Lines Matching refs:output

80 status_t layer_state_t::write(Parcel& output) const  in write()
82 SAFE_PARCEL(output.writeStrongBinder, surface); in write()
83 SAFE_PARCEL(output.writeInt32, layerId); in write()
84 SAFE_PARCEL(output.writeUint64, what); in write()
85 SAFE_PARCEL(output.writeFloat, x); in write()
86 SAFE_PARCEL(output.writeFloat, y); in write()
87 SAFE_PARCEL(output.writeInt32, z); in write()
88 SAFE_PARCEL(output.writeUint32, w); in write()
89 SAFE_PARCEL(output.writeUint32, h); in write()
90 SAFE_PARCEL(output.writeUint32, layerStack); in write()
91 SAFE_PARCEL(output.writeFloat, alpha); in write()
92 SAFE_PARCEL(output.writeUint32, flags); in write()
93 SAFE_PARCEL(output.writeUint32, mask); in write()
94 SAFE_PARCEL(matrix.write, output); in write()
95 SAFE_PARCEL(output.write, crop); in write()
96 SAFE_PARCEL(SurfaceControl::writeNullableToParcel, output, reparentSurfaceControl); in write()
97 SAFE_PARCEL(SurfaceControl::writeNullableToParcel, output, relativeLayerSurfaceControl); in write()
98 SAFE_PARCEL(SurfaceControl::writeNullableToParcel, output, parentSurfaceControlForChild); in write()
99 SAFE_PARCEL(output.writeFloat, color.r); in write()
100 SAFE_PARCEL(output.writeFloat, color.g); in write()
101 SAFE_PARCEL(output.writeFloat, color.b); in write()
102 SAFE_PARCEL(windowInfoHandle->writeToParcel, &output); in write()
103 SAFE_PARCEL(output.write, transparentRegion); in write()
104 SAFE_PARCEL(output.writeUint32, transform); in write()
105 SAFE_PARCEL(output.writeBool, transformToDisplayInverse); in write()
106 SAFE_PARCEL(output.write, orientedDisplaySpaceRect); in write()
109 SAFE_PARCEL(output.writeBool, true); in write()
110 SAFE_PARCEL(output.write, *buffer); in write()
112 SAFE_PARCEL(output.writeBool, false); in write()
116 SAFE_PARCEL(output.writeBool, true); in write()
117 SAFE_PARCEL(output.write, *acquireFence); in write()
119 SAFE_PARCEL(output.writeBool, false); in write()
122 SAFE_PARCEL(output.writeUint32, static_cast<uint32_t>(dataspace)); in write()
123 SAFE_PARCEL(output.write, hdrMetadata); in write()
124 SAFE_PARCEL(output.write, surfaceDamageRegion); in write()
125 SAFE_PARCEL(output.writeInt32, api); in write()
128 SAFE_PARCEL(output.writeBool, true); in write()
129 SAFE_PARCEL(output.writeNativeHandle, sidebandStream->handle()); in write()
131 SAFE_PARCEL(output.writeBool, false); in write()
134 SAFE_PARCEL(output.write, colorTransform.asArray(), 16 * sizeof(float)); in write()
135 SAFE_PARCEL(output.writeFloat, cornerRadius); in write()
136 SAFE_PARCEL(output.writeUint32, backgroundBlurRadius); in write()
137 SAFE_PARCEL(output.writeStrongBinder, cachedBuffer.token.promote()); in write()
138 SAFE_PARCEL(output.writeUint64, cachedBuffer.id); in write()
139 SAFE_PARCEL(output.writeParcelable, metadata); in write()
140 SAFE_PARCEL(output.writeFloat, bgColorAlpha); in write()
141 SAFE_PARCEL(output.writeUint32, static_cast<uint32_t>(bgColorDataspace)); in write()
142 SAFE_PARCEL(output.writeBool, colorSpaceAgnostic); in write()
143 SAFE_PARCEL(output.writeVectorSize, listeners); in write()
146 SAFE_PARCEL(output.writeStrongBinder, listener.transactionCompletedListener); in write()
147 SAFE_PARCEL(output.writeParcelableVector, listener.callbackIds); in write()
149 SAFE_PARCEL(output.writeFloat, shadowRadius); in write()
150 SAFE_PARCEL(output.writeInt32, frameRateSelectionPriority); in write()
151 SAFE_PARCEL(output.writeFloat, frameRate); in write()
152 SAFE_PARCEL(output.writeByte, frameRateCompatibility); in write()
153 SAFE_PARCEL(output.writeByte, changeFrameRateStrategy); in write()
154 SAFE_PARCEL(output.writeUint32, fixedTransformHint); in write()
155 SAFE_PARCEL(output.writeUint64, frameNumber); in write()
156 SAFE_PARCEL(output.writeBool, autoRefresh); in write()
157 SAFE_PARCEL(output.writeStrongBinder, IInterface::asBinder(releaseBufferListener)); in write()
