1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "../dispatcher/InputDispatcher.h"
18 
19 #include <android-base/stringprintf.h>
20 #include <android-base/thread_annotations.h>
21 #include <binder/Binder.h>
22 #include <gtest/gtest.h>
23 #include <input/Input.h>
24 #include <linux/input.h>
25 
26 #include <cinttypes>
27 #include <thread>
28 #include <unordered_set>
29 #include <vector>
30 
31 using android::base::StringPrintf;
32 using android::gui::FocusRequest;
33 using android::gui::TouchOcclusionMode;
34 using android::gui::WindowInfo;
35 using android::gui::WindowInfoHandle;
36 using android::os::InputEventInjectionResult;
37 using android::os::InputEventInjectionSync;
38 using namespace android::flag_operators;
39 
40 namespace android::inputdispatcher {
41 
42 // An arbitrary time value.
43 static const nsecs_t ARBITRARY_TIME = 1234;
44 
45 // An arbitrary device id.
46 static const int32_t DEVICE_ID = 1;
47 
48 // An arbitrary display id.
49 static constexpr int32_t DISPLAY_ID = ADISPLAY_ID_DEFAULT;
50 static constexpr int32_t SECOND_DISPLAY_ID = 1;
51 
52 // An arbitrary injector pid / uid pair that has permission to inject events.
53 static const int32_t INJECTOR_PID = 999;
54 static const int32_t INJECTOR_UID = 1001;
55 
56 // An arbitrary pid of the gesture monitor window
57 static constexpr int32_t MONITOR_PID = 2001;
58 
59 struct PointF {
60     float x;
61     float y;
62 };
63 
64 /**
65  * Return a DOWN key event with KEYCODE_A.
66  */
getTestKeyEvent()67 static KeyEvent getTestKeyEvent() {
68     KeyEvent event;
69 
70     event.initialize(InputEvent::nextId(), DEVICE_ID, AINPUT_SOURCE_KEYBOARD, ADISPLAY_ID_NONE,
71                      INVALID_HMAC, AKEY_EVENT_ACTION_DOWN, 0, AKEYCODE_A, KEY_A, AMETA_NONE, 0,
72                      ARBITRARY_TIME, ARBITRARY_TIME);
73     return event;
74 }
75 
76 // --- FakeInputDispatcherPolicy ---
77 
78 class FakeInputDispatcherPolicy : public InputDispatcherPolicyInterface {
79     InputDispatcherConfiguration mConfig;
80 
81 protected:
~FakeInputDispatcherPolicy()82     virtual ~FakeInputDispatcherPolicy() {}
83 
84 public:
FakeInputDispatcherPolicy()85     FakeInputDispatcherPolicy() {}
86 
assertFilterInputEventWasCalled(const NotifyKeyArgs & args)87     void assertFilterInputEventWasCalled(const NotifyKeyArgs& args) {
88         assertFilterInputEventWasCalled(AINPUT_EVENT_TYPE_KEY, args.eventTime, args.action,
89                                         args.displayId);
90     }
91 
assertFilterInputEventWasCalled(const NotifyMotionArgs & args)92     void assertFilterInputEventWasCalled(const NotifyMotionArgs& args) {
93         assertFilterInputEventWasCalled(AINPUT_EVENT_TYPE_MOTION, args.eventTime, args.action,
94                                         args.displayId);
95     }
96 
assertFilterInputEventWasNotCalled()97     void assertFilterInputEventWasNotCalled() {
98         std::scoped_lock lock(mLock);
99         ASSERT_EQ(nullptr, mFilteredEvent);
100     }
101 
assertNotifyConfigurationChangedWasCalled(nsecs_t when)102     void assertNotifyConfigurationChangedWasCalled(nsecs_t when) {
103         std::scoped_lock lock(mLock);
104         ASSERT_TRUE(mConfigurationChangedTime)
105                 << "Timed out waiting for configuration changed call";
106         ASSERT_EQ(*mConfigurationChangedTime, when);
107         mConfigurationChangedTime = std::nullopt;
108     }
109 
assertNotifySwitchWasCalled(const NotifySwitchArgs & args)110     void assertNotifySwitchWasCalled(const NotifySwitchArgs& args) {
111         std::scoped_lock lock(mLock);
112         ASSERT_TRUE(mLastNotifySwitch);
113         // We do not check id because it is not exposed to the policy
114         EXPECT_EQ(args.eventTime, mLastNotifySwitch->eventTime);
115         EXPECT_EQ(args.policyFlags, mLastNotifySwitch->policyFlags);
116         EXPECT_EQ(args.switchValues, mLastNotifySwitch->switchValues);
117         EXPECT_EQ(args.switchMask, mLastNotifySwitch->switchMask);
118         mLastNotifySwitch = std::nullopt;
119     }
120 
assertOnPointerDownEquals(const sp<IBinder> & touchedToken)121     void assertOnPointerDownEquals(const sp<IBinder>& touchedToken) {
122         std::scoped_lock lock(mLock);
123         ASSERT_EQ(touchedToken, mOnPointerDownToken);
124         mOnPointerDownToken.clear();
125     }
126 
assertOnPointerDownWasNotCalled()127     void assertOnPointerDownWasNotCalled() {
128         std::scoped_lock lock(mLock);
129         ASSERT_TRUE(mOnPointerDownToken == nullptr)
130                 << "Expected onPointerDownOutsideFocus to not have been called";
131     }
132 
133     // This function must be called soon after the expected ANR timer starts,
134     // because we are also checking how much time has passed.
assertNotifyNoFocusedWindowAnrWasCalled(std::chrono::nanoseconds timeout,const std::shared_ptr<InputApplicationHandle> & expectedApplication)135     void assertNotifyNoFocusedWindowAnrWasCalled(
136             std::chrono::nanoseconds timeout,
137             const std::shared_ptr<InputApplicationHandle>& expectedApplication) {
138         std::shared_ptr<InputApplicationHandle> application;
139         { // acquire lock
140             std::unique_lock lock(mLock);
141             android::base::ScopedLockAssertion assumeLocked(mLock);
142             ASSERT_NO_FATAL_FAILURE(
143                     application = getAnrTokenLockedInterruptible(timeout, mAnrApplications, lock));
144         } // release lock
145         ASSERT_EQ(expectedApplication, application);
146     }
147 
assertNotifyWindowUnresponsiveWasCalled(std::chrono::nanoseconds timeout,const sp<IBinder> & expectedConnectionToken)148     void assertNotifyWindowUnresponsiveWasCalled(std::chrono::nanoseconds timeout,
149                                                  const sp<IBinder>& expectedConnectionToken) {
150         sp<IBinder> connectionToken = getUnresponsiveWindowToken(timeout);
151         ASSERT_EQ(expectedConnectionToken, connectionToken);
152     }
153 
assertNotifyWindowResponsiveWasCalled(const sp<IBinder> & expectedConnectionToken)154     void assertNotifyWindowResponsiveWasCalled(const sp<IBinder>& expectedConnectionToken) {
155         sp<IBinder> connectionToken = getResponsiveWindowToken();
156         ASSERT_EQ(expectedConnectionToken, connectionToken);
157     }
158 
assertNotifyMonitorUnresponsiveWasCalled(std::chrono::nanoseconds timeout)159     void assertNotifyMonitorUnresponsiveWasCalled(std::chrono::nanoseconds timeout) {
160         int32_t pid = getUnresponsiveMonitorPid(timeout);
161         ASSERT_EQ(MONITOR_PID, pid);
162     }
163 
assertNotifyMonitorResponsiveWasCalled()164     void assertNotifyMonitorResponsiveWasCalled() {
165         int32_t pid = getResponsiveMonitorPid();
166         ASSERT_EQ(MONITOR_PID, pid);
167     }
168 
getUnresponsiveWindowToken(std::chrono::nanoseconds timeout)169     sp<IBinder> getUnresponsiveWindowToken(std::chrono::nanoseconds timeout) {
170         std::unique_lock lock(mLock);
171         android::base::ScopedLockAssertion assumeLocked(mLock);
172         return getAnrTokenLockedInterruptible(timeout, mAnrWindowTokens, lock);
173     }
174 
getResponsiveWindowToken()175     sp<IBinder> getResponsiveWindowToken() {
176         std::unique_lock lock(mLock);
177         android::base::ScopedLockAssertion assumeLocked(mLock);
178         return getAnrTokenLockedInterruptible(0s, mResponsiveWindowTokens, lock);
179     }
180 
getUnresponsiveMonitorPid(std::chrono::nanoseconds timeout)181     int32_t getUnresponsiveMonitorPid(std::chrono::nanoseconds timeout) {
182         std::unique_lock lock(mLock);
183         android::base::ScopedLockAssertion assumeLocked(mLock);
184         return getAnrTokenLockedInterruptible(timeout, mAnrMonitorPids, lock);
185     }
186 
getResponsiveMonitorPid()187     int32_t getResponsiveMonitorPid() {
188         std::unique_lock lock(mLock);
189         android::base::ScopedLockAssertion assumeLocked(mLock);
190         return getAnrTokenLockedInterruptible(0s, mResponsiveMonitorPids, lock);
191     }
192 
193     // All three ANR-related callbacks behave the same way, so we use this generic function to wait
194     // for a specific container to become non-empty. When the container is non-empty, return the
195     // first entry from the container and erase it.
196     template <class T>
getAnrTokenLockedInterruptible(std::chrono::nanoseconds timeout,std::queue<T> & storage,std::unique_lock<std::mutex> & lock)197     T getAnrTokenLockedInterruptible(std::chrono::nanoseconds timeout, std::queue<T>& storage,
198                                      std::unique_lock<std::mutex>& lock) REQUIRES(mLock) {
199         const std::chrono::time_point start = std::chrono::steady_clock::now();
200         std::chrono::duration timeToWait = timeout + 100ms; // provide some slack
201 
202         // If there is an ANR, Dispatcher won't be idle because there are still events
203         // in the waitQueue that we need to check on. So we can't wait for dispatcher to be idle
204         // before checking if ANR was called.
205         // Since dispatcher is not guaranteed to call notifyNoFocusedWindowAnr right away, we need
206         // to provide it some time to act. 100ms seems reasonable.
