1 /*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 // TODO(b/129481165): remove the #pragma below and fix conversion issues
18 #pragma clang diagnostic push
19 #pragma clang diagnostic ignored "-Wconversion"
20
21 //#define LOG_NDEBUG 0
22 #undef LOG_TAG
23 #define LOG_TAG "Layer"
24 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
25
26 #include "Layer.h"
27
28 #include <android-base/properties.h>
29 #include <android-base/stringprintf.h>
30 #include <android/native_window.h>
31 #include <binder/IPCThreadState.h>
32 #include <compositionengine/Display.h>
33 #include <compositionengine/LayerFECompositionState.h>
34 #include <compositionengine/OutputLayer.h>
35 #include <compositionengine/impl/OutputLayerCompositionState.h>
36 #include <cutils/compiler.h>
37 #include <cutils/native_handle.h>
38 #include <cutils/properties.h>
39 #include <gui/BufferItem.h>
40 #include <gui/LayerDebugInfo.h>
41 #include <gui/Surface.h>
42 #include <math.h>
43 #include <private/android_filesystem_config.h>
44 #include <renderengine/RenderEngine.h>
45 #include <stdint.h>
46 #include <stdlib.h>
47 #include <sys/types.h>
48 #include <ui/DebugUtils.h>
49 #include <ui/GraphicBuffer.h>
50 #include <ui/PixelFormat.h>
51 #include <utils/Errors.h>
52 #include <utils/Log.h>
53 #include <utils/NativeHandle.h>
54 #include <utils/StopWatch.h>
55 #include <utils/Trace.h>
56
57 #include <algorithm>
58 #include <mutex>
59 #include <sstream>
60
61 #include "BufferLayer.h"
62 #include "Colorizer.h"
63 #include "DisplayDevice.h"
64 #include "DisplayHardware/HWComposer.h"
65 #include "EffectLayer.h"
66 #include "FrameTimeline.h"
67 #include "FrameTracer/FrameTracer.h"
68 #include "LayerProtoHelper.h"
69 #include "LayerRejecter.h"
70 #include "MonitoredProducer.h"
71 #include "SurfaceFlinger.h"
72 #include "TimeStats/TimeStats.h"
73 #include "TunnelModeEnabledReporter.h"
74
75 #define DEBUG_RESIZE 0
76
77 namespace android {
78 namespace {
79 constexpr int kDumpTableRowLength = 159;
80 } // namespace
81
82 using base::StringAppendF;
83 using namespace android::flag_operators;
84 using PresentState = frametimeline::SurfaceFrame::PresentState;
85 using gui::WindowInfo;
86
87 std::atomic<int32_t> Layer::sSequence{1};
88
Layer(const LayerCreationArgs & args)89 Layer::Layer(const LayerCreationArgs& args)
90 : mFlinger(args.flinger),
91 mName(args.name),
92 mClientRef(args.client),
93 mWindowType(
94 static_cast<WindowInfo::Type>(args.metadata.getInt32(METADATA_WINDOW_TYPE, 0))) {
95 uint32_t layerFlags = 0;
96 if (args.flags & ISurfaceComposerClient::eHidden) layerFlags |= layer_state_t::eLayerHidden;
97 if (args.flags & ISurfaceComposerClient::eOpaque) layerFlags |= layer_state_t::eLayerOpaque;
98 if (args.flags & ISurfaceComposerClient::eSecure) layerFlags |= layer_state_t::eLayerSecure;
99 if (args.flags & ISurfaceComposerClient::eSkipScreenshot)
100 layerFlags |= layer_state_t::eLayerSkipScreenshot;
101
102 mDrawingState.active_legacy.w = args.w;
103 mDrawingState.active_legacy.h = args.h;
104 mDrawingState.flags = layerFlags;
105 mDrawingState.active_legacy.transform.set(0, 0);
106 mDrawingState.crop.makeInvalid();
107 mDrawingState.requestedCrop = mDrawingState.crop;
108 mDrawingState.z = 0;
109 mDrawingState.color.a = 1.0f;
110 mDrawingState.layerStack = 0;
111 mDrawingState.sequence = 0;
112 mDrawingState.requested_legacy = mDrawingState.active_legacy;
113 mDrawingState.width = UINT32_MAX;
114 mDrawingState.height = UINT32_MAX;
115 mDrawingState.transform.set(0, 0);
116 mDrawingState.frameNumber = 0;
117 mDrawingState.bufferTransform = 0;
118 mDrawingState.transformToDisplayInverse = false;
119 mDrawingState.crop.makeInvalid();
120 mDrawingState.acquireFence = sp<Fence>::make(-1);
121 mDrawingState.acquireFenceTime = std::make_shared<FenceTime>(mDrawingState.acquireFence);
122 mDrawingState.dataspace = ui::Dataspace::UNKNOWN;
123 mDrawingState.hdrMetadata.validTypes = 0;
124 mDrawingState.surfaceDamageRegion = Region::INVALID_REGION;
125 mDrawingState.cornerRadius = 0.0f;
126 mDrawingState.backgroundBlurRadius = 0;
127 mDrawingState.api = -1;
128 mDrawingState.hasColorTransform = false;
129 mDrawingState.colorSpaceAgnostic = false;
130 mDrawingState.frameRateSelectionPriority = PRIORITY_UNSET;
131 mDrawingState.metadata = args.metadata;
132 mDrawingState.shadowRadius = 0.f;
133 mDrawingState.fixedTransformHint = ui::Transform::ROT_INVALID;
134 mDrawingState.frameTimelineInfo = {};
135 mDrawingState.postTime = -1;
136 mDrawingState.destinationFrame.makeInvalid();
137 mDrawingState.dropInputMode = gui::DropInputMode::NONE;
138
139 if (args.flags & ISurfaceComposerClient::eNoColorFill) {
140 // Set an invalid color so there is no color fill.
141 mDrawingState.color.r = -1.0_hf;
142 mDrawingState.color.g = -1.0_hf;
143 mDrawingState.color.b = -1.0_hf;
144 }
145
146 CompositorTiming compositorTiming;
147 args.flinger->getCompositorTiming(&compositorTiming);
148 mFrameEventHistory.initializeCompositorTiming(compositorTiming);
149 mFrameTracker.setDisplayRefreshPeriod(compositorTiming.interval);
150
151 mCallingPid = args.callingPid;
152 mCallingUid = args.callingUid;
153
154 if (mCallingUid == AID_GRAPHICS || mCallingUid == AID_SYSTEM) {
155 // If the system didn't send an ownerUid, use the callingUid for the ownerUid.
156 mOwnerUid = args.metadata.getInt32(METADATA_OWNER_UID, mCallingUid);
157 mOwnerPid = args.metadata.getInt32(METADATA_OWNER_PID, mCallingPid);
158 } else {
159 // A create layer request from a non system request cannot specify the owner uid
160 mOwnerUid = mCallingUid;
161 mOwnerPid = mCallingPid;
162 }
163 }
164
onFirstRef()165 void Layer::onFirstRef() {
166 mFlinger->onLayerFirstRef(this);
167 }
168
~Layer()169 Layer::~Layer() {
170 sp<Client> c(mClientRef.promote());
171 if (c != 0) {
172 c->detachLayer(this);
173 }
174
175 mFrameTracker.logAndResetStats(mName);
176 mFlinger->onLayerDestroyed(this);
177
178 if (mDrawingState.sidebandStream != nullptr) {
179 mFlinger->mTunnelModeEnabledReporter->decrementTunnelModeCount();
180 }
181 if (mHadClonedChild) {
182 mFlinger->mNumClones--;
183 }
184 }
185
LayerCreationArgs(SurfaceFlinger * flinger,sp<Client> client,std::string name,uint32_t w,uint32_t h,uint32_t flags,LayerMetadata metadata)186 LayerCreationArgs::LayerCreationArgs(SurfaceFlinger* flinger, sp<Client> client, std::string name,
187 uint32_t w, uint32_t h, uint32_t flags, LayerMetadata metadata)
188 : flinger(flinger),
189 client(std::move(client)),
190 name(std::move(name)),
191 w(w),
192 h(h),
193 flags(flags),
194 metadata(std::move(metadata)) {
195 IPCThreadState* ipc = IPCThreadState::self();
196 callingPid = ipc->getCallingPid();
197 callingUid = ipc->getCallingUid();
198 }
199
200 // ---------------------------------------------------------------------------
201 // callbacks
202 // ---------------------------------------------------------------------------
203
204 /*
205 * onLayerDisplayed is only meaningful for BufferLayer, but, is called through
206 * Layer. So, the implementation is done in BufferLayer. When called on a
207 * EffectLayer object, it's essentially a NOP.
208 */
onLayerDisplayed(const sp<Fence> &)209 void Layer::onLayerDisplayed(const sp<Fence>& /*releaseFence*/) {}
210
removeRelativeZ(const std::vector<Layer * > & layersInTree)211 void Layer::removeRelativeZ(const std::vector<Layer*>& layersInTree) {
212 if (mDrawingState.zOrderRelativeOf == nullptr) {
213 return;
214 }
215
216 sp<Layer> strongRelative = mDrawingState.zOrderRelativeOf.promote();
217 if (strongRelative == nullptr) {
218 setZOrderRelativeOf(nullptr);
219 return;
220 }
221
222 if (!std::binary_search(layersInTree.begin(), layersInTree.end(), strongRelative.get())) {
223 strongRelative->removeZOrderRelative(this);
224 mFlinger->setTransactionFlags(eTraversalNeeded);
225 setZOrderRelativeOf(nullptr);
226 }
227 }
228
removeFromCurrentState()229 void Layer::removeFromCurrentState() {
230 if (!mRemovedFromDrawingState) {
231 mRemovedFromDrawingState = true;
232 mFlinger->mScheduler->deregisterLayer(this);
233 }
234
235 mFlinger->markLayerPendingRemovalLocked(this);
236 }
237
getRootLayer()238 sp<Layer> Layer::getRootLayer() {
239 sp<Layer> parent = getParent();
240 if (parent == nullptr) {
241 return this;
242 }
243 return parent->getRootLayer();
244 }
245
onRemovedFromCurrentState()246 void Layer::onRemovedFromCurrentState() {
247 // Use the root layer since we want to maintain the hierarchy for the entire subtree.
248 auto layersInTree = getRootLayer()->getLayersInTree(LayerVector::StateSet::Current);
249 std::sort(layersInTree.begin(), layersInTree.end());
250
251 traverse(LayerVector::StateSet::Current, [&](Layer* layer) {
252 layer->removeFromCurrentState();
253 layer->removeRelativeZ(layersInTree);
254 });
255 }
256
addToCurrentState()257 void Layer::addToCurrentState() {
258 if (mRemovedFromDrawingState) {
259 mRemovedFromDrawingState = false;
260 mFlinger->mScheduler->registerLayer(this);
261 mFlinger->removeFromOffscreenLayers(this);
262 }
263
264 for (const auto& child : mCurrentChildren) {
265 child->addToCurrentState();
266 }
267 }
268
269 // ---------------------------------------------------------------------------
270 // set-up
271 // ---------------------------------------------------------------------------
272
getPremultipledAlpha() const273 bool Layer::getPremultipledAlpha() const {
274 return mPremultipliedAlpha;
275 }
276
getHandle()277 sp<IBinder> Layer::getHandle() {
278 Mutex::Autolock _l(mLock);
279 if (mGetHandleCalled) {
280 ALOGE("Get handle called twice" );
281 return nullptr;
282 }
283 mGetHandleCalled = true;
284 return new Handle(mFlinger, this);
285 }
286
287 // ---------------------------------------------------------------------------
288 // h/w composer set-up
289 // ---------------------------------------------------------------------------
290
reduce(const Rect & win,const Region & exclude)291 static Rect reduce(const Rect& win, const Region& exclude) {
292 if (CC_LIKELY(exclude.isEmpty())) {
293 return win;
294 }
295 if (exclude.isRect()) {
296 return win.reduce(exclude.getBounds());
297 }
298 return Region(win).subtract(exclude).getBounds();
299 }
300
reduce(const FloatRect & win,const Region & exclude)301 static FloatRect reduce(const FloatRect& win, const Region& exclude) {
302 if (CC_LIKELY(exclude.isEmpty())) {
303 return win;
304 }
305 // Convert through Rect (by rounding) for lack of FloatRegion
306 return Region(Rect{win}).subtract(exclude).getBounds().toFloatRect();
307 }
308
getScreenBounds(bool reduceTransparentRegion) const309 Rect Layer::getScreenBounds(bool reduceTransparentRegion) const {
310 if (!reduceTransparentRegion) {
311 return Rect{mScreenBounds};
312 }
313
314 FloatRect bounds = getBounds();
315 ui::Transform t = getTransform();
316 // Transform to screen space.
317 bounds = t.transform(bounds);
318 return Rect{bounds};
319 }
320
getBounds() const321 FloatRect Layer::getBounds() const {
322 const State& s(getDrawingState());
323 return getBounds(getActiveTransparentRegion(s));
324 }
325
getBounds(const Region & activeTransparentRegion) const326 FloatRect Layer::getBounds(const Region& activeTransparentRegion) const {
327 // Subtract the transparent region and snap to the bounds.
328 return reduce(mBounds, activeTransparentRegion);
329 }
330
computeBounds(FloatRect parentBounds,ui::Transform parentTransform,float parentShadowRadius)331 void Layer::computeBounds(FloatRect parentBounds, ui::Transform parentTransform,
332 float parentShadowRadius) {
333 const State& s(getDrawingState());
334
335 // Calculate effective layer transform
336 mEffectiveTransform = parentTransform * getActiveTransform(s);
337
338 // Transform parent bounds to layer space
339 parentBounds = getActiveTransform(s).inverse().transform(parentBounds);
340
341 // Calculate source bounds
342 mSourceBounds = computeSourceBounds(parentBounds);
343
344 // Calculate bounds by croping diplay frame with layer crop and parent bounds
345 FloatRect bounds = mSourceBounds;
346 const Rect layerCrop = getCrop(s);
347 if (!layerCrop.isEmpty()) {
348 bounds = mSourceBounds.intersect(layerCrop.toFloatRect());
349 }
350 bounds = bounds.intersect(parentBounds);
351
352 mBounds = bounds;
353 mScreenBounds = mEffectiveTransform.transform(mBounds);
354
355 // Use the layer's own shadow radius if set. Otherwise get the radius from
356 // parent.
357 if (s.shadowRadius > 0.f) {
358 mEffectiveShadowRadius = s.shadowRadius;
359 } else {
360 mEffectiveShadowRadius = parentShadowRadius;
361 }
362
363 // Shadow radius is passed down to only one layer so if the layer can draw shadows,
364 // don't pass it to its children.
365 const float childShadowRadius = canDrawShadows() ? 0.f : mEffectiveShadowRadius;
366
367 for (const sp<Layer>& child : mDrawingChildren) {
368 child->computeBounds(mBounds, mEffectiveTransform, childShadowRadius);
369 }
370 }
371
getCroppedBufferSize(const State & s) const372 Rect Layer::getCroppedBufferSize(const State& s) const {
373 Rect size = getBufferSize(s);
374 Rect crop = getCrop(s);
375 if (!crop.isEmpty() && size.isValid()) {
376 size.intersect(crop, &size);
377 } else if (!crop.isEmpty()) {
378 size = crop;
379 }
380 return size;
381 }
382
setupRoundedCornersCropCoordinates(Rect win,const FloatRect & roundedCornersCrop) const383 void Layer::setupRoundedCornersCropCoordinates(Rect win,
384 const FloatRect& roundedCornersCrop) const {
385 // Translate win by the rounded corners rect coordinates, to have all values in
386 // layer coordinate space.
