1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
18 #define ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
19 
20 #include <stdint.h>
21 #include <sys/types.h>
22 
23 #include <utils/Errors.h>
24 #include <utils/RefBase.h>
25 
26 #include <binder/IInterface.h>
27 
28 #include <ui/BufferQueueDefs.h>
29 #include <ui/Fence.h>
30 #include <ui/GraphicBuffer.h>
31 #include <ui/Rect.h>
32 #include <ui/Region.h>
33 
34 #include <gui/FrameTimestamps.h>
35 #include <gui/HdrMetadata.h>
36 
37 #include <hidl/HybridInterface.h>
38 #include <android/hardware/graphics/bufferqueue/1.0/IGraphicBufferProducer.h>
39 #include <android/hardware/graphics/bufferqueue/2.0/IGraphicBufferProducer.h>
40 
41 #include <optional>
42 #include <vector>
43 
44 namespace android {
45 // ----------------------------------------------------------------------------
46 
47 class IProducerListener;
48 class NativeHandle;
49 class Surface;
50 
51 using HGraphicBufferProducerV1_0 =
52         ::android::hardware::graphics::bufferqueue::V1_0::
53         IGraphicBufferProducer;
54 using HGraphicBufferProducerV2_0 =
55         ::android::hardware::graphics::bufferqueue::V2_0::
56         IGraphicBufferProducer;
57 
58 /*
59  * This class defines the Binder IPC interface for the producer side of
60  * a queue of graphics buffers.  It's used to send graphics data from one
61  * component to another.  For example, a class that decodes video for
62  * playback might use this to provide frames.  This is typically done
63  * indirectly, through Surface.
64  *
65  * The underlying mechanism is a BufferQueue, which implements
66  * BnGraphicBufferProducer.  In normal operation, the producer calls
67  * dequeueBuffer() to get an empty buffer, fills it with data, then
68  * calls queueBuffer() to make it available to the consumer.
69  *
70  * This class was previously called ISurfaceTexture.
71  */
72 #ifndef NO_BINDER
73 class IGraphicBufferProducer : public IInterface {
74     DECLARE_HYBRID_META_INTERFACE(GraphicBufferProducer,
75                                   HGraphicBufferProducerV1_0,
76                                   HGraphicBufferProducerV2_0)
77 #else
78 class IGraphicBufferProducer : public RefBase {
79 #endif
80 public:
81     enum {
82         // A flag returned by dequeueBuffer when the client needs to call
83         // requestBuffer immediately thereafter.
84         BUFFER_NEEDS_REALLOCATION = BufferQueueDefs::BUFFER_NEEDS_REALLOCATION,
85         // A flag returned by dequeueBuffer when all mirrored slots should be
86         // released by the client. This flag should always be processed first.
87         RELEASE_ALL_BUFFERS       = BufferQueueDefs::RELEASE_ALL_BUFFERS,
88     };
89 
90     enum {
91         // A parcelable magic indicates using Binder BufferQueue as transport
92         // backend.
93         USE_BUFFER_QUEUE = 0x62717565, // 'bque'
94         // A parcelable magic indicates using BufferHub as transport backend.
95         USE_BUFFER_HUB = 0x62687562, // 'bhub'
96     };
97 
98     // requestBuffer requests a new buffer for the given index. The server (i.e.
99     // the IGraphicBufferProducer implementation) assigns the newly created
100     // buffer to the given slot index, and the client is expected to mirror the
101     // slot->buffer mapping so that it's not necessary to transfer a
102     // GraphicBuffer for every dequeue operation.
103     //
104     // The slot must be in the range of [0, NUM_BUFFER_SLOTS).
105     //
106     // Return of a value other than NO_ERROR means an error has occurred:
107     // * NO_INIT - the buffer queue has been abandoned or the producer is not
108     //             connected.
109     // * BAD_VALUE - one of the two conditions occurred:
110     //              * slot was out of range (see above)
111     //              * buffer specified by the slot is not dequeued
112     virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf) = 0;
113 
114     // setMaxDequeuedBufferCount sets the maximum number of buffers that can be
115     // dequeued by the producer at one time. If this method succeeds, any new
116     // buffer slots will be both unallocated and owned by the BufferQueue object
117     // (i.e. they are not owned by the producer or consumer). Calling this may
118     // also cause some buffer slots to be emptied. If the caller is caching the
119     // contents of the buffer slots, it should empty that cache after calling
120     // this method.
121     //
122     // This function should not be called with a value of maxDequeuedBuffers
123     // that is less than the number of currently dequeued buffer slots. Doing so
124     // will result in a BAD_VALUE error.
125     //
126     // The buffer count should be at least 1 (inclusive), but at most
127     // (NUM_BUFFER_SLOTS - the minimum undequeued buffer count) (exclusive). The
128     // minimum undequeued buffer count can be obtained by calling
129     // query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS).
