1 /*
2  * Copyright (C) 2019 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define LOG_TAG "android.hardware.automotive.evs@1.1-service"
18 
19 #include "EvsDisplay.h"
20 
21 #include <ui/GraphicBufferAllocator.h>
22 #include <ui/GraphicBufferMapper.h>
23 
24 using ::android::frameworks::automotive::display::V1_0::HwDisplayConfig;
25 using ::android::frameworks::automotive::display::V1_0::HwDisplayState;
26 
27 namespace android {
28 namespace hardware {
29 namespace automotive {
30 namespace evs {
31 namespace V1_1 {
32 namespace implementation {
33 
34 
EvsDisplay()35 EvsDisplay::EvsDisplay() {
36     EvsDisplay(nullptr, 0);
37 }
38 
39 
EvsDisplay(sp<IAutomotiveDisplayProxyService> pDisplayProxy,uint64_t displayId)40 EvsDisplay::EvsDisplay(sp<IAutomotiveDisplayProxyService> pDisplayProxy, uint64_t displayId)
41     : mDisplayProxy(pDisplayProxy),
42       mDisplayId(displayId) {
43     ALOGD("EvsDisplay instantiated");
44 
45     // Set up our self description
46     // NOTE:  These are arbitrary values chosen for testing
47     mInfo.displayId             = "Mock Display";
48     mInfo.vendorFlags           = 3870;
49 
50     // Assemble the buffer description we'll use for our render target
51     mBuffer.width       = 320;
52     mBuffer.height      = 240;
53     mBuffer.format      = HAL_PIXEL_FORMAT_RGBA_8888;
54     mBuffer.usage       = GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_COMPOSER;
55     mBuffer.bufferId    = 0x3870;  // Arbitrary magic number for self recognition
56     mBuffer.pixelSize   = 4;
57 }
58 
59 
~EvsDisplay()60 EvsDisplay::~EvsDisplay() {
61     ALOGD("EvsDisplay being destroyed");
62     forceShutdown();
63 }
64 
65 
66 /**
67  * This gets called if another caller "steals" ownership of the display
68  */
forceShutdown()69 void EvsDisplay::forceShutdown()
70 {
71     ALOGD("EvsDisplay forceShutdown");
72     std::lock_guard<std::mutex> lock(mAccessLock);
73 
74     // If the buffer isn't being held by a remote client, release it now as an
75     // optimization to release the resources more quickly than the destructor might
76     // get called.
77     if (mBuffer.memHandle) {
78         // Report if we're going away while a buffer is outstanding
79         if (mFrameBusy) {
80             ALOGE("EvsDisplay going down while client is holding a buffer");
81         }
82 
83         // Drop the graphics buffer we've been using
84         GraphicBufferAllocator& alloc(GraphicBufferAllocator::get());
85         alloc.free(mBuffer.memHandle);
86         mBuffer.memHandle = nullptr;
87     }
88 
89     // Put this object into an unrecoverable error state since somebody else
90     // is going to own the display now.
91     mRequestedState = DisplayState::DEAD;
92 }
93 
94 
95 /**
96  * Returns basic information about the EVS display provided by the system.
97  * See the description of the DisplayDesc structure for details.
98  */
getDisplayInfo(getDisplayInfo_cb _hidl_cb)99 Return<void> EvsDisplay::getDisplayInfo(getDisplayInfo_cb _hidl_cb)  {
100     ALOGD("getDisplayInfo");
101 
102     // Send back our self description
103     _hidl_cb(mInfo);
104     return Void();
105 }
106 
107 
108 /**
109  * Clients may set the display state to express their desired state.
110  * The HAL implementation must gracefully accept a request for any state
111  * while in any other state, although the response may be to ignore the request.
112  * The display is defined to start in the NOT_VISIBLE state upon initialization.
113  * The client is then expected to request the VISIBLE_ON_NEXT_FRAME state, and
114  * then begin providing video.  When the display is no longer required, the client
115  * is expected to request the NOT_VISIBLE state after passing the last video frame.
116  */
setDisplayState(DisplayState state)117 Return<EvsResult> EvsDisplay::setDisplayState(DisplayState state) {
118     ALOGD("setDisplayState");
119     std::lock_guard<std::mutex> lock(mAccessLock);
120 
121     if (mRequestedState == DisplayState::DEAD) {
122         // This object no longer owns the display -- it's been superceeded!