159 SAFE_PARCEL(output.writeUint32, blurRegions.size()); in write()
161 SAFE_PARCEL(output.writeUint32, region.blurRadius); in write()
162 SAFE_PARCEL(output.writeFloat, region.cornerRadiusTL); in write()
163 SAFE_PARCEL(output.writeFloat, region.cornerRadiusTR); in write()
164 SAFE_PARCEL(output.writeFloat, region.cornerRadiusBL); in write()
165 SAFE_PARCEL(output.writeFloat, region.cornerRadiusBR); in write()
166 SAFE_PARCEL(output.writeFloat, region.alpha); in write()
167 SAFE_PARCEL(output.writeInt32, region.left); in write()
168 SAFE_PARCEL(output.writeInt32, region.top); in write()
169 SAFE_PARCEL(output.writeInt32, region.right); in write()
170 SAFE_PARCEL(output.writeInt32, region.bottom); in write()
173 SAFE_PARCEL(output.write, stretchEffect); in write()
174 SAFE_PARCEL(output.write, bufferCrop); in write()
175 SAFE_PARCEL(output.write, destinationFrame); in write()
176 SAFE_PARCEL(output.writeBool, isTrustedOverlay); in write()
178 SAFE_PARCEL(output.writeStrongBinder, releaseBufferEndpoint); in write()
179 SAFE_PARCEL(output.writeUint32, static_cast<uint32_t>(dropInputMode)); in write()
317 status_t ComposerState::write(Parcel& output) const { in write()
318 return state.write(output); in write()
334 status_t DisplayState::write(Parcel& output) const { in write()
335 SAFE_PARCEL(output.writeStrongBinder, token); in write()
336 SAFE_PARCEL(output.writeStrongBinder, IInterface::asBinder(surface)); in write()
337 SAFE_PARCEL(output.writeUint32, what); in write()
338 SAFE_PARCEL(output.writeUint32, layerStack); in write()
339 SAFE_PARCEL(output.writeUint32, flags); in write()
340 SAFE_PARCEL(output.writeUint32, toRotationInt(orientation)); in write()
341 SAFE_PARCEL(output.write, layerStackSpaceRect); in write()
342 SAFE_PARCEL(output.write, orientedDisplaySpaceRect); in write()
343 SAFE_PARCEL(output.writeUint32, width); in write()
344 SAFE_PARCEL(output.writeUint32, height); in write()
596 status_t layer_state_t::matrix22_t::write(Parcel& output) const { in write()
597 SAFE_PARCEL(output.writeFloat, dsdx); in write()
598 SAFE_PARCEL(output.writeFloat, dtdx); in write()
599 SAFE_PARCEL(output.writeFloat, dtdy); in write()
600 SAFE_PARCEL(output.writeFloat, dsdy); in write()
635 status_t InputWindowCommands::write(Parcel& output) const { in write()
636 SAFE_PARCEL(output.writeParcelableVector, focusRequests); in write()
637 SAFE_PARCEL(output.writeBool, syncInputWindows); in write()
675 status_t CaptureArgs::write(Parcel& output) const { in write()
676 SAFE_PARCEL(output.writeInt32, static_cast<int32_t>(pixelFormat)); in write()
677 SAFE_PARCEL(output.write, sourceCrop); in write()
678 SAFE_PARCEL(output.writeFloat, frameScaleX); in write()
679 SAFE_PARCEL(output.writeFloat, frameScaleY); in write()
680 SAFE_PARCEL(output.writeBool, captureSecureLayers); in write()
681 SAFE_PARCEL(output.writeInt32, uid); in write()
682 SAFE_PARCEL(output.writeInt32, static_cast<int32_t>(dataspace)); in write()
683 SAFE_PARCEL(output.writeBool, allowProtected); in write()
684 SAFE_PARCEL(output.writeBool, grayscale); in write()
704 status_t DisplayCaptureArgs::write(Parcel& output) const { in write()
705 SAFE_PARCEL(CaptureArgs::write, output); in write()
707 SAFE_PARCEL(output.writeStrongBinder, displayToken); in write()
708 SAFE_PARCEL(output.writeUint32, width); in write()
709 SAFE_PARCEL(output.writeUint32, height); in write()
710 SAFE_PARCEL(output.writeBool, useIdentityTransform); in write()
724 status_t LayerCaptureArgs::write(Parcel& output) const { in write()
725 SAFE_PARCEL(CaptureArgs::write, output); in write()
727 SAFE_PARCEL(output.writeStrongBinder, layerHandle); in write()
728 SAFE_PARCEL(output.writeInt32, excludeHandles.size()); in write()
730 SAFE_PARCEL(output.writeStrongBinder, el); in write()
732 SAFE_PARCEL(output.writeBool, childrenOnly); in write()