130     //
131     // Return of a value other than NO_ERROR means an error has occurred:
132     // * NO_INIT - the buffer queue has been abandoned.
133     // * BAD_VALUE - one of the below conditions occurred:
134     //     * bufferCount was out of range (see above).
135     //     * client would have more than the requested number of dequeued
136     //       buffers after this call.
137     //     * this call would cause the maxBufferCount value to be exceeded.
138     //     * failure to adjust the number of available slots.
139     virtual status_t setMaxDequeuedBufferCount(int maxDequeuedBuffers) = 0;
140 
141     // Set the async flag if the producer intends to asynchronously queue
142     // buffers without blocking. Typically this is used for triple-buffering
143     // and/or when the swap interval is set to zero.
144     //
145     // Enabling async mode will internally allocate an additional buffer to
146     // allow for the asynchronous behavior. If it is not enabled queue/dequeue
147     // calls may block.
148     //
149     // Return of a value other than NO_ERROR means an error has occurred:
150     // * NO_INIT - the buffer queue has been abandoned.
151     // * BAD_VALUE - one of the following has occurred:
152     //             * this call would cause the maxBufferCount value to be
153     //               exceeded
154     //             * failure to adjust the number of available slots.
155     virtual status_t setAsyncMode(bool async) = 0;
156 
157     // dequeueBuffer requests a new buffer slot for the client to use. Ownership
158     // of the slot is transfered to the client, meaning that the server will not
159     // use the contents of the buffer associated with that slot.
160     //
161     // The slot index returned may or may not contain a buffer (client-side).
162     // If the slot is empty the client should call requestBuffer to assign a new
163     // buffer to that slot.
164     //
165     // Once the client is done filling this buffer, it is expected to transfer
166     // buffer ownership back to the server with either cancelBuffer on
167     // the dequeued slot or to fill in the contents of its associated buffer
168     // contents and call queueBuffer.
169     //
170     // If dequeueBuffer returns the BUFFER_NEEDS_REALLOCATION flag, the client is
171     // expected to call requestBuffer immediately.
172     //
173     // If dequeueBuffer returns the RELEASE_ALL_BUFFERS flag, the client is
174     // expected to release all of the mirrored slot->buffer mappings.
175     //
176     // The fence parameter will be updated to hold the fence associated with
177     // the buffer. The contents of the buffer must not be overwritten until the
178     // fence signals. If the fence is Fence::NO_FENCE, the buffer may be written
179     // immediately.
180     //
181     // The width and height parameters must be no greater than the minimum of
182     // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
183     // An error due to invalid dimensions might not be reported until
184     // updateTexImage() is called.  If width and height are both zero, the
185     // default values specified by setDefaultBufferSize() are used instead.
186     //
187     // If the format is 0, the default format will be used.
188     //
189     // The usage argument specifies gralloc buffer usage flags.  The values
190     // are enumerated in <gralloc.h>, e.g. GRALLOC_USAGE_HW_RENDER.  These
191     // will be merged with the usage flags specified by
192     // IGraphicBufferConsumer::setConsumerUsageBits.
193     //
194     // This call will block until a buffer is available to be dequeued. If
195     // both the producer and consumer are controlled by the app, then this call
196     // can never block and will return WOULD_BLOCK if no buffer is available.
197     //
198     // A non-negative value with flags set (see above) will be returned upon
199     // success.
200     //
201     // Return of a negative means an error has occurred:
202     // * NO_INIT - the buffer queue has been abandoned or the producer is not
203     //             connected.
204     // * BAD_VALUE - both in async mode and buffer count was less than the
205     //               max numbers of buffers that can be allocated at once.
206     // * INVALID_OPERATION - cannot attach the buffer because it would cause
207     //                       too many buffers to be dequeued, either because
208     //                       the producer already has a single buffer dequeued
209     //                       and did not set a buffer count, or because a
210     //                       buffer count was set and this call would cause
211     //                       it to be exceeded.
212     // * WOULD_BLOCK - no buffer is currently available, and blocking is disabled
213     //                 since both the producer/consumer are controlled by app
214     // * NO_MEMORY - out of memory, cannot allocate the graphics buffer.
215     // * TIMED_OUT - the timeout set by setDequeueTimeout was exceeded while
216     //               waiting for a buffer to become available.
217     //
218     // All other negative values are an unknown error returned downstream
219     // from the graphics allocator (typically errno).
220     virtual status_t dequeueBuffer(int* slot, sp<Fence>* fence, uint32_t w, uint32_t h,
221                                    PixelFormat format, uint64_t usage, uint64_t* outBufferAge,
222                                    FrameEventHistoryDelta* outTimestamps) = 0;
223 
224     // detachBuffer attempts to remove all ownership of the buffer in the given
225     // slot from the buffer queue. If this call succeeds, the slot will be
226     // freed, and there will be no way to obtain the buffer from this interface.