123         return EvsResult::OWNERSHIP_LOST;
124     }
125 
126     // Ensure we recognize the requested state so we don't go off the rails
127     if (state < DisplayState::NUM_STATES) {
128         // Record the requested state
129         mRequestedState = state;
130         return EvsResult::OK;
131     }
132     else {
133         // Turn off the display if asked for an unrecognized state
134         mRequestedState = DisplayState::NOT_VISIBLE;
135         return EvsResult::INVALID_ARG;
136     }
137 }
138 
139 
140 /**
141  * The HAL implementation should report the actual current state, which might
142  * transiently differ from the most recently requested state.  Note, however, that
143  * the logic responsible for changing display states should generally live above
144  * the device layer, making it undesirable for the HAL implementation to
145  * spontaneously change display states.
146  */
getDisplayState()147 Return<DisplayState> EvsDisplay::getDisplayState()  {
148     ALOGD("getDisplayState");
149     std::lock_guard<std::mutex> lock(mAccessLock);
150 
151     return mRequestedState;
152 }
153 
154 
155 /**
156  * This call returns a handle to a frame buffer associated with the display.
157  * This buffer may be locked and written to by software and/or GL.  This buffer
158  * must be returned via a call to returnTargetBufferForDisplay() even if the
159  * display is no longer visible.
160  */
161 // TODO: We need to know if/when our client dies so we can get the buffer back! (blocked b/31632518)
getTargetBuffer(getTargetBuffer_cb _hidl_cb)162 Return<void> EvsDisplay::getTargetBuffer(getTargetBuffer_cb _hidl_cb)  {
163     ALOGD("getTargetBuffer");
164     std::lock_guard<std::mutex> lock(mAccessLock);
165 
166     if (mRequestedState == DisplayState::DEAD) {
167         ALOGE("Rejecting buffer request from object that lost ownership of the display.");
168         BufferDesc_1_0 nullBuff = {};
169         _hidl_cb(nullBuff);
170         return Void();
171     }
172 
173     // If we don't already have a buffer, allocate one now
174     if (!mBuffer.memHandle) {
175         // Allocate the buffer that will hold our displayable image
176         buffer_handle_t handle = nullptr;
177         GraphicBufferAllocator& alloc(GraphicBufferAllocator::get());
178         status_t result = alloc.allocate(
179             mBuffer.width, mBuffer.height, mBuffer.format, 1, mBuffer.usage,
180             &handle, &mBuffer.stride, 0, "EvsDisplay");
181         if (result != NO_ERROR) {
182             ALOGE("Error %d allocating %d x %d graphics buffer",
183                   result, mBuffer.width, mBuffer.height);
184             BufferDesc_1_0 nullBuff = {};
185             _hidl_cb(nullBuff);
186             return Void();
187         }
188         if (!handle) {
189             ALOGE("We didn't get a buffer handle back from the allocator");
190             BufferDesc_1_0 nullBuff = {};
191             _hidl_cb(nullBuff);
192             return Void();
193         }
194 
195         mBuffer.memHandle = handle;
196         mFrameBusy = false;
197         ALOGD("Allocated new buffer %p with stride %u",
198               mBuffer.memHandle.getNativeHandle(), mBuffer.stride);
199     }
200 
201     // Do we have a frame available?
202     if (mFrameBusy) {
203         // This means either we have a 2nd client trying to compete for buffers
204         // (an unsupported mode of operation) or else the client hasn't returned
205         // a previously issued buffer yet (they're behaving badly).
206         // NOTE:  We have to make the callback even if we have nothing to provide
207         ALOGE("getTargetBuffer called while no buffers available.");
208         BufferDesc_1_0 nullBuff = {};
209         _hidl_cb(nullBuff);
210         return Void();
211     } else {
212         // Mark our buffer as busy
213         mFrameBusy = true;
214 
215         // Send the buffer to the client
216         ALOGD("Providing display buffer handle %p as id %d",
217               mBuffer.memHandle.getNativeHandle(), mBuffer.bufferId);
218         _hidl_cb(mBuffer);
219         return Void();
220     }
221 }
222 
223 
224 /**
225  * This call tells the display that the buffer is ready for display.
226  * The buffer is no longer valid for use by the client after this call.
227  */
returnTargetBufferForDisplayImpl(const uint32_t bufferId,const buffer_handle_t memHandle)228 Return<EvsResult> EvsDisplay::returnTargetBufferForDisplayImpl(const uint32_t bufferId, const buffer_handle_t memHandle) {
229     ALOGD("returnTargetBufferForDisplay %p", memHandle);
230     std::lock_guard<std::mutex> lock(mAccessLock);
231 
232     // Nobody should call us with a null handle
233     if (!memHandle) {
234         ALOGE ("returnTargetBufferForDisplay called without a valid buffer handle.\n");
235         return EvsResult::INVALID_ARG;
236     }
237     if (bufferId != mBuffer.bufferId) {
238         ALOGE ("Got an unrecognized frame returned.\n");
239         return EvsResult::INVALID_ARG;
240     }
241     if (!mFrameBusy) {
242         ALOGE ("A frame was returned with no outstanding frames.\n");
243         return EvsResult::BUFFER_NOT_AVAILABLE;
244     }
245 
246     mFrameBusy = false;
247 
248     // If we've been displaced by another owner of the display, then we can't do anything else
249     if (mRequestedState == DisplayState::DEAD) {
250         return EvsResult::OWNERSHIP_LOST;
251     }
252 
253     // If we were waiting for a new frame, this is it!
