Searched refs:ShaderCache (Results 1 – 7 of 7) sorted by relevance
134 ShaderCache::get().initShaderDiskCache(); in TEST()156 ShaderCache::get().initShaderDiskCache(); in TEST()162 ShaderCache::get().initShaderDiskCache(); in TEST()171 ShaderCache::get().initShaderDiskCache(); in TEST()182 ShaderCache::get().initShaderDiskCache(); in TEST()208 ShaderCache::get().initShaderDiskCache( in TEST()234 ShaderCache::get().initShaderDiskCache(); in TEST()240 ShaderCache::get().initShaderDiskCache( in TEST()253 ShaderCache::get().initShaderDiskCache( in TEST()260 ShaderCache::get().initShaderDiskCache( in TEST()[all …]
37 ShaderCache::ShaderCache() { in ShaderCache() function in android::uirenderer::skiapipeline::ShaderCache41 ShaderCache ShaderCache::sCache;43 ShaderCache& ShaderCache::get() { in get()47 bool ShaderCache::validateCache(const void* identity, ssize_t size) { in validateCache()78 void ShaderCache::initShaderDiskCache(const void* identity, ssize_t size) { in initShaderDiskCache()92 void ShaderCache::setFilename(const char* filename) { in setFilename()97 BlobCache* ShaderCache::getBlobCacheLocked() { in getBlobCacheLocked()102 sk_sp<SkData> ShaderCache::load(const SkData& key) { in load()142 void ShaderCache::saveToDiskLocked() { in saveToDiskLocked()154 void ShaderCache::store(const SkData& key, const SkData& data) { in store()[all …]
34 class ShaderCache : public GrContextOptions::PersistentCache {40 static ShaderCache& get();87 ShaderCache();90 ShaderCache(const ShaderCache&) = delete;91 void operator=(const ShaderCache&) = delete;206 static ShaderCache sCache;
93 auto& cache = skiapipeline::ShaderCache::get(); in configureContext()
557 skiapipeline::ShaderCache::get().onVkFrameFlushed(context); in finishFrame()
559 "pipeline/skia/ShaderCache.cpp",
874 uirenderer::skiapipeline::ShaderCache::get().setFilename(skiaCacheArray); in android_view_ThreadedRenderer_setupShadersDiskCache()