Searched refs:gestureMonitors (Results 1 – 4 of 4) sorted by relevance
41 gestureMonitors.clear(); in reset()52 gestureMonitors = other.gestureMonitors; in copyFrom()91 const size_t newSize = gestureMonitors.size() + newMonitors.size(); in addGestureMonitors()92 gestureMonitors.reserve(newSize); in addGestureMonitors()93 gestureMonitors.insert(std::end(gestureMonitors), std::begin(newMonitors), in addGestureMonitors()
44 std::vector<TouchedMonitor> gestureMonitors; member
507 const std::vector<TouchedMonitor>& gestureMonitors) const REQUIRES(mLock);
913 std::vector<TouchedMonitor> gestureMonitors = in shouldPruneInboundQueueLocked() local915 for (TouchedMonitor& gestureMonitor : gestureMonitors) { in shouldPruneInboundQueueLocked()2086 : tempTouchState.gestureMonitors; in findTouchedWindowTargetsLocked()2242 bool hasGestureMonitor = !tempTouchState.gestureMonitors.empty(); in findTouchedWindowTargetsLocked()2311 for (const TouchedMonitor& touchedMonitor : tempTouchState.gestureMonitors) { in findTouchedWindowTargetsLocked()5388 for (const TouchedMonitor& touchedMonitor : state.gestureMonitors) { in pilferPointers()