Searched refs:mCurrentTexture (Results 1 – 9 of 9) sorted by relevance
/aosp12/packages/apps/Gallery2/src/com/android/gallery3d/ui/ |
H A D | SlideshowView.java | 40 private BitmapTexture mCurrentTexture; field in SlideshowView 61 mPrevTexture = mCurrentTexture; in next() 66 mCurrentTexture = new BitmapTexture(bitmap); in next() 69 mCurrentTexture.getWidth(), mCurrentTexture.getHeight(), in next() 73 mCurrentTexture.getHeight(), mCurrentTexture.getWidth(), in next() 86 if (mCurrentTexture != null) { in release() 87 mCurrentTexture.recycle(); in release() 88 mCurrentTexture = null; in release() 108 if (mCurrentTexture != null) { in render() 114 mCurrentTexture.draw(canvas, -mCurrentTexture.getWidth() / 2, in render() [all …]
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/aosp12/frameworks/native/libs/nativedisplay/surfacetexture/ |
H A D | ImageConsumer.cpp | 42 int slot = st.mCurrentTexture; in dequeueBuffer() 73 if (st.mCurrentTexture != BufferItem::INVALID_BUFFER_SLOT) { in dequeueBuffer() 88 status_t err = st.addReleaseFenceLocked(st.mCurrentTexture, in dequeueBuffer() 89 st.mSlots[st.mCurrentTexture].mGraphicBuffer, in dequeueBuffer() 101 st.releaseBufferLocked(st.mCurrentTexture, in dequeueBuffer() 102 st.mSlots[st.mCurrentTexture].mGraphicBuffer, display, in dequeueBuffer() 103 mImageSlots[st.mCurrentTexture].eglFence()); in dequeueBuffer() 112 st.mCurrentTexture = slot; in dequeueBuffer()
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H A D | EGLConsumer.cpp | 138 int buf = st.mCurrentTexture; in releaseTexImage() 164 st.mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT; in releaseTexImage() 262 if (slot != st.mCurrentTexture) { in updateAndReleaseLocked() 286 if (st.mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { in updateAndReleaseLocked() 289 st.releaseBufferLocked(st.mCurrentTexture, in updateAndReleaseLocked() 299 pendingRelease->currentTexture = st.mCurrentTexture; in updateAndReleaseLocked() 308 st.mCurrentTexture = slot; in updateAndReleaseLocked() 344 st.mCurrentTexture); in bindTextureImageLocked() 358 st.mCurrentTexture); in bindTextureImageLocked() 434 int slot = st.mCurrentTexture; in attachToContext() [all …]
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H A D | SurfaceTexture.cpp | 52 mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT), in SurfaceTexture() 77 mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT), in SurfaceTexture() 210 if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { in takeConsumerOwnership() 212 mEGLConsumer.onFreeBufferLocked(mCurrentTexture); in takeConsumerOwnership() 254 if (needsRecompute && mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT) { in setFilteringEnabled() 258 if (needsRecompute && mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { in setFilteringEnabled() 265 sp<GraphicBuffer> buf = (mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT) in computeCurrentTransformMatrixLocked() 267 : mSlots[mCurrentTexture].mGraphicBuffer; in computeCurrentTransformMatrixLocked() 436 if (slotIndex == mCurrentTexture) { in freeBufferLocked() 437 mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT; in freeBufferLocked() [all …]
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/aosp12/frameworks/native/libs/gui/ |
H A D | GLConsumer.cpp | 122 mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT), in GLConsumer() 151 mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT), in GLConsumer() 245 int buf = mCurrentTexture; in releaseTexImage() 394 if (slot != mCurrentTexture) { in updateAndReleaseLocked() 440 mCurrentTexture = slot; in updateAndReleaseLocked() 477 mEglDisplay, mCurrentTexture); in bindTextureImageLocked() 491 mEglDisplay, mCurrentTexture); in bindTextureImageLocked() 538 status_t err = addReleaseFence(mCurrentTexture, in setReleaseFence() 702 mEglSlots[mCurrentTexture].mEglFence = fence; in syncForReleaseLocked() 810 *outSlot = mCurrentTexture; in getCurrentBuffer() [all …]
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/aosp12/frameworks/native/services/surfaceflinger/ |
H A D | BufferLayerConsumer.cpp | 79 mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT) { in BufferLayerConsumer() 163 auto slot = mPendingRelease.isPending ? mPendingRelease.currentTexture : mCurrentTexture; in setReleaseFence() 225 BLC_LOGV("updateAndRelease: (slot=%d buf=%p) -> (slot=%d buf=%p)", mCurrentTexture, in updateAndReleaseLocked() 242 if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { in updateAndReleaseLocked() 245 releaseBufferLocked(mCurrentTexture, mCurrentTextureBuffer->getBuffer()); in updateAndReleaseLocked() 253 pendingRelease->currentTexture = mCurrentTexture; in updateAndReleaseLocked() 260 mCurrentTexture = slot; in updateAndReleaseLocked() 369 *outSlot = mCurrentTexture; in getCurrentBuffer() 422 if (slotIndex == mCurrentTexture) { in freeBufferLocked() 423 mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT; in freeBufferLocked() [all …]
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H A D | BufferLayerConsumer.h | 336 int mCurrentTexture; variable
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/aosp12/frameworks/native/libs/nativedisplay/include/surfacetexture/ |
H A D | SurfaceTexture.h | 440 int mCurrentTexture; variable
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/aosp12/frameworks/native/libs/gui/include/gui/ |
H A D | GLConsumer.h | 489 int mCurrentTexture; variable
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