387 win.left -= roundedCornersCrop.left;
388 win.right -= roundedCornersCrop.left;
389 win.top -= roundedCornersCrop.top;
390 win.bottom -= roundedCornersCrop.top;
391 }
392
prepareBasicGeometryCompositionState()393 void Layer::prepareBasicGeometryCompositionState() {
394 const auto& drawingState{getDrawingState()};
395 const uint32_t layerStack = getLayerStack();
396 const auto alpha = static_cast<float>(getAlpha());
397 const bool opaque = isOpaque(drawingState);
398 const bool usesRoundedCorners = getRoundedCornerState().radius != 0.f;
399
400 auto blendMode = Hwc2::IComposerClient::BlendMode::NONE;
401 if (!opaque || alpha != 1.0f) {
402 blendMode = mPremultipliedAlpha ? Hwc2::IComposerClient::BlendMode::PREMULTIPLIED
403 : Hwc2::IComposerClient::BlendMode::COVERAGE;
404 }
405
406 auto* compositionState = editCompositionState();
407 compositionState->layerStackId =
408 (layerStack != ~0u) ? std::make_optional(layerStack) : std::nullopt;
409 compositionState->internalOnly = getPrimaryDisplayOnly();
410 compositionState->isVisible = isVisible();
411 compositionState->isOpaque = opaque && !usesRoundedCorners && alpha == 1.f;
412 compositionState->shadowRadius = mEffectiveShadowRadius;
413
414 compositionState->contentDirty = contentDirty;
415 contentDirty = false;
416
417 compositionState->geomLayerBounds = mBounds;
418 compositionState->geomLayerTransform = getTransform();
419 compositionState->geomInverseLayerTransform = compositionState->geomLayerTransform.inverse();
420 compositionState->transparentRegionHint = getActiveTransparentRegion(drawingState);
421
422 compositionState->blendMode = static_cast<Hwc2::IComposerClient::BlendMode>(blendMode);
423 compositionState->alpha = alpha;
424 compositionState->stretchEffect = getStretchEffect();
425 }
426
prepareGeometryCompositionState()427 void Layer::prepareGeometryCompositionState() {
428 const auto& drawingState{getDrawingState()};
429
430 int type = drawingState.metadata.getInt32(METADATA_WINDOW_TYPE, 0);
431 int appId = drawingState.metadata.getInt32(METADATA_OWNER_UID, 0);
432 sp<Layer> parent = mDrawingParent.promote();
433 if (parent.get()) {
434 auto& parentState = parent->getDrawingState();
435 const int parentType = parentState.metadata.getInt32(METADATA_WINDOW_TYPE, 0);
436 const int parentAppId = parentState.metadata.getInt32(METADATA_OWNER_UID, 0);
437 if (parentType > 0 && parentAppId > 0) {
438 type = parentType;
439 appId = parentAppId;
440 }
441 }
442
443 auto* compositionState = editCompositionState();
444
445 compositionState->geomBufferSize = getBufferSize(drawingState);
446 compositionState->geomContentCrop = getBufferCrop();
447 compositionState->geomCrop = getCrop(drawingState);
448 compositionState->geomBufferTransform = getBufferTransform();
449 compositionState->geomBufferUsesDisplayInverseTransform = getTransformToDisplayInverse();
450 compositionState->geomUsesSourceCrop = usesSourceCrop();
451 compositionState->isSecure = isSecure();
452
453 compositionState->metadata.clear();
454 const auto& supportedMetadata = mFlinger->getHwComposer().getSupportedLayerGenericMetadata();
455 for (const auto& [key, mandatory] : supportedMetadata) {
456 const auto& genericLayerMetadataCompatibilityMap =
457 mFlinger->getGenericLayerMetadataKeyMap();
458 auto compatIter = genericLayerMetadataCompatibilityMap.find(key);
459 if (compatIter == std::end(genericLayerMetadataCompatibilityMap)) {
460 continue;
461 }
462 const uint32_t id = compatIter->second;
463
464 auto it = drawingState.metadata.mMap.find(id);
465 if (it == std::end(drawingState.metadata.mMap)) {
466 continue;
467 }
468
469 compositionState->metadata
470 .emplace(key, compositionengine::GenericLayerMetadataEntry{mandatory, it->second});
471 }
472 }
473
preparePerFrameCompositionState()474 void Layer::preparePerFrameCompositionState() {
475 const auto& drawingState{getDrawingState()};
476 auto* compositionState = editCompositionState();
477
478 compositionState->forceClientComposition = false;
479
480 compositionState->isColorspaceAgnostic = isColorSpaceAgnostic();
481 compositionState->dataspace = getDataSpace();
482 compositionState->colorTransform = getColorTransform();
483 compositionState->colorTransformIsIdentity = !hasColorTransform();
484 compositionState->surfaceDamage = surfaceDamageRegion;
485 compositionState->hasProtectedContent = isProtected();
486
487 const bool usesRoundedCorners = getRoundedCornerState().radius != 0.f;
488
489 compositionState->isOpaque =
490 isOpaque(drawingState) && !usesRoundedCorners && getAlpha() == 1.0_hf;
491
492 // Force client composition for special cases known only to the front-end.
493 // Rounded corners no longer force client composition, since we may use a
494 // hole punch so that the layer will appear to have rounded corners.
495 if (isHdrY410() || drawShadows() || drawingState.blurRegions.size() > 0 ||
496 compositionState->stretchEffect.hasEffect()) {
497 compositionState->forceClientComposition = true;
498 }
499 // If there are no visible region changes, we still need to update blur parameters.
500 compositionState->blurRegions = drawingState.blurRegions;
501 compositionState->backgroundBlurRadius = drawingState.backgroundBlurRadius;
502 }
503
prepareCursorCompositionState()504 void Layer::prepareCursorCompositionState() {
505 const State& drawingState{getDrawingState()};
506 auto* compositionState = editCompositionState();
507
508 // Apply the layer's transform, followed by the display's global transform
509 // Here we're guaranteed that the layer's transform preserves rects
510 Rect win = getCroppedBufferSize(drawingState);
511 // Subtract the transparent region and snap to the bounds
512 Rect bounds = reduce(win, getActiveTransparentRegion(drawingState));
513 Rect frame(getTransform().transform(bounds));
514
515 compositionState->cursorFrame = frame;
516 }
517
asLayerFE() const518 sp<compositionengine::LayerFE> Layer::asLayerFE() const {
519 return const_cast<compositionengine::LayerFE*>(
520 static_cast<const compositionengine::LayerFE*>(this));
521 }
522
getCompositionEngineLayerFE() const523 sp<compositionengine::LayerFE> Layer::getCompositionEngineLayerFE() const {
524 return nullptr;
525 }
526
editCompositionState()527 compositionengine::LayerFECompositionState* Layer::editCompositionState() {
528 return nullptr;
529 }
530
getCompositionState() const531 const compositionengine::LayerFECompositionState* Layer::getCompositionState() const {
532 return nullptr;
533 }
534
onPreComposition(nsecs_t)535 bool Layer::onPreComposition(nsecs_t) {
536 return false;
537 }
538
prepareCompositionState(compositionengine::LayerFE::StateSubset subset)539 void Layer::prepareCompositionState(compositionengine::LayerFE::StateSubset subset) {
540 using StateSubset = compositionengine::LayerFE::StateSubset;
541
542 switch (subset) {
543 case StateSubset::BasicGeometry:
544 prepareBasicGeometryCompositionState();
545 break;
546
547 case StateSubset::GeometryAndContent:
548 prepareBasicGeometryCompositionState();
549 prepareGeometryCompositionState();
550 preparePerFrameCompositionState();
551 break;
552
553 case StateSubset::Content:
554 preparePerFrameCompositionState();
555 break;
556
557 case StateSubset::Cursor:
558 prepareCursorCompositionState();
559 break;
560 }
561 }
562
getDebugName() const563 const char* Layer::getDebugName() const {
564 return mName.c_str();
565 }
566
567 // ---------------------------------------------------------------------------
568 // drawing...
569 // ---------------------------------------------------------------------------
570
prepareClientComposition(compositionengine::LayerFE::ClientCompositionTargetSettings & targetSettings)571 std::optional<compositionengine::LayerFE::LayerSettings> Layer::prepareClientComposition(
572 compositionengine::LayerFE::ClientCompositionTargetSettings& targetSettings) {
573 if (!getCompositionState()) {
574 return {};
575 }
576
577 FloatRect bounds = getBounds();
578 half alpha = getAlpha();
579
580 compositionengine::LayerFE::LayerSettings layerSettings;
581 layerSettings.geometry.boundaries = bounds;
582 layerSettings.geometry.positionTransform = getTransform().asMatrix4();
583
584 // skip drawing content if the targetSettings indicate the content will be occluded
585 const bool drawContent = targetSettings.realContentIsVisible || targetSettings.clearContent;
586 layerSettings.skipContentDraw = !drawContent;
587
588 if (hasColorTransform()) {
589 layerSettings.colorTransform = getColorTransform();
590 }
591
592 const auto roundedCornerState = getRoundedCornerState();
593 layerSettings.geometry.roundedCornersRadius = roundedCornerState.radius;
594 layerSettings.geometry.roundedCornersCrop = roundedCornerState.cropRect;
595
596 layerSettings.alpha = alpha;
597 layerSettings.sourceDataspace = getDataSpace();
598 switch (targetSettings.blurSetting) {
599 case LayerFE::ClientCompositionTargetSettings::BlurSetting::Enabled:
600 layerSettings.backgroundBlurRadius = getBackgroundBlurRadius();
601 layerSettings.blurRegions = getBlurRegions();
602 layerSettings.blurRegionTransform =
603 getActiveTransform(getDrawingState()).inverse().asMatrix4();
604 break;
605 case LayerFE::ClientCompositionTargetSettings::BlurSetting::BackgroundBlurOnly:
606 layerSettings.backgroundBlurRadius = getBackgroundBlurRadius();
607 break;
608 case LayerFE::ClientCompositionTargetSettings::BlurSetting::BlurRegionsOnly:
609 layerSettings.blurRegions = getBlurRegions();
610 layerSettings.blurRegionTransform =
611 getActiveTransform(getDrawingState()).inverse().asMatrix4();
612 break;
613 case LayerFE::ClientCompositionTargetSettings::BlurSetting::Disabled:
614 default:
615 break;
616 }
617 layerSettings.stretchEffect = getStretchEffect();
618 // Record the name of the layer for debugging further down the stack.
619 layerSettings.name = getName();
620 return layerSettings;
621 }
622
prepareClearClientComposition(LayerFE::LayerSettings & layerSettings,bool blackout) const623 void Layer::prepareClearClientComposition(LayerFE::LayerSettings& layerSettings,
624 bool blackout) const {
625 layerSettings.source.buffer.buffer = nullptr;
626 layerSettings.source.solidColor = half3(0.0, 0.0, 0.0);
627 layerSettings.disableBlending = true;
628 layerSettings.bufferId = 0;
629 layerSettings.frameNumber = 0;
630
631 // If layer is blacked out, force alpha to 1 so that we draw a black color layer.
632 layerSettings.alpha = blackout ? 1.0f : 0.0f;
633 layerSettings.name = getName();
634 }
635
636 // TODO(b/188891810): This method now only ever returns 0 or 1 layers so we should return
637 // std::optional instead of a vector. Additionally, we should consider removing
638 // this method entirely in favor of calling prepareClientComposition directly.
prepareClientCompositionList(compositionengine::LayerFE::ClientCompositionTargetSettings & targetSettings)639 std::vector<compositionengine::LayerFE::LayerSettings> Layer::prepareClientCompositionList(
640 compositionengine::LayerFE::ClientCompositionTargetSettings& targetSettings) {
641 std::optional<compositionengine::LayerFE::LayerSettings> layerSettings =
642 prepareClientComposition(targetSettings);
643 // Nothing to render.
644 if (!layerSettings) {
645 return {};
646 }
647
648 // HWC requests to clear this layer.
649 if (targetSettings.clearContent) {
650 prepareClearClientComposition(*layerSettings, false /* blackout */);
651 return {*layerSettings};
652 }
653
654 // set the shadow for the layer if needed
655 prepareShadowClientComposition(*layerSettings, targetSettings.viewport);
656
657 return {*layerSettings};
658 }
659
getCompositionType(const DisplayDevice & display) const660 Hwc2::IComposerClient::Composition Layer::getCompositionType(const DisplayDevice& display) const {
661 const auto outputLayer = findOutputLayerForDisplay(&display);
662 if (outputLayer == nullptr) {
663 return Hwc2::IComposerClient::Composition::INVALID;
664 }
665 if (outputLayer->getState().hwc) {
666 return (*outputLayer->getState().hwc).hwcCompositionType;
667 } else {
668 return Hwc2::IComposerClient::Composition::CLIENT;
669 }
670 }
671
672 // ----------------------------------------------------------------------------
673 // local state
674 // ----------------------------------------------------------------------------
675
isSecure() const676 bool Layer::isSecure() const {
677 const State& s(mDrawingState);
678 if (s.flags & layer_state_t::eLayerSecure) {
679 return true;
680 }
681
682 const auto p = mDrawingParent.promote();
683 return (p != nullptr) ? p->isSecure() : false;
684 }
685
686 // ----------------------------------------------------------------------------
687 // transaction
688 // ----------------------------------------------------------------------------
689
doTransaction(uint32_t flags)690 uint32_t Layer::doTransaction(uint32_t flags) {
691 ATRACE_CALL();
692
693 // TODO: This is unfortunate.
694 mDrawingStateModified = mDrawingState.modified;
695 mDrawingState.modified = false;
696
697 const State& s(getDrawingState());
698
699 if (updateGeometry()) {
700 // invalidate and recompute the visible regions if needed
701 flags |= Layer::eVisibleRegion;
702 }
703
704 if (s.sequence != mLastCommittedTxSequence) {
705 // invalidate and recompute the visible regions if needed
706 mLastCommittedTxSequence = s.sequence;
707 flags |= eVisibleRegion;
708 this->contentDirty = true;
709
710 // we may use linear filtering, if the matrix scales us
711 mNeedsFiltering = getActiveTransform(s).needsBilinearFiltering();
712 }
713
714 commitTransaction(mDrawingState);
715
716 return flags;
717 }
718
commitTransaction(State &)719 void Layer::commitTransaction(State&) {
720 // Set the present state for all bufferlessSurfaceFramesTX to Presented. The
721 // bufferSurfaceFrameTX will be presented in latchBuffer.