227     // The freed slot will remain unallocated until either it is selected to
228     // hold a freshly allocated buffer in dequeueBuffer or a buffer is attached
229     // to the slot. The buffer must have already been dequeued, and the caller
230     // must already possesses the sp<GraphicBuffer> (i.e., must have called
231     // requestBuffer).
232     //
233     // Return of a value other than NO_ERROR means an error has occurred:
234     // * NO_INIT - the buffer queue has been abandoned or the producer is not
235     //             connected.
236     // * BAD_VALUE - the given slot number is invalid, either because it is
237     //               out of the range [0, NUM_BUFFER_SLOTS), or because the slot
238     //               it refers to is not currently dequeued and requested.
239     virtual status_t detachBuffer(int slot) = 0;
240 
241     // detachNextBuffer is equivalent to calling dequeueBuffer, requestBuffer,
242     // and detachBuffer in sequence, except for two things:
243     //
244     // 1) It is unnecessary to know the dimensions, format, or usage of the
245     //    next buffer.
246     // 2) It will not block, since if it cannot find an appropriate buffer to
247     //    return, it will return an error instead.
248     //
249     // Only slots that are free but still contain a GraphicBuffer will be
250     // considered, and the oldest of those will be returned. outBuffer is
251     // equivalent to outBuffer from the requestBuffer call, and outFence is
252     // equivalent to fence from the dequeueBuffer call.
253     //
254     // Return of a value other than NO_ERROR means an error has occurred:
255     // * NO_INIT - the buffer queue has been abandoned or the producer is not
256     //             connected.
257     // * BAD_VALUE - either outBuffer or outFence were NULL.
258     // * NO_MEMORY - no slots were found that were both free and contained a
259     //               GraphicBuffer.
260     virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer,
261             sp<Fence>* outFence) = 0;
262 
263     // attachBuffer attempts to transfer ownership of a buffer to the buffer
264     // queue. If this call succeeds, it will be as if this buffer was dequeued
265     // from the returned slot number. As such, this call will fail if attaching
266     // this buffer would cause too many buffers to be simultaneously dequeued.
267     //
268     // If attachBuffer returns the RELEASE_ALL_BUFFERS flag, the caller is
269     // expected to release all of the mirrored slot->buffer mappings.
270     //
271     // A non-negative value with flags set (see above) will be returned upon
272     // success.
273     //
274     // Return of a negative value means an error has occurred:
275     // * NO_INIT - the buffer queue has been abandoned or the producer is not
276     //             connected.
277     // * BAD_VALUE - outSlot or buffer were NULL, invalid combination of
278     //               async mode and buffer count override, or the generation
279     //               number of the buffer did not match the buffer queue.
280     // * INVALID_OPERATION - cannot attach the buffer because it would cause
281     //                       too many buffers to be dequeued, either because
282     //                       the producer already has a single buffer dequeued
283     //                       and did not set a buffer count, or because a
284     //                       buffer count was set and this call would cause
285     //                       it to be exceeded.
286     // * WOULD_BLOCK - no buffer slot is currently available, and blocking is
287     //                 disabled since both the producer/consumer are
288     //                 controlled by the app.
289     // * TIMED_OUT - the timeout set by setDequeueTimeout was exceeded while
290     //               waiting for a slot to become available.
291     virtual status_t attachBuffer(int* outSlot,
292             const sp<GraphicBuffer>& buffer) = 0;
293 
294     struct QueueBufferInput : public Flattenable<QueueBufferInput> {
QueueBufferInputQueueBufferInput295         explicit inline QueueBufferInput(const Parcel& parcel) {
296             parcel.read(*this);
297         }
298 
299         // timestamp - a monotonically increasing value in nanoseconds
300         // isAutoTimestamp - if the timestamp was synthesized at queue time
301         // dataSpace - description of the contents, interpretation depends on format
302         // crop - a crop rectangle that's used as a hint to the consumer
303         // scalingMode - a set of flags from NATIVE_WINDOW_SCALING_* in <window.h>
304         // transform - a set of flags from NATIVE_WINDOW_TRANSFORM_* in <window.h>
305         // fence - a fence that the consumer must wait on before reading the buffer,
306         //         set this to Fence::NO_FENCE if the buffer is ready immediately
307         // sticky - the sticky transform set in Surface (only used by the LEGACY
308         //          camera mode).
309         // getFrameTimestamps - whether or not the latest frame timestamps
310         //                      should be retrieved from the consumer.
311         // slot - the slot index to queue. This is used only by queueBuffers().
312         //        queueBuffer() ignores this value and uses the argument `slot`
313         //        instead.
