/aosp12/frameworks/native/libs/renderengine/ |
H A D | Texture.cpp | 25 Texture::Texture(Target textureTarget, uint32_t textureName) in Texture() argument 26 : mTextureName(textureName), in Texture() 32 void Texture::init(Target textureTarget, uint32_t textureName) { in init() argument 33 mTextureName = textureName; in init()
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/aosp12/frameworks/av/media/libstagefright/renderfright/ |
H A D | Texture.cpp | 25 Texture::Texture(Target textureTarget, uint32_t textureName) in Texture() argument 26 : mTextureName(textureName), in Texture() 32 void Texture::init(Target textureTarget, uint32_t textureName) { in init() argument 33 mTextureName = textureName; in init()
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/aosp12/frameworks/av/media/libstagefright/renderfright/include/renderengine/ |
H A D | LayerSettings.h | 47 uint32_t textureName = 0; member 160 lhs.textureName == rhs.textureName && 199 *os << "\n .textureName = " << settings.textureName; in PrintTo()
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H A D | Texture.h | 32 Texture(Target textureTarget, uint32_t textureName); 35 void init(Target textureTarget, uint32_t textureName);
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/aosp12/frameworks/native/libs/renderengine/include/renderengine/ |
H A D | Texture.h | 32 Texture(Target textureTarget, uint32_t textureName); 35 void init(Target textureTarget, uint32_t textureName);
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H A D | LayerSettings.h | 49 uint32_t textureName = 0; member 180 lhs.textureName == rhs.textureName && 232 *os << "\n .textureName = " << settings.textureName; in PrintTo()
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/aosp12/frameworks/av/media/libstagefright/ |
H A D | FrameCaptureLayer.cpp | 78 const Rect &sourceCrop, uint32_t textureName, 84 const Rect &sourceCrop, uint32_t textureName, in getLayerSettings() argument 96 layerSettings->source.buffer.textureName = textureName; in getLayerSettings()
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/aosp12/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
H A D | Renderer.cpp | 212 void Renderer::SetInputTextureName(GLuint textureName) in SetInputTextureName() argument 214 mInputTextureName = textureName; in SetInputTextureName()
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H A D | Renderer.h | 26 void SetInputTextureName(GLuint textureName);
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/aosp12/frameworks/native/services/surfaceflinger/CompositionEngine/src/ |
H A D | ClientCompositionRequestCache.cpp | 44 return lhs.textureName == rhs.textureName && in equalIgnoringBuffer()
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/aosp12/frameworks/native/services/surfaceflinger/ |
H A D | SurfaceFlingerDefaultFactory.cpp | 106 uint32_t textureName, Layer* layer) { in createBufferLayerConsumer() argument 107 return new BufferLayerConsumer(consumer, renderEngine, textureName, layer); in createBufferLayerConsumer()
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H A D | BufferLayer.cpp | 67 mTextureName(args.textureName), in BufferLayer() 205 layer.source.buffer.textureName = mTextureName; in prepareClientComposition()
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H A D | BufferQueueLayer.cpp | 565 args.textureName = mTextureName; in createClone()
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H A D | Layer.h | 101 uint32_t textureName; member
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H A D | BufferStateLayer.cpp | 924 args.textureName = mTextureName; in createClone()
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H A D | SurfaceFlinger.cpp | 4440 args.textureName = getNewTexture(); in createBufferQueueLayer() 4465 args.textureName = getNewTexture(); in createBufferStateLayer()
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/aosp12/frameworks/av/media/libstagefright/include/media/stagefright/ |
H A D | FrameCaptureProcessor.h | 48 const Rect &sourceCrop, uint32_t textureName,
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/aosp12/frameworks/av/media/libstagefright/renderfright/gl/ |
H A D | GLESRenderEngine.cpp | 883 uint32_t textureName = glFramebuffer->getTextureName(); in bindFrameBuffer() local 887 glBindTexture(GL_TEXTURE_2D, textureName); in bindFrameBuffer() 892 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureName, 0); in bindFrameBuffer() 925 for (auto [textureName, bufferId] : mTextureView) { in cleanupPostRender() 927 glBindTexture(GL_TEXTURE_EXTERNAL_OES, textureName); in cleanupPostRender() 930 mTextureView[textureName] = std::nullopt; in cleanupPostRender() 1169 bindExternalTextureBuffer(layer->source.buffer.textureName, gBuf, in drawLayers() 1173 Texture texture(Texture::TEXTURE_EXTERNAL, layer->source.buffer.textureName); in drawLayers()
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/aosp12/frameworks/av/media/codec2/hidl/plugin/samples/ |
H A D | SampleFilterPlugin.cpp | 602 uint32_t textureName = 0; in processLoop() local 603 renderEngine->genTextures(1, &textureName); in processLoop() 708 layerSettings.source.buffer.textureName = textureName; in processLoop()
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/aosp12/frameworks/av/media/libstagefright/renderfright/tests/ |
H A D | RenderEngineTest.cpp | 436 layer.source.buffer.textureName = texName; in fillColor() 831 layer.source.buffer.textureName = texName; in fillRedBufferTextureTransform() 871 layer.source.buffer.textureName = texName; in fillRedBufferWithPremultiplyAlpha() 910 layer.source.buffer.textureName = texName; in fillRedBufferWithoutPremultiplyAlpha() 1454 uint32_t texName = layer.source.buffer.textureName; in TEST_F()
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/aosp12/frameworks/native/libs/renderengine/gl/ |
H A D | GLESRenderEngine.cpp | 948 uint32_t textureName = glFramebuffer->getTextureName(); in bindFrameBuffer() local 952 glBindTexture(GL_TEXTURE_2D, textureName); in bindFrameBuffer() 957 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureName, 0); in bindFrameBuffer() 1238 bindExternalTextureBuffer(layer->source.buffer.textureName, gBuf, in drawLayers() 1242 Texture texture(Texture::TEXTURE_EXTERNAL, layer->source.buffer.textureName); in drawLayers()
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/aosp12/frameworks/native/services/surfaceflinger/tests/unittests/ |
H A D | TestableSurfaceFlinger.h | 126 uint32_t textureName, Layer* layer) override { in createBufferLayerConsumer() argument 127 return new BufferLayerConsumer(consumer, renderEngine, textureName, layer); in createBufferLayerConsumer()
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H A D | CompositionTest.cpp | 645 EXPECT_EQ(DEFAULT_TEXTURE_ID, layer->source.buffer.textureName); in setupREBufferCompositionCommonCallExpectations() 922 args.textureName = test->mFlinger.mutableTexturePool().back(); in createLayer()
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/aosp12/frameworks/native/libs/renderengine/tests/ |
H A D | RenderEngineTest.cpp | 624 layer.source.buffer.textureName = texName; in fillColor() 1104 layer.source.buffer.textureName = texName; in fillRedBufferTextureTransform() 1144 layer.source.buffer.textureName = texName; in fillRedBufferWithPremultiplyAlpha() 1183 layer.source.buffer.textureName = texName; in fillRedBufferWithoutPremultiplyAlpha()
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