1 /*
2  * Copyright 2020 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include <cutils/properties.h>
18 #include <gmock/gmock.h>
19 #include <gtest/gtest.h>
20 #include <renderengine/mock/RenderEngine.h>
21 #include "../threaded/RenderEngineThreaded.h"
22 
23 namespace android {
24 
25 using testing::_;
26 using testing::Eq;
27 using testing::Mock;
28 using testing::Return;
29 
30 struct RenderEngineThreadedTest : public ::testing::Test {
~RenderEngineThreadedTestandroid::RenderEngineThreadedTest31     ~RenderEngineThreadedTest() {}
32 
SetUpandroid::RenderEngineThreadedTest33     void SetUp() override {
34         mThreadedRE = renderengine::threaded::RenderEngineThreaded::create(
35                 [this]() { return std::unique_ptr<renderengine::RenderEngine>(mRenderEngine); },
36                 renderengine::RenderEngine::RenderEngineType::THREADED);
37     }
38 
39     std::unique_ptr<renderengine::threaded::RenderEngineThreaded> mThreadedRE;
40     renderengine::mock::RenderEngine* mRenderEngine = new renderengine::mock::RenderEngine();
41 };
42 
TEST_F(RenderEngineThreadedTest,dump)43 TEST_F(RenderEngineThreadedTest, dump) {
44     std::string testString = "XYZ";
45     EXPECT_CALL(*mRenderEngine, dump(_));
46     mThreadedRE->dump(testString);
47 }
48 
TEST_F(RenderEngineThreadedTest,primeCache)49 TEST_F(RenderEngineThreadedTest, primeCache) {
50     EXPECT_CALL(*mRenderEngine, primeCache());
51     mThreadedRE->primeCache();
52     // need to call ANY synchronous function after primeCache to ensure that primeCache has
53     // completed asynchronously before the test completes execution.
54     mThreadedRE->getContextPriority();
55 }
56 
TEST_F(RenderEngineThreadedTest,genTextures)57 TEST_F(RenderEngineThreadedTest, genTextures) {
58     uint32_t texName;
59     EXPECT_CALL(*mRenderEngine, genTextures(1, &texName));
60     mThreadedRE->genTextures(1, &texName);
61 }
62 
TEST_F(RenderEngineThreadedTest,deleteTextures)63 TEST_F(RenderEngineThreadedTest, deleteTextures) {
64     uint32_t texName;
65     EXPECT_CALL(*mRenderEngine, deleteTextures(1, &texName));
66     mThreadedRE->deleteTextures(1, &texName);
67 }
68 
TEST_F(RenderEngineThreadedTest,getMaxTextureSize_returns20)69 TEST_F(RenderEngineThreadedTest, getMaxTextureSize_returns20) {
70     size_t size = 20;
71     EXPECT_CALL(*mRenderEngine, getMaxTextureSize()).WillOnce(Return(size));
72     size_t result = mThreadedRE->getMaxTextureSize();
73     ASSERT_EQ(size, result);
74 }
75 
TEST_F(RenderEngineThreadedTest,getMaxTextureSize_returns0)76 TEST_F(RenderEngineThreadedTest, getMaxTextureSize_returns0) {
77     size_t size = 0;
78     EXPECT_CALL(*mRenderEngine, getMaxTextureSize()).WillOnce(Return(size));
79     size_t result = mThreadedRE->getMaxTextureSize();
80     ASSERT_EQ(size, result);
81 }
82 
TEST_F(RenderEngineThreadedTest,getMaxViewportDims_returns20)83 TEST_F(RenderEngineThreadedTest, getMaxViewportDims_returns20) {
84     size_t dims = 20;
85     EXPECT_CALL(*mRenderEngine, getMaxViewportDims()).WillOnce(Return(dims));
86     size_t result = mThreadedRE->getMaxViewportDims();
87     ASSERT_EQ(dims, result);
88 }
89 
TEST_F(RenderEngineThreadedTest,getMaxViewportDims_returns0)90 TEST_F(RenderEngineThreadedTest, getMaxViewportDims_returns0) {
91     size_t dims = 0;
92     EXPECT_CALL(*mRenderEngine, getMaxViewportDims()).WillOnce(Return(dims));
93     size_t result = mThreadedRE->getMaxViewportDims();
94     ASSERT_EQ(dims, result);
95 }
96 
TEST_F(RenderEngineThreadedTest,isProtected_returnsFalse)97 TEST_F(RenderEngineThreadedTest, isProtected_returnsFalse) {
98     EXPECT_CALL(*mRenderEngine, isProtected()).WillOnce(Return(false));
99     status_t result = mThreadedRE->isProtected();
100     ASSERT_EQ(false, result);
101 }
102 
TEST_F(RenderEngineThreadedTest,isProtected_returnsTrue)103 TEST_F(RenderEngineThreadedTest, isProtected_returnsTrue) {
104     EXPECT_CALL(*mRenderEngine, isProtected()).WillOnce(Return(true));
105     size_t result = mThreadedRE->isProtected();
106     ASSERT_EQ(true, result);
107 }
108 
TEST_F(RenderEngineThreadedTest,supportsProtectedContent_returnsFalse)109 TEST_F(RenderEngineThreadedTest, supportsProtectedContent_returnsFalse) {
110     EXPECT_CALL(*mRenderEngine, supportsProtectedContent()).WillOnce(Return(false));
111     status_t result = mThreadedRE->supportsProtectedContent();
112     ASSERT_EQ(false, result);
113 }
114 
TEST_F(RenderEngineThreadedTest,supportsProtectedContent_returnsTrue)115 TEST_F(RenderEngineThreadedTest, supportsProtectedContent_returnsTrue) {
116     EXPECT_CALL(*mRenderEngine, supportsProtectedContent()).WillOnce(Return(true));
117     status_t result = mThreadedRE->supportsProtectedContent();
118     ASSERT_EQ(true, result);
119 }
120 
TEST_F(RenderEngineThreadedTest,useProtectedContext)121 TEST_F(RenderEngineThreadedTest, useProtectedContext) {
122     EXPECT_CALL(*mRenderEngine, useProtectedContext(true));
123     auto& ipExpect = EXPECT_CALL(*mRenderEngine, isProtected()).WillOnce(Return(false));
124     EXPECT_CALL(*mRenderEngine, supportsProtectedContent()).WillOnce(Return(true));
125     EXPECT_CALL(*mRenderEngine, isProtected()).After(ipExpect).WillOnce(Return(true));
126 
127     mThreadedRE->useProtectedContext(true);
128     ASSERT_EQ(true, mThreadedRE->isProtected());
129 
130     // call ANY synchronous function to ensure that useProtectedContext has completed.