722 for (auto& [token, surfaceFrame] : mDrawingState.bufferlessSurfaceFramesTX) {
723 if (surfaceFrame->getPresentState() != PresentState::Presented) {
724 // With applyPendingStates, we could end up having presented surfaceframes from previous
725 // states
726 surfaceFrame->setPresentState(PresentState::Presented);
727 mFlinger->mFrameTimeline->addSurfaceFrame(surfaceFrame);
728 }
729 }
730 mDrawingState.bufferlessSurfaceFramesTX.clear();
731 }
732
getTransactionFlags(uint32_t flags)733 uint32_t Layer::getTransactionFlags(uint32_t flags) {
734 auto ret = mTransactionFlags & flags;
735 mTransactionFlags &= ~flags;
736 return ret;
737 }
738
setTransactionFlags(uint32_t flags)739 uint32_t Layer::setTransactionFlags(uint32_t flags) {
740 return mTransactionFlags |= flags;
741 }
742
setPosition(float x,float y)743 bool Layer::setPosition(float x, float y) {
744 if (mDrawingState.transform.tx() == x && mDrawingState.transform.ty() == y) return false;
745 mDrawingState.sequence++;
746 mDrawingState.transform.set(x, y);
747
748 mDrawingState.modified = true;
749 setTransactionFlags(eTransactionNeeded);
750 return true;
751 }
752
setChildLayer(const sp<Layer> & childLayer,int32_t z)753 bool Layer::setChildLayer(const sp<Layer>& childLayer, int32_t z) {
754 ssize_t idx = mCurrentChildren.indexOf(childLayer);
755 if (idx < 0) {
756 return false;
757 }
758 if (childLayer->setLayer(z)) {
759 mCurrentChildren.removeAt(idx);
760 mCurrentChildren.add(childLayer);
761 return true;
762 }
763 return false;
764 }
765
setChildRelativeLayer(const sp<Layer> & childLayer,const sp<IBinder> & relativeToHandle,int32_t relativeZ)766 bool Layer::setChildRelativeLayer(const sp<Layer>& childLayer,
767 const sp<IBinder>& relativeToHandle, int32_t relativeZ) {
768 ssize_t idx = mCurrentChildren.indexOf(childLayer);
769 if (idx < 0) {
770 return false;
771 }
772 if (childLayer->setRelativeLayer(relativeToHandle, relativeZ)) {
773 mCurrentChildren.removeAt(idx);
774 mCurrentChildren.add(childLayer);
775 return true;
776 }
777 return false;
778 }
779
setLayer(int32_t z)780 bool Layer::setLayer(int32_t z) {
781 if (mDrawingState.z == z && !usingRelativeZ(LayerVector::StateSet::Current)) return false;
782 mDrawingState.sequence++;
783 mDrawingState.z = z;
784 mDrawingState.modified = true;
785
786 mFlinger->mSomeChildrenChanged = true;
787
788 // Discard all relative layering.
789 if (mDrawingState.zOrderRelativeOf != nullptr) {
790 sp<Layer> strongRelative = mDrawingState.zOrderRelativeOf.promote();
791 if (strongRelative != nullptr) {
792 strongRelative->removeZOrderRelative(this);
793 }
794 setZOrderRelativeOf(nullptr);
795 }
796 setTransactionFlags(eTransactionNeeded);
797 return true;
798 }
799
removeZOrderRelative(const wp<Layer> & relative)800 void Layer::removeZOrderRelative(const wp<Layer>& relative) {
801 mDrawingState.zOrderRelatives.remove(relative);
802 mDrawingState.sequence++;
803 mDrawingState.modified = true;
804 setTransactionFlags(eTransactionNeeded);
805 }
806
addZOrderRelative(const wp<Layer> & relative)807 void Layer::addZOrderRelative(const wp<Layer>& relative) {
808 mDrawingState.zOrderRelatives.add(relative);
809 mDrawingState.modified = true;
810 mDrawingState.sequence++;
811 setTransactionFlags(eTransactionNeeded);
812 }
813
setZOrderRelativeOf(const wp<Layer> & relativeOf)814 void Layer::setZOrderRelativeOf(const wp<Layer>& relativeOf) {
815 mDrawingState.zOrderRelativeOf = relativeOf;
816 mDrawingState.sequence++;
817 mDrawingState.modified = true;
818 mDrawingState.isRelativeOf = relativeOf != nullptr;
819
820 setTransactionFlags(eTransactionNeeded);
821 }
822
setRelativeLayer(const sp<IBinder> & relativeToHandle,int32_t relativeZ)823 bool Layer::setRelativeLayer(const sp<IBinder>& relativeToHandle, int32_t relativeZ) {
824 sp<Layer> relative = fromHandle(relativeToHandle).promote();
825 if (relative == nullptr) {
826 return false;
827 }
828
829 if (mDrawingState.z == relativeZ && usingRelativeZ(LayerVector::StateSet::Current) &&
830 mDrawingState.zOrderRelativeOf == relative) {
831 return false;
832 }
833
834 mFlinger->mSomeChildrenChanged = true;
835
836 mDrawingState.sequence++;
837 mDrawingState.modified = true;
838 mDrawingState.z = relativeZ;
839
840 auto oldZOrderRelativeOf = mDrawingState.zOrderRelativeOf.promote();
841 if (oldZOrderRelativeOf != nullptr) {
842 oldZOrderRelativeOf->removeZOrderRelative(this);
843 }
844 setZOrderRelativeOf(relative);
845 relative->addZOrderRelative(this);
846
847 setTransactionFlags(eTransactionNeeded);
848
849 return true;
850 }
851
setTrustedOverlay(bool isTrustedOverlay)852 bool Layer::setTrustedOverlay(bool isTrustedOverlay) {
853 if (mDrawingState.isTrustedOverlay == isTrustedOverlay) return false;
854 mDrawingState.isTrustedOverlay = isTrustedOverlay;
855 mDrawingState.modified = true;
856 mFlinger->mInputInfoChanged = true;
857 setTransactionFlags(eTransactionNeeded);
858 return true;
859 }
860
isTrustedOverlay() const861 bool Layer::isTrustedOverlay() const {
862 if (getDrawingState().isTrustedOverlay) {
863 return true;
864 }
865 const auto& p = mDrawingParent.promote();
866 return (p != nullptr) && p->isTrustedOverlay();
867 }
868
setSize(uint32_t w,uint32_t h)869 bool Layer::setSize(uint32_t w, uint32_t h) {
870 if (mDrawingState.requested_legacy.w == w && mDrawingState.requested_legacy.h == h)
871 return false;
872 mDrawingState.requested_legacy.w = w;
873 mDrawingState.requested_legacy.h = h;
874 mDrawingState.modified = true;
875 setTransactionFlags(eTransactionNeeded);
876
877 // record the new size, from this point on, when the client request
878 // a buffer, it'll get the new size.
879 setDefaultBufferSize(mDrawingState.requested_legacy.w, mDrawingState.requested_legacy.h);
880 return true;
881 }
882
setAlpha(float alpha)883 bool Layer::setAlpha(float alpha) {
884 if (mDrawingState.color.a == alpha) return false;
885 mDrawingState.sequence++;
886 mDrawingState.color.a = alpha;
887 mDrawingState.modified = true;
888 setTransactionFlags(eTransactionNeeded);
889 return true;
890 }
891
setBackgroundColor(const half3 & color,float alpha,ui::Dataspace dataspace)892 bool Layer::setBackgroundColor(const half3& color, float alpha, ui::Dataspace dataspace) {
893 if (!mDrawingState.bgColorLayer && alpha == 0) {
894 return false;
895 }
896 mDrawingState.sequence++;
897 mDrawingState.modified = true;
898 setTransactionFlags(eTransactionNeeded);
899
900 if (!mDrawingState.bgColorLayer && alpha != 0) {
901 // create background color layer if one does not yet exist
902 uint32_t flags = ISurfaceComposerClient::eFXSurfaceEffect;
903 std::string name = mName + "BackgroundColorLayer";
904 mDrawingState.bgColorLayer = mFlinger->getFactory().createEffectLayer(
905 LayerCreationArgs(mFlinger.get(), nullptr, std::move(name), 0, 0, flags,
906 LayerMetadata()));
907
908 // add to child list
909 addChild(mDrawingState.bgColorLayer);
910 mFlinger->mLayersAdded = true;
911 // set up SF to handle added color layer
912 if (isRemovedFromCurrentState()) {
913 mDrawingState.bgColorLayer->onRemovedFromCurrentState();
914 }
915 mFlinger->setTransactionFlags(eTransactionNeeded);
916 } else if (mDrawingState.bgColorLayer && alpha == 0) {
917 mDrawingState.bgColorLayer->reparent(nullptr);
918 mDrawingState.bgColorLayer = nullptr;
919 return true;
920 }
921
922 mDrawingState.bgColorLayer->setColor(color);
923 mDrawingState.bgColorLayer->setLayer(std::numeric_limits<int32_t>::min());
924 mDrawingState.bgColorLayer->setAlpha(alpha);
925 mDrawingState.bgColorLayer->setDataspace(dataspace);
926
927 return true;
928 }
929
setCornerRadius(float cornerRadius)930 bool Layer::setCornerRadius(float cornerRadius) {
931 if (mDrawingState.cornerRadius == cornerRadius) return false;
932
933 mDrawingState.sequence++;
934 mDrawingState.cornerRadius = cornerRadius;
935 mDrawingState.modified = true;
936 setTransactionFlags(eTransactionNeeded);
937 return true;
938 }
939
setBackgroundBlurRadius(int backgroundBlurRadius)940 bool Layer::setBackgroundBlurRadius(int backgroundBlurRadius) {
941 if (mDrawingState.backgroundBlurRadius == backgroundBlurRadius) return false;
942 // If we start or stop drawing blur then the layer's visibility state may change so increment
943 // the magic sequence number.
944 if (mDrawingState.backgroundBlurRadius == 0 || backgroundBlurRadius == 0) {
945 mDrawingState.sequence++;
946 }
947 mDrawingState.backgroundBlurRadius = backgroundBlurRadius;
948 mDrawingState.modified = true;
949 setTransactionFlags(eTransactionNeeded);
950 return true;
951 }
952
setMatrix(const layer_state_t::matrix22_t & matrix,bool allowNonRectPreservingTransforms)953 bool Layer::setMatrix(const layer_state_t::matrix22_t& matrix,
954 bool allowNonRectPreservingTransforms) {
955 ui::Transform t;
956 t.set(matrix.dsdx, matrix.dtdy, matrix.dtdx, matrix.dsdy);
957
958 if (!allowNonRectPreservingTransforms && !t.preserveRects()) {
959 ALOGW("Attempt to set rotation matrix without permission ACCESS_SURFACE_FLINGER nor "
960 "ROTATE_SURFACE_FLINGER ignored");
961 return false;
962 }
963 mDrawingState.sequence++;
964 mDrawingState.transform.set(matrix.dsdx, matrix.dtdy, matrix.dtdx, matrix.dsdy);
965 mDrawingState.modified = true;
966
967 setTransactionFlags(eTransactionNeeded);
968 return true;
969 }
970
setTransparentRegionHint(const Region & transparent)971 bool Layer::setTransparentRegionHint(const Region& transparent) {
972 mDrawingState.requestedTransparentRegion_legacy = transparent;
973 mDrawingState.modified = true;
974 setTransactionFlags(eTransactionNeeded);
975 return true;
976 }
977
setBlurRegions(const std::vector<BlurRegion> & blurRegions)978 bool Layer::setBlurRegions(const std::vector<BlurRegion>& blurRegions) {
979 // If we start or stop drawing blur then the layer's visibility state may change so increment
980 // the magic sequence number.
981 if (mDrawingState.blurRegions.size() == 0 || blurRegions.size() == 0) {
982 mDrawingState.sequence++;
983 }
984 mDrawingState.blurRegions = blurRegions;
985 mDrawingState.modified = true;
986 setTransactionFlags(eTransactionNeeded);
987 return true;
988 }
989
setFlags(uint32_t flags,uint32_t mask)990 bool Layer::setFlags(uint32_t flags, uint32_t mask) {
991 const uint32_t newFlags = (mDrawingState.flags & ~mask) | (flags & mask);
992 if (mDrawingState.flags == newFlags) return false;
993 mDrawingState.sequence++;
994 mDrawingState.flags = newFlags;
995 mDrawingState.modified = true;
996 setTransactionFlags(eTransactionNeeded);
997 return true;
998 }
999
setCrop(const Rect & crop)1000 bool Layer::setCrop(const Rect& crop) {
1001 if (mDrawingState.requestedCrop == crop) return false;
1002 mDrawingState.sequence++;
1003 mDrawingState.requestedCrop = crop;
1004 mDrawingState.crop = crop;
1005
1006 mDrawingState.modified = true;
1007 setTransactionFlags(eTransactionNeeded);
1008 return true;
1009 }
1010
setMetadata(const LayerMetadata & data)1011 bool Layer::setMetadata(const LayerMetadata& data) {
1012 if (!mDrawingState.metadata.merge(data, true /* eraseEmpty */)) return false;
1013 mDrawingState.modified = true;
1014 setTransactionFlags(eTransactionNeeded);
1015 return true;
1016 }
1017
setLayerStack(uint32_t layerStack)1018 bool Layer::setLayerStack(uint32_t layerStack) {
1019 if (mDrawingState.layerStack == layerStack) return false;
1020 mDrawingState.sequence++;
1021 mDrawingState.layerStack = layerStack;
1022 mDrawingState.modified = true;
1023 setTransactionFlags(eTransactionNeeded);
1024 return true;
1025 }
1026
setColorSpaceAgnostic(const bool agnostic)1027 bool Layer::setColorSpaceAgnostic(const bool agnostic) {
1028 if (mDrawingState.colorSpaceAgnostic == agnostic) {
1029 return false;
1030 }
1031 mDrawingState.sequence++;
1032 mDrawingState.colorSpaceAgnostic = agnostic;
1033 mDrawingState.modified = true;
1034 setTransactionFlags(eTransactionNeeded);
1035 return true;
1036 }
1037
setFrameRateSelectionPriority(int32_t priority)1038 bool Layer::setFrameRateSelectionPriority(int32_t priority) {
1039 if (mDrawingState.frameRateSelectionPriority == priority) return false;
1040 mDrawingState.frameRateSelectionPriority = priority;
1041 mDrawingState.sequence++;
1042 mDrawingState.modified = true;
1043 setTransactionFlags(eTransactionNeeded);
1044 return true;
1045 }
1046
getFrameRateSelectionPriority() const1047 int32_t Layer::getFrameRateSelectionPriority() const {
1048 // Check if layer has priority set.
1049 if (mDrawingState.frameRateSelectionPriority != PRIORITY_UNSET) {
1050 return mDrawingState.frameRateSelectionPriority;
1051 }
1052 // If not, search whether its parents have it set.
1053 sp<Layer> parent = getParent();
1054 if (parent != nullptr) {
1055 return parent->getFrameRateSelectionPriority();
1056 }
1057
1058 return Layer::PRIORITY_UNSET;
1059 }
1060
isLayerFocusedBasedOnPriority(int32_t priority)1061 bool Layer::isLayerFocusedBasedOnPriority(int32_t priority) {
1062 return priority == PRIORITY_FOCUSED_WITH_MODE || priority == PRIORITY_FOCUSED_WITHOUT_MODE;
1063 };
1064
getLayerStack() const1065 uint32_t Layer::getLayerStack() const {
1066 auto p = mDrawingParent.promote();
1067 if (p == nullptr) {
1068 return getDrawingState().layerStack;
1069 }
1070 return p->getLayerStack();
1071 }
1072
setShadowRadius(float shadowRadius)1073 bool Layer::setShadowRadius(float shadowRadius) {
1074 if (mDrawingState.shadowRadius == shadowRadius) {
1075 return false;
1076 }
1077
1078 mDrawingState.sequence++;
1079 mDrawingState.shadowRadius = shadowRadius;
1080 mDrawingState.modified = true;
1081 setTransactionFlags(eTransactionNeeded);
1082 return true;
1083 }
1084
setFixedTransformHint(ui::Transform::RotationFlags fixedTransformHint)1085 bool Layer::setFixedTransformHint(ui::Transform::RotationFlags fixedTransformHint) {
1086 if (mDrawingState.fixedTransformHint == fixedTransformHint) {
1087 return false;
1088 }
1089
1090 mDrawingState.sequence++;
1091 mDrawingState.fixedTransformHint = fixedTransformHint;
1092 mDrawingState.modified = true;
1093 setTransactionFlags(eTransactionNeeded);
1094 return true;
1095 }
1096
setStretchEffect(const StretchEffect & effect)1097 bool Layer::setStretchEffect(const StretchEffect& effect) {
1098 StretchEffect temp = effect;
1099 temp.sanitize();
1100 if (mDrawingState.stretchEffect == temp) {
1101 return false;
1102 }
1103 mDrawingState.sequence++;
1104 mDrawingState.stretchEffect = temp;
1105 mDrawingState.modified = true;
1106 setTransactionFlags(eTransactionNeeded);
1107 return true;
1108 }
1109
getStretchEffect() const1110 StretchEffect Layer::getStretchEffect() const {
1111 if (mDrawingState.stretchEffect.hasEffect()) {
1112 return mDrawingState.stretchEffect;
1113 }
1114
1115 sp<Layer> parent = getParent();
1116 if (parent != nullptr) {
1117 auto effect = parent->getStretchEffect();
1118 if (effect.hasEffect()) {
1119 // TODO(b/179047472): Map it? Or do we make the effect be in global space?
