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Searched refs:mCurrentTextureBuffer (Results 1 – 2 of 2) sorted by relevance

/aosp12/frameworks/native/services/surfaceflinger/
H A DBufferLayerConsumer.cpp169 : mCurrentTextureBuffer->getBuffer(); in setReleaseFence()
226 (mCurrentTextureBuffer != nullptr && mCurrentTextureBuffer->getBuffer() != nullptr) in updateAndReleaseLocked()
227 ? mCurrentTextureBuffer->getBuffer()->handle in updateAndReleaseLocked()
254 pendingRelease->graphicBuffer = mCurrentTextureBuffer->getBuffer(); in updateAndReleaseLocked()
261 mCurrentTextureBuffer = nextTextureBuffer; in updateAndReleaseLocked()
294 if (needsRecompute && mCurrentTextureBuffer == nullptr) { in setFilteringEnabled()
298 if (needsRecompute && mCurrentTextureBuffer != nullptr) { in setFilteringEnabled()
305 if (mCurrentTextureBuffer == nullptr || mCurrentTextureBuffer->getBuffer() == nullptr) { in computeCurrentTransformMatrixLocked()
310 mCurrentTextureBuffer == nullptr in computeCurrentTransformMatrixLocked()
376 return mCurrentTextureBuffer == nullptr ? nullptr : mCurrentTextureBuffer; in getCurrentBuffer()
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H A DBufferLayerConsumer.h260 std::shared_ptr<renderengine::ExternalTexture> mCurrentTextureBuffer; variable