1 /*
2 * Copyright (C) 2024 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16 #include "render_attribute.h"
17
18 namespace OHOS {
19 namespace Media {
20 namespace Effect {
ToEGLAttribList() const21 std::vector<int> RenderAttribute::ToEGLAttribList() const
22 {
23 int configAttribs[] = {
24 EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER,
25 EGL_RED_SIZE, redBits_,
26 EGL_GREEN_SIZE, greenBits_,
27 EGL_BLUE_SIZE, bluBits_,
28 EGL_ALPHA_SIZE, alphaBits_,
29 EGL_DEPTH_SIZE, depthBits_,
30 EGL_RENDERABLE_TYPE, EGL_OPENGL_ES3_BIT,
31 EGL_NONE
32 };
33 std::vector<int> attribs(configAttribs, configAttribs + sizeof(configAttribs) / sizeof(EGLint));
34 return attribs;
35 }
36 }
37 }
38 }