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Searched refs:ShaderCache (Results 1 – 7 of 7) sorted by relevance

/aosp12/frameworks/base/libs/hwui/tests/unit/
H A DShaderCacheTests.cpp134 ShaderCache::get().initShaderDiskCache(); in TEST()
156 ShaderCache::get().initShaderDiskCache(); in TEST()
162 ShaderCache::get().initShaderDiskCache(); in TEST()
171 ShaderCache::get().initShaderDiskCache(); in TEST()
182 ShaderCache::get().initShaderDiskCache(); in TEST()
208 ShaderCache::get().initShaderDiskCache( in TEST()
234 ShaderCache::get().initShaderDiskCache(); in TEST()
240 ShaderCache::get().initShaderDiskCache( in TEST()
253 ShaderCache::get().initShaderDiskCache( in TEST()
260 ShaderCache::get().initShaderDiskCache( in TEST()
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/aosp12/frameworks/base/libs/hwui/pipeline/skia/
H A DShaderCache.cpp37 ShaderCache::ShaderCache() { in ShaderCache() function in android::uirenderer::skiapipeline::ShaderCache
41 ShaderCache ShaderCache::sCache;
43 ShaderCache& ShaderCache::get() { in get()
47 bool ShaderCache::validateCache(const void* identity, ssize_t size) { in validateCache()
78 void ShaderCache::initShaderDiskCache(const void* identity, ssize_t size) { in initShaderDiskCache()
92 void ShaderCache::setFilename(const char* filename) { in setFilename()
97 BlobCache* ShaderCache::getBlobCacheLocked() { in getBlobCacheLocked()
102 sk_sp<SkData> ShaderCache::load(const SkData& key) { in load()
142 void ShaderCache::saveToDiskLocked() { in saveToDiskLocked()
154 void ShaderCache::store(const SkData& key, const SkData& data) { in store()
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H A DShaderCache.h34 class ShaderCache : public GrContextOptions::PersistentCache {
40 static ShaderCache& get();
87 ShaderCache();
90 ShaderCache(const ShaderCache&) = delete;
91 void operator=(const ShaderCache&) = delete;
206 static ShaderCache sCache;
/aosp12/frameworks/base/libs/hwui/renderthread/
H A DCacheManager.cpp93 auto& cache = skiapipeline::ShaderCache::get(); in configureContext()
H A DVulkanManager.cpp557 skiapipeline::ShaderCache::get().onVkFrameFlushed(context); in finishFrame()
/aosp12/frameworks/base/libs/hwui/
H A DAndroid.bp559 "pipeline/skia/ShaderCache.cpp",
/aosp12/frameworks/base/libs/hwui/jni/
H A Dandroid_graphics_HardwareRenderer.cpp874 uirenderer::skiapipeline::ShaderCache::get().setFilename(skiaCacheArray); in android_view_ThreadedRenderer_setupShadersDiskCache()