131     mThreadedRE->getContextPriority();
132     ASSERT_EQ(true, mThreadedRE->isProtected());
133 }
134 
TEST_F(RenderEngineThreadedTest,useProtectedContext_quickReject)135 TEST_F(RenderEngineThreadedTest, useProtectedContext_quickReject) {
136     EXPECT_CALL(*mRenderEngine, useProtectedContext(false)).Times(0);
137     EXPECT_CALL(*mRenderEngine, isProtected()).WillOnce(Return(false));
138     mThreadedRE->useProtectedContext(false);
139     // call ANY synchronous function to ensure that useProtectedContext has completed.
140     mThreadedRE->getContextPriority();
141 }
142 
TEST_F(RenderEngineThreadedTest,PostRenderCleanup_skipped)143 TEST_F(RenderEngineThreadedTest, PostRenderCleanup_skipped) {
144     EXPECT_CALL(*mRenderEngine, canSkipPostRenderCleanup()).WillOnce(Return(true));
145     EXPECT_CALL(*mRenderEngine, cleanupPostRender()).Times(0);
146     mThreadedRE->cleanupPostRender();
147 
148     // call ANY synchronous function to ensure that cleanupPostRender has completed.
149     mThreadedRE->getContextPriority();
150 }
151 
TEST_F(RenderEngineThreadedTest,PostRenderCleanup_notSkipped)152 TEST_F(RenderEngineThreadedTest, PostRenderCleanup_notSkipped) {
153     EXPECT_CALL(*mRenderEngine, canSkipPostRenderCleanup()).WillOnce(Return(false));
154     EXPECT_CALL(*mRenderEngine, cleanupPostRender()).WillOnce(Return());
155     mThreadedRE->cleanupPostRender();
156 
157     // call ANY synchronous function to ensure that cleanupPostRender has completed.
158     mThreadedRE->getContextPriority();
159 }
160 
TEST_F(RenderEngineThreadedTest,supportsBackgroundBlur_returnsFalse)161 TEST_F(RenderEngineThreadedTest, supportsBackgroundBlur_returnsFalse) {
162     EXPECT_CALL(*mRenderEngine, supportsBackgroundBlur()).WillOnce(Return(false));
163     status_t result = mThreadedRE->supportsBackgroundBlur();
164     ASSERT_EQ(false, result);
165 }
166 
TEST_F(RenderEngineThreadedTest,supportsBackgroundBlur_returnsTrue)167 TEST_F(RenderEngineThreadedTest, supportsBackgroundBlur_returnsTrue) {
168     EXPECT_CALL(*mRenderEngine, supportsBackgroundBlur()).WillOnce(Return(true));
169     status_t result = mThreadedRE->supportsBackgroundBlur();
170     ASSERT_EQ(true, result);
171 }
TEST_F(RenderEngineThreadedTest,drawLayers)172 TEST_F(RenderEngineThreadedTest, drawLayers) {
173     renderengine::DisplaySettings settings;
174     std::vector<const renderengine::LayerSettings*> layers;
175     std::shared_ptr<renderengine::ExternalTexture> buffer = std::make_shared<
176             renderengine::ExternalTexture>(new GraphicBuffer(), *mRenderEngine,
177                                            renderengine::ExternalTexture::Usage::READABLE |
178                                                    renderengine::ExternalTexture::Usage::WRITEABLE);
179     base::unique_fd bufferFence;
180     base::unique_fd drawFence;
181 
182     EXPECT_CALL(*mRenderEngine, drawLayers)
183             .WillOnce([](const renderengine::DisplaySettings&,
184                          const std::vector<const renderengine::LayerSettings*>&,
185                          const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
186                          base::unique_fd&&, base::unique_fd*) -> status_t { return NO_ERROR; });
187 
188     status_t result = mThreadedRE->drawLayers(settings, layers, buffer, false,
189                                               std::move(bufferFence), &drawFence);
190     ASSERT_EQ(NO_ERROR, result);
191 }
192 
193 } // namespace android
194