1 /*
2  * Copyright (C) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "render_attribute.h"
17 
18 namespace OHOS {
19 namespace Media {
20 namespace Effect {
ToEGLAttribList() const21 std::vector<int> RenderAttribute::ToEGLAttribList() const
22 {
23     int configAttribs[] = {
24         EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER,
25         EGL_RED_SIZE, redBits_,
26         EGL_GREEN_SIZE, greenBits_,
27         EGL_BLUE_SIZE, bluBits_,
28         EGL_ALPHA_SIZE, alphaBits_,
29         EGL_DEPTH_SIZE, depthBits_,
30         EGL_RENDERABLE_TYPE, EGL_OPENGL_ES3_BIT,
31         EGL_NONE
32     };
33     std::vector<int> attribs(configAttribs, configAttribs + sizeof(configAttribs) / sizeof(EGLint));
34     return attribs;
35 }
36 }
37 }
38 }