207         mNotifyAnr.wait_for(lock, timeToWait,
208                             [&storage]() REQUIRES(mLock) { return !storage.empty(); });
209         const std::chrono::duration waited = std::chrono::steady_clock::now() - start;
210         if (storage.empty()) {
211             ADD_FAILURE() << "Did not receive the ANR callback";
212             return {};
213         }
214         // Ensure that the ANR didn't get raised too early. We can't be too strict here because
215         // the dispatcher started counting before this function was called
216         if (std::chrono::abs(timeout - waited) > 100ms) {
217             ADD_FAILURE() << "ANR was raised too early or too late. Expected "
218                           << std::chrono::duration_cast<std::chrono::milliseconds>(timeout).count()
219                           << "ms, but waited "
220                           << std::chrono::duration_cast<std::chrono::milliseconds>(waited).count()
221                           << "ms instead";
222         }
223         T token = storage.front();
224         storage.pop();
225         return token;
226     }
227 
assertNotifyAnrWasNotCalled()228     void assertNotifyAnrWasNotCalled() {
229         std::scoped_lock lock(mLock);
230         ASSERT_TRUE(mAnrApplications.empty());
231         ASSERT_TRUE(mAnrWindowTokens.empty());
232         ASSERT_TRUE(mAnrMonitorPids.empty());
233         ASSERT_TRUE(mResponsiveWindowTokens.empty())
234                 << "ANR was not called, but please also consume the 'connection is responsive' "
235                    "signal";
236         ASSERT_TRUE(mResponsiveMonitorPids.empty())
237                 << "Monitor ANR was not called, but please also consume the 'monitor is responsive'"
238                    " signal";
239     }
240 
setKeyRepeatConfiguration(nsecs_t timeout,nsecs_t delay)241     void setKeyRepeatConfiguration(nsecs_t timeout, nsecs_t delay) {
242         mConfig.keyRepeatTimeout = timeout;
243         mConfig.keyRepeatDelay = delay;
244     }
245 
assertSetPointerCaptureCalled(bool enabled)246     PointerCaptureRequest assertSetPointerCaptureCalled(bool enabled) {
247         std::unique_lock lock(mLock);
248         base::ScopedLockAssertion assumeLocked(mLock);
249 
250         if (!mPointerCaptureChangedCondition.wait_for(lock, 100ms,
251                                                       [this, enabled]() REQUIRES(mLock) {
252                                                           return mPointerCaptureRequest->enable ==
253                                                                   enabled;
254                                                       })) {
255             ADD_FAILURE() << "Timed out waiting for setPointerCapture(" << enabled
256                           << ") to be called.";
257             return {};
258         }
259         auto request = *mPointerCaptureRequest;
260         mPointerCaptureRequest.reset();
261         return request;
262     }
263 
assertSetPointerCaptureNotCalled()264     void assertSetPointerCaptureNotCalled() {
265         std::unique_lock lock(mLock);
266         base::ScopedLockAssertion assumeLocked(mLock);
267 
268         if (mPointerCaptureChangedCondition.wait_for(lock, 100ms) != std::cv_status::timeout) {
269             FAIL() << "Expected setPointerCapture(request) to not be called, but was called. "
270                       "enabled = "
271                    << std::to_string(mPointerCaptureRequest->enable);
272         }
273         mPointerCaptureRequest.reset();
274     }
275 
assertDropTargetEquals(const sp<IBinder> & targetToken)276     void assertDropTargetEquals(const sp<IBinder>& targetToken) {
277         std::scoped_lock lock(mLock);
278         ASSERT_TRUE(mNotifyDropWindowWasCalled);
279         ASSERT_EQ(targetToken, mDropTargetWindowToken);
280         mNotifyDropWindowWasCalled = false;
281     }
282 
283 private:
284     std::mutex mLock;
285     std::unique_ptr<InputEvent> mFilteredEvent GUARDED_BY(mLock);
286     std::optional<nsecs_t> mConfigurationChangedTime GUARDED_BY(mLock);
287     sp<IBinder> mOnPointerDownToken GUARDED_BY(mLock);
288     std::optional<NotifySwitchArgs> mLastNotifySwitch GUARDED_BY(mLock);
289 
290     std::condition_variable mPointerCaptureChangedCondition;
291 
292     std::optional<PointerCaptureRequest> mPointerCaptureRequest GUARDED_BY(mLock);
293 
294     // ANR handling
295     std::queue<std::shared_ptr<InputApplicationHandle>> mAnrApplications GUARDED_BY(mLock);
296     std::queue<sp<IBinder>> mAnrWindowTokens GUARDED_BY(mLock);
297     std::queue<sp<IBinder>> mResponsiveWindowTokens GUARDED_BY(mLock);
298     std::queue<int32_t> mAnrMonitorPids GUARDED_BY(mLock);
299     std::queue<int32_t> mResponsiveMonitorPids GUARDED_BY(mLock);
300     std::condition_variable mNotifyAnr;
301 
302     sp<IBinder> mDropTargetWindowToken GUARDED_BY(mLock);
303     bool mNotifyDropWindowWasCalled GUARDED_BY(mLock) = false;
304 
notifyConfigurationChanged(nsecs_t when)305     void notifyConfigurationChanged(nsecs_t when) override {
306         std::scoped_lock lock(mLock);
307         mConfigurationChangedTime = when;
308     }
309 
notifyWindowUnresponsive(const sp<IBinder> & connectionToken,const std::string &)310     void notifyWindowUnresponsive(const sp<IBinder>& connectionToken, const std::string&) override {
311         std::scoped_lock lock(mLock);
312         mAnrWindowTokens.push(connectionToken);
313         mNotifyAnr.notify_all();
314     }
315 
notifyMonitorUnresponsive(int32_t pid,const std::string &)316     void notifyMonitorUnresponsive(int32_t pid, const std::string&) override {
317         std::scoped_lock lock(mLock);
318         mAnrMonitorPids.push(pid);
319         mNotifyAnr.notify_all();
320     }
321 
notifyWindowResponsive(const sp<IBinder> & connectionToken)322     void notifyWindowResponsive(const sp<IBinder>& connectionToken) override {
323         std::scoped_lock lock(mLock);
324         mResponsiveWindowTokens.push(connectionToken);
325         mNotifyAnr.notify_all();
326     }
327 
notifyMonitorResponsive(int32_t pid)328     void notifyMonitorResponsive(int32_t pid) override {
329         std::scoped_lock lock(mLock);
330         mResponsiveMonitorPids.push(pid);
331         mNotifyAnr.notify_all();
332     }
333 
notifyNoFocusedWindowAnr(const std::shared_ptr<InputApplicationHandle> & applicationHandle)334     void notifyNoFocusedWindowAnr(
335             const std::shared_ptr<InputApplicationHandle>& applicationHandle) override {
336         std::scoped_lock lock(mLock);
337         mAnrApplications.push(applicationHandle);
338         mNotifyAnr.notify_all();
339     }
340 
notifyInputChannelBroken(const sp<IBinder> &)341     void notifyInputChannelBroken(const sp<IBinder>&) override {}
342 
notifyFocusChanged(const sp<IBinder> &,const sp<IBinder> &)343     void notifyFocusChanged(const sp<IBinder>&, const sp<IBinder>&) override {}
344 
notifyUntrustedTouch(const std::string & obscuringPackage)345     void notifyUntrustedTouch(const std::string& obscuringPackage) override {}
notifySensorEvent(int32_t deviceId,InputDeviceSensorType sensorType,InputDeviceSensorAccuracy accuracy,nsecs_t timestamp,const std::vector<float> & values)346     void notifySensorEvent(int32_t deviceId, InputDeviceSensorType sensorType,
347                            InputDeviceSensorAccuracy accuracy, nsecs_t timestamp,
348                            const std::vector<float>& values) override {}
349 
notifySensorAccuracy(int deviceId,InputDeviceSensorType sensorType,InputDeviceSensorAccuracy accuracy)350     void notifySensorAccuracy(int deviceId, InputDeviceSensorType sensorType,
351                               InputDeviceSensorAccuracy accuracy) override {}
352 
notifyVibratorState(int32_t deviceId,bool isOn)353     void notifyVibratorState(int32_t deviceId, bool isOn) override {}
354 
getDispatcherConfiguration(InputDispatcherConfiguration * outConfig)355     void getDispatcherConfiguration(InputDispatcherConfiguration* outConfig) override {
356         *outConfig = mConfig;
357     }
358 
filterInputEvent(const InputEvent * inputEvent,uint32_t policyFlags)359     bool filterInputEvent(const InputEvent* inputEvent, uint32_t policyFlags) override {
360         std::scoped_lock lock(mLock);
361         switch (inputEvent->getType()) {
362             case AINPUT_EVENT_TYPE_KEY: {
363                 const KeyEvent* keyEvent = static_cast<const KeyEvent*>(inputEvent);
364                 mFilteredEvent = std::make_unique<KeyEvent>(*keyEvent);
365                 break;
366             }
367 
368             case AINPUT_EVENT_TYPE_MOTION: {
369                 const MotionEvent* motionEvent = static_cast<const MotionEvent*>(inputEvent);
370                 mFilteredEvent = std::make_unique<MotionEvent>(*motionEvent);
371                 break;
372             }
373         }
374         return true;
375     }
376 
interceptKeyBeforeQueueing(const KeyEvent *,uint32_t &)377     void interceptKeyBeforeQueueing(const KeyEvent*, uint32_t&) override {}
378 
interceptMotionBeforeQueueing(int32_t,nsecs_t,uint32_t &)379     void interceptMotionBeforeQueueing(int32_t, nsecs_t, uint32_t&) override {}
380 
interceptKeyBeforeDispatching(const sp<IBinder> &,const KeyEvent *,uint32_t)381     nsecs_t interceptKeyBeforeDispatching(const sp<IBinder>&, const KeyEvent*, uint32_t) override {
382         return 0;
383     }
384 
dispatchUnhandledKey(const sp<IBinder> &,const KeyEvent *,uint32_t,KeyEvent *)385     bool dispatchUnhandledKey(const sp<IBinder>&, const KeyEvent*, uint32_t, KeyEvent*) override {
386         return false;
387     }
388 
notifySwitch(nsecs_t when,uint32_t switchValues,uint32_t switchMask,uint32_t policyFlags)389     void notifySwitch(nsecs_t when, uint32_t switchValues, uint32_t switchMask,
390                       uint32_t policyFlags) override {
391         std::scoped_lock lock(mLock);
392         /** We simply reconstruct NotifySwitchArgs in policy because InputDispatcher is
393          * essentially a passthrough for notifySwitch.
