Searched refs:RenderEngineThreaded (Results 1 – 12 of 12) sorted by relevance
38 std::unique_ptr<RenderEngineThreaded> RenderEngineThreaded::create(CreateInstanceFactory factory, in create()43 RenderEngineThreaded::RenderEngineThreaded(CreateInstanceFactory factory, RenderEngineType type) in RenderEngineThreaded() function in android::renderengine::threaded::RenderEngineThreaded51 RenderEngineThreaded::~RenderEngineThreaded() { in ~RenderEngineThreaded()130 void RenderEngineThreaded::waitUntilInitialized() const { in waitUntilInitialized()135 std::future<void> RenderEngineThreaded::primeCache() { in primeCache()162 void RenderEngineThreaded::dump(std::string& result) { in dump()250 bool RenderEngineThreaded::isProtected() const { in isProtected()285 void RenderEngineThreaded::cleanupPostRender() { in cleanupPostRender()330 void RenderEngineThreaded::cleanFramebufferCache() { in cleanFramebufferCache()344 int RenderEngineThreaded::getContextPriority() { in getContextPriority()[all …]
38 class RenderEngineThreaded : public RenderEngine {40 static std::unique_ptr<RenderEngineThreaded> create(CreateInstanceFactory factory,43 RenderEngineThreaded(CreateInstanceFactory factory, RenderEngineType type);44 ~RenderEngineThreaded() override;
36 std::unique_ptr<RenderEngineThreaded> RenderEngineThreaded::create(CreateInstanceFactory factory) { in create()40 RenderEngineThreaded::RenderEngineThreaded(CreateInstanceFactory factory) { in RenderEngineThreaded() function in android::renderengine::threaded::RenderEngineThreaded47 RenderEngineThreaded::~RenderEngineThreaded() { in ~RenderEngineThreaded()86 void RenderEngineThreaded::primeCache() const { in primeCache()101 void RenderEngineThreaded::dump(std::string& result) { in dump()118 bool RenderEngineThreaded::useNativeFenceSync() const { in useNativeFenceSync()133 bool RenderEngineThreaded::useWaitSync() const { in useWaitSync()272 size_t RenderEngineThreaded::getMaxTextureSize() const { in getMaxTextureSize()287 size_t RenderEngineThreaded::getMaxViewportDims() const { in getMaxViewportDims()302 bool RenderEngineThreaded::isProtected() const { in isProtected()[all …]
38 class RenderEngineThreaded : public RenderEngine {40 static std::unique_ptr<RenderEngineThreaded> create(CreateInstanceFactory factory);42 RenderEngineThreaded(CreateInstanceFactory factory);43 ~RenderEngineThreaded() override;
51 return renderengine::threaded::RenderEngineThreaded::create( in create()73 return renderengine::threaded::RenderEngineThreaded::create( in create()
80 "threaded/RenderEngineThreaded.cpp",
73 class RenderEngineThreaded; variable232 friend class threaded::RenderEngineThreaded;
34 mThreadedRE = renderengine::threaded::RenderEngineThreaded::create( in SetUp()39 std::unique_ptr<renderengine::threaded::RenderEngineThreaded> mThreadedRE;
54 class RenderEngineThreaded; variable197 friend class threaded::RenderEngineThreaded;
34 mThreadedRE = renderengine::threaded::RenderEngineThreaded::create( in SetUp()38 std::unique_ptr<renderengine::threaded::RenderEngineThreaded> mThreadedRE;
43 return renderengine::threaded::RenderEngineThreaded::create( in create()
78 "threaded/RenderEngineThreaded.cpp",