1120 return effect;
1121 }
1122 }
1123 return StretchEffect{};
1124 }
1125
propagateFrameRateForLayerTree(FrameRate parentFrameRate,bool * transactionNeeded)1126 bool Layer::propagateFrameRateForLayerTree(FrameRate parentFrameRate, bool* transactionNeeded) {
1127 // The frame rate for layer tree is this layer's frame rate if present, or the parent frame rate
1128 const auto frameRate = [&] {
1129 if (mDrawingState.frameRate.rate.isValid() ||
1130 mDrawingState.frameRate.type == FrameRateCompatibility::NoVote) {
1131 return mDrawingState.frameRate;
1132 }
1133
1134 return parentFrameRate;
1135 }();
1136
1137 *transactionNeeded |= setFrameRateForLayerTree(frameRate);
1138
1139 // The frame rate is propagated to the children
1140 bool childrenHaveFrameRate = false;
1141 for (const sp<Layer>& child : mCurrentChildren) {
1142 childrenHaveFrameRate |=
1143 child->propagateFrameRateForLayerTree(frameRate, transactionNeeded);
1144 }
1145
1146 // If we don't have a valid frame rate, but the children do, we set this
1147 // layer as NoVote to allow the children to control the refresh rate
1148 if (!frameRate.rate.isValid() && frameRate.type != FrameRateCompatibility::NoVote &&
1149 childrenHaveFrameRate) {
1150 *transactionNeeded |=
1151 setFrameRateForLayerTree(FrameRate(Fps(0.0f), FrameRateCompatibility::NoVote));
1152 }
1153
1154 // We return whether this layer ot its children has a vote. We ignore ExactOrMultiple votes for
1155 // the same reason we are allowing touch boost for those layers. See
1156 // RefreshRateConfigs::getBestRefreshRate for more details.
1157 const auto layerVotedWithDefaultCompatibility =
1158 frameRate.rate.isValid() && frameRate.type == FrameRateCompatibility::Default;
1159 const auto layerVotedWithNoVote = frameRate.type == FrameRateCompatibility::NoVote;
1160 const auto layerVotedWithExactCompatibility =
1161 frameRate.rate.isValid() && frameRate.type == FrameRateCompatibility::Exact;
1162 return layerVotedWithDefaultCompatibility || layerVotedWithNoVote ||
1163 layerVotedWithExactCompatibility || childrenHaveFrameRate;
1164 }
1165
updateTreeHasFrameRateVote()1166 void Layer::updateTreeHasFrameRateVote() {
1167 const auto root = [&]() -> sp<Layer> {
1168 sp<Layer> layer = this;
1169 while (auto parent = layer->getParent()) {
1170 layer = parent;
1171 }
1172 return layer;
1173 }();
1174
1175 bool transactionNeeded = false;
1176 root->propagateFrameRateForLayerTree({}, &transactionNeeded);
1177
1178 // TODO(b/195668952): we probably don't need eTraversalNeeded here
1179 if (transactionNeeded) {
1180 mFlinger->setTransactionFlags(eTraversalNeeded);
1181 }
1182 }
1183
setFrameRate(FrameRate frameRate)1184 bool Layer::setFrameRate(FrameRate frameRate) {
1185 if (!mFlinger->useFrameRateApi) {
1186 return false;
1187 }
1188 if (mDrawingState.frameRate == frameRate) {
1189 return false;
1190 }
1191
1192 mDrawingState.sequence++;
1193 mDrawingState.frameRate = frameRate;
1194 mDrawingState.modified = true;
1195
1196 updateTreeHasFrameRateVote();
1197
1198 setTransactionFlags(eTransactionNeeded);
1199 return true;
1200 }
1201
setFrameTimelineVsyncForBufferTransaction(const FrameTimelineInfo & info,nsecs_t postTime)1202 void Layer::setFrameTimelineVsyncForBufferTransaction(const FrameTimelineInfo& info,
1203 nsecs_t postTime) {
1204 mDrawingState.postTime = postTime;
1205
1206 // Check if one of the bufferlessSurfaceFramesTX contains the same vsyncId. This can happen if
1207 // there are two transactions with the same token, the first one without a buffer and the
1208 // second one with a buffer. We promote the bufferlessSurfaceFrame to a bufferSurfaceFrameTX
1209 // in that case.
1210 auto it = mDrawingState.bufferlessSurfaceFramesTX.find(info.vsyncId);
1211 if (it != mDrawingState.bufferlessSurfaceFramesTX.end()) {
1212 // Promote the bufferlessSurfaceFrame to a bufferSurfaceFrameTX
1213 mDrawingState.bufferSurfaceFrameTX = it->second;
1214 mDrawingState.bufferlessSurfaceFramesTX.erase(it);
1215 mDrawingState.bufferSurfaceFrameTX->promoteToBuffer();
1216 mDrawingState.bufferSurfaceFrameTX->setActualQueueTime(postTime);
1217 } else {
1218 mDrawingState.bufferSurfaceFrameTX =
1219 createSurfaceFrameForBuffer(info, postTime, mTransactionName);
1220 }
1221 }
1222
setFrameTimelineVsyncForBufferlessTransaction(const FrameTimelineInfo & info,nsecs_t postTime)1223 void Layer::setFrameTimelineVsyncForBufferlessTransaction(const FrameTimelineInfo& info,
1224 nsecs_t postTime) {
1225 mDrawingState.frameTimelineInfo = info;
1226 mDrawingState.postTime = postTime;
1227 mDrawingState.modified = true;
1228 setTransactionFlags(eTransactionNeeded);
1229
1230 if (const auto& bufferSurfaceFrameTX = mDrawingState.bufferSurfaceFrameTX;
1231 bufferSurfaceFrameTX != nullptr) {
1232 if (bufferSurfaceFrameTX->getToken() == info.vsyncId) {
1233 // BufferSurfaceFrame takes precedence over BufferlessSurfaceFrame. If the same token is
1234 // being used for BufferSurfaceFrame, don't create a new one.
1235 return;
1236 }
1237 }
1238 // For Transactions without a buffer, we create only one SurfaceFrame per vsyncId. If multiple
1239 // transactions use the same vsyncId, we just treat them as one SurfaceFrame (unless they are
1240 // targeting different vsyncs).
1241 auto it = mDrawingState.bufferlessSurfaceFramesTX.find(info.vsyncId);
1242 if (it == mDrawingState.bufferlessSurfaceFramesTX.end()) {
1243 auto surfaceFrame = createSurfaceFrameForTransaction(info, postTime);
1244 mDrawingState.bufferlessSurfaceFramesTX[info.vsyncId] = surfaceFrame;
1245 } else {
1246 if (it->second->getPresentState() == PresentState::Presented) {
1247 // If the SurfaceFrame was already presented, its safe to overwrite it since it must
1248 // have been from previous vsync.
1249 it->second = createSurfaceFrameForTransaction(info, postTime);
1250 }
1251 }
1252 }
1253
addSurfaceFrameDroppedForBuffer(std::shared_ptr<frametimeline::SurfaceFrame> & surfaceFrame)1254 void Layer::addSurfaceFrameDroppedForBuffer(
1255 std::shared_ptr<frametimeline::SurfaceFrame>& surfaceFrame) {
1256 surfaceFrame->setDropTime(systemTime());
1257 surfaceFrame->setPresentState(PresentState::Dropped);
1258 mFlinger->mFrameTimeline->addSurfaceFrame(surfaceFrame);
1259 }
1260
addSurfaceFramePresentedForBuffer(std::shared_ptr<frametimeline::SurfaceFrame> & surfaceFrame,nsecs_t acquireFenceTime,nsecs_t currentLatchTime)1261 void Layer::addSurfaceFramePresentedForBuffer(
1262 std::shared_ptr<frametimeline::SurfaceFrame>& surfaceFrame, nsecs_t acquireFenceTime,
1263 nsecs_t currentLatchTime) {
1264 surfaceFrame->setAcquireFenceTime(acquireFenceTime);
1265 surfaceFrame->setPresentState(PresentState::Presented, mLastLatchTime);
1266 mFlinger->mFrameTimeline->addSurfaceFrame(surfaceFrame);
1267 mLastLatchTime = currentLatchTime;
1268 }
1269
createSurfaceFrameForTransaction(const FrameTimelineInfo & info,nsecs_t postTime)1270 std::shared_ptr<frametimeline::SurfaceFrame> Layer::createSurfaceFrameForTransaction(
1271 const FrameTimelineInfo& info, nsecs_t postTime) {
1272 auto surfaceFrame =
1273 mFlinger->mFrameTimeline->createSurfaceFrameForToken(info, mOwnerPid, mOwnerUid,
1274 getSequence(), mName,
1275 mTransactionName,
1276 /*isBuffer*/ false, getGameMode());
1277 // For Transactions, the post time is considered to be both queue and acquire fence time.
1278 surfaceFrame->setActualQueueTime(postTime);
1279 surfaceFrame->setAcquireFenceTime(postTime);
1280 const auto fps = mFlinger->mScheduler->getFrameRateOverride(getOwnerUid());
1281 if (fps) {
1282 surfaceFrame->setRenderRate(*fps);
1283 }
1284 onSurfaceFrameCreated(surfaceFrame);
1285 return surfaceFrame;
1286 }
1287
createSurfaceFrameForBuffer(const FrameTimelineInfo & info,nsecs_t queueTime,std::string debugName)1288 std::shared_ptr<frametimeline::SurfaceFrame> Layer::createSurfaceFrameForBuffer(
1289 const FrameTimelineInfo& info, nsecs_t queueTime, std::string debugName) {
1290 auto surfaceFrame =
1291 mFlinger->mFrameTimeline->createSurfaceFrameForToken(info, mOwnerPid, mOwnerUid,
1292 getSequence(), mName, debugName,
1293 /*isBuffer*/ true, getGameMode());
1294 // For buffers, acquire fence time will set during latch.
1295 surfaceFrame->setActualQueueTime(queueTime);
1296 const auto fps = mFlinger->mScheduler->getFrameRateOverride(getOwnerUid());
1297 if (fps) {
1298 surfaceFrame->setRenderRate(*fps);
1299 }
1300 // TODO(b/178542907): Implement onSurfaceFrameCreated for BQLayer as well.
1301 onSurfaceFrameCreated(surfaceFrame);
1302 return surfaceFrame;
1303 }
1304
setFrameRateForLayerTree(FrameRate frameRate)1305 bool Layer::setFrameRateForLayerTree(FrameRate frameRate) {
1306 if (mDrawingState.frameRateForLayerTree == frameRate) {
1307 return false;
1308 }
1309
1310 mDrawingState.frameRateForLayerTree = frameRate;
1311
1312 // TODO(b/195668952): we probably don't need to dirty visible regions here
1313 // or even store frameRateForLayerTree in mDrawingState
1314 mDrawingState.sequence++;
1315 mDrawingState.modified = true;
1316 setTransactionFlags(eTransactionNeeded);
1317
1318 mFlinger->mScheduler->recordLayerHistory(this, systemTime(),
1319 LayerHistory::LayerUpdateType::SetFrameRate);
1320
1321 return true;
1322 }
1323
getFrameRateForLayerTree() const1324 Layer::FrameRate Layer::getFrameRateForLayerTree() const {
1325 return getDrawingState().frameRateForLayerTree;
1326 }
1327
isHiddenByPolicy() const1328 bool Layer::isHiddenByPolicy() const {
1329 const State& s(mDrawingState);
1330 const auto& parent = mDrawingParent.promote();
1331 if (parent != nullptr && parent->isHiddenByPolicy()) {
1332 return true;
1333 }
1334 if (usingRelativeZ(LayerVector::StateSet::Drawing)) {
1335 auto zOrderRelativeOf = mDrawingState.zOrderRelativeOf.promote();
1336 if (zOrderRelativeOf != nullptr) {
1337 if (zOrderRelativeOf->isHiddenByPolicy()) {
1338 return true;
1339 }
1340 }
1341 }
1342 return s.flags & layer_state_t::eLayerHidden;
1343 }
1344
getEffectiveUsage(uint32_t usage) const1345 uint32_t Layer::getEffectiveUsage(uint32_t usage) const {
1346 // TODO: should we do something special if mSecure is set?
