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Searched refs:INPUT_TRANSFORM_MATRIX_MASK (Results 1 – 4 of 4) sorted by relevance

/aosp12/frameworks/av/media/libstagefright/renderfright/gl/
H A DProgramCache.h88 INPUT_TRANSFORM_MATRIX_MASK = 1 << INPUT_TRANSFORM_MATRIX_SHIFT, enumerator
141 return (mKey & INPUT_TRANSFORM_MATRIX_MASK) == INPUT_TRANSFORM_MATRIX_ON; in hasInputTransformMatrix()
H A DProgramCache.cpp88 shaderKey.set(Key::BLEND_MASK | Key::INPUT_TRANSFORM_MATRIX_MASK | in primeCache()
176 .set(Key::Key::INPUT_TRANSFORM_MATRIX_MASK, in computeKey()
/aosp12/frameworks/native/libs/renderengine/gl/
H A DProgramCache.h88 INPUT_TRANSFORM_MATRIX_MASK = 1 << INPUT_TRANSFORM_MATRIX_SHIFT, enumerator
146 return (mKey & INPUT_TRANSFORM_MATRIX_MASK) == INPUT_TRANSFORM_MATRIX_ON; in hasInputTransformMatrix()
H A DProgramCache.cpp88 shaderKey.set(Key::BLEND_MASK | Key::INPUT_TRANSFORM_MATRIX_MASK | in primeCache()
176 .set(Key::Key::INPUT_TRANSFORM_MATRIX_MASK, in computeKey()