314         inline QueueBufferInput(int64_t _timestamp, bool _isAutoTimestamp,
315                 android_dataspace _dataSpace, const Rect& _crop,
316                 int _scalingMode, uint32_t _transform, const sp<Fence>& _fence,
317                 uint32_t _sticky = 0, bool _getFrameTimestamps = false,
318                 int _slot = -1)
319                 : timestamp(_timestamp), isAutoTimestamp(_isAutoTimestamp),
320                   dataSpace(_dataSpace), crop(_crop), scalingMode(_scalingMode),
321                   transform(_transform), stickyTransform(_sticky),
322                   fence(_fence), surfaceDamage(),
323                   getFrameTimestamps(_getFrameTimestamps), slot(_slot) { }
324 
325         QueueBufferInput() = default;
326 
327         inline void deflate(int64_t* outTimestamp, bool* outIsAutoTimestamp,
328                 android_dataspace* outDataSpace,
329                 Rect* outCrop, int* outScalingMode,
330                 uint32_t* outTransform, sp<Fence>* outFence,
331                 uint32_t* outStickyTransform = nullptr,
332                 bool* outGetFrameTimestamps = nullptr,
333                 int* outSlot = nullptr) const {
334             *outTimestamp = timestamp;
335             *outIsAutoTimestamp = bool(isAutoTimestamp);
336             *outDataSpace = dataSpace;
337             *outCrop = crop;
338             *outScalingMode = scalingMode;
339             *outTransform = transform;
340             *outFence = fence;
341             if (outStickyTransform != nullptr) {
342                 *outStickyTransform = stickyTransform;
343             }
344             if (outGetFrameTimestamps) {
345                 *outGetFrameTimestamps = getFrameTimestamps;
346             }
347             if (outSlot) {
348                 *outSlot = slot;
349             }
350         }
351 
352         // Flattenable protocol
353         static constexpr size_t minFlattenedSize();
354         size_t getFlattenedSize() const;
355         size_t getFdCount() const;
356         status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const;
357         status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count);
358 
getSurfaceDamageQueueBufferInput359         const Region& getSurfaceDamage() const { return surfaceDamage; }
setSurfaceDamageQueueBufferInput360         void setSurfaceDamage(const Region& damage) { surfaceDamage = damage; }
361 
getHdrMetadataQueueBufferInput362         const HdrMetadata& getHdrMetadata() const { return hdrMetadata; }
setHdrMetadataQueueBufferInput363         void setHdrMetadata(const HdrMetadata& metadata) { hdrMetadata = metadata; }
364 
365         int64_t timestamp{0};
366         int isAutoTimestamp{0};
367         android_dataspace dataSpace{HAL_DATASPACE_UNKNOWN};
368         Rect crop;
369         int scalingMode{0};
370         uint32_t transform{0};
371         uint32_t stickyTransform{0};
372         sp<Fence> fence;
373         Region surfaceDamage;
374         bool getFrameTimestamps{false};
375         int slot{-1};
376         HdrMetadata hdrMetadata;
377     };
378 
379     struct QueueBufferOutput : public Flattenable<QueueBufferOutput> {
380         QueueBufferOutput() = default;
381 
382         // Moveable.
383         QueueBufferOutput(QueueBufferOutput&& src) = default;
384         QueueBufferOutput& operator=(QueueBufferOutput&& src) = default;
385         // Not copyable.
386         QueueBufferOutput(const QueueBufferOutput& src) = delete;
387         QueueBufferOutput& operator=(const QueueBufferOutput& src) = delete;
388 
389         // Flattenable protocol
390         static constexpr size_t minFlattenedSize();
391         size_t getFlattenedSize() const;
392         size_t getFdCount() const;
393         status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const;
394         status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count);
395 
396         uint32_t width{0};
397         uint32_t height{0};
398         uint32_t transformHint{0};
399         uint32_t numPendingBuffers{0};
400         uint64_t nextFrameNumber{0};
401         FrameEventHistoryDelta frameTimestamps;
402         bool bufferReplaced{false};
403         int maxBufferCount{0};
404         status_t result{NO_ERROR};
405     };
406 
407     // queueBuffer indicates that the client has finished filling in the
408     // contents of the buffer associated with slot and transfers ownership of
409     // that slot back to the server.
410     //
411     // It is not valid to call queueBuffer on a slot that is not owned
412     // by the client or one for which a buffer associated via requestBuffer
413     // (an attempt to do so will fail with a return value of BAD_VALUE).
414     //
415     // In addition, the input must be described by the client (as documented
416     // below). Any other properties (zero point, etc)
417     // are client-dependent, and should be documented by the client.
418     //
419     // The slot must be in the range of [0, NUM_BUFFER_SLOTS).
420     //
421     // Upon success, the output will be filled with meaningful values
422     // (refer to the documentation below).
423     //
424     // Note: QueueBufferInput::slot was added to QueueBufferInput to be used by
425     // queueBuffers(), the batched version of queueBuffer(). The non-batched
426     // method (queueBuffer()) uses `slot` and ignores `input.slot`.
