Searched refs:SkiaGLRenderEngine (Results 1 – 5 of 5) sorted by relevance
159 std::unique_ptr<SkiaGLRenderEngine> SkiaGLRenderEngine::create( in create()223 std::unique_ptr<SkiaGLRenderEngine> engine = in create()238 std::future<void> SkiaGLRenderEngine::primeCache() { in primeCache()299 int SkiaGLRenderEngine::reportShadersCompiled() { in reportShadersCompiled()303 SkiaGLRenderEngine::SkiaGLRenderEngine(const RenderEngineCreationArgs& args, EGLDisplay display, in SkiaGLRenderEngine() function in android::renderengine::skia::SkiaGLRenderEngine336 SkiaGLRenderEngine::~SkiaGLRenderEngine() { in ~SkiaGLRenderEngine()402 base::unique_fd SkiaGLRenderEngine::flush() { in flush()593 void SkiaGLRenderEngine::cleanupPostRender() { in cleanupPostRender()1278 size_t SkiaGLRenderEngine::getMaxTextureSize() const { in getMaxTextureSize()1410 int SkiaGLRenderEngine::getContextPriority() { in getContextPriority()[all …]
48 class SkiaGLRenderEngine : public skia::SkiaRenderEngine {50 static std::unique_ptr<SkiaGLRenderEngine> create(const RenderEngineCreationArgs& args);51 SkiaGLRenderEngine(const RenderEngineCreationArgs& args, EGLDisplay display, EGLContext ctxt,54 ~SkiaGLRenderEngine() override EXCLUDES(mRenderingMutex);
56 return renderengine::skia::SkiaGLRenderEngine::create(args); in create()75 return android::renderengine::skia::SkiaGLRenderEngine::create(skiaArgs); in create()
91 "skia/SkiaGLRenderEngine.cpp",
142 return renderengine::skia::SkiaGLRenderEngine::create(reCreationArgs); in createRenderEngine()168 return renderengine::skia::SkiaGLRenderEngine::create(reCreationArgs); in createRenderEngine()