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Searched refs:textureMatrix (Results 1 – 7 of 7) sorted by relevance

/aosp12/frameworks/base/libs/hwui/pipeline/skia/
H A DLayerDrawable.cpp97 SkMatrix textureMatrix; in DrawLayer() local
98 if (!textureMatrixInv.invert(&textureMatrix)) { in DrawLayer()
99 textureMatrix = textureMatrixInv; in DrawLayer()
104 matrix = SkMatrix::Concat(layerTransform, textureMatrix); in DrawLayer()
106 matrix = textureMatrix; in DrawLayer()
/aosp12/frameworks/base/libs/hwui/
H A DLayer.cpp110 SkMatrix textureMatrix; in draw() local
111 if (!textureMatrixInv.invert(&textureMatrix)) { in draw()
112 textureMatrix = textureMatrixInv; in draw()
116 matrix = SkMatrix::Concat(layerTransform, textureMatrix); in draw()
/aosp12/frameworks/av/media/libstagefright/
H A DFrameCaptureLayer.cpp116 float textureMatrix[16]; in getLayerSettings() local
118 textureMatrix, mBufferItem.mGraphicBuffer, in getLayerSettings()
126 mat4(static_cast<const float*>(textureMatrix)) * tr; in getLayerSettings()
/aosp12/frameworks/native/services/surfaceflinger/
H A DBufferLayer.cpp235 float textureMatrix[16]; in prepareClientComposition() local
236 getDrawingTransformMatrix(useFiltering, textureMatrix); in prepareClientComposition()
262 const mat4 texTransform(mat4(static_cast<const float*>(textureMatrix)) * tr); in prepareClientComposition()
263 memcpy(textureMatrix, texTransform.asArray(), sizeof(textureMatrix)); in prepareClientComposition()
290 layer.source.buffer.textureTransform = mat4(static_cast<const float*>(textureMatrix)) * tr; in prepareClientComposition()
/aosp12/packages/apps/WallpaperPicker/src/com/android/gallery3d/glrenderer/
H A DGLES20Canvas.java401 private void drawTextureRect(BasicTexture texture, float[] textureMatrix, RectF target) { in drawTextureRect() argument
404 GLES20.glUniformMatrix4fv(params[INDEX_TEXTURE_MATRIX].handle, 1, false, textureMatrix, 0); in drawTextureRect()
/aosp12/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
H A DGLES20Canvas.java667 private void drawTextureRect(BasicTexture texture, float[] textureMatrix, RectF target) { in drawTextureRect() argument
670 GLES20.glUniformMatrix4fv(params[INDEX_TEXTURE_MATRIX].handle, 1, false, textureMatrix, 0); in drawTextureRect()
/aosp12/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
H A DGLES20Canvas.java667 private void drawTextureRect(BasicTexture texture, float[] textureMatrix, RectF target) { in drawTextureRect() argument
670 GLES20.glUniformMatrix4fv(params[INDEX_TEXTURE_MATRIX].handle, 1, false, textureMatrix, 0); in drawTextureRect()