1347 if (mProtectedByApp) {
1348 // need a hardware-protected path to external video sink
1349 usage |= GraphicBuffer::USAGE_PROTECTED;
1350 }
1351 if (mPotentialCursor) {
1352 usage |= GraphicBuffer::USAGE_CURSOR;
1353 }
1354 usage |= GraphicBuffer::USAGE_HW_COMPOSER;
1355 return usage;
1356 }
1357
updateTransformHint(ui::Transform::RotationFlags transformHint)1358 void Layer::updateTransformHint(ui::Transform::RotationFlags transformHint) {
1359 if (mFlinger->mDebugDisableTransformHint || transformHint & ui::Transform::ROT_INVALID) {
1360 transformHint = ui::Transform::ROT_0;
1361 }
1362
1363 setTransformHint(transformHint);
1364 }
1365
1366 // ----------------------------------------------------------------------------
1367 // debugging
1368 // ----------------------------------------------------------------------------
1369
1370 // TODO(marissaw): add new layer state info to layer debugging
getLayerDebugInfo(const DisplayDevice * display) const1371 LayerDebugInfo Layer::getLayerDebugInfo(const DisplayDevice* display) const {
1372 using namespace std::string_literals;
1373
1374 LayerDebugInfo info;
1375 const State& ds = getDrawingState();
1376 info.mName = getName();
1377 sp<Layer> parent = mDrawingParent.promote();
1378 info.mParentName = parent ? parent->getName() : "none"s;
1379 info.mType = getType();
1380 info.mTransparentRegion = ds.activeTransparentRegion_legacy;
1381
1382 info.mVisibleRegion = getVisibleRegion(display);
1383 info.mSurfaceDamageRegion = surfaceDamageRegion;
1384 info.mLayerStack = getLayerStack();
1385 info.mX = ds.transform.tx();
1386 info.mY = ds.transform.ty();
1387 info.mZ = ds.z;
1388 info.mWidth = ds.width;
1389 info.mHeight = ds.height;
1390 info.mCrop = ds.crop;
1391 info.mColor = ds.color;
1392 info.mFlags = ds.flags;
1393 info.mPixelFormat = getPixelFormat();
1394 info.mDataSpace = static_cast<android_dataspace>(getDataSpace());
1395 info.mMatrix[0][0] = ds.transform[0][0];
1396 info.mMatrix[0][1] = ds.transform[0][1];
1397 info.mMatrix[1][0] = ds.transform[1][0];
1398 info.mMatrix[1][1] = ds.transform[1][1];
1399 {
1400 sp<const GraphicBuffer> buffer = getBuffer();
1401 if (buffer != 0) {
1402 info.mActiveBufferWidth = buffer->getWidth();
1403 info.mActiveBufferHeight = buffer->getHeight();
1404 info.mActiveBufferStride = buffer->getStride();
1405 info.mActiveBufferFormat = buffer->format;
1406 } else {
1407 info.mActiveBufferWidth = 0;
1408 info.mActiveBufferHeight = 0;
1409 info.mActiveBufferStride = 0;
1410 info.mActiveBufferFormat = 0;
1411 }
1412 }
1413 info.mNumQueuedFrames = getQueuedFrameCount();
1414 info.mRefreshPending = isBufferLatched();
1415 info.mIsOpaque = isOpaque(ds);
1416 info.mContentDirty = contentDirty;
1417 info.mStretchEffect = getStretchEffect();
1418 return info;
1419 }
1420
miniDumpHeader(std::string & result)1421 void Layer::miniDumpHeader(std::string& result) {
1422 result.append(kDumpTableRowLength, '-');
1423 result.append("\n");
1424 result.append(" Layer name\n");
1425 result.append(" Z | ");
1426 result.append(" Window Type | ");
1427 result.append(" Comp Type | ");
1428 result.append(" Transform | ");
1429 result.append(" Disp Frame (LTRB) | ");
1430 result.append(" Source Crop (LTRB) | ");
1431 result.append(" Frame Rate (Explicit) (Seamlessness) [Focused]\n");
1432 result.append(kDumpTableRowLength, '-');
1433 result.append("\n");
1434 }
1435
frameRateCompatibilityString(Layer::FrameRateCompatibility compatibility)1436 std::string Layer::frameRateCompatibilityString(Layer::FrameRateCompatibility compatibility) {
1437 switch (compatibility) {
1438 case FrameRateCompatibility::Default:
1439 return "Default";
1440 case FrameRateCompatibility::ExactOrMultiple:
1441 return "ExactOrMultiple";
1442 case FrameRateCompatibility::NoVote:
1443 return "NoVote";
1444 case FrameRateCompatibility::Exact:
1445 return "Exact";
1446 }
1447 }
1448
miniDump(std::string & result,const DisplayDevice & display) const1449 void Layer::miniDump(std::string& result, const DisplayDevice& display) const {
1450 const auto outputLayer = findOutputLayerForDisplay(&display);
1451 if (!outputLayer) {
1452 return;
1453 }
1454
1455 std::string name;
1456 if (mName.length() > 77) {
1457 std::string shortened;
1458 shortened.append(mName, 0, 36);
1459 shortened.append("[...]");
1460 shortened.append(mName, mName.length() - 36);
1461 name = std::move(shortened);
1462 } else {
1463 name = mName;
1464 }
1465
1466 StringAppendF(&result, " %s\n", name.c_str());
1467
1468 const State& layerState(getDrawingState());
1469 const auto& outputLayerState = outputLayer->getState();
1470
1471 if (layerState.zOrderRelativeOf != nullptr || mDrawingParent != nullptr) {
1472 StringAppendF(&result, " rel %6d | ", layerState.z);
1473 } else {
1474 StringAppendF(&result, " %10d | ", layerState.z);
1475 }
1476 StringAppendF(&result, " %10d | ", mWindowType);
1477 StringAppendF(&result, "%10s | ", toString(getCompositionType(display)).c_str());
1478 StringAppendF(&result, "%10s | ", toString(outputLayerState.bufferTransform).c_str());
1479 const Rect& frame = outputLayerState.displayFrame;
1480 StringAppendF(&result, "%4d %4d %4d %4d | ", frame.left, frame.top, frame.right, frame.bottom);
1481 const FloatRect& crop = outputLayerState.sourceCrop;
1482 StringAppendF(&result, "%6.1f %6.1f %6.1f %6.1f | ", crop.left, crop.top, crop.right,
1483 crop.bottom);
1484 const auto frameRate = getFrameRateForLayerTree();
1485 if (frameRate.rate.isValid() || frameRate.type != FrameRateCompatibility::Default) {
1486 StringAppendF(&result, "%s %15s %17s", to_string(frameRate.rate).c_str(),
1487 frameRateCompatibilityString(frameRate.type).c_str(),
1488 toString(frameRate.seamlessness).c_str());
1489 } else {
1490 result.append(41, ' ');
1491 }
1492
1493 const auto focused = isLayerFocusedBasedOnPriority(getFrameRateSelectionPriority());
1494 StringAppendF(&result, " [%s]\n", focused ? "*" : " ");
1495
1496 result.append(kDumpTableRowLength, '-');
1497 result.append("\n");
1498 }
1499
dumpFrameStats(std::string & result) const1500 void Layer::dumpFrameStats(std::string& result) const {
1501 mFrameTracker.dumpStats(result);
1502 }
1503
clearFrameStats()1504 void Layer::clearFrameStats() {
1505 mFrameTracker.clearStats();
1506 }
1507
logFrameStats()1508 void Layer::logFrameStats() {
1509 mFrameTracker.logAndResetStats(mName);
1510 }
1511
getFrameStats(FrameStats * outStats) const1512 void Layer::getFrameStats(FrameStats* outStats) const {
1513 mFrameTracker.getStats(outStats);
1514 }
1515
dumpFrameEvents(std::string & result)1516 void Layer::dumpFrameEvents(std::string& result) {
1517 StringAppendF(&result, "- Layer %s (%s, %p)\n", getName().c_str(), getType(), this);
1518 Mutex::Autolock lock(mFrameEventHistoryMutex);
1519 mFrameEventHistory.checkFencesForCompletion();
1520 mFrameEventHistory.dump(result);
1521 }
1522
dumpCallingUidPid(std::string & result) const1523 void Layer::dumpCallingUidPid(std::string& result) const {
1524 StringAppendF(&result, "Layer %s (%s) callingPid:%d callingUid:%d ownerUid:%d\n",
1525 getName().c_str(), getType(), mCallingPid, mCallingUid, mOwnerUid);
1526 }
1527
onDisconnect()1528 void Layer::onDisconnect() {
1529 Mutex::Autolock lock(mFrameEventHistoryMutex);
1530 mFrameEventHistory.onDisconnect();
1531 const int32_t layerId = getSequence();
1532 mFlinger->mTimeStats->onDestroy(layerId);
1533 mFlinger->mFrameTracer->onDestroy(layerId);
1534 }
1535
addAndGetFrameTimestamps(const NewFrameEventsEntry * newTimestamps,FrameEventHistoryDelta * outDelta)1536 void Layer::addAndGetFrameTimestamps(const NewFrameEventsEntry* newTimestamps,
1537 FrameEventHistoryDelta* outDelta) {
1538 if (newTimestamps) {
1539 mFlinger->mTimeStats->setPostTime(getSequence(), newTimestamps->frameNumber,
1540 getName().c_str(), mOwnerUid, newTimestamps->postedTime,
1541 getGameMode());
1542 mFlinger->mTimeStats->setAcquireFence(getSequence(), newTimestamps->frameNumber,
1543 newTimestamps->acquireFence);
1544 }
1545
1546 Mutex::Autolock lock(mFrameEventHistoryMutex);
1547 if (newTimestamps) {
1548 // If there are any unsignaled fences in the aquire timeline at this
1549 // point, the previously queued frame hasn't been latched yet. Go ahead
1550 // and try to get the signal time here so the syscall is taken out of
1551 // the main thread's critical path.
1552 mAcquireTimeline.updateSignalTimes();
1553 // Push the new fence after updating since it's likely still pending.
1554 mAcquireTimeline.push(newTimestamps->acquireFence);
1555 mFrameEventHistory.addQueue(*newTimestamps);
1556 }
1557
1558 if (outDelta) {
1559 mFrameEventHistory.getAndResetDelta(outDelta);
1560 }
1561 }
1562
getChildrenCount() const1563 size_t Layer::getChildrenCount() const {
1564 size_t count = 0;
1565 for (const sp<Layer>& child : mCurrentChildren) {
1566 count += 1 + child->getChildrenCount();
1567 }
1568 return count;
1569 }
1570
setGameModeForTree(int parentGameMode)1571 void Layer::setGameModeForTree(int parentGameMode) {
1572 int gameMode = parentGameMode;
1573 auto& currentState = getDrawingState();
1574 if (currentState.metadata.has(METADATA_GAME_MODE)) {
1575 gameMode = currentState.metadata.getInt32(METADATA_GAME_MODE, 0);
1576 }
1577 setGameMode(gameMode);
1578 for (const sp<Layer>& child : mCurrentChildren) {
1579 child->setGameModeForTree(gameMode);
1580 }
1581 }
1582
addChild(const sp<Layer> & layer)1583 void Layer::addChild(const sp<Layer>& layer) {
1584 mFlinger->mSomeChildrenChanged = true;
1585 setTransactionFlags(eTransactionNeeded);
1586
1587 mCurrentChildren.add(layer);
1588 layer->setParent(this);
1589 layer->setGameModeForTree(mGameMode);
1590 updateTreeHasFrameRateVote();
1591 }
1592
removeChild(const sp<Layer> & layer)1593 ssize_t Layer::removeChild(const sp<Layer>& layer) {
1594 mFlinger->mSomeChildrenChanged = true;
1595 setTransactionFlags(eTransactionNeeded);
1596
1597 layer->setParent(nullptr);
1598 const auto removeResult = mCurrentChildren.remove(layer);
1599
1600 updateTreeHasFrameRateVote();
1601 layer->setGameModeForTree(0);
1602 layer->updateTreeHasFrameRateVote();
1603
1604 return removeResult;
1605 }
1606
setChildrenDrawingParent(const sp<Layer> & newParent)1607 void Layer::setChildrenDrawingParent(const sp<Layer>& newParent) {
1608 for (const sp<Layer>& child : mDrawingChildren) {
1609 child->mDrawingParent = newParent;
1610 child->computeBounds(newParent->mBounds, newParent->mEffectiveTransform,
1611 newParent->mEffectiveShadowRadius);
1612 }
1613 }
1614
reparent(const sp<IBinder> & newParentHandle)1615 bool Layer::reparent(const sp<IBinder>& newParentHandle) {
1616 sp<Layer> newParent;
1617 if (newParentHandle != nullptr) {
1618 newParent = fromHandle(newParentHandle).promote();
1619 if (newParent == nullptr) {
1620 ALOGE("Unable to promote Layer handle");
1621 return false;
1622 }
1623 if (newParent == this) {
1624 ALOGE("Invalid attempt to reparent Layer (%s) to itself", getName().c_str());
1625 return false;
1626 }
1627 }
1628
1629 sp<Layer> parent = getParent();
1630 if (parent != nullptr) {
1631 parent->removeChild(this);
1632 }
1633
1634 if (newParentHandle != nullptr) {
1635 newParent->addChild(this);
1636 if (!newParent->isRemovedFromCurrentState()) {
1637 addToCurrentState();
1638 } else {
1639 onRemovedFromCurrentState();
1640 }
1641 } else {
1642 onRemovedFromCurrentState();
1643 }
1644
1645 return true;
1646 }
1647
setColorTransform(const mat4 & matrix)1648 bool Layer::setColorTransform(const mat4& matrix) {
1649 static const mat4 identityMatrix = mat4();
1650
1651 if (mDrawingState.colorTransform == matrix) {
1652 return false;
1653 }
1654 ++mDrawingState.sequence;
1655 mDrawingState.colorTransform = matrix;
1656 mDrawingState.hasColorTransform = matrix != identityMatrix;
1657 mDrawingState.modified = true;
1658 setTransactionFlags(eTransactionNeeded);
1659 return true;
1660 }
1661
getColorTransform() const1662 mat4 Layer::getColorTransform() const {
1663 mat4 colorTransform = mat4(getDrawingState().colorTransform);
1664 if (sp<Layer> parent = mDrawingParent.promote(); parent != nullptr) {
1665 colorTransform = parent->getColorTransform() * colorTransform;
1666 }
1667 return colorTransform;
1668 }
1669
hasColorTransform() const1670 bool Layer::hasColorTransform() const {
1671 bool hasColorTransform = getDrawingState().hasColorTransform;
1672 if (sp<Layer> parent = mDrawingParent.promote(); parent != nullptr) {
1673 hasColorTransform = hasColorTransform || parent->hasColorTransform();
1674 }
1675 return hasColorTransform;
1676 }
1677
isLegacyDataSpace() const1678 bool Layer::isLegacyDataSpace() const {
1679 // return true when no higher bits are set
1680 return !(getDataSpace() &
1681 (ui::Dataspace::STANDARD_MASK | ui::Dataspace::TRANSFER_MASK |
1682 ui::Dataspace::RANGE_MASK));
1683 }
1684
setParent(const sp<Layer> & layer)1685 void Layer::setParent(const sp<Layer>& layer) {
1686 mCurrentParent = layer;
1687 }
1688
getZ(LayerVector::StateSet) const1689 int32_t Layer::getZ(LayerVector::StateSet) const {
1690 return mDrawingState.z;
1691 }
1692
usingRelativeZ(LayerVector::StateSet stateSet) const1693 bool Layer::usingRelativeZ(LayerVector::StateSet stateSet) const {
1694 const bool useDrawing = stateSet == LayerVector::StateSet::Drawing;
1695 const State& state = useDrawing ? mDrawingState : mDrawingState;
1696 return state.isRelativeOf;
1697 }
1698
makeTraversalList(LayerVector::StateSet stateSet,bool * outSkipRelativeZUsers)1699 __attribute__((no_sanitize("unsigned-integer-overflow"))) LayerVector Layer::makeTraversalList(
1700 LayerVector::StateSet stateSet, bool* outSkipRelativeZUsers) {
1701 LOG_ALWAYS_FATAL_IF(stateSet == LayerVector::StateSet::Invalid,
1702 "makeTraversalList received invalid stateSet");
1703 const bool useDrawing = stateSet == LayerVector::StateSet::Drawing;
1704 const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren;
1705 const State& state = useDrawing ? mDrawingState : mDrawingState;
1706
1707 if (state.zOrderRelatives.size() == 0) {
1708 *outSkipRelativeZUsers = true;
1709 return children;
1710 }
1711
1712 LayerVector traverse(stateSet);
1713 for (const wp<Layer>& weakRelative : state.zOrderRelatives) {
1714 sp<Layer> strongRelative = weakRelative.promote();
1715 if (strongRelative != nullptr) {
1716 traverse.add(strongRelative);
1717 }
1718 }
1719
1720 for (const sp<Layer>& child : children) {
1721 if (child->usingRelativeZ(stateSet)) {
1722 continue;
1723 }
1724 traverse.add(child);
1725 }
1726
1727 return traverse;
1728 }
1729
1730 /**
1731 * Negatively signed relatives are before 'this' in Z-order.
1732 */
traverseInZOrder(LayerVector::StateSet stateSet,const LayerVector::Visitor & visitor)1733 void Layer::traverseInZOrder(LayerVector::StateSet stateSet, const LayerVector::Visitor& visitor) {
1734 // In the case we have other layers who are using a relative Z to us, makeTraversalList will
1735 // produce a new list for traversing, including our relatives, and not including our children
1736 // who are relatives of another surface. In the case that there are no relative Z,
1737 // makeTraversalList returns our children directly to avoid significant overhead.
1738 // However in this case we need to take the responsibility for filtering children which
1739 // are relatives of another surface here.
1740 bool skipRelativeZUsers = false;
1741 const LayerVector list = makeTraversalList(stateSet, &skipRelativeZUsers);
1742
1743 size_t i = 0;
1744 for (; i < list.size(); i++) {
1745 const auto& relative = list[i];
1746 if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) {
1747 continue;
1748 }
1749
1750 if (relative->getZ(stateSet) >= 0) {
1751 break;
1752 }
1753 relative->traverseInZOrder(stateSet, visitor);
1754 }
1755
1756 visitor(this);
1757 for (; i < list.size(); i++) {
1758 const auto& relative = list[i];
1759
1760 if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) {
1761 continue;
1762 }
1763 relative->traverseInZOrder(stateSet, visitor);
1764 }
1765 }
1766
1767 /**
1768 * Positively signed relatives are before 'this' in reverse Z-order.