427     //
428     // Return of a value other than NO_ERROR means an error has occurred:
429     // * NO_INIT - the buffer queue has been abandoned or the producer is not
430     //             connected.
431     // * BAD_VALUE - one of the below conditions occurred:
432     //              * fence was NULL
433     //              * scaling mode was unknown
434     //              * both in async mode and buffer count was less than the
435     //                max numbers of buffers that can be allocated at once
436     //              * slot index was out of range (see above).
437     //              * the slot was not in the dequeued state
438     //              * the slot was enqueued without requesting a buffer
439     //              * crop rect is out of bounds of the buffer dimensions
440     virtual status_t queueBuffer(int slot, const QueueBufferInput& input,
441             QueueBufferOutput* output) = 0;
442 
443     // cancelBuffer indicates that the client does not wish to fill in the
444     // buffer associated with slot and transfers ownership of the slot back to
445     // the server.
446     //
447     // The buffer is not queued for use by the consumer.
448     //
449     // The slot must be in the range of [0, NUM_BUFFER_SLOTS).
450     //
451     // The buffer will not be overwritten until the fence signals.  The fence
452     // will usually be the one obtained from dequeueBuffer.
453     //
454     // Return of a value other than NO_ERROR means an error has occurred:
455     // * NO_INIT - the buffer queue has been abandoned or the producer is not
456     //             connected.
457     // * BAD_VALUE - one of the below conditions occurred:
458     //              * fence was NULL
459     //              * slot index was out of range (see above).
460     //              * the slot was not in the dequeued state
461     virtual status_t cancelBuffer(int slot, const sp<Fence>& fence) = 0;
462 
463     // query retrieves some information for this surface
464     // 'what' tokens allowed are that of NATIVE_WINDOW_* in <window.h>
465     //
466     // Return of a value other than NO_ERROR means an error has occurred:
467     // * NO_INIT - the buffer queue has been abandoned.
468     // * BAD_VALUE - what was out of range
469     virtual int query(int what, int* value) = 0;
470 
471     // connect attempts to connect a client API to the IGraphicBufferProducer.
472     // This must be called before any other IGraphicBufferProducer methods are
473     // called except for getAllocator. A consumer must be already connected.
474     //
475     // This method will fail if the connect was previously called on the
476     // IGraphicBufferProducer and no corresponding disconnect call was made.
477     //
478     // The listener is an optional binder callback object that can be used if
479     // the producer wants to be notified when the consumer releases a buffer
480     // back to the BufferQueue. It is also used to detect the death of the
481     // producer. If only the latter functionality is desired, there is a
482     // StubProducerListener class in IProducerListener.h that can be used.
483     //
484     // The api should be one of the NATIVE_WINDOW_API_* values in <window.h>
485     //
486     // The producerControlledByApp should be set to true if the producer is hosted
487     // by an untrusted process (typically app_process-forked processes). If both
488     // the producer and the consumer are app-controlled then all buffer queues
489     // will operate in async mode regardless of the async flag.
490     //
491     // Upon success, the output will be filled with meaningful data
492     // (refer to QueueBufferOutput documentation above).
493     //
494     // Return of a value other than NO_ERROR means an error has occurred:
495     // * NO_INIT - one of the following occurred:
496     //             * the buffer queue was abandoned
497     //             * no consumer has yet connected
498     // * BAD_VALUE - one of the following has occurred:
499     //             * the producer is already connected
500     //             * api was out of range (see above).
501     //             * output was NULL.
502     //             * Failure to adjust the number of available slots. This can
503     //               happen because of trying to allocate/deallocate the async
504     //               buffer in response to the value of producerControlledByApp.
505     // * DEAD_OBJECT - the token is hosted by an already-dead process
506     //
507     // Additional negative errors may be returned by the internals, they
508     // should be treated as opaque fatal unrecoverable errors.
509     virtual status_t connect(const sp<IProducerListener>& listener,
510             int api, bool producerControlledByApp, QueueBufferOutput* output) = 0;
511 
512     enum class DisconnectMode {
513         // Disconnect only the specified API.
514         Api,
515         // Disconnect any API originally connected from the process calling disconnect.
516         AllLocal
517     };
518 
519     // disconnect attempts to disconnect a client API from the
520     // IGraphicBufferProducer.  Calling this method will cause any subsequent
521     // calls to other IGraphicBufferProducer methods to fail except for
522     // getAllocator and connect.  Successfully calling connect after this will
523     // allow the other methods to succeed again.
524     //
525     // The api should be one of the NATIVE_WINDOW_API_* values in <window.h>
526     //
527     // Alternatively if mode is AllLocal, then the API value is ignored, and any API
528     // connected from the same PID calling disconnect will be disconnected.
529     //
530     // Disconnecting from an abandoned IGraphicBufferProducer is legal and
531     // is considered a no-op.
