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Searched refs:BlurFilter (Results 1 – 15 of 15) sorted by relevance

/aosp12/frameworks/native/libs/renderengine/gl/filters/
H A DBlurFilter.cpp33 BlurFilter::BlurFilter(GLESRenderEngine& engine) in BlurFilter() function in android::renderengine::gl::BlurFilter
68 status_t BlurFilter::setAsDrawTarget(const DisplaySettings& display, uint32_t radius) { in setAsDrawTarget()
110 void BlurFilter::drawMesh(GLuint uv, GLuint position) { in drawMesh()
125 status_t BlurFilter::prepare() { in prepare()
174 status_t BlurFilter::render(bool multiPass) { in render()
209 string BlurFilter::getVertexShader() const { in getVertexShader()
224 string BlurFilter::getFragmentShader() const { in getFragmentShader()
246 string BlurFilter::getMixFragShader() const { in getMixFragShader()
H A DBlurFilter.h36 class BlurFilter {
46 explicit BlurFilter(GLESRenderEngine& engine);
47 virtual ~BlurFilter(){}; in ~BlurFilter()
/aosp12/frameworks/av/media/libstagefright/renderfright/gl/filters/
H A DBlurFilter.cpp33 BlurFilter::BlurFilter(GLESRenderEngine& engine) in BlurFilter() function in android::renderengine::gl::BlurFilter
68 status_t BlurFilter::setAsDrawTarget(const DisplaySettings& display, uint32_t radius) { in setAsDrawTarget()
110 void BlurFilter::drawMesh(GLuint uv, GLuint position) { in drawMesh()
125 status_t BlurFilter::prepare() { in prepare()
174 status_t BlurFilter::render(bool multiPass) { in render()
209 string BlurFilter::getVertexShader() const { in getVertexShader()
224 string BlurFilter::getFragmentShader() const { in getFragmentShader()
246 string BlurFilter::getMixFragShader() const { in getMixFragShader()
H A DBlurFilter.h36 class BlurFilter {
46 explicit BlurFilter(GLESRenderEngine& engine);
47 virtual ~BlurFilter(){}; in ~BlurFilter()
/aosp12/frameworks/native/libs/renderengine/skia/filters/
H A DBlurFilter.h35 class BlurFilter {
47 explicit BlurFilter();
48 virtual ~BlurFilter(){}; in ~BlurFilter()
H A DBlurFilter.cpp35 BlurFilter::BlurFilter() { in BlurFilter() function in android::renderengine::skia::BlurFilter
79 sk_sp<SkImage> BlurFilter::generate(GrRecordingContext* context, const uint32_t blurRadius, in generate()
142 void BlurFilter::drawBlurRegion(SkCanvas* canvas, const SkRRect& effectRegion, in drawBlurRegion()
/aosp12/frameworks/native/libs/renderengine/
H A DAndroid.bp72 "gl/filters/BlurFilter.cpp",
96 "skia/filters/BlurFilter.cpp",
/aosp12/frameworks/native/libs/renderengine/gl/
H A DGLESRenderEngine.h49 class BlurFilter; variable
276 BlurFilter* mBlurFilter = nullptr;
302 friend class BlurFilter; variable
H A DGLESRenderEngine.cpp449 mBlurFilter = new BlurFilter(*this); in GLESRenderEngine()
/aosp12/frameworks/av/media/libstagefright/renderfright/gl/
H A DGLESRenderEngine.h49 class BlurFilter; variable
260 BlurFilter* mBlurFilter = nullptr;
286 friend class BlurFilter; variable
H A DGLESRenderEngine.cpp402 mBlurFilter = new BlurFilter(*this); in GLESRenderEngine()
/aosp12/frameworks/native/libs/renderengine/skia/
H A DSkiaRenderEngine.h32 class BlurFilter; variable
H A DSkiaGLRenderEngine.h122 BlurFilter* mBlurFilter = nullptr;
H A DSkiaGLRenderEngine.cpp331 mBlurFilter = new BlurFilter(); in SkiaGLRenderEngine()
802 layer->backgroundBlurRadius < BlurFilter::kMaxCrossFadeRadius) { in drawLayers()
806 if (region.blurRadius < BlurFilter::kMaxCrossFadeRadius) { in drawLayers()
/aosp12/frameworks/av/media/libstagefright/renderfright/
H A DAndroid.bp70 "gl/filters/BlurFilter.cpp",