1 /* 2 * Copyright (C) 2020 Arm Limited. All rights reserved. 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_HARDWARE_GRAPHICS_ALLOCATOR_V4_x_GRALLOC_H 18 #define ANDROID_HARDWARE_GRAPHICS_ALLOCATOR_V4_x_GRALLOC_H 19 20 #include "gralloc_allocator_hidl_header.h" 21 #include "core/mali_gralloc_bufferdescriptor.h" 22 23 namespace arm 24 { 25 namespace allocator 26 { 27 using android::hardware::graphics::mapper::V4_0::BufferDescriptor; 28 using android::hardware::Return; 29 using android::hardware::hidl_handle; 30 31 class GrallocAllocator : public IAllocator 32 { 33 public: 34 /** 35 * IAllocator constructor. All the state information required for the Gralloc 36 * private module is populated in its default constructor. Gralloc 4.0 specific 37 * state information can be populated here. 38 */ 39 GrallocAllocator(); 40 41 /** 42 * IAllocator destructor. All the resources acquired for Gralloc private module 43 * are released 44 */ 45 virtual ~GrallocAllocator(); 46 47 /* Override IAllocator 4.0 interface */ 48 Return<void> allocate(const BufferDescriptor &descriptor, uint32_t count, allocate_cb hidl_cb) override; 49 }; 50 51 } // namespace allocator 52 } // namespace arm 53 54 #endif // ANDROID_HARDWARE_GRAPHICS_ALLOCATOR_V4_x_GRALLOC_H 55