532     //
533     // Return of a value other than NO_ERROR means an error has occurred:
534     // * NO_INIT - the producer is not connected
535     // * BAD_VALUE - one of the following has occurred:
536     //             * the api specified does not match the one that was connected
537     //             * api was out of range (see above).
538     // * DEAD_OBJECT - the token is hosted by an already-dead process
539     virtual status_t disconnect(int api, DisconnectMode mode = DisconnectMode::Api) = 0;
540 
541     // Attaches a sideband buffer stream to the IGraphicBufferProducer.
542     //
543     // A sideband stream is a device-specific mechanism for passing buffers
544     // from the producer to the consumer without using dequeueBuffer/
545     // queueBuffer. If a sideband stream is present, the consumer can choose
546     // whether to acquire buffers from the sideband stream or from the queued
547     // buffers.
548     //
549     // Passing NULL or a different stream handle will detach the previous
550     // handle if any.
551     virtual status_t setSidebandStream(const sp<NativeHandle>& stream) = 0;
552 
553     // Allocates buffers based on the given dimensions/format.
554     //
555     // This function will allocate up to the maximum number of buffers
556     // permitted by the current BufferQueue configuration. It will use the
557     // given format, dimensions, and usage bits, which are interpreted in the
558     // same way as for dequeueBuffer, and the async flag must be set the same
559     // way as for dequeueBuffer to ensure that the correct number of buffers are
560     // allocated. This is most useful to avoid an allocation delay during
561     // dequeueBuffer. If there are already the maximum number of buffers
562     // allocated, this function has no effect.
563     virtual void allocateBuffers(uint32_t width, uint32_t height,
564             PixelFormat format, uint64_t usage) = 0;
565 
566     // Sets whether dequeueBuffer is allowed to allocate new buffers.
567     //
568     // Normally dequeueBuffer does not discriminate between free slots which
569     // already have an allocated buffer and those which do not, and will
570     // allocate a new buffer if the slot doesn't have a buffer or if the slot's
571     // buffer doesn't match the requested size, format, or usage. This method
572     // allows the producer to restrict the eligible slots to those which already
573     // have an allocated buffer of the correct size, format, and usage. If no
574     // eligible slot is available, dequeueBuffer will block or return an error
575     // as usual.
576     virtual status_t allowAllocation(bool allow) = 0;
577 
578     // Sets the current generation number of the BufferQueue.
579     //
580     // This generation number will be inserted into any buffers allocated by the
581     // BufferQueue, and any attempts to attach a buffer with a different
582     // generation number will fail. Buffers already in the queue are not
583     // affected and will retain their current generation number. The generation
584     // number defaults to 0.
585     virtual status_t setGenerationNumber(uint32_t generationNumber) = 0;
586 
587     // Returns the name of the connected consumer.
588     virtual String8 getConsumerName() const = 0;
589 
590     // Used to enable/disable shared buffer mode.
591     //
592     // When shared buffer mode is enabled the first buffer that is queued or
593     // dequeued will be cached and returned to all subsequent calls to
594     // dequeueBuffer and acquireBuffer. This allows the producer and consumer to
595     // simultaneously access the same buffer.
596     virtual status_t setSharedBufferMode(bool sharedBufferMode) = 0;
597 
598     // Used to enable/disable auto-refresh.
599     //
600     // Auto refresh has no effect outside of shared buffer mode. In shared
601     // buffer mode, when enabled, it indicates to the consumer that it should
602     // attempt to acquire buffers even if it is not aware of any being
603     // available.
604     virtual status_t setAutoRefresh(bool autoRefresh) = 0;
605 
606     // Sets how long dequeueBuffer will wait for a buffer to become available
607     // before returning an error (TIMED_OUT).
608     //
609     // This timeout also affects the attachBuffer call, which will block if
610     // there is not a free slot available into which the attached buffer can be
611     // placed.
612     //
613     // By default, the BufferQueue will wait forever, which is indicated by a
614     // timeout of -1. If set (to a value other than -1), this will disable
615     // non-blocking mode and its corresponding spare buffer (which is used to
616     // ensure a buffer is always available).
617     //
618     // Note well: queueBuffer will stop buffer dropping behavior if timeout is
619     // strictly positive. If timeout is zero or negative, previous buffer
620     // dropping behavior will not be changed.
621     //
622     // Return of a value other than NO_ERROR means an error has occurred:
623     // * BAD_VALUE - Failure to adjust the number of available slots. This can
624     //               happen because of trying to allocate/deallocate the async
625     //               buffer.
626     virtual status_t setDequeueTimeout(nsecs_t timeout) = 0;
627 
628     // Used to enable/disable buffer drop behavior of queueBuffer.
629     // If it's not used, legacy drop behavior will be retained.