394          */
395         mLastNotifySwitch = NotifySwitchArgs(1 /*id*/, when, policyFlags, switchValues, switchMask);
396     }
397 
pokeUserActivity(nsecs_t,int32_t,int32_t)398     void pokeUserActivity(nsecs_t, int32_t, int32_t) override {}
399 
checkInjectEventsPermissionNonReentrant(int32_t pid,int32_t uid)400     bool checkInjectEventsPermissionNonReentrant(int32_t pid, int32_t uid) override {
401         return pid == INJECTOR_PID && uid == INJECTOR_UID;
402     }
403 
onPointerDownOutsideFocus(const sp<IBinder> & newToken)404     void onPointerDownOutsideFocus(const sp<IBinder>& newToken) override {
405         std::scoped_lock lock(mLock);
406         mOnPointerDownToken = newToken;
407     }
408 
setPointerCapture(const PointerCaptureRequest & request)409     void setPointerCapture(const PointerCaptureRequest& request) override {
410         std::scoped_lock lock(mLock);
411         mPointerCaptureRequest = {request};
412         mPointerCaptureChangedCondition.notify_all();
413     }
414 
notifyDropWindow(const sp<IBinder> & token,float x,float y)415     void notifyDropWindow(const sp<IBinder>& token, float x, float y) override {
416         std::scoped_lock lock(mLock);
417         mNotifyDropWindowWasCalled = true;
418         mDropTargetWindowToken = token;
419     }
420 
assertFilterInputEventWasCalled(int type,nsecs_t eventTime,int32_t action,int32_t displayId)421     void assertFilterInputEventWasCalled(int type, nsecs_t eventTime, int32_t action,
422                                          int32_t displayId) {
423         std::scoped_lock lock(mLock);
424         ASSERT_NE(nullptr, mFilteredEvent) << "Expected filterInputEvent() to have been called.";
425         ASSERT_EQ(mFilteredEvent->getType(), type);
426 
427         if (type == AINPUT_EVENT_TYPE_KEY) {
428             const KeyEvent& keyEvent = static_cast<const KeyEvent&>(*mFilteredEvent);
429             EXPECT_EQ(keyEvent.getEventTime(), eventTime);
430             EXPECT_EQ(keyEvent.getAction(), action);
431             EXPECT_EQ(keyEvent.getDisplayId(), displayId);
432         } else if (type == AINPUT_EVENT_TYPE_MOTION) {
433             const MotionEvent& motionEvent = static_cast<const MotionEvent&>(*mFilteredEvent);
434             EXPECT_EQ(motionEvent.getEventTime(), eventTime);
435             EXPECT_EQ(motionEvent.getAction(), action);
436             EXPECT_EQ(motionEvent.getDisplayId(), displayId);
437         } else {
438             FAIL() << "Unknown type: " << type;
439         }
440 
441         mFilteredEvent = nullptr;
442     }
443 };
444 
445 // --- InputDispatcherTest ---
446 
447 class InputDispatcherTest : public testing::Test {
448 protected:
449     sp<FakeInputDispatcherPolicy> mFakePolicy;
450     sp<InputDispatcher> mDispatcher;
451 
SetUp()452     void SetUp() override {
453         mFakePolicy = new FakeInputDispatcherPolicy();
454         mDispatcher = new InputDispatcher(mFakePolicy);
455         mDispatcher->setInputDispatchMode(/*enabled*/ true, /*frozen*/ false);
456         // Start InputDispatcher thread
457         ASSERT_EQ(OK, mDispatcher->start());
458     }
459 
TearDown()460     void TearDown() override {
461         ASSERT_EQ(OK, mDispatcher->stop());
462         mFakePolicy.clear();
463         mDispatcher.clear();
464     }
465 
466     /**
467      * Used for debugging when writing the test
468      */
dumpDispatcherState()469     void dumpDispatcherState() {
470         std::string dump;
471         mDispatcher->dump(dump);
472         std::stringstream ss(dump);
473         std::string to;
474 
475         while (std::getline(ss, to, '\n')) {
476             ALOGE("%s", to.c_str());
477         }
478     }
479 
setFocusedWindow(const sp<WindowInfoHandle> & window,const sp<WindowInfoHandle> & focusedWindow=nullptr)480     void setFocusedWindow(const sp<WindowInfoHandle>& window,
481                           const sp<WindowInfoHandle>& focusedWindow = nullptr) {
482         FocusRequest request;
483         request.token = window->getToken();
484         request.windowName = window->getName();
485         if (focusedWindow) {
486             request.focusedToken = focusedWindow->getToken();
487         }
488         request.timestamp = systemTime(SYSTEM_TIME_MONOTONIC);
489         request.displayId = window->getInfo()->displayId;
490         mDispatcher->setFocusedWindow(request);
491     }
492 };
493 
TEST_F(InputDispatcherTest,InjectInputEvent_ValidatesKeyEvents)494 TEST_F(InputDispatcherTest, InjectInputEvent_ValidatesKeyEvents) {
495     KeyEvent event;
496 
497     // Rejects undefined key actions.
498     event.initialize(InputEvent::nextId(), DEVICE_ID, AINPUT_SOURCE_KEYBOARD, ADISPLAY_ID_NONE,
499                      INVALID_HMAC,
500                      /*action*/ -1, 0, AKEYCODE_A, KEY_A, AMETA_NONE, 0, ARBITRARY_TIME,
501                      ARBITRARY_TIME);
502     ASSERT_EQ(InputEventInjectionResult::FAILED,
503               mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
504                                             InputEventInjectionSync::NONE, 0ms, 0))
505             << "Should reject key events with undefined action.";
506 
507     // Rejects ACTION_MULTIPLE since it is not supported despite being defined in the API.
508     event.initialize(InputEvent::nextId(), DEVICE_ID, AINPUT_SOURCE_KEYBOARD, ADISPLAY_ID_NONE,
509                      INVALID_HMAC, AKEY_EVENT_ACTION_MULTIPLE, 0, AKEYCODE_A, KEY_A, AMETA_NONE, 0,
510                      ARBITRARY_TIME, ARBITRARY_TIME);
511     ASSERT_EQ(InputEventInjectionResult::FAILED,
512               mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
513                                             InputEventInjectionSync::NONE, 0ms, 0))
514             << "Should reject key events with ACTION_MULTIPLE.";
515 }
516 
TEST_F(InputDispatcherTest,InjectInputEvent_ValidatesMotionEvents)517 TEST_F(InputDispatcherTest, InjectInputEvent_ValidatesMotionEvents) {
518     MotionEvent event;
519     PointerProperties pointerProperties[MAX_POINTERS + 1];
520     PointerCoords pointerCoords[MAX_POINTERS + 1];
521     for (int i = 0; i <= MAX_POINTERS; i++) {
522         pointerProperties[i].clear();
523         pointerProperties[i].id = i;
524         pointerCoords[i].clear();
525     }
526 
527     // Some constants commonly used below
528     constexpr int32_t source = AINPUT_SOURCE_TOUCHSCREEN;
529     constexpr int32_t edgeFlags = AMOTION_EVENT_EDGE_FLAG_NONE;
530     constexpr int32_t metaState = AMETA_NONE;
531     constexpr MotionClassification classification = MotionClassification::NONE;
532 
533     ui::Transform identityTransform;
534     // Rejects undefined motion actions.
535     event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC,
536                      /*action*/ -1, 0, 0, edgeFlags, metaState, 0, classification,
537                      identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION,
538                      AMOTION_EVENT_INVALID_CURSOR_POSITION, ui::Transform::ROT_0,
539                      INVALID_DISPLAY_SIZE, INVALID_DISPLAY_SIZE, ARBITRARY_TIME, ARBITRARY_TIME,
540                      /*pointerCount*/ 1, pointerProperties, pointerCoords);
541     ASSERT_EQ(InputEventInjectionResult::FAILED,
542               mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
543                                             InputEventInjectionSync::NONE, 0ms, 0))
544             << "Should reject motion events with undefined action.";
545 
546     // Rejects pointer down with invalid index.
547     event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC,
548                      AMOTION_EVENT_ACTION_POINTER_DOWN |
549                              (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
550                      0, 0, edgeFlags, metaState, 0, classification, identityTransform, 0, 0,
551                      AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION,
552                      ui::Transform::ROT_0, INVALID_DISPLAY_SIZE, INVALID_DISPLAY_SIZE,
553                      ARBITRARY_TIME, ARBITRARY_TIME,
554                      /*pointerCount*/ 1, pointerProperties, pointerCoords);
555     ASSERT_EQ(InputEventInjectionResult::FAILED,
556               mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
557                                             InputEventInjectionSync::NONE, 0ms, 0))
558             << "Should reject motion events with pointer down index too large.";
559 
560     event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC,
561                      AMOTION_EVENT_ACTION_POINTER_DOWN |
562                              (~0U << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
563                      0, 0, edgeFlags, metaState, 0, classification, identityTransform, 0, 0,
564                      AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION,
565                      ui::Transform::ROT_0, INVALID_DISPLAY_SIZE, INVALID_DISPLAY_SIZE,
566                      ARBITRARY_TIME, ARBITRARY_TIME,
567                      /*pointerCount*/ 1, pointerProperties, pointerCoords);
568     ASSERT_EQ(InputEventInjectionResult::FAILED,
569               mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
570                                             InputEventInjectionSync::NONE, 0ms, 0))
571             << "Should reject motion events with pointer down index too small.";
572 
573     // Rejects pointer up with invalid index.
574     event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC,
575                      AMOTION_EVENT_ACTION_POINTER_UP |
576                              (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
577                      0, 0, edgeFlags, metaState, 0, classification, identityTransform, 0, 0,
578                      AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION,
579                      ui::Transform::ROT_0, INVALID_DISPLAY_SIZE, INVALID_DISPLAY_SIZE,
580                      ARBITRARY_TIME, ARBITRARY_TIME,
581                      /*pointerCount*/ 1, pointerProperties, pointerCoords);
582     ASSERT_EQ(InputEventInjectionResult::FAILED,
583               mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
584                                             InputEventInjectionSync::NONE, 0ms, 0))
585             << "Should reject motion events with pointer up index too large.";
586 
587     event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC,
588                      AMOTION_EVENT_ACTION_POINTER_UP |
589                              (~0U << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
590                      0, 0, edgeFlags, metaState, 0, classification, identityTransform, 0, 0,
591                      AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION,
592                      ui::Transform::ROT_0, INVALID_DISPLAY_SIZE, INVALID_DISPLAY_SIZE,
593                      ARBITRARY_TIME, ARBITRARY_TIME,
594                      /*pointerCount*/ 1, pointerProperties, pointerCoords);
595     ASSERT_EQ(InputEventInjectionResult::FAILED,
596               mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
597                                             InputEventInjectionSync::NONE, 0ms, 0))
598             << "Should reject motion events with pointer up index too small.";
599 
600     // Rejects motion events with invalid number of pointers.
601     event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC,
602                      AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification,
603                      identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION,
604                      AMOTION_EVENT_INVALID_CURSOR_POSITION, ui::Transform::ROT_0,
605                      INVALID_DISPLAY_SIZE, INVALID_DISPLAY_SIZE, ARBITRARY_TIME, ARBITRARY_TIME,
606                      /*pointerCount*/ 0, pointerProperties, pointerCoords);
607     ASSERT_EQ(InputEventInjectionResult::FAILED,
608               mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
609                                             InputEventInjectionSync::NONE, 0ms, 0))
610             << "Should reject motion events with 0 pointers.";
611 
612     event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC,
613                      AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification,
614                      identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION,
615                      AMOTION_EVENT_INVALID_CURSOR_POSITION, ui::Transform::ROT_0,
616                      INVALID_DISPLAY_SIZE, INVALID_DISPLAY_SIZE, ARBITRARY_TIME, ARBITRARY_TIME,
617                      /*pointerCount*/ MAX_POINTERS + 1, pointerProperties, pointerCoords);
618     ASSERT_EQ(InputEventInjectionResult::FAILED,
619               mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
620                                             InputEventInjectionSync::NONE, 0ms, 0))
621             << "Should reject motion events with more than MAX_POINTERS pointers.";
622 
623     // Rejects motion events with invalid pointer ids.
