1 /*
2  * Copyright 2021 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include <renderengine/ExternalTexture.h>
18 #include <renderengine/RenderEngine.h>
19 #include <ui/GraphicBuffer.h>
20 
21 #include "log/log_main.h"
22 
23 namespace android::renderengine {
24 
ExternalTexture(const sp<GraphicBuffer> & buffer,RenderEngine & renderEngine,uint32_t usage)25 ExternalTexture::ExternalTexture(const sp<GraphicBuffer>& buffer, RenderEngine& renderEngine,
26                                  uint32_t usage)
27       : mBuffer(buffer), mRenderEngine(renderEngine) {
28     LOG_ALWAYS_FATAL_IF(buffer == nullptr,
29                         "Attempted to bind a null buffer to an external texture!");
30     // GLESRenderEngine has a separate texture cache for output buffers,
31     if (usage == Usage::WRITEABLE &&
32         (mRenderEngine.getRenderEngineType() == RenderEngine::RenderEngineType::GLES ||
33          mRenderEngine.getRenderEngineType() == RenderEngine::RenderEngineType::THREADED)) {
34         return;
35     }
36     mRenderEngine.mapExternalTextureBuffer(mBuffer, usage & Usage::WRITEABLE);
37 }
38 
~ExternalTexture()39 ExternalTexture::~ExternalTexture() {
40     mRenderEngine.unmapExternalTextureBuffer(mBuffer);
41 }
42 
43 } // namespace android::renderengine
44