Searched refs:mCurrentTextureBuffer (Results 1 – 2 of 2) sorted by relevance
169 : mCurrentTextureBuffer->getBuffer(); in setReleaseFence()226 (mCurrentTextureBuffer != nullptr && mCurrentTextureBuffer->getBuffer() != nullptr) in updateAndReleaseLocked()227 ? mCurrentTextureBuffer->getBuffer()->handle in updateAndReleaseLocked()254 pendingRelease->graphicBuffer = mCurrentTextureBuffer->getBuffer(); in updateAndReleaseLocked()261 mCurrentTextureBuffer = nextTextureBuffer; in updateAndReleaseLocked()294 if (needsRecompute && mCurrentTextureBuffer == nullptr) { in setFilteringEnabled()298 if (needsRecompute && mCurrentTextureBuffer != nullptr) { in setFilteringEnabled()305 if (mCurrentTextureBuffer == nullptr || mCurrentTextureBuffer->getBuffer() == nullptr) { in computeCurrentTransformMatrixLocked()310 mCurrentTextureBuffer == nullptr in computeCurrentTransformMatrixLocked()376 return mCurrentTextureBuffer == nullptr ? nullptr : mCurrentTextureBuffer; in getCurrentBuffer()[all …]
260 std::shared_ptr<renderengine::ExternalTexture> mCurrentTextureBuffer; variable