624     pointerProperties[0].id = -1;
625     event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC,
626                      AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification,
627                      identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION,
628                      AMOTION_EVENT_INVALID_CURSOR_POSITION, ui::Transform::ROT_0,
629                      INVALID_DISPLAY_SIZE, INVALID_DISPLAY_SIZE, ARBITRARY_TIME, ARBITRARY_TIME,
630                      /*pointerCount*/ 1, pointerProperties, pointerCoords);
631     ASSERT_EQ(InputEventInjectionResult::FAILED,
632               mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
633                                             InputEventInjectionSync::NONE, 0ms, 0))
634             << "Should reject motion events with pointer ids less than 0.";
635 
636     pointerProperties[0].id = MAX_POINTER_ID + 1;
637     event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC,
638                      AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification,
639                      identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION,
640                      AMOTION_EVENT_INVALID_CURSOR_POSITION, ui::Transform::ROT_0,
641                      INVALID_DISPLAY_SIZE, INVALID_DISPLAY_SIZE, ARBITRARY_TIME, ARBITRARY_TIME,
642                      /*pointerCount*/ 1, pointerProperties, pointerCoords);
643     ASSERT_EQ(InputEventInjectionResult::FAILED,
644               mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
645                                             InputEventInjectionSync::NONE, 0ms, 0))
646             << "Should reject motion events with pointer ids greater than MAX_POINTER_ID.";
647 
648     // Rejects motion events with duplicate pointer ids.
649     pointerProperties[0].id = 1;
650     pointerProperties[1].id = 1;
651     event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC,
652                      AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification,
653                      identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION,
654                      AMOTION_EVENT_INVALID_CURSOR_POSITION, ui::Transform::ROT_0,
655                      INVALID_DISPLAY_SIZE, INVALID_DISPLAY_SIZE, ARBITRARY_TIME, ARBITRARY_TIME,
656                      /*pointerCount*/ 2, pointerProperties, pointerCoords);
657     ASSERT_EQ(InputEventInjectionResult::FAILED,
658               mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
659                                             InputEventInjectionSync::NONE, 0ms, 0))
660             << "Should reject motion events with duplicate pointer ids.";
661 }
662 
663 /* Test InputDispatcher for notifyConfigurationChanged and notifySwitch events */
664 
TEST_F(InputDispatcherTest,NotifyConfigurationChanged_CallsPolicy)665 TEST_F(InputDispatcherTest, NotifyConfigurationChanged_CallsPolicy) {
666     constexpr nsecs_t eventTime = 20;
667     NotifyConfigurationChangedArgs args(10 /*id*/, eventTime);
668     mDispatcher->notifyConfigurationChanged(&args);
669     ASSERT_TRUE(mDispatcher->waitForIdle());
670 
671     mFakePolicy->assertNotifyConfigurationChangedWasCalled(eventTime);
672 }
673 
TEST_F(InputDispatcherTest,NotifySwitch_CallsPolicy)674 TEST_F(InputDispatcherTest, NotifySwitch_CallsPolicy) {
675     NotifySwitchArgs args(10 /*id*/, 20 /*eventTime*/, 0 /*policyFlags*/, 1 /*switchValues*/,
676                           2 /*switchMask*/);
677     mDispatcher->notifySwitch(&args);
678 
679     // InputDispatcher adds POLICY_FLAG_TRUSTED because the event went through InputListener
680     args.policyFlags |= POLICY_FLAG_TRUSTED;
681     mFakePolicy->assertNotifySwitchWasCalled(args);
682 }
683 
684 // --- InputDispatcherTest SetInputWindowTest ---
685 static constexpr std::chrono::duration INJECT_EVENT_TIMEOUT = 500ms;
686 static constexpr std::chrono::nanoseconds DISPATCHING_TIMEOUT = 5s;
687 
688 class FakeApplicationHandle : public InputApplicationHandle {
689 public:
FakeApplicationHandle()690     FakeApplicationHandle() {
691         mInfo.name = "Fake Application";
692         mInfo.token = new BBinder();
693         mInfo.dispatchingTimeoutMillis =
694                 std::chrono::duration_cast<std::chrono::milliseconds>(DISPATCHING_TIMEOUT).count();
695     }
~FakeApplicationHandle()696     virtual ~FakeApplicationHandle() {}
697 
updateInfo()698     virtual bool updateInfo() override { return true; }
699 
setDispatchingTimeout(std::chrono::milliseconds timeout)700     void setDispatchingTimeout(std::chrono::milliseconds timeout) {
701         mInfo.dispatchingTimeoutMillis = timeout.count();
702     }
703 };
704 
705 class FakeInputReceiver {
706 public:
FakeInputReceiver(std::unique_ptr<InputChannel> clientChannel,const std::string name)707     explicit FakeInputReceiver(std::unique_ptr<InputChannel> clientChannel, const std::string name)
708           : mName(name) {
709         mConsumer = std::make_unique<InputConsumer>(std::move(clientChannel));
710     }
711 
consume()712     InputEvent* consume() {
713         InputEvent* event;
714         std::optional<uint32_t> consumeSeq = receiveEvent(&event);
715         if (!consumeSeq) {
716             return nullptr;
717         }
718         finishEvent(*consumeSeq);
719         return event;
720     }
721 
722     /**
723      * Receive an event without acknowledging it.
724      * Return the sequence number that could later be used to send finished signal.
725      */
receiveEvent(InputEvent ** outEvent=nullptr)726     std::optional<uint32_t> receiveEvent(InputEvent** outEvent = nullptr) {
727         uint32_t consumeSeq;
728         InputEvent* event;
729 
730         std::chrono::time_point start = std::chrono::steady_clock::now();
731         status_t status = WOULD_BLOCK;
732         while (status == WOULD_BLOCK) {
733             status = mConsumer->consume(&mEventFactory, true /*consumeBatches*/, -1, &consumeSeq,
734                                         &event);
735             std::chrono::duration elapsed = std::chrono::steady_clock::now() - start;
736             if (elapsed > 100ms) {
737                 break;
738             }
739         }
740 
741         if (status == WOULD_BLOCK) {
742             // Just means there's no event available.
743             return std::nullopt;
744         }
745 
746         if (status != OK) {
747             ADD_FAILURE() << mName.c_str() << ": consumer consume should return OK.";
748             return std::nullopt;
749         }
750         if (event == nullptr) {
751             ADD_FAILURE() << "Consumed correctly, but received NULL event from consumer";
752             return std::nullopt;
753         }
754         if (outEvent != nullptr) {
755             *outEvent = event;
756         }
757         return consumeSeq;
758     }
759 
760     /**
761      * To be used together with "receiveEvent" to complete the consumption of an event.
762      */
finishEvent(uint32_t consumeSeq)763     void finishEvent(uint32_t consumeSeq) {
764         const status_t status = mConsumer->sendFinishedSignal(consumeSeq, true);
765         ASSERT_EQ(OK, status) << mName.c_str() << ": consumer sendFinishedSignal should return OK.";
766     }
767 
sendTimeline(int32_t inputEventId,std::array<nsecs_t,GraphicsTimeline::SIZE> timeline)768     void sendTimeline(int32_t inputEventId, std::array<nsecs_t, GraphicsTimeline::SIZE> timeline) {
769         const status_t status = mConsumer->sendTimeline(inputEventId, timeline);
770         ASSERT_EQ(OK, status);
771     }
772 
consumeEvent(int32_t expectedEventType,int32_t expectedAction,std::optional<int32_t> expectedDisplayId,std::optional<int32_t> expectedFlags)773     void consumeEvent(int32_t expectedEventType, int32_t expectedAction,
774                       std::optional<int32_t> expectedDisplayId,
775                       std::optional<int32_t> expectedFlags) {
776         InputEvent* event = consume();
777 
778         ASSERT_NE(nullptr, event) << mName.c_str()
779                                   << ": consumer should have returned non-NULL event.";
780         ASSERT_EQ(expectedEventType, event->getType())
781                 << mName.c_str() << " expected " << inputEventTypeToString(expectedEventType)
782                 << " event, got " << inputEventTypeToString(event->getType()) << " event";
783 
784         if (expectedDisplayId.has_value()) {
785             EXPECT_EQ(expectedDisplayId, event->getDisplayId());
786         }
787 
788         switch (expectedEventType) {
789             case AINPUT_EVENT_TYPE_KEY: {
790                 const KeyEvent& keyEvent = static_cast<const KeyEvent&>(*event);
791                 EXPECT_EQ(expectedAction, keyEvent.getAction());
792                 if (expectedFlags.has_value()) {
793                     EXPECT_EQ(expectedFlags.value(), keyEvent.getFlags());
794                 }
795                 break;
796             }
797             case AINPUT_EVENT_TYPE_MOTION: {
798                 const MotionEvent& motionEvent = static_cast<const MotionEvent&>(*event);
799                 EXPECT_EQ(expectedAction, motionEvent.getAction());
800                 if (expectedFlags.has_value()) {
801                     EXPECT_EQ(expectedFlags.value(), motionEvent.getFlags());
802                 }
803                 break;
804             }
805             case AINPUT_EVENT_TYPE_FOCUS: {
806                 FAIL() << "Use 'consumeFocusEvent' for FOCUS events";
807             }
808             case AINPUT_EVENT_TYPE_CAPTURE: {
809                 FAIL() << "Use 'consumeCaptureEvent' for CAPTURE events";
810             }
811             case AINPUT_EVENT_TYPE_DRAG: {
812                 FAIL() << "Use 'consumeDragEvent' for DRAG events";
813             }
814             default: {
815                 FAIL() << mName.c_str() << ": invalid event type: " << expectedEventType;
