1 /*
2 * Copyright 2020 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include <cutils/properties.h>
18 #include <gmock/gmock.h>
19 #include <gtest/gtest.h>
20 #include <renderengine/mock/RenderEngine.h>
21 #include "../threaded/RenderEngineThreaded.h"
22
23 namespace android {
24
25 using testing::_;
26 using testing::Eq;
27 using testing::Mock;
28 using testing::Return;
29
30 struct RenderEngineThreadedTest : public ::testing::Test {
~RenderEngineThreadedTestandroid::RenderEngineThreadedTest31 ~RenderEngineThreadedTest() {}
32
SetUpandroid::RenderEngineThreadedTest33 void SetUp() override {
34 mThreadedRE = renderengine::threaded::RenderEngineThreaded::create(
35 [this]() { return std::unique_ptr<renderengine::RenderEngine>(mRenderEngine); },
36 renderengine::RenderEngine::RenderEngineType::THREADED);
37 }
38
39 std::unique_ptr<renderengine::threaded::RenderEngineThreaded> mThreadedRE;
40 renderengine::mock::RenderEngine* mRenderEngine = new renderengine::mock::RenderEngine();
41 };
42
TEST_F(RenderEngineThreadedTest,dump)43 TEST_F(RenderEngineThreadedTest, dump) {
44 std::string testString = "XYZ";
45 EXPECT_CALL(*mRenderEngine, dump(_));
46 mThreadedRE->dump(testString);
47 }
48
TEST_F(RenderEngineThreadedTest,primeCache)49 TEST_F(RenderEngineThreadedTest, primeCache) {
50 EXPECT_CALL(*mRenderEngine, primeCache());
51 mThreadedRE->primeCache();
52 // need to call ANY synchronous function after primeCache to ensure that primeCache has
53 // completed asynchronously before the test completes execution.
54 mThreadedRE->getContextPriority();
55 }
56
TEST_F(RenderEngineThreadedTest,genTextures)57 TEST_F(RenderEngineThreadedTest, genTextures) {
58 uint32_t texName;
59 EXPECT_CALL(*mRenderEngine, genTextures(1, &texName));
60 mThreadedRE->genTextures(1, &texName);
61 }
62
TEST_F(RenderEngineThreadedTest,deleteTextures)63 TEST_F(RenderEngineThreadedTest, deleteTextures) {
64 uint32_t texName;
65 EXPECT_CALL(*mRenderEngine, deleteTextures(1, &texName));
66 mThreadedRE->deleteTextures(1, &texName);
67 }
68
TEST_F(RenderEngineThreadedTest,getMaxTextureSize_returns20)69 TEST_F(RenderEngineThreadedTest, getMaxTextureSize_returns20) {
70 size_t size = 20;
71 EXPECT_CALL(*mRenderEngine, getMaxTextureSize()).WillOnce(Return(size));
72 size_t result = mThreadedRE->getMaxTextureSize();
73 ASSERT_EQ(size, result);
74 }
75
TEST_F(RenderEngineThreadedTest,getMaxTextureSize_returns0)76 TEST_F(RenderEngineThreadedTest, getMaxTextureSize_returns0) {
77 size_t size = 0;
78 EXPECT_CALL(*mRenderEngine, getMaxTextureSize()).WillOnce(Return(size));
79 size_t result = mThreadedRE->getMaxTextureSize();
80 ASSERT_EQ(size, result);
81 }
82
TEST_F(RenderEngineThreadedTest,getMaxViewportDims_returns20)83 TEST_F(RenderEngineThreadedTest, getMaxViewportDims_returns20) {
84 size_t dims = 20;
85 EXPECT_CALL(*mRenderEngine, getMaxViewportDims()).WillOnce(Return(dims));
86 size_t result = mThreadedRE->getMaxViewportDims();
87 ASSERT_EQ(dims, result);
88 }
89
TEST_F(RenderEngineThreadedTest,getMaxViewportDims_returns0)90 TEST_F(RenderEngineThreadedTest, getMaxViewportDims_returns0) {
91 size_t dims = 0;
92 EXPECT_CALL(*mRenderEngine, getMaxViewportDims()).WillOnce(Return(dims));
93 size_t result = mThreadedRE->getMaxViewportDims();
94 ASSERT_EQ(dims, result);
95 }
96
TEST_F(RenderEngineThreadedTest,isProtected_returnsFalse)97 TEST_F(RenderEngineThreadedTest, isProtected_returnsFalse) {
98 EXPECT_CALL(*mRenderEngine, isProtected()).WillOnce(Return(false));
99 status_t result = mThreadedRE->isProtected();
100 ASSERT_EQ(false, result);
101 }
102
TEST_F(RenderEngineThreadedTest,isProtected_returnsTrue)103 TEST_F(RenderEngineThreadedTest, isProtected_returnsTrue) {
104 EXPECT_CALL(*mRenderEngine, isProtected()).WillOnce(Return(true));
105 size_t result = mThreadedRE->isProtected();
106 ASSERT_EQ(true, result);
107 }
108
TEST_F(RenderEngineThreadedTest,supportsProtectedContent_returnsFalse)109 TEST_F(RenderEngineThreadedTest, supportsProtectedContent_returnsFalse) {
110 EXPECT_CALL(*mRenderEngine, supportsProtectedContent()).WillOnce(Return(false));
111 status_t result = mThreadedRE->supportsProtectedContent();
112 ASSERT_EQ(false, result);
113 }
114
TEST_F(RenderEngineThreadedTest,supportsProtectedContent_returnsTrue)115 TEST_F(RenderEngineThreadedTest, supportsProtectedContent_returnsTrue) {
116 EXPECT_CALL(*mRenderEngine, supportsProtectedContent()).WillOnce(Return(true));
117 status_t result = mThreadedRE->supportsProtectedContent();
118 ASSERT_EQ(true, result);
119 }
120
TEST_F(RenderEngineThreadedTest,useProtectedContext)121 TEST_F(RenderEngineThreadedTest, useProtectedContext) {
122 EXPECT_CALL(*mRenderEngine, useProtectedContext(true));
123 auto& ipExpect = EXPECT_CALL(*mRenderEngine, isProtected()).WillOnce(Return(false));
124 EXPECT_CALL(*mRenderEngine, supportsProtectedContent()).WillOnce(Return(true));
125 EXPECT_CALL(*mRenderEngine, isProtected()).After(ipExpect).WillOnce(Return(true));
126
127 mThreadedRE->useProtectedContext(true);
128 ASSERT_EQ(true, mThreadedRE->isProtected());
129
130 // call ANY synchronous function to ensure that useProtectedContext has completed.
