Searched refs:transformToDisplayInverse (Results 1 – 13 of 13) sorted by relevance
32 bool transformToDisplayInverse) in LayerRejecter() argument38 mTransformToDisplayInverse(transformToDisplayInverse) {} in LayerRejecter()
265 bool BufferStateLayer::setTransformToDisplayInverse(bool transformToDisplayInverse) { in setTransformToDisplayInverse() argument266 if (mDrawingState.transformToDisplayInverse == transformToDisplayInverse) return false; in setTransformToDisplayInverse()268 mDrawingState.transformToDisplayInverse = transformToDisplayInverse; in setTransformToDisplayInverse()348 if (mDrawingState.transformToDisplayInverse) { in updateGeometry()902 mBufferInfo.mTransformToDisplayInverse = s.transformToDisplayInverse; in gatherBufferInfo()945 if (s.transformToDisplayInverse) { in bufferNeedsFiltering()
28 bool transformToDisplayInverse);
56 bool setTransformToDisplayInverse(bool transformToDisplayInverse) override;
203 bool transformToDisplayInverse; member
118 mDrawingState.transformToDisplayInverse = false; in Layer()
4101 if (layer->setTransformToDisplayInverse(s.transformToDisplayInverse)) in setClientStateLocked()
52 transformToDisplayInverse(false), in layer_state_t()105 SAFE_PARCEL(output.writeBool, transformToDisplayInverse); in write()218 SAFE_PARCEL(input.readBool, &transformToDisplayInverse); in read()463 transformToDisplayInverse = other.transformToDisplayInverse; in merge()
1124 if (mStickyTransform == 0 && !transformToDisplayInverse()) { in onBufferQueuedLocked()1854 bool Surface::transformToDisplayInverse() const { in transformToDisplayInverse() function in android::Surface1893 if (mStickyTransform == 0 && !transformToDisplayInverse()) { in connect()2198 if (transformToDisplayInverse()) { in setBuffersTransform()
1278 bool transformToDisplayInverse) { in setTransformToDisplayInverse() argument1285 s->transformToDisplayInverse = transformToDisplayInverse; in setTransformToDisplayInverse()
168 bool transformToDisplayInverse; member
493 bool transformToDisplayInverse() const;
476 bool transformToDisplayInverse);