1 /*
2  * Copyright (C) 2021 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "ModeSelector.h"
18 
19 #include <gtest/gtest.h>
20 
21 #include "QuaternionUtil.h"
22 #include "TestUtil.h"
23 
24 namespace android {
25 namespace media {
26 namespace {
27 
28 using Eigen::Quaternionf;
29 using Eigen::Vector3f;
30 
TEST(ModeSelector,Initial)31 TEST(ModeSelector, Initial) {
32     ModeSelector::Options options;
33     ModeSelector selector(options);
34 
35     selector.calculate(0);
36     EXPECT_EQ(HeadTrackingMode::STATIC, selector.getActualMode());
37     EXPECT_EQ(selector.getHeadToStagePose(), Pose3f());
38 }
39 
TEST(ModeSelector,InitialWorldRelative)40 TEST(ModeSelector, InitialWorldRelative) {
41     const Pose3f worldToHead({1, 2, 3}, Quaternionf::UnitRandom());
42 
43     ModeSelector::Options options;
44     ModeSelector selector(options, HeadTrackingMode::WORLD_RELATIVE);
45 
46     selector.setWorldToHeadPose(0, worldToHead);
47     selector.calculate(0);
48     EXPECT_EQ(HeadTrackingMode::WORLD_RELATIVE, selector.getActualMode());
49     EXPECT_EQ(selector.getHeadToStagePose(), worldToHead.inverse());
50 }
51 
TEST(ModeSelector,InitialScreenRelative)52 TEST(ModeSelector, InitialScreenRelative) {
53     const Pose3f screenToHead({1, 2, 3}, Quaternionf::UnitRandom());
54 
55     ModeSelector::Options options;
56     ModeSelector selector(options, HeadTrackingMode::SCREEN_RELATIVE);
57 
58     selector.setScreenToHeadPose(0, screenToHead);
59     selector.calculate(0);
60     EXPECT_EQ(HeadTrackingMode::SCREEN_RELATIVE, selector.getActualMode());
61     EXPECT_EQ(selector.getHeadToStagePose(), screenToHead.inverse());
62 }
63 
TEST(ModeSelector,WorldRelative)64 TEST(ModeSelector, WorldRelative) {
65     const Pose3f worldToHead({1, 2, 3}, Quaternionf::UnitRandom());
66     const Pose3f screenToStage({4, 5, 6}, Quaternionf::UnitRandom());
67 
68     ModeSelector::Options options;
69     ModeSelector selector(options);
70 
71     selector.setScreenToStagePose(screenToStage);
72 
73     selector.setDesiredMode(HeadTrackingMode::WORLD_RELATIVE);
74     selector.setWorldToHeadPose(0, worldToHead);
75     selector.calculate(0);
76     EXPECT_EQ(HeadTrackingMode::WORLD_RELATIVE, selector.getActualMode());
77     EXPECT_EQ(selector.getHeadToStagePose(), worldToHead.inverse() * screenToStage);
78 }
79 
TEST(ModeSelector,WorldRelativeStale)80 TEST(ModeSelector, WorldRelativeStale) {
81     const Pose3f worldToHead({1, 2, 3}, Quaternionf::UnitRandom());
82     const Pose3f screenToStage({4, 5, 6}, Quaternionf::UnitRandom());
83 
84     ModeSelector::Options options{.freshnessTimeout = 100};
85     ModeSelector selector(options);
86 
87     selector.setScreenToStagePose(screenToStage);
88 
89     selector.setDesiredMode(HeadTrackingMode::WORLD_RELATIVE);
90     selector.setWorldToHeadPose(0, worldToHead);
91     selector.calculate(101);
92     EXPECT_EQ(HeadTrackingMode::STATIC, selector.getActualMode());
93     EXPECT_EQ(selector.getHeadToStagePose(), screenToStage);
94 }
95 
TEST(ModeSelector,ScreenRelative)96 TEST(ModeSelector, ScreenRelative) {
97     const Pose3f screenToHead({1, 2, 3}, Quaternionf::UnitRandom());
98     const Pose3f screenToStage({4, 5, 6}, Quaternionf::UnitRandom());
99 
100     ModeSelector::Options options;
101     ModeSelector selector(options);
102 
103     selector.setScreenToStagePose(screenToStage);
104 
105     selector.setDesiredMode(HeadTrackingMode::SCREEN_RELATIVE);
106     selector.setScreenToHeadPose(0, screenToHead);
107     selector.calculate(0);
108     EXPECT_EQ(HeadTrackingMode::SCREEN_RELATIVE, selector.getActualMode());
109     EXPECT_EQ(selector.getHeadToStagePose(), screenToHead.inverse() * screenToStage);
110 }
111 
TEST(ModeSelector,ScreenRelativeStaleToWorldRelative)112 TEST(ModeSelector, ScreenRelativeStaleToWorldRelative) {
113     const Pose3f screenToHead({1, 2, 3}, Quaternionf::UnitRandom());
114     const Pose3f screenToStage({4, 5, 6}, Quaternionf::UnitRandom());
115     const Pose3f worldToHead({7, 8, 9}, Quaternionf::UnitRandom());
116 
117     ModeSelector::Options options{.freshnessTimeout = 100};
118     ModeSelector selector(options);
119 
120     selector.setScreenToStagePose(screenToStage);
121 
122     selector.setDesiredMode(HeadTrackingMode::SCREEN_RELATIVE);
123     selector.setScreenToHeadPose(0, screenToHead);
124     selector.setWorldToHeadPose(50, worldToHead);
125     selector.calculate(101);
126     EXPECT_EQ(HeadTrackingMode::WORLD_RELATIVE, selector.getActualMode());
127     EXPECT_EQ(selector.getHeadToStagePose(), worldToHead.inverse() * screenToStage);
128 }
129 
TEST(ModeSelector,ScreenRelativeInvalidToWorldRelative)130 TEST(ModeSelector, ScreenRelativeInvalidToWorldRelative) {
131     const Pose3f screenToStage({4, 5, 6}, Quaternionf::UnitRandom());
132     const Pose3f worldToHead({7, 8, 9}, Quaternionf::UnitRandom());
133 
134     ModeSelector::Options options;
135     ModeSelector selector(options);
136 
137     selector.setScreenToStagePose(screenToStage);
138 
139     selector.setDesiredMode(HeadTrackingMode::SCREEN_RELATIVE);
140     selector.setScreenToHeadPose(50, std::nullopt);
141     selector.setWorldToHeadPose(50, worldToHead);
142     selector.calculate(101);
143     EXPECT_EQ(HeadTrackingMode::WORLD_RELATIVE, selector.getActualMode());
144     EXPECT_EQ(selector.getHeadToStagePose(), worldToHead.inverse() * screenToStage);
145 }
146 
147 }  // namespace
148 }  // namespace media
149 }  // namespace android
150