630     virtual status_t setLegacyBufferDrop(bool drop);
631 
632     // Returns the last queued buffer along with a fence which must signal
633     // before the contents of the buffer are read. If there are no buffers in
634     // the queue, outBuffer will be populated with nullptr and outFence will be
635     // populated with Fence::NO_FENCE
636     //
637     // outTransformMatrix is not modified if outBuffer is null.
638     //
639     // Returns NO_ERROR or the status of the Binder transaction
640     virtual status_t getLastQueuedBuffer(sp<GraphicBuffer>* outBuffer,
641             sp<Fence>* outFence, float outTransformMatrix[16]) = 0;
642 
643     // Returns the last queued buffer along with a fence which must signal
644     // before the contents of the buffer are read. If there are no buffers in
645     // the queue, outBuffer will be populated with nullptr and outFence will be
646     // populated with Fence::NO_FENCE
647     //
648     // outRect & outTransform are not modified if outBuffer is null.
649     //
650     // Returns NO_ERROR or the status of the Binder transaction
651     virtual status_t getLastQueuedBuffer([[maybe_unused]] sp<GraphicBuffer>* outBuffer,
652                                          [[maybe_unused]] sp<Fence>* outFence,
653                                          [[maybe_unused]] Rect* outRect,
654                                          [[maybe_unused]] uint32_t* outTransform) {
655         // Too many things implement IGraphicBufferProducer...
656         return UNKNOWN_TRANSACTION;
657     }
658 
659     // Gets the frame events that haven't already been retrieved.
getFrameTimestamps(FrameEventHistoryDelta *)660     virtual void getFrameTimestamps(FrameEventHistoryDelta* /*outDelta*/) {}
661 
662     // Returns a unique id for this BufferQueue
663     virtual status_t getUniqueId(uint64_t* outId) const = 0;
664 
665     // Returns the consumer usage flags for this BufferQueue. This returns the
666     // full 64-bit usage flags, rather than the truncated 32-bit usage flags
667     // returned by querying the now deprecated
668     // NATIVE_WINDOW_CONSUMER_USAGE_BITS attribute.
669     virtual status_t getConsumerUsage(uint64_t* outUsage) const = 0;
670 
671     // Enable/disable the auto prerotation at buffer allocation when the buffer
672     // size is driven by the consumer.
673     //
674     // When buffer size is driven by the consumer and the transform hint
675     // specifies a 90 or 270 degree rotation, if auto prerotation is enabled,
676     // the width and height used for dequeueBuffer will be additionally swapped.
677     virtual status_t setAutoPrerotation(bool autoPrerotation);
678 
679     struct RequestBufferOutput : public Flattenable<RequestBufferOutput> {
680         RequestBufferOutput() = default;
681 
682         // Flattenable protocol
683         static constexpr size_t minFlattenedSize();
684         size_t getFlattenedSize() const;
685         size_t getFdCount() const;
686         status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const;
687         status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count);
688 
689         status_t result;
690         sp<GraphicBuffer> buffer;
691     };
692 
693     // Batched version of requestBuffer().
694     // This method behaves like a sequence of requestBuffer() calls.
695     // The return value of the batched method will only be about the
696     // transaction. For a local call, the return value will always be NO_ERROR.
697     virtual status_t requestBuffers(
698             const std::vector<int32_t>& slots,
699             std::vector<RequestBufferOutput>* outputs);
700 
701     struct DequeueBufferInput : public LightFlattenable<DequeueBufferInput> {
702         DequeueBufferInput() = default;
703 
704         // LightFlattenable protocol
isFixedSizeDequeueBufferInput705         inline bool isFixedSize() const { return true; }
706         size_t getFlattenedSize() const;
707         status_t flatten(void* buffer, size_t size) const;
708         status_t unflatten(void const* buffer, size_t size);
709 
710         uint32_t width;
711         uint32_t height;
712         PixelFormat format;
713         uint64_t usage;
714         bool getTimestamps;
715     };
716 
717     struct DequeueBufferOutput : public Flattenable<DequeueBufferOutput> {
718         DequeueBufferOutput() = default;
719 
720         // Flattenable protocol
721         static constexpr size_t minFlattenedSize();
722         size_t getFlattenedSize() const;
723         size_t getFdCount() const;
724         status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const;
725         status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count);
726 
727         status_t result;
728         int slot = -1;
729         sp<Fence> fence = Fence::NO_FENCE;
730         uint64_t bufferAge;
731         std::optional<FrameEventHistoryDelta> timestamps;
732     };
733 
734     // Batched version of dequeueBuffer().
735     // This method behaves like a sequence of dequeueBuffer() calls.
736     // The return value of the batched method will only be about the
737     // transaction. For a local call, the return value will always be NO_ERROR.
738     virtual status_t dequeueBuffers(
739             const std::vector<DequeueBufferInput>& inputs,
740             std::vector<DequeueBufferOutput>* outputs);
741 
742     // Batched version of detachBuffer().
