1 /* 2 * Copyright (C) 2017 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 #ifndef VIDEOTEX_H 17 #define VIDEOTEX_H 18 19 #include <EGL/egl.h> 20 #include <EGL/eglext.h> 21 #include <GLES2/gl2.h> 22 #include <GLES2/gl2ext.h> 23 #include <GLES3/gl3.h> 24 #include <GLES3/gl3ext.h> 25 26 #include <android/hardware/automotive/evs/1.0/IEvsEnumerator.h> 27 28 #include "BaseRenderCallback.h" 29 #include "StreamHandler.h" 30 #include "TexWrapper.h" 31 32 namespace android { 33 namespace automotive { 34 namespace evs { 35 namespace support { 36 37 using namespace ::android::hardware::automotive::evs::V1_0; 38 39 40 class VideoTex: public TexWrapper { 41 public: 42 VideoTex() = delete; 43 VideoTex(EGLDisplay glDisplay); 44 virtual ~VideoTex(); 45 46 // returns true if the texture contents were updated 47 bool refresh(const BufferDesc& imageBuffer); 48 49 private: 50 EGLDisplay mDisplay; 51 EGLImageKHR mKHRimage = EGL_NO_IMAGE_KHR; 52 }; 53 } // namespace support 54 } // namespace evs 55 } // namespace automotive 56 } // namespace android 57 58 #endif // VIDEOTEX_H 59