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Searched refs:gestureMonitors (Results 1 – 4 of 4) sorted by relevance

/aosp12/frameworks/native/services/inputflinger/dispatcher/
H A DTouchState.cpp41 gestureMonitors.clear(); in reset()
52 gestureMonitors = other.gestureMonitors; in copyFrom()
91 const size_t newSize = gestureMonitors.size() + newMonitors.size(); in addGestureMonitors()
92 gestureMonitors.reserve(newSize); in addGestureMonitors()
93 gestureMonitors.insert(std::end(gestureMonitors), std::begin(newMonitors), in addGestureMonitors()
H A DTouchState.h44 std::vector<TouchedMonitor> gestureMonitors; member
H A DInputDispatcher.h507 const std::vector<TouchedMonitor>& gestureMonitors) const REQUIRES(mLock);
H A DInputDispatcher.cpp913 std::vector<TouchedMonitor> gestureMonitors = in shouldPruneInboundQueueLocked() local
915 for (TouchedMonitor& gestureMonitor : gestureMonitors) { in shouldPruneInboundQueueLocked()
2086 : tempTouchState.gestureMonitors; in findTouchedWindowTargetsLocked()
2242 bool hasGestureMonitor = !tempTouchState.gestureMonitors.empty(); in findTouchedWindowTargetsLocked()
2311 for (const TouchedMonitor& touchedMonitor : tempTouchState.gestureMonitors) { in findTouchedWindowTargetsLocked()
5388 for (const TouchedMonitor& touchedMonitor : state.gestureMonitors) { in pilferPointers()