Searched refs:NOT_VISIBLE (Results 1 – 18 of 18) sorted by relevance
257 EXPECT_EQ((DisplayState)pEnumerator->getDisplayState(), DisplayState::NOT_VISIBLE); in TEST_P()281 pDisplay->setDisplayState(DisplayState::NOT_VISIBLE); in TEST_P()283 EXPECT_EQ((DisplayState)pEnumerator->getDisplayState(), DisplayState::NOT_VISIBLE); in TEST_P()480 pDisplay->setDisplayState(DisplayState::NOT_VISIBLE); in TEST_P()
51 DisplayState mRequestedState = DisplayState::NOT_VISIBLE;
125 mRequestedState = DisplayState::NOT_VISIBLE; in setDisplayState()
41 * is defined to start in the NOT_VISIBLE state upon initialization. The client is44 * the NOT_VISIBLE state after passing the last video frame.
111 NOT_VISIBLE,
79 NOT_VISIBLE, enumerator
169 return Focusability::NOT_VISIBLE; in isTokenFocusable()
65 DisplayState mRequestedState = DisplayState::NOT_VISIBLE;
134 mRequestedState = DisplayState::NOT_VISIBLE; in setDisplayState()
66 EvsDisplayState mRequestedState = EvsDisplayState::NOT_VISIBLE;
125 case EvsDisplayState::NOT_VISIBLE: in setDisplayState()
151 (void)evsDisplay->setDisplayState(DisplayState::NOT_VISIBLE); in threadFn()
87 ConnectionRecordProto.NOT_VISIBLE,
382 displayHandle->setDisplayState(EvsDisplayState::NOT_VISIBLE); in configureEvsPipeline()
107 * NOT_VISIBLE, VISIBLE_ON_NEXT_FRAME, or VISIBLE state, the
707 pDisplay->setDisplayState(DisplayState::NOT_VISIBLE); in TEST_P()1975 pDisplay->setDisplayState(DisplayState::NOT_VISIBLE); in TEST_P()2081 pDisplay->setDisplayState(DisplayState::NOT_VISIBLE); in TEST_P()
523 NOT_VISIBLE = 14; enumerator
4473 NOT_VISIBLE = 1; enumerator