1769 */
traverseInReverseZOrder(LayerVector::StateSet stateSet,const LayerVector::Visitor & visitor)1770 void Layer::traverseInReverseZOrder(LayerVector::StateSet stateSet,
1771 const LayerVector::Visitor& visitor) {
1772 // See traverseInZOrder for documentation.
1773 bool skipRelativeZUsers = false;
1774 LayerVector list = makeTraversalList(stateSet, &skipRelativeZUsers);
1775
1776 int32_t i = 0;
1777 for (i = int32_t(list.size()) - 1; i >= 0; i--) {
1778 const auto& relative = list[i];
1779
1780 if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) {
1781 continue;
1782 }
1783
1784 if (relative->getZ(stateSet) < 0) {
1785 break;
1786 }
1787 relative->traverseInReverseZOrder(stateSet, visitor);
1788 }
1789 visitor(this);
1790 for (; i >= 0; i--) {
1791 const auto& relative = list[i];
1792
1793 if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) {
1794 continue;
1795 }
1796
1797 relative->traverseInReverseZOrder(stateSet, visitor);
1798 }
1799 }
1800
traverse(LayerVector::StateSet state,const LayerVector::Visitor & visitor)1801 void Layer::traverse(LayerVector::StateSet state, const LayerVector::Visitor& visitor) {
1802 visitor(this);
1803 const LayerVector& children =
1804 state == LayerVector::StateSet::Drawing ? mDrawingChildren : mCurrentChildren;
1805 for (const sp<Layer>& child : children) {
1806 child->traverse(state, visitor);
1807 }
1808 }
1809
makeChildrenTraversalList(LayerVector::StateSet stateSet,const std::vector<Layer * > & layersInTree)1810 LayerVector Layer::makeChildrenTraversalList(LayerVector::StateSet stateSet,
1811 const std::vector<Layer*>& layersInTree) {
1812 LOG_ALWAYS_FATAL_IF(stateSet == LayerVector::StateSet::Invalid,
1813 "makeTraversalList received invalid stateSet");
1814 const bool useDrawing = stateSet == LayerVector::StateSet::Drawing;
1815 const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren;
1816 const State& state = useDrawing ? mDrawingState : mDrawingState;
1817
1818 LayerVector traverse(stateSet);
1819 for (const wp<Layer>& weakRelative : state.zOrderRelatives) {
1820 sp<Layer> strongRelative = weakRelative.promote();
1821 // Only add relative layers that are also descendents of the top most parent of the tree.
1822 // If a relative layer is not a descendent, then it should be ignored.
1823 if (std::binary_search(layersInTree.begin(), layersInTree.end(), strongRelative.get())) {
1824 traverse.add(strongRelative);
1825 }
1826 }
1827
1828 for (const sp<Layer>& child : children) {
1829 const State& childState = useDrawing ? child->mDrawingState : child->mDrawingState;
1830 // If a layer has a relativeOf layer, only ignore if the layer it's relative to is a
1831 // descendent of the top most parent of the tree. If it's not a descendent, then just add
1832 // the child here since it won't be added later as a relative.
1833 if (std::binary_search(layersInTree.begin(), layersInTree.end(),
1834 childState.zOrderRelativeOf.promote().get())) {
1835 continue;
1836 }
1837 traverse.add(child);
1838 }
1839
1840 return traverse;
1841 }
1842
traverseChildrenInZOrderInner(const std::vector<Layer * > & layersInTree,LayerVector::StateSet stateSet,const LayerVector::Visitor & visitor)1843 void Layer::traverseChildrenInZOrderInner(const std::vector<Layer*>& layersInTree,
1844 LayerVector::StateSet stateSet,
1845 const LayerVector::Visitor& visitor) {
1846 const LayerVector list = makeChildrenTraversalList(stateSet, layersInTree);
1847
1848 size_t i = 0;
1849 for (; i < list.size(); i++) {
1850 const auto& relative = list[i];
1851 if (relative->getZ(stateSet) >= 0) {
1852 break;
1853 }
1854 relative->traverseChildrenInZOrderInner(layersInTree, stateSet, visitor);
1855 }
1856
1857 visitor(this);
1858 for (; i < list.size(); i++) {
1859 const auto& relative = list[i];
1860 relative->traverseChildrenInZOrderInner(layersInTree, stateSet, visitor);
1861 }
1862 }
1863
getLayersInTree(LayerVector::StateSet stateSet)1864 std::vector<Layer*> Layer::getLayersInTree(LayerVector::StateSet stateSet) {
1865 const bool useDrawing = stateSet == LayerVector::StateSet::Drawing;
1866 const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren;
1867
1868 std::vector<Layer*> layersInTree = {this};
1869 for (size_t i = 0; i < children.size(); i++) {
1870 const auto& child = children[i];
1871 std::vector<Layer*> childLayers = child->getLayersInTree(stateSet);
1872 layersInTree.insert(layersInTree.end(), childLayers.cbegin(), childLayers.cend());
1873 }
1874
1875 return layersInTree;
1876 }
1877
traverseChildrenInZOrder(LayerVector::StateSet stateSet,const LayerVector::Visitor & visitor)1878 void Layer::traverseChildrenInZOrder(LayerVector::StateSet stateSet,
1879 const LayerVector::Visitor& visitor) {
1880 std::vector<Layer*> layersInTree = getLayersInTree(stateSet);
1881 std::sort(layersInTree.begin(), layersInTree.end());
1882 traverseChildrenInZOrderInner(layersInTree, stateSet, visitor);
1883 }
1884
getTransform() const1885 ui::Transform Layer::getTransform() const {
1886 return mEffectiveTransform;
1887 }
1888
getAlpha() const1889 half Layer::getAlpha() const {
1890 const auto& p = mDrawingParent.promote();
1891
1892 half parentAlpha = (p != nullptr) ? p->getAlpha() : 1.0_hf;
1893 return parentAlpha * getDrawingState().color.a;
1894 }
1895
getFixedTransformHint() const1896 ui::Transform::RotationFlags Layer::getFixedTransformHint() const {
1897 ui::Transform::RotationFlags fixedTransformHint = mDrawingState.fixedTransformHint;
1898 if (fixedTransformHint != ui::Transform::ROT_INVALID) {
1899 return fixedTransformHint;
1900 }
1901 const auto& p = mCurrentParent.promote();
1902 if (!p) return fixedTransformHint;
1903 return p->getFixedTransformHint();
1904 }
1905
getColor() const1906 half4 Layer::getColor() const {
1907 const half4 color(getDrawingState().color);
1908 return half4(color.r, color.g, color.b, getAlpha());
1909 }
1910
getBackgroundBlurRadius() const1911 int32_t Layer::getBackgroundBlurRadius() const {
1912 const auto& p = mDrawingParent.promote();
1913
1914 half parentAlpha = (p != nullptr) ? p->getAlpha() : 1.0_hf;
1915 return parentAlpha * getDrawingState().backgroundBlurRadius;
1916 }
1917
getBlurRegions() const1918 const std::vector<BlurRegion> Layer::getBlurRegions() const {
1919 auto regionsCopy(getDrawingState().blurRegions);
1920 float layerAlpha = getAlpha();
1921 for (auto& region : regionsCopy) {
1922 region.alpha = region.alpha * layerAlpha;
1923 }
1924 return regionsCopy;
1925 }
1926
getRoundedCornerState() const1927 Layer::RoundedCornerState Layer::getRoundedCornerState() const {
1928 // Get parent settings
1929 RoundedCornerState parentSettings;
1930 const auto& parent = mDrawingParent.promote();
1931 if (parent != nullptr) {
1932 parentSettings = parent->getRoundedCornerState();
1933 if (parentSettings.radius > 0) {
1934 ui::Transform t = getActiveTransform(getDrawingState());
1935 t = t.inverse();
1936 parentSettings.cropRect = t.transform(parentSettings.cropRect);
1937 // The rounded corners shader only accepts 1 corner radius for performance reasons,
1938 // but a transform matrix can define horizontal and vertical scales.
1939 // Let's take the average between both of them and pass into the shader, practically we
1940 // never do this type of transformation on windows anyway.
1941 auto scaleX = sqrtf(t[0][0] * t[0][0] + t[0][1] * t[0][1]);
1942 auto scaleY = sqrtf(t[1][0] * t[1][0] + t[1][1] * t[1][1]);
1943 parentSettings.radius *= (scaleX + scaleY) / 2.0f;
1944 }
1945 }
1946
1947 // Get layer settings
1948 Rect layerCropRect = getCroppedBufferSize(getDrawingState());
1949 const float radius = getDrawingState().cornerRadius;
1950 RoundedCornerState layerSettings(layerCropRect.toFloatRect(), radius);
1951 const bool layerSettingsValid = layerSettings.radius > 0 && layerCropRect.isValid();
1952
1953 if (layerSettingsValid && parentSettings.radius > 0) {
1954 // If the parent and the layer have rounded corner settings, use the parent settings if the
1955 // parent crop is entirely inside the layer crop.
1956 // This has limitations and cause rendering artifacts. See b/200300845 for correct fix.
1957 if (parentSettings.cropRect.left > layerCropRect.left &&
1958 parentSettings.cropRect.top > layerCropRect.top &&
1959 parentSettings.cropRect.right < layerCropRect.right &&
1960 parentSettings.cropRect.bottom < layerCropRect.bottom) {
1961 return parentSettings;
1962 } else {
1963 return layerSettings;
1964 }
1965 } else if (layerSettingsValid) {
1966 return layerSettings;
1967 } else if (parentSettings.radius > 0) {
1968 return parentSettings;
1969 }
1970 return {};
1971 }
1972
prepareShadowClientComposition(LayerFE::LayerSettings & caster,const Rect & layerStackRect)1973 void Layer::prepareShadowClientComposition(LayerFE::LayerSettings& caster,
1974 const Rect& layerStackRect) {
1975 renderengine::ShadowSettings state = mFlinger->mDrawingState.globalShadowSettings;
1976
1977 // Note: this preserves existing behavior of shadowing the entire layer and not cropping it if
1978 // transparent regions are present. This may not be necessary since shadows are only cast by
1979 // SurfaceFlinger's EffectLayers, which do not typically use transparent regions.
1980 state.boundaries = mBounds;
1981
1982 // Shift the spot light x-position to the middle of the display and then
1983 // offset it by casting layer's screen pos.
1984 state.lightPos.x = (layerStackRect.width() / 2.f) - mScreenBounds.left;
1985 state.lightPos.y -= mScreenBounds.top;
1986
1987 state.length = mEffectiveShadowRadius;
1988
1989 if (state.length > 0.f) {
1990 const float casterAlpha = caster.alpha;
1991 const bool casterIsOpaque =
1992 ((caster.source.buffer.buffer != nullptr) && caster.source.buffer.isOpaque);
1993
1994 // If the casting layer is translucent, we need to fill in the shadow underneath the layer.
1995 // Otherwise the generated shadow will only be shown around the casting layer.
1996 state.casterIsTranslucent = !casterIsOpaque || (casterAlpha < 1.0f);
1997 state.ambientColor *= casterAlpha;
1998 state.spotColor *= casterAlpha;
1999
2000 if (state.ambientColor.a > 0.f && state.spotColor.a > 0.f) {
2001 caster.shadow = state;
2002 }
2003 }
2004 }
2005
commitChildList()2006 void Layer::commitChildList() {
2007 for (size_t i = 0; i < mCurrentChildren.size(); i++) {
2008 const auto& child = mCurrentChildren[i];
2009 child->commitChildList();
2010 }
2011 mDrawingChildren = mCurrentChildren;
2012 mDrawingParent = mCurrentParent;
2013 }
2014
2015
setInputInfo(const WindowInfo & info)2016 void Layer::setInputInfo(const WindowInfo& info) {
2017 mDrawingState.inputInfo = info;
2018 mDrawingState.touchableRegionCrop = fromHandle(info.touchableRegionCropHandle.promote());
2019 mDrawingState.modified = true;
2020 mFlinger->mInputInfoChanged = true;
2021 setTransactionFlags(eTransactionNeeded);
2022 }
2023
writeToProto(LayersProto & layersProto,uint32_t traceFlags,const DisplayDevice * display)2024 LayerProto* Layer::writeToProto(LayersProto& layersProto, uint32_t traceFlags,
2025 const DisplayDevice* display) {
2026 LayerProto* layerProto = layersProto.add_layers();
2027 writeToProtoDrawingState(layerProto, traceFlags, display);
2028 writeToProtoCommonState(layerProto, LayerVector::StateSet::Drawing, traceFlags);
2029
2030 if (traceFlags & SurfaceTracing::TRACE_COMPOSITION) {
2031 // Only populate for the primary display.