743     // This method behaves like a sequence of detachBuffer() calls.
744     // The return value of the batched method will only be about the
745     // transaction. For a local call, the return value will always be NO_ERROR.
746     virtual status_t detachBuffers(const std::vector<int32_t>& slots,
747                                    std::vector<status_t>* results);
748 
749 
750     struct AttachBufferOutput : public LightFlattenable<AttachBufferOutput> {
751         AttachBufferOutput() = default;
752 
753         // LightFlattenable protocol
isFixedSizeAttachBufferOutput754         inline bool isFixedSize() const { return true; }
755         size_t getFlattenedSize() const;
756         status_t flatten(void* buffer, size_t size) const;
757         status_t unflatten(void const* buffer, size_t size);
758 
759         status_t result;
760         int slot;
761     };
762     // Batched version of attachBuffer().
763     // This method behaves like a sequence of attachBuffer() calls.
764     // The return value of the batched method will only be about the
765     // transaction. For a local call, the return value will always be NO_ERROR.
766     virtual status_t attachBuffers(
767             const std::vector<sp<GraphicBuffer>>& buffers,
768             std::vector<AttachBufferOutput>* outputs);
769 
770     // Batched version of queueBuffer().
771     // This method behaves like a sequence of queueBuffer() calls.
772     // The return value of the batched method will only be about the
773     // transaction. For a local call, the return value will always be NO_ERROR.
774     //
775     // Note: QueueBufferInput::slot was added to QueueBufferInput to include the
776     // `slot` input argument of the non-batched method queueBuffer().
777     virtual status_t queueBuffers(const std::vector<QueueBufferInput>& inputs,
778                                   std::vector<QueueBufferOutput>* outputs);
779 
780     struct CancelBufferInput : public Flattenable<CancelBufferInput> {
781         CancelBufferInput() = default;
782 
783         // Flattenable protocol
784         static constexpr size_t minFlattenedSize();
785         size_t getFlattenedSize() const;
786         size_t getFdCount() const;
787         status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const;
788         status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count);
789 
790         int slot;
791         sp<Fence> fence;
792     };
793     // Batched version of cancelBuffer().
794     // This method behaves like a sequence of cancelBuffer() calls.
795     // The return value of the batched method will only be about the
796     // transaction. For a local call, the return value will always be NO_ERROR.
797     virtual status_t cancelBuffers(
798             const std::vector<CancelBufferInput>& inputs,
799             std::vector<status_t>* results);
800 
801     struct QueryOutput : public LightFlattenable<QueryOutput> {
802         QueryOutput() = default;
803 
804         // LightFlattenable protocol
isFixedSizeQueryOutput805         inline bool isFixedSize() const { return true; }
806         size_t getFlattenedSize() const;
807         status_t flatten(void* buffer, size_t size) const;
808         status_t unflatten(void const* buffer, size_t size);
809 
810         status_t result;
811         int64_t value;
812     };
813     // Batched version of query().
814     // This method behaves like a sequence of query() calls.
815     // The return value of the batched method will only be about the
816     // transaction. For a local call, the return value will always be NO_ERROR.
817     virtual status_t query(const std::vector<int32_t> inputs,
818                            std::vector<QueryOutput>* outputs);
819 
820 #ifndef NO_BINDER
821     // Static method exports any IGraphicBufferProducer object to a parcel. It
822     // handles null producer as well.
823     static status_t exportToParcel(const sp<IGraphicBufferProducer>& producer,
824                                    Parcel* parcel);
825 
826     // Factory method that creates a new IBGP instance from the parcel.
827     static sp<IGraphicBufferProducer> createFromParcel(const Parcel* parcel);
828 
829 protected:
830     // Exports the current producer as a binder parcelable object. Note that the
831     // producer must be disconnected to be exportable. After successful export,
832     // the producer queue can no longer be connected again. Returns NO_ERROR
833     // when the export is successful and writes an implementation defined
834     // parcelable object into the parcel. For traditional Android BufferQueue,
835     // it writes a strong binder object; for BufferHub, it writes a
836     // ProducerQueueParcelable object.
837     virtual status_t exportToParcel(Parcel* parcel);
838 #endif
839 };
840 
841 // ----------------------------------------------------------------------------
842 #ifndef NO_BINDER
843 class BnGraphicBufferProducer : public BnInterface<IGraphicBufferProducer>
844 {
845 public:
846     virtual status_t    onTransact( uint32_t code,
847                                     const Parcel& data,
848                                     Parcel* reply,
849                                     uint32_t flags = 0);
850 };
851 #else
852 class BnGraphicBufferProducer : public IGraphicBufferProducer {
853 };
854 #endif
855 
856 // ----------------------------------------------------------------------------
857 }; // namespace android
858 
859 #endif // ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
860