/aosp12/frameworks/native/libs/renderengine/gl/filters/ |
H A D | BlurFilter.cpp | 33 BlurFilter::BlurFilter(GLESRenderEngine& engine) in BlurFilter() function in android::renderengine::gl::BlurFilter 68 status_t BlurFilter::setAsDrawTarget(const DisplaySettings& display, uint32_t radius) { in setAsDrawTarget() 110 void BlurFilter::drawMesh(GLuint uv, GLuint position) { in drawMesh() 125 status_t BlurFilter::prepare() { in prepare() 174 status_t BlurFilter::render(bool multiPass) { in render() 209 string BlurFilter::getVertexShader() const { in getVertexShader() 224 string BlurFilter::getFragmentShader() const { in getFragmentShader() 246 string BlurFilter::getMixFragShader() const { in getMixFragShader()
|
H A D | BlurFilter.h | 36 class BlurFilter { 46 explicit BlurFilter(GLESRenderEngine& engine); 47 virtual ~BlurFilter(){}; in ~BlurFilter()
|
/aosp12/frameworks/av/media/libstagefright/renderfright/gl/filters/ |
H A D | BlurFilter.cpp | 33 BlurFilter::BlurFilter(GLESRenderEngine& engine) in BlurFilter() function in android::renderengine::gl::BlurFilter 68 status_t BlurFilter::setAsDrawTarget(const DisplaySettings& display, uint32_t radius) { in setAsDrawTarget() 110 void BlurFilter::drawMesh(GLuint uv, GLuint position) { in drawMesh() 125 status_t BlurFilter::prepare() { in prepare() 174 status_t BlurFilter::render(bool multiPass) { in render() 209 string BlurFilter::getVertexShader() const { in getVertexShader() 224 string BlurFilter::getFragmentShader() const { in getFragmentShader() 246 string BlurFilter::getMixFragShader() const { in getMixFragShader()
|
H A D | BlurFilter.h | 36 class BlurFilter { 46 explicit BlurFilter(GLESRenderEngine& engine); 47 virtual ~BlurFilter(){}; in ~BlurFilter()
|
/aosp12/frameworks/native/libs/renderengine/skia/filters/ |
H A D | BlurFilter.h | 35 class BlurFilter { 47 explicit BlurFilter(); 48 virtual ~BlurFilter(){}; in ~BlurFilter()
|
H A D | BlurFilter.cpp | 35 BlurFilter::BlurFilter() { in BlurFilter() function in android::renderengine::skia::BlurFilter 79 sk_sp<SkImage> BlurFilter::generate(GrRecordingContext* context, const uint32_t blurRadius, in generate() 142 void BlurFilter::drawBlurRegion(SkCanvas* canvas, const SkRRect& effectRegion, in drawBlurRegion()
|
/aosp12/frameworks/native/libs/renderengine/ |
H A D | Android.bp | 72 "gl/filters/BlurFilter.cpp", 96 "skia/filters/BlurFilter.cpp",
|
/aosp12/frameworks/native/libs/renderengine/gl/ |
H A D | GLESRenderEngine.h | 49 class BlurFilter; variable 276 BlurFilter* mBlurFilter = nullptr; 302 friend class BlurFilter; variable
|
H A D | GLESRenderEngine.cpp | 449 mBlurFilter = new BlurFilter(*this); in GLESRenderEngine()
|
/aosp12/frameworks/av/media/libstagefright/renderfright/gl/ |
H A D | GLESRenderEngine.h | 49 class BlurFilter; variable 260 BlurFilter* mBlurFilter = nullptr; 286 friend class BlurFilter; variable
|
H A D | GLESRenderEngine.cpp | 402 mBlurFilter = new BlurFilter(*this); in GLESRenderEngine()
|
/aosp12/frameworks/native/libs/renderengine/skia/ |
H A D | SkiaRenderEngine.h | 32 class BlurFilter; variable
|
H A D | SkiaGLRenderEngine.h | 122 BlurFilter* mBlurFilter = nullptr;
|
H A D | SkiaGLRenderEngine.cpp | 331 mBlurFilter = new BlurFilter(); in SkiaGLRenderEngine() 802 layer->backgroundBlurRadius < BlurFilter::kMaxCrossFadeRadius) { in drawLayers() 806 if (region.blurRadius < BlurFilter::kMaxCrossFadeRadius) { in drawLayers()
|
/aosp12/frameworks/av/media/libstagefright/renderfright/ |
H A D | Android.bp | 70 "gl/filters/BlurFilter.cpp",
|