2032 if (display) {
2033 const Hwc2::IComposerClient::Composition compositionType = getCompositionType(*display);
2034 layerProto->set_hwc_composition_type(static_cast<HwcCompositionType>(compositionType));
2035 }
2036 }
2037
2038 for (const sp<Layer>& layer : mDrawingChildren) {
2039 layer->writeToProto(layersProto, traceFlags, display);
2040 }
2041
2042 return layerProto;
2043 }
2044
writeToProtoDrawingState(LayerProto * layerInfo,uint32_t traceFlags,const DisplayDevice * display)2045 void Layer::writeToProtoDrawingState(LayerProto* layerInfo, uint32_t traceFlags,
2046 const DisplayDevice* display) {
2047 const ui::Transform transform = getTransform();
2048
2049 if (traceFlags & SurfaceTracing::TRACE_CRITICAL) {
2050
2051 auto buffer = getBuffer();
2052 if (buffer != nullptr) {
2053 LayerProtoHelper::writeToProto(buffer,
2054 [&]() { return layerInfo->mutable_active_buffer(); });
2055 LayerProtoHelper::writeToProtoDeprecated(ui::Transform(getBufferTransform()),
2056 layerInfo->mutable_buffer_transform());
2057 }
2058 layerInfo->set_invalidate(contentDirty);
2059 layerInfo->set_is_protected(isProtected());
2060 layerInfo->set_dataspace(dataspaceDetails(static_cast<android_dataspace>(getDataSpace())));
2061 layerInfo->set_queued_frames(getQueuedFrameCount());
2062 layerInfo->set_refresh_pending(isBufferLatched());
2063 layerInfo->set_curr_frame(mCurrentFrameNumber);
2064 layerInfo->set_effective_scaling_mode(getEffectiveScalingMode());
2065
2066 layerInfo->set_requested_corner_radius(getDrawingState().cornerRadius);
2067 layerInfo->set_corner_radius(getRoundedCornerState().radius);
2068 layerInfo->set_background_blur_radius(getBackgroundBlurRadius());
2069 layerInfo->set_is_trusted_overlay(isTrustedOverlay());
2070 LayerProtoHelper::writeToProtoDeprecated(transform, layerInfo->mutable_transform());
2071 LayerProtoHelper::writePositionToProto(transform.tx(), transform.ty(),
2072 [&]() { return layerInfo->mutable_position(); });
2073 LayerProtoHelper::writeToProto(mBounds, [&]() { return layerInfo->mutable_bounds(); });
2074 if (traceFlags & SurfaceTracing::TRACE_COMPOSITION) {
2075 LayerProtoHelper::writeToProto(getVisibleRegion(display),
2076 [&]() { return layerInfo->mutable_visible_region(); });
2077 }
2078 LayerProtoHelper::writeToProto(surfaceDamageRegion,
2079 [&]() { return layerInfo->mutable_damage_region(); });
2080
2081 if (hasColorTransform()) {
2082 LayerProtoHelper::writeToProto(getColorTransform(),
2083 layerInfo->mutable_color_transform());
2084 }
2085 }
2086
2087 LayerProtoHelper::writeToProto(mSourceBounds,
2088 [&]() { return layerInfo->mutable_source_bounds(); });
2089 LayerProtoHelper::writeToProto(mScreenBounds,
2090 [&]() { return layerInfo->mutable_screen_bounds(); });
2091 LayerProtoHelper::writeToProto(getRoundedCornerState().cropRect,
2092 [&]() { return layerInfo->mutable_corner_radius_crop(); });
2093 layerInfo->set_shadow_radius(mEffectiveShadowRadius);
2094 }
2095
writeToProtoCommonState(LayerProto * layerInfo,LayerVector::StateSet stateSet,uint32_t traceFlags)2096 void Layer::writeToProtoCommonState(LayerProto* layerInfo, LayerVector::StateSet stateSet,
2097 uint32_t traceFlags) {
2098 const bool useDrawing = stateSet == LayerVector::StateSet::Drawing;
2099 const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren;
2100 const State& state = useDrawing ? mDrawingState : mDrawingState;
2101
2102 ui::Transform requestedTransform = state.transform;
2103
2104 if (traceFlags & SurfaceTracing::TRACE_CRITICAL) {
2105 layerInfo->set_id(sequence);
2106 layerInfo->set_name(getName().c_str());
2107 layerInfo->set_type(getType());
2108
2109 for (const auto& child : children) {
2110 layerInfo->add_children(child->sequence);
2111 }
2112
2113 for (const wp<Layer>& weakRelative : state.zOrderRelatives) {
2114 sp<Layer> strongRelative = weakRelative.promote();
2115 if (strongRelative != nullptr) {
2116 layerInfo->add_relatives(strongRelative->sequence);
2117 }
2118 }
2119
2120 LayerProtoHelper::writeToProto(state.activeTransparentRegion_legacy,
2121 [&]() { return layerInfo->mutable_transparent_region(); });
2122
2123 layerInfo->set_layer_stack(getLayerStack());
2124 layerInfo->set_z(state.z);
2125
2126 LayerProtoHelper::writePositionToProto(requestedTransform.tx(), requestedTransform.ty(),
2127 [&]() {
2128 return layerInfo->mutable_requested_position();
2129 });
2130
2131 LayerProtoHelper::writeSizeToProto(state.width, state.height,
2132 [&]() { return layerInfo->mutable_size(); });
2133
2134 LayerProtoHelper::writeToProto(state.crop, [&]() { return layerInfo->mutable_crop(); });
2135
2136 layerInfo->set_is_opaque(isOpaque(state));
2137
2138
2139 layerInfo->set_pixel_format(decodePixelFormat(getPixelFormat()));
2140 LayerProtoHelper::writeToProto(getColor(), [&]() { return layerInfo->mutable_color(); });
2141 LayerProtoHelper::writeToProto(state.color,
2142 [&]() { return layerInfo->mutable_requested_color(); });
2143 layerInfo->set_flags(state.flags);
2144
2145 LayerProtoHelper::writeToProtoDeprecated(requestedTransform,
2146 layerInfo->mutable_requested_transform());
2147
2148 auto parent = useDrawing ? mDrawingParent.promote() : mCurrentParent.promote();
2149 if (parent != nullptr) {
2150 layerInfo->set_parent(parent->sequence);
2151 } else {
2152 layerInfo->set_parent(-1);
2153 }
2154
2155 auto zOrderRelativeOf = state.zOrderRelativeOf.promote();
2156 if (zOrderRelativeOf != nullptr) {
2157 layerInfo->set_z_order_relative_of(zOrderRelativeOf->sequence);
2158 } else {
2159 layerInfo->set_z_order_relative_of(-1);
2160 }
2161
2162 layerInfo->set_is_relative_of(state.isRelativeOf);
2163
2164 layerInfo->set_owner_uid(mOwnerUid);
2165 }
2166
2167 if (traceFlags & SurfaceTracing::TRACE_INPUT) {
2168 WindowInfo info;
2169 if (useDrawing) {
2170 info = fillInputInfo({nullptr});
2171 } else {
2172 info = state.inputInfo;
2173 }
2174
2175 LayerProtoHelper::writeToProto(info, state.touchableRegionCrop,
2176 [&]() { return layerInfo->mutable_input_window_info(); });
2177 }
2178
2179 if (traceFlags & SurfaceTracing::TRACE_EXTRA) {
2180 auto protoMap = layerInfo->mutable_metadata();
2181 for (const auto& entry : state.metadata.mMap) {
2182 (*protoMap)[entry.first] = std::string(entry.second.cbegin(), entry.second.cend());
2183 }
2184 }
2185 }
2186
isRemovedFromCurrentState() const2187 bool Layer::isRemovedFromCurrentState() const {
2188 return mRemovedFromDrawingState;
2189 }
2190
getInputTransform() const2191 ui::Transform Layer::getInputTransform() const {
2192 return getTransform();
2193 }
2194
getInputBounds() const2195 Rect Layer::getInputBounds() const {
2196 return getCroppedBufferSize(getDrawingState());
2197 }
2198
fillInputFrameInfo(WindowInfo & info,const ui::Transform & toNonRotatedDisplay)2199 void Layer::fillInputFrameInfo(WindowInfo& info, const ui::Transform& toNonRotatedDisplay) {
2200 // Transform layer size to screen space and inset it by surface insets.
2201 // If this is a portal window, set the touchableRegion to the layerBounds.
2202 Rect layerBounds = info.portalToDisplayId == ADISPLAY_ID_NONE
2203 ? getInputBounds()
2204 : info.touchableRegion.getBounds();
2205 if (!layerBounds.isValid()) {
2206 layerBounds = getInputBounds();
2207 }
2208
2209 if (!layerBounds.isValid()) {
2210 // If the layer bounds is empty, set the frame to empty and clear the transform
2211 info.frameLeft = 0;
2212 info.frameTop = 0;
2213 info.frameRight = 0;
2214 info.frameBottom = 0;
2215 info.transform.reset();
2216 info.touchableRegion = Region();
2217 info.flags = WindowInfo::Flag::NOT_TOUCH_MODAL | WindowInfo::Flag::NOT_FOCUSABLE;
2218 return;
2219 }
2220
2221 ui::Transform layerToDisplay = getInputTransform();
2222 // Transform that takes window coordinates to non-rotated display coordinates
2223 ui::Transform t = toNonRotatedDisplay * layerToDisplay;
2224 int32_t xSurfaceInset = info.surfaceInset;
2225 int32_t ySurfaceInset = info.surfaceInset;
2226 // Bring screenBounds into non-rotated space
2227 Rect screenBounds = toNonRotatedDisplay.transform(Rect{mScreenBounds});
2228
2229 const float xScale = t.getScaleX();
2230 const float yScale = t.getScaleY();
2231 if (xScale != 1.0f || yScale != 1.0f) {
2232 xSurfaceInset = std::round(xSurfaceInset * xScale);
2233 ySurfaceInset = std::round(ySurfaceInset * yScale);
2234 }
2235
2236 // Transform the layer bounds from layer coordinate space to display coordinate space.
2237 Rect transformedLayerBounds = t.transform(layerBounds);
2238
2239 // clamp inset to layer bounds
2240 xSurfaceInset = (xSurfaceInset >= 0)
2241 ? std::min(xSurfaceInset, transformedLayerBounds.getWidth() / 2)
2242 : 0;
2243 ySurfaceInset = (ySurfaceInset >= 0)
2244 ? std::min(ySurfaceInset, transformedLayerBounds.getHeight() / 2)
2245 : 0;
2246
2247 // inset while protecting from overflow TODO(b/161235021): What is going wrong
2248 // in the overflow scenario?
2249 {
2250 int32_t tmp;
2251 if (!__builtin_add_overflow(transformedLayerBounds.left, xSurfaceInset, &tmp))
2252 transformedLayerBounds.left = tmp;
2253 if (!__builtin_sub_overflow(transformedLayerBounds.right, xSurfaceInset, &tmp))
2254 transformedLayerBounds.right = tmp;
2255 if (!__builtin_add_overflow(transformedLayerBounds.top, ySurfaceInset, &tmp))
2256 transformedLayerBounds.top = tmp;
2257 if (!__builtin_sub_overflow(transformedLayerBounds.bottom, ySurfaceInset, &tmp))
2258 transformedLayerBounds.bottom = tmp;
2259 }
2260
2261 // Compute the correct transform to send to input. This will allow it to transform the
2262 // input coordinates from display space into window space. Therefore, it needs to use the
2263 // final layer frame to create the inverse transform. Since surface insets are added later,
2264 // along with the overflow, the best way to ensure we get the correct transform is to use
2265 // the final frame calculated.
2266 // 1. Take the original transform set on the window and get the inverse transform. This is
2267 // used to get the final bounds in display space (ignorning the transform). Apply the
2268 // inverse transform on the layerBounds to get the untransformed frame (in layer space)
2269 // 2. Take the top and left of the untransformed frame to get the real position on screen.
2270 // Apply the layer transform on top/left so it includes any scale or rotation. These will
2271 // be the new translation values for the transform.
2272 // 3. Update the translation of the original transform to the new translation values.
2273 // 4. Send the inverse transform to input so the coordinates can be transformed back into
2274 // window space.
2275 ui::Transform inverseTransform = t.inverse();
2276 Rect nonTransformedBounds = inverseTransform.transform(transformedLayerBounds);
2277 vec2 translation = t.transform(nonTransformedBounds.left, nonTransformedBounds.top);
2278 ui::Transform inputTransform(t);
2279 inputTransform.set(translation.x, translation.y);
2280 info.transform = inputTransform.inverse();
2281
2282 // We need to send the layer bounds cropped to the screenbounds since the layer can be cropped.
2283 // The frame should be the area the user sees on screen since it's used for occlusion
2284 // detection.
2285 transformedLayerBounds.intersect(screenBounds, &transformedLayerBounds);
2286 info.frameLeft = transformedLayerBounds.left;
2287 info.frameTop = transformedLayerBounds.top;
2288 info.frameRight = transformedLayerBounds.right;
2289 info.frameBottom = transformedLayerBounds.bottom;
2290
2291 // Position the touchable region relative to frame screen location and restrict it to frame
2292 // bounds.
2293 info.touchableRegion = inputTransform.transform(info.touchableRegion);
2294 }
2295
fillTouchOcclusionMode(WindowInfo & info)2296 void Layer::fillTouchOcclusionMode(WindowInfo& info) {
2297 sp<Layer> p = this;
2298 while (p != nullptr && !p->hasInputInfo()) {
2299 p = p->mDrawingParent.promote();
2300 }
2301 if (p != nullptr) {
2302 info.touchOcclusionMode = p->mDrawingState.inputInfo.touchOcclusionMode;
2303 }
2304 }
2305
getDropInputMode() const2306 gui::DropInputMode Layer::getDropInputMode() const {
2307 gui::DropInputMode mode = mDrawingState.dropInputMode;
2308 if (mode == gui::DropInputMode::ALL) {
2309 return mode;
2310 }
2311 sp<Layer> parent = mDrawingParent.promote();
2312 if (parent) {
2313 gui::DropInputMode parentMode = parent->getDropInputMode();
2314 if (parentMode != gui::DropInputMode::NONE) {
2315 return parentMode;
2316 }
2317 }
2318 return mode;
2319 }
2320
handleDropInputMode(gui::WindowInfo & info) const2321 void Layer::handleDropInputMode(gui::WindowInfo& info) const {
2322 if (mDrawingState.inputInfo.inputFeatures.test(WindowInfo::Feature::NO_INPUT_CHANNEL)) {
2323 return;
2324 }
2325
2326 // Check if we need to drop input unconditionally
2327 gui::DropInputMode dropInputMode = getDropInputMode();
2328 if (dropInputMode == gui::DropInputMode::ALL) {
2329 info.inputFeatures |= WindowInfo::Feature::DROP_INPUT;
2330 ALOGV("Dropping input for %s as requested by policy.", getDebugName());
2331 return;
2332 }
2333
2334 // Check if we need to check if the window is obscured by parent
2335 if (dropInputMode != gui::DropInputMode::OBSCURED) {
2336 return;
2337 }
2338
2339 // Check if the parent has set an alpha on the layer
2340 sp<Layer> parent = mDrawingParent.promote();
2341 if (parent && parent->getAlpha() != 1.0_hf) {
2342 info.inputFeatures |= WindowInfo::Feature::DROP_INPUT;
2343 ALOGV("Dropping input for %s as requested by policy because alpha=%f", getDebugName(),
2344 static_cast<float>(getAlpha()));
2345 }
2346
2347 // Check if the parent has cropped the buffer
2348 Rect bufferSize = getCroppedBufferSize(getDrawingState());
2349 if (!bufferSize.isValid()) {
2350 info.inputFeatures |= WindowInfo::Feature::DROP_INPUT_IF_OBSCURED;
2351 return;
2352 }
2353
2354 // Screenbounds are the layer bounds cropped by parents, transformed to screenspace.
2355 // To check if the layer has been cropped, we take the buffer bounds, apply the local
2356 // layer crop and apply the same set of transforms to move to screenspace. If the bounds
2357 // match then the layer has not been cropped by its parents.
2358 Rect bufferInScreenSpace(getTransform().transform(bufferSize));
2359 bool croppedByParent = bufferInScreenSpace != Rect{mScreenBounds};
2360
2361 if (croppedByParent) {
2362 info.inputFeatures |= WindowInfo::Feature::DROP_INPUT;
2363 ALOGV("Dropping input for %s as requested by policy because buffer is cropped by parent",
2364 getDebugName());
2365 } else {
2366 // If the layer is not obscured by its parents (by setting an alpha or crop), then only drop
2367 // input if the window is obscured. This check should be done in surfaceflinger but the
2368 // logic currently resides in inputflinger. So pass the if_obscured check to input to only
2369 // drop input events if the window is obscured.
2370 info.inputFeatures |= WindowInfo::Feature::DROP_INPUT_IF_OBSCURED;
2371 }
2372 }
2373
fillInputInfo(const sp<DisplayDevice> & display)2374 WindowInfo Layer::fillInputInfo(const sp<DisplayDevice>& display) {
2375 if (!hasInputInfo()) {
2376 mDrawingState.inputInfo.name = getName();
2377 mDrawingState.inputInfo.ownerUid = mOwnerUid;
2378 mDrawingState.inputInfo.ownerPid = mOwnerPid;
2379 mDrawingState.inputInfo.inputFeatures = WindowInfo::Feature::NO_INPUT_CHANNEL;
2380 mDrawingState.inputInfo.flags = WindowInfo::Flag::NOT_TOUCH_MODAL;
2381 mDrawingState.inputInfo.displayId = getLayerStack();
2382 }
2383
2384 WindowInfo info = mDrawingState.inputInfo;
2385 info.id = sequence;
2386 info.displayId = getLayerStack();
2387
2388 // Transform that goes from "logical(rotated)" display to the non-rotated display.
2389 ui::Transform toNonRotatedDisplay;
2390 if (display) {
2391 // The physical orientation is set when the orientation of the display panel is different
2392 // than the default orientation of the device. We do not need to expose the physical
2393 // orientation of the panel outside of SurfaceFlinger.