816             }
817         }
818     }
819 
consumeFocusEvent(bool hasFocus,bool inTouchMode)820     void consumeFocusEvent(bool hasFocus, bool inTouchMode) {
821         InputEvent* event = consume();
822         ASSERT_NE(nullptr, event) << mName.c_str()
823                                   << ": consumer should have returned non-NULL event.";
824         ASSERT_EQ(AINPUT_EVENT_TYPE_FOCUS, event->getType())
825                 << "Got " << inputEventTypeToString(event->getType())
826                 << " event instead of FOCUS event";
827 
828         ASSERT_EQ(ADISPLAY_ID_NONE, event->getDisplayId())
829                 << mName.c_str() << ": event displayId should always be NONE.";
830 
831         FocusEvent* focusEvent = static_cast<FocusEvent*>(event);
832         EXPECT_EQ(hasFocus, focusEvent->getHasFocus());
833         EXPECT_EQ(inTouchMode, focusEvent->getInTouchMode());
834     }
835 
consumeCaptureEvent(bool hasCapture)836     void consumeCaptureEvent(bool hasCapture) {
837         const InputEvent* event = consume();
838         ASSERT_NE(nullptr, event) << mName.c_str()
839                                   << ": consumer should have returned non-NULL event.";
840         ASSERT_EQ(AINPUT_EVENT_TYPE_CAPTURE, event->getType())
841                 << "Got " << inputEventTypeToString(event->getType())
842                 << " event instead of CAPTURE event";
843 
844         ASSERT_EQ(ADISPLAY_ID_NONE, event->getDisplayId())
845                 << mName.c_str() << ": event displayId should always be NONE.";
846 
847         const auto& captureEvent = static_cast<const CaptureEvent&>(*event);
848         EXPECT_EQ(hasCapture, captureEvent.getPointerCaptureEnabled());
849     }
850 
consumeDragEvent(bool isExiting,float x,float y)851     void consumeDragEvent(bool isExiting, float x, float y) {
852         const InputEvent* event = consume();
853         ASSERT_NE(nullptr, event) << mName.c_str()
854                                   << ": consumer should have returned non-NULL event.";
855         ASSERT_EQ(AINPUT_EVENT_TYPE_DRAG, event->getType())
856                 << "Got " << inputEventTypeToString(event->getType())
857                 << " event instead of DRAG event";
858 
859         EXPECT_EQ(ADISPLAY_ID_NONE, event->getDisplayId())
860                 << mName.c_str() << ": event displayId should always be NONE.";
861 
862         const auto& dragEvent = static_cast<const DragEvent&>(*event);
863         EXPECT_EQ(isExiting, dragEvent.isExiting());
864         EXPECT_EQ(x, dragEvent.getX());
865         EXPECT_EQ(y, dragEvent.getY());
866     }
867 
assertNoEvents()868     void assertNoEvents() {
869         InputEvent* event = consume();
870         if (event == nullptr) {
871             return;
872         }
873         if (event->getType() == AINPUT_EVENT_TYPE_KEY) {
874             KeyEvent& keyEvent = static_cast<KeyEvent&>(*event);
875             ADD_FAILURE() << "Received key event "
876                           << KeyEvent::actionToString(keyEvent.getAction());
877         } else if (event->getType() == AINPUT_EVENT_TYPE_MOTION) {
878             MotionEvent& motionEvent = static_cast<MotionEvent&>(*event);
879             ADD_FAILURE() << "Received motion event "
880                           << MotionEvent::actionToString(motionEvent.getAction());
881         } else if (event->getType() == AINPUT_EVENT_TYPE_FOCUS) {
882             FocusEvent& focusEvent = static_cast<FocusEvent&>(*event);
883             ADD_FAILURE() << "Received focus event, hasFocus = "
884                           << (focusEvent.getHasFocus() ? "true" : "false");
885         } else if (event->getType() == AINPUT_EVENT_TYPE_CAPTURE) {
886             const auto& captureEvent = static_cast<CaptureEvent&>(*event);
887             ADD_FAILURE() << "Received capture event, pointerCaptureEnabled = "
888                           << (captureEvent.getPointerCaptureEnabled() ? "true" : "false");
889         }
890         FAIL() << mName.c_str()
891                << ": should not have received any events, so consume() should return NULL";
892     }
893 
getToken()894     sp<IBinder> getToken() { return mConsumer->getChannel()->getConnectionToken(); }
895 
896 protected:
897     std::unique_ptr<InputConsumer> mConsumer;
898     PreallocatedInputEventFactory mEventFactory;
899 
900     std::string mName;
901 };
902 
903 class FakeWindowHandle : public WindowInfoHandle {
904 public:
905     static const int32_t WIDTH = 600;
906     static const int32_t HEIGHT = 800;
907 
FakeWindowHandle(const std::shared_ptr<InputApplicationHandle> & inputApplicationHandle,const sp<InputDispatcher> & dispatcher,const std::string name,int32_t displayId,std::optional<sp<IBinder>> token=std::nullopt)908     FakeWindowHandle(const std::shared_ptr<InputApplicationHandle>& inputApplicationHandle,
909                      const sp<InputDispatcher>& dispatcher, const std::string name,
910                      int32_t displayId, std::optional<sp<IBinder>> token = std::nullopt)
911           : mName(name) {
912         if (token == std::nullopt) {
913             base::Result<std::unique_ptr<InputChannel>> channel =
914                     dispatcher->createInputChannel(name);
915             token = (*channel)->getConnectionToken();
916             mInputReceiver = std::make_unique<FakeInputReceiver>(std::move(*channel), name);
917         }
918 
919         inputApplicationHandle->updateInfo();
920         mInfo.applicationInfo = *inputApplicationHandle->getInfo();
921 
922         mInfo.token = *token;
923         mInfo.id = sId++;
924         mInfo.name = name;
925         mInfo.type = WindowInfo::Type::APPLICATION;
926         mInfo.dispatchingTimeout = DISPATCHING_TIMEOUT;
927         mInfo.alpha = 1.0;
928         mInfo.frameLeft = 0;
929         mInfo.frameTop = 0;
930         mInfo.frameRight = WIDTH;
931         mInfo.frameBottom = HEIGHT;
932         mInfo.transform.set(0, 0);
933         mInfo.globalScaleFactor = 1.0;
934         mInfo.touchableRegion.clear();
935         mInfo.addTouchableRegion(Rect(0, 0, WIDTH, HEIGHT));
936         mInfo.visible = true;
937         mInfo.focusable = false;
938         mInfo.hasWallpaper = false;
939         mInfo.paused = false;
940         mInfo.ownerPid = INJECTOR_PID;
941         mInfo.ownerUid = INJECTOR_UID;
942         mInfo.displayId = displayId;
943     }
944 
clone(const std::shared_ptr<InputApplicationHandle> & inputApplicationHandle,const sp<InputDispatcher> & dispatcher,int32_t displayId)945     sp<FakeWindowHandle> clone(
946             const std::shared_ptr<InputApplicationHandle>& inputApplicationHandle,
947             const sp<InputDispatcher>& dispatcher, int32_t displayId) {
948         sp<FakeWindowHandle> handle =
949                 new FakeWindowHandle(inputApplicationHandle, dispatcher, mInfo.name + "(Mirror)",
950                                      displayId, mInfo.token);
951         return handle;
952     }
953 
setFocusable(bool focusable)954     void setFocusable(bool focusable) { mInfo.focusable = focusable; }
955 
setVisible(bool visible)956     void setVisible(bool visible) { mInfo.visible = visible; }
957 
setDispatchingTimeout(std::chrono::nanoseconds timeout)958     void setDispatchingTimeout(std::chrono::nanoseconds timeout) {
959         mInfo.dispatchingTimeout = timeout;
960     }
961 
setPaused(bool paused)962     void setPaused(bool paused) { mInfo.paused = paused; }
963 
setAlpha(float alpha)964     void setAlpha(float alpha) { mInfo.alpha = alpha; }
965 
setTouchOcclusionMode(TouchOcclusionMode mode)966     void setTouchOcclusionMode(TouchOcclusionMode mode) { mInfo.touchOcclusionMode = mode; }
967 
setApplicationToken(sp<IBinder> token)968     void setApplicationToken(sp<IBinder> token) { mInfo.applicationInfo.token = token; }
969 
setFrame(const Rect & frame)970     void setFrame(const Rect& frame) {
971         mInfo.frameLeft = frame.left;
972         mInfo.frameTop = frame.top;
973         mInfo.frameRight = frame.right;
974         mInfo.frameBottom = frame.bottom;
975         mInfo.transform.set(-frame.left, -frame.top);
976         mInfo.touchableRegion.clear();
977         mInfo.addTouchableRegion(frame);
978     }
979 
addFlags(Flags<WindowInfo::Flag> flags)980     void addFlags(Flags<WindowInfo::Flag> flags) { mInfo.flags |= flags; }
981 
setFlags(Flags<WindowInfo::Flag> flags)982     void setFlags(Flags<WindowInfo::Flag> flags) { mInfo.flags = flags; }
983 
setInputFeatures(WindowInfo::Feature features)984     void setInputFeatures(WindowInfo::Feature features) { mInfo.inputFeatures = features; }
985 
setWindowTransform(float dsdx,float dtdx,float dtdy,float dsdy)986     void setWindowTransform(float dsdx, float dtdx, float dtdy, float dsdy) {
987         mInfo.transform.set(dsdx, dtdx, dtdy, dsdy);
988     }
989 
setWindowScale(float xScale,float yScale)990     void setWindowScale(float xScale, float yScale) { setWindowTransform(xScale, 0, 0, yScale); }
991 
setWindowOffset(float offsetX,float offsetY)992     void setWindowOffset(float offsetX, float offsetY) { mInfo.transform.set(offsetX, offsetY); }
993 
consumeKeyDown(int32_t expectedDisplayId,int32_t expectedFlags=0)994     void consumeKeyDown(int32_t expectedDisplayId, int32_t expectedFlags = 0) {
995         consumeEvent(AINPUT_EVENT_TYPE_KEY, AKEY_EVENT_ACTION_DOWN, expectedDisplayId,
996                      expectedFlags);
997     }
998 
consumeKeyUp(int32_t expectedDisplayId,int32_t expectedFlags=0)999     void consumeKeyUp(int32_t expectedDisplayId, int32_t expectedFlags = 0) {
1000         consumeEvent(AINPUT_EVENT_TYPE_KEY, AKEY_EVENT_ACTION_UP, expectedDisplayId, expectedFlags);
1001     }
1002 
consumeMotionCancel(int32_t expectedDisplayId=ADISPLAY_ID_DEFAULT,int32_t expectedFlags=0)1003     void consumeMotionCancel(int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT,