131 mThreadedRE->getContextPriority();
132 ASSERT_EQ(true, mThreadedRE->isProtected());
133 }
134
TEST_F(RenderEngineThreadedTest,useProtectedContext_quickReject)135 TEST_F(RenderEngineThreadedTest, useProtectedContext_quickReject) {
136 EXPECT_CALL(*mRenderEngine, useProtectedContext(false)).Times(0);
137 EXPECT_CALL(*mRenderEngine, isProtected()).WillOnce(Return(false));
138 mThreadedRE->useProtectedContext(false);
139 // call ANY synchronous function to ensure that useProtectedContext has completed.
140 mThreadedRE->getContextPriority();
141 }
142
TEST_F(RenderEngineThreadedTest,PostRenderCleanup_skipped)143 TEST_F(RenderEngineThreadedTest, PostRenderCleanup_skipped) {
144 EXPECT_CALL(*mRenderEngine, canSkipPostRenderCleanup()).WillOnce(Return(true));
145 EXPECT_CALL(*mRenderEngine, cleanupPostRender()).Times(0);
146 mThreadedRE->cleanupPostRender();
147
148 // call ANY synchronous function to ensure that cleanupPostRender has completed.
149 mThreadedRE->getContextPriority();
150 }
151
TEST_F(RenderEngineThreadedTest,PostRenderCleanup_notSkipped)152 TEST_F(RenderEngineThreadedTest, PostRenderCleanup_notSkipped) {
153 EXPECT_CALL(*mRenderEngine, canSkipPostRenderCleanup()).WillOnce(Return(false));
154 EXPECT_CALL(*mRenderEngine, cleanupPostRender()).WillOnce(Return());
155 mThreadedRE->cleanupPostRender();
156
157 // call ANY synchronous function to ensure that cleanupPostRender has completed.
158 mThreadedRE->getContextPriority();
159 }
160
TEST_F(RenderEngineThreadedTest,supportsBackgroundBlur_returnsFalse)161 TEST_F(RenderEngineThreadedTest, supportsBackgroundBlur_returnsFalse) {
162 EXPECT_CALL(*mRenderEngine, supportsBackgroundBlur()).WillOnce(Return(false));
163 status_t result = mThreadedRE->supportsBackgroundBlur();
164 ASSERT_EQ(false, result);
165 }
166
TEST_F(RenderEngineThreadedTest,supportsBackgroundBlur_returnsTrue)167 TEST_F(RenderEngineThreadedTest, supportsBackgroundBlur_returnsTrue) {
168 EXPECT_CALL(*mRenderEngine, supportsBackgroundBlur()).WillOnce(Return(true));
169 status_t result = mThreadedRE->supportsBackgroundBlur();
170 ASSERT_EQ(true, result);
171 }
TEST_F(RenderEngineThreadedTest,drawLayers)172 TEST_F(RenderEngineThreadedTest, drawLayers) {
173 renderengine::DisplaySettings settings;
174 std::vector<const renderengine::LayerSettings*> layers;
175 std::shared_ptr<renderengine::ExternalTexture> buffer = std::make_shared<
176 renderengine::ExternalTexture>(new GraphicBuffer(), *mRenderEngine,
177 renderengine::ExternalTexture::Usage::READABLE |
178 renderengine::ExternalTexture::Usage::WRITEABLE);
179 base::unique_fd bufferFence;
180 base::unique_fd drawFence;
181
182 EXPECT_CALL(*mRenderEngine, drawLayers)
183 .WillOnce([](const renderengine::DisplaySettings&,
184 const std::vector<const renderengine::LayerSettings*>&,
185 const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
186 base::unique_fd&&, base::unique_fd*) -> status_t { return NO_ERROR; });
187
188 status_t result = mThreadedRE->drawLayers(settings, layers, buffer, false,
189 std::move(bufferFence), &drawFence);
190 ASSERT_EQ(NO_ERROR, result);
191 }
192
193 } // namespace android
194