/* * Copyright (C) 2024 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "render_attribute.h" namespace OHOS { namespace Media { namespace Effect { std::vector RenderAttribute::ToEGLAttribList() const { int configAttribs[] = { EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER, EGL_RED_SIZE, redBits_, EGL_GREEN_SIZE, greenBits_, EGL_BLUE_SIZE, bluBits_, EGL_ALPHA_SIZE, alphaBits_, EGL_DEPTH_SIZE, depthBits_, EGL_RENDERABLE_TYPE, EGL_OPENGL_ES3_BIT, EGL_NONE }; std::vector attribs(configAttribs, configAttribs + sizeof(configAttribs) / sizeof(EGLint)); return attribs; } } } }