/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef VIDEOTEX_H #define VIDEOTEX_H #include #include #include #include #include #include #include #include "BaseRenderCallback.h" #include "StreamHandler.h" #include "TexWrapper.h" namespace android { namespace automotive { namespace evs { namespace support { using namespace ::android::hardware::automotive::evs::V1_0; class VideoTex: public TexWrapper { public: VideoTex() = delete; VideoTex(EGLDisplay glDisplay); virtual ~VideoTex(); // returns true if the texture contents were updated bool refresh(const BufferDesc& imageBuffer); private: EGLDisplay mDisplay; EGLImageKHR mKHRimage = EGL_NO_IMAGE_KHR; }; } // namespace support } // namespace evs } // namespace automotive } // namespace android #endif // VIDEOTEX_H