1004                              int32_t expectedFlags = 0) {
1005         consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_CANCEL, expectedDisplayId,
1006                      expectedFlags);
1007     }
1008 
consumeMotionMove(int32_t expectedDisplayId=ADISPLAY_ID_DEFAULT,int32_t expectedFlags=0)1009     void consumeMotionMove(int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT,
1010                            int32_t expectedFlags = 0) {
1011         consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_MOVE, expectedDisplayId,
1012                      expectedFlags);
1013     }
1014 
consumeMotionDown(int32_t expectedDisplayId=ADISPLAY_ID_DEFAULT,int32_t expectedFlags=0)1015     void consumeMotionDown(int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT,
1016                            int32_t expectedFlags = 0) {
1017         consumeAnyMotionDown(expectedDisplayId, expectedFlags);
1018     }
1019 
consumeAnyMotionDown(std::optional<int32_t> expectedDisplayId=std::nullopt,std::optional<int32_t> expectedFlags=std::nullopt)1020     void consumeAnyMotionDown(std::optional<int32_t> expectedDisplayId = std::nullopt,
1021                               std::optional<int32_t> expectedFlags = std::nullopt) {
1022         consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_DOWN, expectedDisplayId,
1023                      expectedFlags);
1024     }
1025 
consumeMotionPointerDown(int32_t pointerIdx,int32_t expectedDisplayId=ADISPLAY_ID_DEFAULT,int32_t expectedFlags=0)1026     void consumeMotionPointerDown(int32_t pointerIdx,
1027                                   int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT,
1028                                   int32_t expectedFlags = 0) {
1029         int32_t action = AMOTION_EVENT_ACTION_POINTER_DOWN |
1030                 (pointerIdx << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
1031         consumeEvent(AINPUT_EVENT_TYPE_MOTION, action, expectedDisplayId, expectedFlags);
1032     }
1033 
consumeMotionPointerUp(int32_t pointerIdx,int32_t expectedDisplayId=ADISPLAY_ID_DEFAULT,int32_t expectedFlags=0)1034     void consumeMotionPointerUp(int32_t pointerIdx, int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT,
1035                                 int32_t expectedFlags = 0) {
1036         int32_t action = AMOTION_EVENT_ACTION_POINTER_UP |
1037                 (pointerIdx << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
1038         consumeEvent(AINPUT_EVENT_TYPE_MOTION, action, expectedDisplayId, expectedFlags);
1039     }
1040 
consumeMotionUp(int32_t expectedDisplayId=ADISPLAY_ID_DEFAULT,int32_t expectedFlags=0)1041     void consumeMotionUp(int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT,
1042                          int32_t expectedFlags = 0) {
1043         consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_UP, expectedDisplayId,
1044                      expectedFlags);
1045     }
1046 
consumeMotionOutside(int32_t expectedDisplayId=ADISPLAY_ID_DEFAULT,int32_t expectedFlags=0)1047     void consumeMotionOutside(int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT,
1048                               int32_t expectedFlags = 0) {
1049         consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_OUTSIDE, expectedDisplayId,
1050                      expectedFlags);
1051     }
1052 
consumeFocusEvent(bool hasFocus,bool inTouchMode=true)1053     void consumeFocusEvent(bool hasFocus, bool inTouchMode = true) {
1054         ASSERT_NE(mInputReceiver, nullptr)
1055                 << "Cannot consume events from a window with no receiver";
1056         mInputReceiver->consumeFocusEvent(hasFocus, inTouchMode);
1057     }
1058 
consumeCaptureEvent(bool hasCapture)1059     void consumeCaptureEvent(bool hasCapture) {
1060         ASSERT_NE(mInputReceiver, nullptr)
1061                 << "Cannot consume events from a window with no receiver";
1062         mInputReceiver->consumeCaptureEvent(hasCapture);
1063     }
1064 
consumeEvent(int32_t expectedEventType,int32_t expectedAction,std::optional<int32_t> expectedDisplayId,std::optional<int32_t> expectedFlags)1065     void consumeEvent(int32_t expectedEventType, int32_t expectedAction,
1066                       std::optional<int32_t> expectedDisplayId,
1067                       std::optional<int32_t> expectedFlags) {
1068         ASSERT_NE(mInputReceiver, nullptr) << "Invalid consume event on window with no receiver";
1069         mInputReceiver->consumeEvent(expectedEventType, expectedAction, expectedDisplayId,
1070                                      expectedFlags);
1071     }
1072 
consumeDragEvent(bool isExiting,float x,float y)1073     void consumeDragEvent(bool isExiting, float x, float y) {
1074         mInputReceiver->consumeDragEvent(isExiting, x, y);
1075     }
1076 
receiveEvent(InputEvent ** outEvent=nullptr)1077     std::optional<uint32_t> receiveEvent(InputEvent** outEvent = nullptr) {
1078         if (mInputReceiver == nullptr) {
1079             ADD_FAILURE() << "Invalid receive event on window with no receiver";
1080             return std::nullopt;
1081         }
1082         return mInputReceiver->receiveEvent(outEvent);
1083     }
1084 
finishEvent(uint32_t sequenceNum)1085     void finishEvent(uint32_t sequenceNum) {
1086         ASSERT_NE(mInputReceiver, nullptr) << "Invalid receive event on window with no receiver";
1087         mInputReceiver->finishEvent(sequenceNum);
1088     }
1089 
sendTimeline(int32_t inputEventId,std::array<nsecs_t,GraphicsTimeline::SIZE> timeline)1090     void sendTimeline(int32_t inputEventId, std::array<nsecs_t, GraphicsTimeline::SIZE> timeline) {
1091         ASSERT_NE(mInputReceiver, nullptr) << "Invalid receive event on window with no receiver";
1092         mInputReceiver->sendTimeline(inputEventId, timeline);
1093     }
1094 
consume()1095     InputEvent* consume() {
1096         if (mInputReceiver == nullptr) {
1097             return nullptr;
1098         }
1099         return mInputReceiver->consume();
1100     }
1101 
consumeMotion()1102     MotionEvent* consumeMotion() {
1103         InputEvent* event = consume();
1104         if (event == nullptr) {
1105             ADD_FAILURE() << "Consume failed : no event";
1106             return nullptr;
1107         }
1108         if (event->getType() != AINPUT_EVENT_TYPE_MOTION) {
1109             ADD_FAILURE() << "Instead of motion event, got "
1110                           << inputEventTypeToString(event->getType());
1111             return nullptr;
1112         }
1113         return static_cast<MotionEvent*>(event);
1114     }
1115 
assertNoEvents()1116     void assertNoEvents() {
1117         if (mInputReceiver == nullptr &&
1118             mInfo.inputFeatures.test(WindowInfo::Feature::NO_INPUT_CHANNEL)) {
1119             return; // Can't receive events if the window does not have input channel
1120         }
1121         ASSERT_NE(nullptr, mInputReceiver)
1122                 << "Window without InputReceiver must specify feature NO_INPUT_CHANNEL";
1123         mInputReceiver->assertNoEvents();
1124     }
1125 
getToken()1126     sp<IBinder> getToken() { return mInfo.token; }
1127 
getName()1128     const std::string& getName() { return mName; }
1129 
setOwnerInfo(int32_t ownerPid,int32_t ownerUid)1130     void setOwnerInfo(int32_t ownerPid, int32_t ownerUid) {
1131         mInfo.ownerPid = ownerPid;
1132         mInfo.ownerUid = ownerUid;
1133     }
1134 
1135 private:
1136     const std::string mName;
1137     std::unique_ptr<FakeInputReceiver> mInputReceiver;
1138     static std::atomic<int32_t> sId; // each window gets a unique id, like in surfaceflinger
1139 };
1140 
1141 std::atomic<int32_t> FakeWindowHandle::sId{1};
1142 
injectKey(const sp<InputDispatcher> & dispatcher,int32_t action,int32_t repeatCount,int32_t displayId=ADISPLAY_ID_NONE,InputEventInjectionSync syncMode=InputEventInjectionSync::WAIT_FOR_RESULT,std::chrono::milliseconds injectionTimeout=INJECT_EVENT_TIMEOUT,bool allowKeyRepeat=true)1143 static InputEventInjectionResult injectKey(
1144         const sp<InputDispatcher>& dispatcher, int32_t action, int32_t repeatCount,
1145         int32_t displayId = ADISPLAY_ID_NONE,
1146         InputEventInjectionSync syncMode = InputEventInjectionSync::WAIT_FOR_RESULT,
1147         std::chrono::milliseconds injectionTimeout = INJECT_EVENT_TIMEOUT,
1148         bool allowKeyRepeat = true) {
1149     KeyEvent event;
1150     nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC);
1151 
1152     // Define a valid key down event.
1153     event.initialize(InputEvent::nextId(), DEVICE_ID, AINPUT_SOURCE_KEYBOARD, displayId,
1154                      INVALID_HMAC, action, /* flags */ 0, AKEYCODE_A, KEY_A, AMETA_NONE,
1155                      repeatCount, currentTime, currentTime);
1156 
1157     int32_t policyFlags = POLICY_FLAG_FILTERED | POLICY_FLAG_PASS_TO_USER;
1158     if (!allowKeyRepeat) {
1159         policyFlags |= POLICY_FLAG_DISABLE_KEY_REPEAT;
1160     }
1161     // Inject event until dispatch out.
1162     return dispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID, syncMode,
1163                                         injectionTimeout, policyFlags);
1164 }
1165 
injectKeyDown(const sp<InputDispatcher> & dispatcher,int32_t displayId=ADISPLAY_ID_NONE)1166 static InputEventInjectionResult injectKeyDown(const sp<InputDispatcher>& dispatcher,
1167                                                int32_t displayId = ADISPLAY_ID_NONE) {
1168     return injectKey(dispatcher, AKEY_EVENT_ACTION_DOWN, /* repeatCount */ 0, displayId);
1169 }
1170 
1171 // Inject a down event that has key repeat disabled. This allows InputDispatcher to idle without
1172 // sending a subsequent key up. When key repeat is enabled, the dispatcher cannot idle because it
1173 // has to be woken up to process the repeating key.