2394 const ui::Rotation inversePhysicalOrientation =
2395 ui::ROTATION_0 - display->getPhysicalOrientation();
2396 auto width = display->getWidth();
2397 auto height = display->getHeight();
2398 if (inversePhysicalOrientation == ui::ROTATION_90 ||
2399 inversePhysicalOrientation == ui::ROTATION_270) {
2400 std::swap(width, height);
2401 }
2402 const auto rotationFlags = ui::Transform::toRotationFlags(inversePhysicalOrientation);
2403 const ui::Transform undoPhysicalOrientation(rotationFlags, width, height);
2404 toNonRotatedDisplay = undoPhysicalOrientation * display->getTransform();
2405
2406 // Send the inverse of the display orientation so that input can transform points back to
2407 // the rotated display space.
2408 const ui::Rotation inverseOrientation = ui::ROTATION_0 - display->getOrientation();
2409 info.displayOrientation = ui::Transform::toRotationFlags(inverseOrientation);
2410
2411 info.displayWidth = width;
2412 info.displayHeight = height;
2413 }
2414 fillInputFrameInfo(info, toNonRotatedDisplay);
2415
2416 // For compatibility reasons we let layers which can receive input
2417 // receive input before they have actually submitted a buffer. Because
2418 // of this we use canReceiveInput instead of isVisible to check the
2419 // policy-visibility, ignoring the buffer state. However for layers with
2420 // hasInputInfo()==false we can use the real visibility state.
2421 // We are just using these layers for occlusion detection in
2422 // InputDispatcher, and obviously if they aren't visible they can't occlude
2423 // anything.
2424 info.visible = hasInputInfo() ? canReceiveInput() : isVisible();
2425 info.alpha = getAlpha();
2426 fillTouchOcclusionMode(info);
2427 handleDropInputMode(info);
2428
2429 auto cropLayer = mDrawingState.touchableRegionCrop.promote();
2430 if (info.replaceTouchableRegionWithCrop) {
2431 if (cropLayer == nullptr) {
2432 info.touchableRegion = Region(toNonRotatedDisplay.transform(Rect{mScreenBounds}));
2433 } else {
2434 info.touchableRegion =
2435 Region(toNonRotatedDisplay.transform(Rect{cropLayer->mScreenBounds}));
2436 }
2437 } else if (cropLayer != nullptr) {
2438 info.touchableRegion = info.touchableRegion.intersect(
2439 toNonRotatedDisplay.transform(Rect{cropLayer->mScreenBounds}));
2440 }
2441
2442 // Inherit the trusted state from the parent hierarchy, but don't clobber the trusted state
2443 // if it was set by WM for a known system overlay
2444 info.trustedOverlay = info.trustedOverlay || isTrustedOverlay();
2445
2446
2447 // If the layer is a clone, we need to crop the input region to cloned root to prevent
2448 // touches from going outside the cloned area.
2449 if (isClone()) {
2450 sp<Layer> clonedRoot = getClonedRoot();
2451 if (clonedRoot != nullptr) {
2452 Rect rect = toNonRotatedDisplay.transform(Rect{clonedRoot->mScreenBounds});
2453 info.touchableRegion = info.touchableRegion.intersect(rect);
2454 }
2455 }
2456
2457 return info;
2458 }
2459
getClonedRoot()2460 sp<Layer> Layer::getClonedRoot() {
2461 if (mClonedChild != nullptr) {
2462 return this;
2463 }
2464 if (mDrawingParent == nullptr || mDrawingParent.promote() == nullptr) {
2465 return nullptr;
2466 }
2467 return mDrawingParent.promote()->getClonedRoot();
2468 }
2469
hasInputInfo() const2470 bool Layer::hasInputInfo() const {
2471 return mDrawingState.inputInfo.token != nullptr;
2472 }
2473
canReceiveInput() const2474 bool Layer::canReceiveInput() const {
2475 return !isHiddenByPolicy();
2476 }
2477
findOutputLayerForDisplay(const DisplayDevice * display) const2478 compositionengine::OutputLayer* Layer::findOutputLayerForDisplay(
2479 const DisplayDevice* display) const {
2480 if (!display) return nullptr;
2481 return display->getCompositionDisplay()->getOutputLayerForLayer(getCompositionEngineLayerFE());
2482 }
2483
getVisibleRegion(const DisplayDevice * display) const2484 Region Layer::getVisibleRegion(const DisplayDevice* display) const {
2485 const auto outputLayer = findOutputLayerForDisplay(display);
2486 return outputLayer ? outputLayer->getState().visibleRegion : Region();
2487 }
2488
setInitialValuesForClone(const sp<Layer> & clonedFrom)2489 void Layer::setInitialValuesForClone(const sp<Layer>& clonedFrom) {
2490 cloneDrawingState(clonedFrom.get());
2491 mClonedFrom = clonedFrom;
2492 }
2493
updateMirrorInfo()2494 void Layer::updateMirrorInfo() {
2495 if (mClonedChild == nullptr || !mClonedChild->isClonedFromAlive()) {
2496 // If mClonedChild is null, there is nothing to mirror. If isClonedFromAlive returns false,
2497 // it means that there is a clone, but the layer it was cloned from has been destroyed. In
2498 // that case, we want to delete the reference to the clone since we want it to get
2499 // destroyed. The root, this layer, will still be around since the client can continue
2500 // to hold a reference, but no cloned layers will be displayed.
2501 mClonedChild = nullptr;
2502 return;
2503 }
2504
2505 std::map<sp<Layer>, sp<Layer>> clonedLayersMap;
2506 // If the real layer exists and is in current state, add the clone as a child of the root.
2507 // There's no need to remove from drawingState when the layer is offscreen since currentState is
2508 // copied to drawingState for the root layer. So the clonedChild is always removed from
2509 // drawingState and then needs to be added back each traversal.
2510 if (!mClonedChild->getClonedFrom()->isRemovedFromCurrentState()) {
2511 addChildToDrawing(mClonedChild);
2512 }
2513
2514 mClonedChild->updateClonedDrawingState(clonedLayersMap);
2515 mClonedChild->updateClonedChildren(this, clonedLayersMap);
2516 mClonedChild->updateClonedRelatives(clonedLayersMap);
2517 }
2518
updateClonedDrawingState(std::map<sp<Layer>,sp<Layer>> & clonedLayersMap)2519 void Layer::updateClonedDrawingState(std::map<sp<Layer>, sp<Layer>>& clonedLayersMap) {
2520 // If the layer the clone was cloned from is alive, copy the content of the drawingState
2521 // to the clone. If the real layer is no longer alive, continue traversing the children
2522 // since we may be able to pull out other children that are still alive.
2523 if (isClonedFromAlive()) {
2524 sp<Layer> clonedFrom = getClonedFrom();
2525 cloneDrawingState(clonedFrom.get());
2526 clonedLayersMap.emplace(clonedFrom, this);
2527 }
2528
2529 // The clone layer may have children in drawingState since they may have been created and
2530 // added from a previous request to updateMirorInfo. This is to ensure we don't recreate clones
2531 // that already exist, since we can just re-use them.
2532 // The drawingChildren will not get overwritten by the currentChildren since the clones are
2533 // not updated in the regular traversal. They are skipped since the root will lose the
2534 // reference to them when it copies its currentChildren to drawing.
2535 for (sp<Layer>& child : mDrawingChildren) {
2536 child->updateClonedDrawingState(clonedLayersMap);
2537 }
2538 }
2539
updateClonedChildren(const sp<Layer> & mirrorRoot,std::map<sp<Layer>,sp<Layer>> & clonedLayersMap)2540 void Layer::updateClonedChildren(const sp<Layer>& mirrorRoot,
2541 std::map<sp<Layer>, sp<Layer>>& clonedLayersMap) {
2542 mDrawingChildren.clear();
2543
2544 if (!isClonedFromAlive()) {
2545 return;
2546 }
2547
2548 sp<Layer> clonedFrom = getClonedFrom();
2549 for (sp<Layer>& child : clonedFrom->mDrawingChildren) {
2550 if (child == mirrorRoot) {
2551 // This is to avoid cyclical mirroring.
2552 continue;
2553 }
2554 sp<Layer> clonedChild = clonedLayersMap[child];
2555 if (clonedChild == nullptr) {
2556 clonedChild = child->createClone();
2557 clonedLayersMap[child] = clonedChild;
2558 }
2559 addChildToDrawing(clonedChild);
2560 clonedChild->updateClonedChildren(mirrorRoot, clonedLayersMap);
2561 }
2562 }
2563
updateClonedInputInfo(const std::map<sp<Layer>,sp<Layer>> & clonedLayersMap)2564 void Layer::updateClonedInputInfo(const std::map<sp<Layer>, sp<Layer>>& clonedLayersMap) {
2565 auto cropLayer = mDrawingState.touchableRegionCrop.promote();
2566 if (cropLayer != nullptr) {
2567 if (clonedLayersMap.count(cropLayer) == 0) {
2568 // Real layer had a crop layer but it's not in the cloned hierarchy. Just set to
2569 // self as crop layer to avoid going outside bounds.
2570 mDrawingState.touchableRegionCrop = this;
2571 } else {
2572 const sp<Layer>& clonedCropLayer = clonedLayersMap.at(cropLayer);
2573 mDrawingState.touchableRegionCrop = clonedCropLayer;
2574 }
2575 }
2576 // Cloned layers shouldn't handle watch outside since their z order is not determined by
2577 // WM or the client.
2578 mDrawingState.inputInfo.flags &= ~WindowInfo::Flag::WATCH_OUTSIDE_TOUCH;
2579 }
2580
updateClonedRelatives(const std::map<sp<Layer>,sp<Layer>> & clonedLayersMap)2581 void Layer::updateClonedRelatives(const std::map<sp<Layer>, sp<Layer>>& clonedLayersMap) {
2582 mDrawingState.zOrderRelativeOf = nullptr;
2583 mDrawingState.zOrderRelatives.clear();
2584
2585 if (!isClonedFromAlive()) {
2586 return;
2587 }
2588
2589 const sp<Layer>& clonedFrom = getClonedFrom();
2590 for (wp<Layer>& relativeWeak : clonedFrom->mDrawingState.zOrderRelatives) {
2591 const sp<Layer>& relative = relativeWeak.promote();
2592 if (clonedLayersMap.count(relative) > 0) {
2593 auto& clonedRelative = clonedLayersMap.at(relative);
2594 mDrawingState.zOrderRelatives.add(clonedRelative);
2595 }
2596 }
2597
2598 // Check if the relativeLayer for the real layer is part of the cloned hierarchy.
2599 // It's possible that the layer it's relative to is outside the requested cloned hierarchy.
2600 // In that case, we treat the layer as if the relativeOf has been removed. This way, it will
2601 // still traverse the children, but the layer with the missing relativeOf will not be shown
2602 // on screen.
2603 const sp<Layer>& relativeOf = clonedFrom->mDrawingState.zOrderRelativeOf.promote();
2604 if (clonedLayersMap.count(relativeOf) > 0) {
2605 const sp<Layer>& clonedRelativeOf = clonedLayersMap.at(relativeOf);
2606 mDrawingState.zOrderRelativeOf = clonedRelativeOf;
2607 }
2608
2609 updateClonedInputInfo(clonedLayersMap);
2610
2611 for (sp<Layer>& child : mDrawingChildren) {
2612 child->updateClonedRelatives(clonedLayersMap);
2613 }
2614 }
2615
addChildToDrawing(const sp<Layer> & layer)2616 void Layer::addChildToDrawing(const sp<Layer>& layer) {
2617 mDrawingChildren.add(layer);
2618 layer->mDrawingParent = this;
2619 }
2620
convertCompatibility(int8_t compatibility)2621 Layer::FrameRateCompatibility Layer::FrameRate::convertCompatibility(int8_t compatibility) {
2622 switch (compatibility) {
2623 case ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT:
2624 return FrameRateCompatibility::Default;
2625 case ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_FIXED_SOURCE:
2626 return FrameRateCompatibility::ExactOrMultiple;
2627 case ANATIVEWINDOW_FRAME_RATE_EXACT:
2628 return FrameRateCompatibility::Exact;
2629 default:
2630 LOG_ALWAYS_FATAL("Invalid frame rate compatibility value %d", compatibility);
2631 return FrameRateCompatibility::Default;
2632 }
2633 }
2634
convertChangeFrameRateStrategy(int8_t strategy)2635 scheduler::Seamlessness Layer::FrameRate::convertChangeFrameRateStrategy(int8_t strategy) {
2636 switch (strategy) {
2637 case ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS:
2638 return Seamlessness::OnlySeamless;
2639 case ANATIVEWINDOW_CHANGE_FRAME_RATE_ALWAYS:
2640 return Seamlessness::SeamedAndSeamless;
2641 default:
2642 LOG_ALWAYS_FATAL("Invalid change frame sate strategy value %d", strategy);
2643 return Seamlessness::Default;
2644 }
2645 }
2646
getPrimaryDisplayOnly() const2647 bool Layer::getPrimaryDisplayOnly() const {
2648 const State& s(mDrawingState);
2649 if (s.flags & layer_state_t::eLayerSkipScreenshot) {
2650 return true;
2651 }
2652
2653 sp<Layer> parent = mDrawingParent.promote();
2654 return parent == nullptr ? false : parent->getPrimaryDisplayOnly();
2655 }
2656
setClonedChild(const sp<Layer> & clonedChild)2657 void Layer::setClonedChild(const sp<Layer>& clonedChild) {
2658 mClonedChild = clonedChild;
2659 mHadClonedChild = true;
2660 mFlinger->mNumClones++;
2661 }
2662
2663 const String16 Layer::Handle::kDescriptor = String16("android.Layer.Handle");
2664
fromHandle(const sp<IBinder> & handleBinder)2665 wp<Layer> Layer::fromHandle(const sp<IBinder>& handleBinder) {
2666 if (handleBinder == nullptr) {
2667 return nullptr;
2668 }
2669
2670 BBinder* b = handleBinder->localBinder();
2671 if (b == nullptr || b->getInterfaceDescriptor() != Handle::kDescriptor) {
2672 return nullptr;
2673 }
2674
2675 // We can safely cast this binder since its local and we verified its interface descriptor.
2676 sp<Handle> handle = static_cast<Handle*>(handleBinder.get());
2677 return handle->owner;
2678 }
2679
setDropInputMode(gui::DropInputMode mode)2680 bool Layer::setDropInputMode(gui::DropInputMode mode) {
2681 if (mDrawingState.dropInputMode == mode) {
2682 return false;
2683 }
2684 mDrawingState.dropInputMode = mode;
2685 return true;
2686 }
2687
cloneDrawingState(const Layer * from)2688 void Layer::cloneDrawingState(const Layer* from) {
2689 mDrawingState = from->mDrawingState;
2690 // Skip callback info since they are not applicable for cloned layers.
2691 mDrawingState.releaseBufferListener = nullptr;
2692 mDrawingState.callbackHandles = {};
2693 }
2694
2695 // ---------------------------------------------------------------------------
2696
operator <<(std::ostream & stream,const Layer::FrameRate & rate)2697 std::ostream& operator<<(std::ostream& stream, const Layer::FrameRate& rate) {
2698 return stream << "{rate=" << rate.rate
2699 << " type=" << Layer::frameRateCompatibilityString(rate.type)
2700 << " seamlessness=" << toString(rate.seamlessness) << "}";
2701 }
2702
2703 }; // namespace android
2704
2705 #if defined(__gl_h_)
2706 #error "don't include gl/gl.h in this file"
2707 #endif
2708
2709 #if defined(__gl2_h_)
2710 #error "don't include gl2/gl2.h in this file"
2711 #endif
2712
2713 // TODO(b/129481165): remove the #pragma below and fix conversion issues
2714 #pragma clang diagnostic pop // ignored "-Wconversion"
2715