Searched refs:GLFramebuffer (Results 1 – 14 of 14) sorted by relevance
/aosp12/frameworks/native/libs/renderengine/gl/ |
H A D | GLFramebuffer.cpp | 34 GLFramebuffer::GLFramebuffer(GLESRenderEngine& engine) in GLFramebuffer() function in android::renderengine::gl::GLFramebuffer 40 GLFramebuffer::~GLFramebuffer() { in ~GLFramebuffer() 46 bool GLFramebuffer::setNativeWindowBuffer(ANativeWindowBuffer* nativeBuffer, bool isProtected, in setNativeWindowBuffer() 72 void GLFramebuffer::allocateBuffers(uint32_t width, uint32_t height, void* data) { in allocateBuffers() 97 void GLFramebuffer::bind() const { in bind() 101 void GLFramebuffer::bindAsReadBuffer() const { in bindAsReadBuffer() 105 void GLFramebuffer::bindAsDrawBuffer() const { in bindAsDrawBuffer() 109 void GLFramebuffer::unbind() const { in unbind()
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H A D | GLFramebuffer.h | 34 class GLFramebuffer : public renderengine::Framebuffer { 36 explicit GLFramebuffer(GLESRenderEngine& engine); 37 explicit GLFramebuffer(GLESRenderEngine& engine, bool multiTarget); 38 ~GLFramebuffer() override;
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H A D | GLESRenderEngine.cpp | 507 return std::make_unique<GLFramebuffer>(*this); in createFramebuffer() 946 GLFramebuffer* glFramebuffer = static_cast<GLFramebuffer*>(framebuffer); in bindFrameBuffer() 987 GLFramebuffer* glFramebuffer = static_cast<GLFramebuffer*>(getFramebufferForDrawing()); in cleanupPostRender() 999 GLFramebuffer* glFramebuffer = static_cast<GLFramebuffer*>(getFramebufferForDrawing()); in cleanFramebufferCache()
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H A D | GLESRenderEngine.h | 301 friend class GLFramebuffer; variable
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/aosp12/frameworks/av/media/libstagefright/renderfright/gl/ |
H A D | GLFramebuffer.cpp | 33 GLFramebuffer::GLFramebuffer(GLESRenderEngine& engine) in GLFramebuffer() function in android::renderengine::gl::GLFramebuffer 39 GLFramebuffer::~GLFramebuffer() { in ~GLFramebuffer() 44 bool GLFramebuffer::setNativeWindowBuffer(ANativeWindowBuffer* nativeBuffer, bool isProtected, in setNativeWindowBuffer() 69 void GLFramebuffer::allocateBuffers(uint32_t width, uint32_t height, void* data) { in allocateBuffers() 94 void GLFramebuffer::bind() const { in bind() 98 void GLFramebuffer::bindAsReadBuffer() const { in bindAsReadBuffer() 102 void GLFramebuffer::bindAsDrawBuffer() const { in bindAsDrawBuffer() 106 void GLFramebuffer::unbind() const { in unbind()
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H A D | GLFramebuffer.h | 34 class GLFramebuffer : public renderengine::Framebuffer { 36 explicit GLFramebuffer(GLESRenderEngine& engine); 37 explicit GLFramebuffer(GLESRenderEngine& engine, bool multiTarget); 38 ~GLFramebuffer() override;
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H A D | GLESRenderEngine.cpp | 446 return std::make_unique<GLFramebuffer>(*this); in createFramebuffer() 881 GLFramebuffer* glFramebuffer = static_cast<GLFramebuffer*>(framebuffer); in bindFrameBuffer() 942 GLFramebuffer* glFramebuffer = static_cast<GLFramebuffer*>(getFramebufferForDrawing()); in cleanupPostRender()
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H A D | GLESRenderEngine.h | 285 friend class GLFramebuffer; variable
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/aosp12/frameworks/native/libs/renderengine/gl/filters/ |
H A D | BlurFilter.h | 65 GLFramebuffer mCompositionFbo; 67 GLFramebuffer mPingFbo; 68 GLFramebuffer mPongFbo; 74 GLFramebuffer* mLastDrawTarget;
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H A D | BlurFilter.cpp | 152 GLFramebuffer* read = &mPingFbo; in prepare() 153 GLFramebuffer* draw = &mPongFbo; in prepare()
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/aosp12/frameworks/av/media/libstagefright/renderfright/gl/filters/ |
H A D | BlurFilter.h | 65 GLFramebuffer mCompositionFbo; 67 GLFramebuffer mPingFbo; 68 GLFramebuffer mPongFbo; 74 GLFramebuffer* mLastDrawTarget;
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H A D | BlurFilter.cpp | 152 GLFramebuffer* read = &mPingFbo; in prepare() 153 GLFramebuffer* draw = &mPongFbo; in prepare()
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/aosp12/frameworks/av/media/libstagefright/renderfright/ |
H A D | Android.bp | 61 "gl/GLFramebuffer.cpp",
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/aosp12/frameworks/native/libs/renderengine/ |
H A D | Android.bp | 63 "gl/GLFramebuffer.cpp",
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