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Searched refs:maxLuminanceNits (Results 1 – 6 of 6) sorted by relevance

/aosp12/frameworks/native/libs/renderengine/include/renderengine/
H A DLayerSettings.h68 float maxLuminanceNits = 0.0; member
185 lhs.maxLuminanceNits == rhs.maxLuminanceNits;
238 *os << "\n .maxLuminanceNits = " << settings.maxLuminanceNits; in PrintTo()
/aosp12/frameworks/native/libs/renderengine/skia/
H A DCache.cpp137 .maxLuminanceNits = 1000.f, in drawImageLayers()
224 .maxLuminanceNits = 1000.f, in drawClippedLayers()
229 .maxLuminanceNits = 1000.f, in drawClippedLayers()
281 .maxLuminanceNits = 1000.f, in drawPIPImageLayer()
H A DSkiaGLRenderEngine.cpp648 float maxLuminance = layer->source.buffer.maxLuminanceNits; in createRuntimeEffectShader()
/aosp12/frameworks/native/services/surfaceflinger/CompositionEngine/src/
H A DClientCompositionRequestCache.cpp49 lhs.maxLuminanceNits == rhs.maxLuminanceNits; in equalIgnoringBuffer()
/aosp12/frameworks/native/services/surfaceflinger/
H A DBufferLayer.cpp227 layer.source.buffer.maxLuminanceNits = maxLuminance; in prepareClientComposition()
/aosp12/frameworks/native/libs/renderengine/gl/
H A DGLESRenderEngine.cpp1214 const float maxLuminance = std::max(100.f, layer->source.buffer.maxLuminanceNits); in drawLayers()