injectKeyDownNoRepeat(const sp<InputDispatcher> & dispatcher,int32_t displayId=ADISPLAY_ID_NONE)1174 static InputEventInjectionResult injectKeyDownNoRepeat(const sp<InputDispatcher>& dispatcher,
1175                                                        int32_t displayId = ADISPLAY_ID_NONE) {
1176     return injectKey(dispatcher, AKEY_EVENT_ACTION_DOWN, /* repeatCount */ 0, displayId,
1177                      InputEventInjectionSync::WAIT_FOR_RESULT, INJECT_EVENT_TIMEOUT,
1178                      /* allowKeyRepeat */ false);
1179 }
1180 
injectKeyUp(const sp<InputDispatcher> & dispatcher,int32_t displayId=ADISPLAY_ID_NONE)1181 static InputEventInjectionResult injectKeyUp(const sp<InputDispatcher>& dispatcher,
1182                                              int32_t displayId = ADISPLAY_ID_NONE) {
1183     return injectKey(dispatcher, AKEY_EVENT_ACTION_UP, /* repeatCount */ 0, displayId);
1184 }
1185 
1186 class PointerBuilder {
1187 public:
PointerBuilder(int32_t id,int32_t toolType)1188     PointerBuilder(int32_t id, int32_t toolType) {
1189         mProperties.clear();
1190         mProperties.id = id;
1191         mProperties.toolType = toolType;
1192         mCoords.clear();
1193     }
1194 
x(float x)1195     PointerBuilder& x(float x) { return axis(AMOTION_EVENT_AXIS_X, x); }
1196 
y(float y)1197     PointerBuilder& y(float y) { return axis(AMOTION_EVENT_AXIS_Y, y); }
1198 
axis(int32_t axis,float value)1199     PointerBuilder& axis(int32_t axis, float value) {
1200         mCoords.setAxisValue(axis, value);
1201         return *this;
1202     }
1203 
buildProperties() const1204     PointerProperties buildProperties() const { return mProperties; }
1205 
buildCoords() const1206     PointerCoords buildCoords() const { return mCoords; }
1207 
1208 private:
1209     PointerProperties mProperties;
1210     PointerCoords mCoords;
1211 };
1212 
1213 class MotionEventBuilder {
1214 public:
MotionEventBuilder(int32_t action,int32_t source)1215     MotionEventBuilder(int32_t action, int32_t source) {
1216         mAction = action;
1217         mSource = source;
1218         mEventTime = systemTime(SYSTEM_TIME_MONOTONIC);
1219     }
1220 
eventTime(nsecs_t eventTime)1221     MotionEventBuilder& eventTime(nsecs_t eventTime) {
1222         mEventTime = eventTime;
1223         return *this;
1224     }
1225 
displayId(int32_t displayId)1226     MotionEventBuilder& displayId(int32_t displayId) {
1227         mDisplayId = displayId;
1228         return *this;
1229     }
1230 
actionButton(int32_t actionButton)1231     MotionEventBuilder& actionButton(int32_t actionButton) {
1232         mActionButton = actionButton;
1233         return *this;
1234     }
1235 
buttonState(int32_t buttonState)1236     MotionEventBuilder& buttonState(int32_t buttonState) {
1237         mButtonState = buttonState;
1238         return *this;
1239     }
1240 
rawXCursorPosition(float rawXCursorPosition)1241     MotionEventBuilder& rawXCursorPosition(float rawXCursorPosition) {
1242         mRawXCursorPosition = rawXCursorPosition;
1243         return *this;
1244     }
1245 
rawYCursorPosition(float rawYCursorPosition)1246     MotionEventBuilder& rawYCursorPosition(float rawYCursorPosition) {
1247         mRawYCursorPosition = rawYCursorPosition;
1248         return *this;
1249     }
1250 
pointer(PointerBuilder pointer)1251     MotionEventBuilder& pointer(PointerBuilder pointer) {
1252         mPointers.push_back(pointer);
1253         return *this;
1254     }
1255 
addFlag(uint32_t flags)1256     MotionEventBuilder& addFlag(uint32_t flags) {
1257         mFlags |= flags;
1258         return *this;
1259     }
1260 
build()1261     MotionEvent build() {
1262         std::vector<PointerProperties> pointerProperties;
1263         std::vector<PointerCoords> pointerCoords;
1264         for (const PointerBuilder& pointer : mPointers) {
1265             pointerProperties.push_back(pointer.buildProperties());
1266             pointerCoords.push_back(pointer.buildCoords());
1267         }
1268 
1269         // Set mouse cursor position for the most common cases to avoid boilerplate.
1270         if (mSource == AINPUT_SOURCE_MOUSE &&
1271             !MotionEvent::isValidCursorPosition(mRawXCursorPosition, mRawYCursorPosition) &&
1272             mPointers.size() == 1) {
1273             mRawXCursorPosition = pointerCoords[0].getX();
1274             mRawYCursorPosition = pointerCoords[0].getY();
1275         }
1276 
1277         MotionEvent event;
1278         ui::Transform identityTransform;
1279         event.initialize(InputEvent::nextId(), DEVICE_ID, mSource, mDisplayId, INVALID_HMAC,
1280                          mAction, mActionButton, mFlags, /* edgeFlags */ 0, AMETA_NONE,
1281                          mButtonState, MotionClassification::NONE, identityTransform,
1282                          /* xPrecision */ 0, /* yPrecision */ 0, mRawXCursorPosition,
1283                          mRawYCursorPosition, mDisplayOrientation, mDisplayWidth, mDisplayHeight,
1284                          mEventTime, mEventTime, mPointers.size(), pointerProperties.data(),
1285                          pointerCoords.data());
1286 
1287         return event;
1288     }
1289 
1290 private:
1291     int32_t mAction;
1292     int32_t mSource;
1293     nsecs_t mEventTime;
1294     int32_t mDisplayId{ADISPLAY_ID_DEFAULT};
1295     int32_t mActionButton{0};
1296     int32_t mButtonState{0};
1297     int32_t mFlags{0};
1298     float mRawXCursorPosition{AMOTION_EVENT_INVALID_CURSOR_POSITION};
1299     float mRawYCursorPosition{AMOTION_EVENT_INVALID_CURSOR_POSITION};
1300     uint32_t mDisplayOrientation{ui::Transform::ROT_0};
1301     int32_t mDisplayWidth{INVALID_DISPLAY_SIZE};
1302     int32_t mDisplayHeight{INVALID_DISPLAY_SIZE};
1303 
1304     std::vector<PointerBuilder> mPointers;
1305 };
1306 
injectMotionEvent(const sp<InputDispatcher> & dispatcher,const MotionEvent & event,std::chrono::milliseconds injectionTimeout=INJECT_EVENT_TIMEOUT,InputEventInjectionSync injectionMode=InputEventInjectionSync::WAIT_FOR_RESULT)1307 static InputEventInjectionResult injectMotionEvent(
1308         const sp<InputDispatcher>& dispatcher, const MotionEvent& event,
1309         std::chrono::milliseconds injectionTimeout = INJECT_EVENT_TIMEOUT,
1310         InputEventInjectionSync injectionMode = InputEventInjectionSync::WAIT_FOR_RESULT) {
1311     return dispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID, injectionMode,
1312                                         injectionTimeout,
1313                                         POLICY_FLAG_FILTERED | POLICY_FLAG_PASS_TO_USER);
1314 }
1315 
injectMotionEvent(const sp<InputDispatcher> & dispatcher,int32_t action,int32_t source,int32_t displayId,const PointF & position,const PointF & cursorPosition={AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION},std::chrono::milliseconds injectionTimeout=INJECT_EVENT_TIMEOUT,InputEventInjectionSync injectionMode=InputEventInjectionSync::WAIT_FOR_RESULT,nsecs_t eventTime=systemTime (SYSTEM_TIME_MONOTONIC))1316 static InputEventInjectionResult injectMotionEvent(
1317         const sp<InputDispatcher>& dispatcher, int32_t action, int32_t source, int32_t displayId,
1318         const PointF& position,
1319         const PointF& cursorPosition = {AMOTION_EVENT_INVALID_CURSOR_POSITION,
1320                                         AMOTION_EVENT_INVALID_CURSOR_POSITION},
1321         std::chrono::milliseconds injectionTimeout = INJECT_EVENT_TIMEOUT,
1322         InputEventInjectionSync injectionMode = InputEventInjectionSync::WAIT_FOR_RESULT,
1323         nsecs_t eventTime = systemTime(SYSTEM_TIME_MONOTONIC)) {
1324     MotionEvent event = MotionEventBuilder(action, source)
1325                                 .displayId(displayId)
1326                                 .eventTime(eventTime)
1327                                 .rawXCursorPosition(cursorPosition.x)
1328                                 .rawYCursorPosition(cursorPosition.y)
1329                                 .pointer(PointerBuilder(/* id */ 0, AMOTION_EVENT_TOOL_TYPE_FINGER)
1330                                                  .x(position.x)
1331                                                  .y(position.y))
1332                                 .build();
1333 
1334     // Inject event until dispatch out.
1335     return injectMotionEvent(dispatcher, event, injectionTimeout, injectionMode);
1336 }
1337 
injectMotionDown(const sp<InputDispatcher> & dispatcher,int32_t source,int32_t displayId,const PointF & location={100, 200})1338 static InputEventInjectionResult injectMotionDown(const sp<InputDispatcher>& dispatcher,
1339                                                   int32_t source, int32_t displayId,
1340                                                   const PointF& location = {100, 200}) {
1341     return injectMotionEvent(dispatcher, AMOTION_EVENT_ACTION_DOWN, source, displayId, location);
1342 }
1343 
injectMotionUp(const sp<InputDispatcher> & dispatcher,int32_t source,int32_t displayId,const PointF & location={100, 200})1344 static InputEventInjectionResult injectMotionUp(const sp<InputDispatcher>& dispatcher,
1345                                                 int32_t source, int32_t displayId,
1346                                                 const PointF& location = {100, 200}) {
1347     return injectMotionEvent(dispatcher, AMOTION_EVENT_ACTION_UP, source, displayId, location);
1348 }
1349 
generateKeyArgs(int32_t action,int32_t displayId=ADISPLAY_ID_NONE)1350 static NotifyKeyArgs generateKeyArgs(int32_t action, int32_t displayId = ADISPLAY_ID_NONE) {
1351     nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC);
1352     // Define a valid key event.
1353     NotifyKeyArgs args(/* id */ 0, currentTime, 0 /*readTime*/, DEVICE_ID, AINPUT_SOURCE_KEYBOARD,
1354                        displayId, POLICY_FLAG_PASS_TO_USER, action, /* flags */ 0, AKEYCODE_A,
1355                        KEY_A, AMETA_NONE, currentTime);
1356 
1357     return args;
1358 }
1359 
generateMotionArgs(int32_t action,int32_t source,int32_t displayId,const std::vector<PointF> & points)1360 static NotifyMotionArgs generateMotionArgs(int32_t action, int32_t source, int32_t displayId,
1361                                            const std::vector<PointF>& points) {
1362     size_t pointerCount = points.size();
1363     if (action == AMOTION_EVENT_ACTION_DOWN || action == AMOTION_EVENT_ACTION_UP) {
1364         EXPECT_EQ(1U, pointerCount) << "Actions DOWN and UP can only contain a single pointer";
1365     }
1366 
1367     PointerProperties pointerProperties[pointerCount];
1368     PointerCoords pointerCoords[pointerCount];
1369 
1370     for (size_t i = 0; i < pointerCount; i++) {
1371         pointerProperties[i].clear();
1372         pointerProperties[i].id = i;
1373         pointerProperties[i].toolType = AMOTION_EVENT_TOOL_TYPE_FINGER;
1374 
1375         pointerCoords[i].clear();
1376         pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_X, points[i].x);
1377         pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_Y, points[i].y);
1378     }
1379 
1380     nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC);
1381     // Define a valid motion event.