254     if (mRequestedState == DisplayState::VISIBLE_ON_NEXT_FRAME) {
255         mRequestedState = DisplayState::VISIBLE;
256     }
257 
258     // Validate we're in an expected state
259     if (mRequestedState != DisplayState::VISIBLE) {
260         // We shouldn't get frames back when we're not visible.
261         ALOGE ("Got an unexpected frame returned while not visible - ignoring.\n");
262     } else {
263         // This is where the buffer would be made visible.
264         // For now we simply validate it has the data we expect in it by reading it back
265 
266         // Lock our display buffer for reading
267         uint32_t* pixels = nullptr;
268         GraphicBufferMapper &mapper = GraphicBufferMapper::get();
269         mapper.lock(mBuffer.memHandle,
270                     GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_NEVER,
271                     android::Rect(mBuffer.width, mBuffer.height),
272                     (void **)&pixels);
273 
274         // If we failed to lock the pixel buffer, we're about to crash, but log it first
275         if (!pixels) {
276             ALOGE("Display failed to gain access to image buffer for reading");
277         }
278 
279         // Check the test pixels
280         bool frameLooksGood = true;
281         for (unsigned row = 0; row < mBuffer.height; row++) {
282             for (unsigned col = 0; col < mBuffer.width; col++) {
283                 // Index into the row to check the pixel at this column.
284                 // We expect 0xFF in the LSB channel, a vertical gradient in the
285                 // second channel, a horitzontal gradient in the third channel, and
286                 // 0xFF in the MSB.
287                 // The exception is the very first 32 bits which is used for the
288                 // time varying frame signature to avoid getting fooled by a static image.
289                 uint32_t expectedPixel = 0xFF0000FF           | // MSB and LSB
290                                          ((row & 0xFF) <<  8) | // vertical gradient
291                                          ((col & 0xFF) << 16);  // horizontal gradient
292                 if ((row | col) == 0) {
293                     // we'll check the "uniqueness" of the frame signature below
294                     continue;
295                 }
296                 // Walk across this row (we'll step rows below)
297                 uint32_t receivedPixel = pixels[col];
298                 if (receivedPixel != expectedPixel) {
299                     ALOGE("Pixel check mismatch in frame buffer");
300                     frameLooksGood = false;
301                     break;
302                 }
303             }
304 
305             if (!frameLooksGood) {
306                 break;
307             }
308 
309             // Point to the next row (NOTE:  gralloc reports stride in units of pixels)
310             pixels = pixels + mBuffer.stride;
311         }
312 
313         // Ensure we don't see the same buffer twice without it being rewritten
314         static uint32_t prevSignature = ~0;
315         uint32_t signature = pixels[0] & 0xFF;
316         if (prevSignature == signature) {
317             frameLooksGood = false;
318             ALOGE("Duplicate, likely stale frame buffer detected");
319         }
320 
321 
322         // Release our output buffer
323         mapper.unlock(mBuffer.memHandle);
324 
325         if (!frameLooksGood) {
326             return EvsResult::UNDERLYING_SERVICE_ERROR;
327         }
328     }
329 
330     return EvsResult::OK;
331 }
332 
333 
returnTargetBufferForDisplay(const BufferDesc_1_0 & buffer)334 Return<EvsResult> EvsDisplay::returnTargetBufferForDisplay(const BufferDesc_1_0& buffer)  {
335     return returnTargetBufferForDisplayImpl(buffer.bufferId, buffer.memHandle);
336 }
337 
338 
getDisplayInfo_1_1(getDisplayInfo_1_1_cb _info_cb)339 Return<void> EvsDisplay::getDisplayInfo_1_1(getDisplayInfo_1_1_cb _info_cb) {
340     if (mDisplayProxy != nullptr) {
341         return mDisplayProxy->getDisplayInfo(mDisplayId, _info_cb);
342     } else {
343         HwDisplayConfig nullConfig;
344         HwDisplayState  nullState;
345         _info_cb(nullConfig, nullState);
346         return Void();
347     }
348 }
349 
350 
351 } // namespace implementation
352 } // namespace V1_1
353 } // namespace evs
354 } // namespace automotive
355 } // namespace hardware
356 } // namespace android
357