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Searched refs:dropInputMode (Results 1 – 6 of 6) sorted by relevance

/aosp12/frameworks/native/libs/gui/
H A DLayerState.cpp74 dropInputMode(gui::DropInputMode::NONE) { in layer_state_t()
179 SAFE_PARCEL(output.writeUint32, static_cast<uint32_t>(dropInputMode)); in write()
313 dropInputMode = static_cast<gui::DropInputMode>(mode); in read()
575 dropInputMode = other.dropInputMode; in merge()
H A DSurfaceComposerClient.cpp1755 s->dropInputMode = mode; in setDropInputMode()
/aosp12/frameworks/native/libs/gui/include/gui/
H A DLayerState.h254 gui::DropInputMode dropInputMode; member
/aosp12/frameworks/native/services/surfaceflinger/
H A DLayer.cpp137 mDrawingState.dropInputMode = gui::DropInputMode::NONE; in Layer()
2307 gui::DropInputMode mode = mDrawingState.dropInputMode; in getDropInputMode()
2327 gui::DropInputMode dropInputMode = getDropInputMode(); in handleDropInputMode() local
2328 if (dropInputMode == gui::DropInputMode::ALL) { in handleDropInputMode()
2335 if (dropInputMode != gui::DropInputMode::OBSCURED) { in handleDropInputMode()
2681 if (mDrawingState.dropInputMode == mode) { in setDropInputMode()
2684 mDrawingState.dropInputMode = mode; in setDropInputMode()
H A DLayer.h287 gui::DropInputMode dropInputMode; member
H A DSurfaceFlinger.cpp4205 if (layer->setDropInputMode(s.dropInputMode)) { in setClientStateLocked()