1382     NotifyMotionArgs args(/* id */ 0, currentTime, 0 /*readTime*/, DEVICE_ID, source, displayId,
1383                           POLICY_FLAG_PASS_TO_USER, action, /* actionButton */ 0, /* flags */ 0,
1384                           AMETA_NONE, /* buttonState */ 0, MotionClassification::NONE,
1385                           AMOTION_EVENT_EDGE_FLAG_NONE, pointerCount, pointerProperties,
1386                           pointerCoords, /* xPrecision */ 0, /* yPrecision */ 0,
1387                           AMOTION_EVENT_INVALID_CURSOR_POSITION,
1388                           AMOTION_EVENT_INVALID_CURSOR_POSITION, currentTime, /* videoFrames */ {});
1389 
1390     return args;
1391 }
1392 
generateMotionArgs(int32_t action,int32_t source,int32_t displayId)1393 static NotifyMotionArgs generateMotionArgs(int32_t action, int32_t source, int32_t displayId) {
1394     return generateMotionArgs(action, source, displayId, {PointF{100, 200}});
1395 }
1396 
generatePointerCaptureChangedArgs(const PointerCaptureRequest & request)1397 static NotifyPointerCaptureChangedArgs generatePointerCaptureChangedArgs(
1398         const PointerCaptureRequest& request) {
1399     return NotifyPointerCaptureChangedArgs(/* id */ 0, systemTime(SYSTEM_TIME_MONOTONIC), request);
1400 }
1401 
TEST_F(InputDispatcherTest,SetInputWindow_SingleWindowTouch)1402 TEST_F(InputDispatcherTest, SetInputWindow_SingleWindowTouch) {
1403     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
1404     sp<FakeWindowHandle> window =
1405             new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
1406 
1407     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
1408     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
1409               injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
1410             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
1411 
1412     // Window should receive motion event.
1413     window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
1414 }
1415 
1416 /**
1417  * Calling setInputWindows once with FLAG_NOT_TOUCH_MODAL should not cause any issues.
1418  * To ensure that window receives only events that were directly inside of it, add
1419  * FLAG_NOT_TOUCH_MODAL. This will enforce using the touchableRegion of the input
1420  * when finding touched windows.
1421  * This test serves as a sanity check for the next test, where setInputWindows is
1422  * called twice.
1423  */
TEST_F(InputDispatcherTest,SetInputWindowOnce_SingleWindowTouch)1424 TEST_F(InputDispatcherTest, SetInputWindowOnce_SingleWindowTouch) {
1425     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
1426     sp<FakeWindowHandle> window =
1427             new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
1428     window->setFrame(Rect(0, 0, 100, 100));
1429     window->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL);
1430 
1431     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
1432     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
1433               injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
1434                                {50, 50}))
1435             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
1436 
1437     // Window should receive motion event.
1438     window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
1439 }
1440 
1441 /**
1442  * Calling setInputWindows twice, with the same info, should not cause any issues.
1443  * To ensure that window receives only events that were directly inside of it, add
1444  * FLAG_NOT_TOUCH_MODAL. This will enforce using the touchableRegion of the input
1445  * when finding touched windows.
1446  */
TEST_F(InputDispatcherTest,SetInputWindowTwice_SingleWindowTouch)1447 TEST_F(InputDispatcherTest, SetInputWindowTwice_SingleWindowTouch) {
1448     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
1449     sp<FakeWindowHandle> window =
1450             new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
1451     window->setFrame(Rect(0, 0, 100, 100));
1452     window->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL);
1453 
1454     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
1455     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
1456     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
1457               injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
1458                                {50, 50}))
1459             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
1460 
1461     // Window should receive motion event.
1462     window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
1463 }
1464 
1465 // The foreground window should receive the first touch down event.
TEST_F(InputDispatcherTest,SetInputWindow_MultiWindowsTouch)1466 TEST_F(InputDispatcherTest, SetInputWindow_MultiWindowsTouch) {
1467     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
1468     sp<FakeWindowHandle> windowTop =
1469             new FakeWindowHandle(application, mDispatcher, "Top", ADISPLAY_ID_DEFAULT);
1470     sp<FakeWindowHandle> windowSecond =
1471             new FakeWindowHandle(application, mDispatcher, "Second", ADISPLAY_ID_DEFAULT);
1472 
1473     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {windowTop, windowSecond}}});
1474     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
1475               injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
1476             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
1477 
1478     // Top window should receive the touch down event. Second window should not receive anything.
1479     windowTop->consumeMotionDown(ADISPLAY_ID_DEFAULT);
1480     windowSecond->assertNoEvents();
1481 }
1482 
TEST_F(InputDispatcherTest,HoverMoveEnterMouseClickAndHoverMoveExit)1483 TEST_F(InputDispatcherTest, HoverMoveEnterMouseClickAndHoverMoveExit) {
1484     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
1485     sp<FakeWindowHandle> windowLeft =
1486             new FakeWindowHandle(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT);
1487     windowLeft->setFrame(Rect(0, 0, 600, 800));
1488     windowLeft->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL);
1489     sp<FakeWindowHandle> windowRight =
1490             new FakeWindowHandle(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT);
1491     windowRight->setFrame(Rect(600, 0, 1200, 800));
1492     windowRight->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL);
1493 
1494     mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
1495 
1496     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {windowLeft, windowRight}}});
1497 
1498     // Start cursor position in right window so that we can move the cursor to left window.
1499     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
1500               injectMotionEvent(mDispatcher,
1501                                 MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE,
1502                                                    AINPUT_SOURCE_MOUSE)
1503                                         .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE)
1504                                                          .x(900)
1505                                                          .y(400))
1506                                         .build()));
1507     windowRight->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_ENTER,
1508                               ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */);
1509     windowRight->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_MOVE,
1510                               ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */);
1511 
1512     // Move cursor into left window
1513     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
1514               injectMotionEvent(mDispatcher,
1515                                 MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE,
1516                                                    AINPUT_SOURCE_MOUSE)
1517                                         .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE)
1518                                                          .x(300)
1519                                                          .y(400))
1520                                         .build()));
1521     windowRight->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_EXIT,
1522                               ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */);
1523     windowLeft->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_ENTER,
1524                              ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */);
1525     windowLeft->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_MOVE,
1526                              ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */);
1527 
1528     // Inject a series of mouse events for a mouse click
1529     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
1530               injectMotionEvent(mDispatcher,
1531                                 MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_MOUSE)
1532                                         .buttonState(AMOTION_EVENT_BUTTON_PRIMARY)
1533                                         .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE)
1534                                                          .x(300)
1535                                                          .y(400))
1536                                         .build()));
1537     windowLeft->consumeMotionDown(ADISPLAY_ID_DEFAULT);
1538 
1539     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
1540               injectMotionEvent(mDispatcher,
1541                                 MotionEventBuilder(AMOTION_EVENT_ACTION_BUTTON_PRESS,
1542                                                    AINPUT_SOURCE_MOUSE)
1543                                         .buttonState(AMOTION_EVENT_BUTTON_PRIMARY)
1544                                         .actionButton(AMOTION_EVENT_BUTTON_PRIMARY)
1545                                         .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE)
1546                                                          .x(300)
1547                                                          .y(400))
1548                                         .build()));
1549     windowLeft->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_BUTTON_PRESS,
1550                              ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */);
1551 
1552     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
1553               injectMotionEvent(mDispatcher,
1554                                 MotionEventBuilder(AMOTION_EVENT_ACTION_BUTTON_RELEASE,
1555                                                    AINPUT_SOURCE_MOUSE)
1556                                         .buttonState(0)
1557                                         .actionButton(AMOTION_EVENT_BUTTON_PRIMARY)
1558                                         .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE)
1559                                                          .x(300)
1560                                                          .y(400))
1561                                         .build()));
1562     windowLeft->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_BUTTON_RELEASE,
1563                              ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */);
1564 
1565     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
1566               injectMotionEvent(mDispatcher,
1567                                 MotionEventBuilder(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_MOUSE)
1568                                         .buttonState(0)
1569                                         .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE)
1570                                                          .x(300)
1571                                                          .y(400))
1572                                         .build()));
1573     windowLeft->consumeMotionUp(ADISPLAY_ID_DEFAULT);
1574 
1575     // Move mouse cursor back to right window
1576     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
1577               injectMotionEvent(mDispatcher,
1578                                 MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE,
1579                                                    AINPUT_SOURCE_MOUSE)
1580                                         .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE)
1581                                                          .x(900)
1582                                                          .y(400))
1583                                         .build()));
1584     windowLeft->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_EXIT,
1585                              ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */);
1586     windowRight->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_ENTER,
1587                               ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */);
1588     windowRight->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_MOVE,
1589                               ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */);
1590 }
1591 
1592 // This test is different from the test above that HOVER_ENTER and HOVER_EXIT events are injected
1593 // directly in this test.
TEST_F(InputDispatcherTest,HoverEnterMouseClickAndHoverExit)1594 TEST_F(InputDispatcherTest, HoverEnterMouseClickAndHoverExit) {
1595     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
1596     sp<FakeWindowHandle> window =
1597             new FakeWindowHandle(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
1598     window->setFrame(Rect(0, 0, 1200, 800));
1599     window->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL);
1600 
1601     mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
1602 
1603     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
1604 
1605     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
1606               injectMotionEvent(mDispatcher,
1607                                 MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_ENTER,
1608                                                    AINPUT_SOURCE_MOUSE)
1609                                         .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE)
1610                                                          .x(300)
1611                                                          .y(400))
1612                                         .build()));
1613     window->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_ENTER,
1614                          ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */);
1615 
1616     // Inject a series of mouse events for a mouse click
1617     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
1618               injectMotionEvent(mDispatcher,
1619                                 MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_MOUSE)
1620                                         .buttonState(AMOTION_EVENT_BUTTON_PRIMARY)
1621                                         .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE)
1622                                                          .x(300)
1623                                                          .y(400))
1624                                         .build()));
1625     window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
1626 
1627     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
1628               injectMotionEvent(mDispatcher,
1629                                 MotionEventBuilder(AMOTION_EVENT_ACTION_BUTTON_PRESS,
1630                                                    AINPUT_SOURCE_MOUSE)
1631                                         .buttonState(AMOTION_EVENT_BUTTON_PRIMARY)
1632                                         .actionButton(AMOTION_EVENT_BUTTON_PRIMARY)
1633                                         .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE)
1634                                                          .x(300)
1635                                                          .y(400))
1636                                         .build()));
1637     window->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_BUTTON_PRESS,
1638                          ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */);
1639 
1640     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
1641               injectMotionEvent(mDispatcher,
1642                                 MotionEventBuilder(AMOTION_EVENT_ACTION_BUTTON_RELEASE,
1643                                                    AINPUT_SOURCE_MOUSE)
1644                                         .buttonState(0)
1645                                         .actionButton(AMOTION_EVENT_BUTTON_PRIMARY)
1646                                         .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE)
1647                                                          .x(300)
1648                                                          .y(400))
1649                                         .build()));
1650     window->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_BUTTON_RELEASE,
1651                          ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */);
1652 
1653     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
1654               injectMotionEvent(mDispatcher,
1655                                 MotionEventBuilder(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_MOUSE)
1656                                         .buttonState(0)
1657                                         .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE)
1658                                                          .x(300)
1659                                                          .y(400))
1660                                         .build()));
1661     window->consumeMotionUp(ADISPLAY_ID_DEFAULT);
1662 
1663     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
1664               injectMotionEvent(mDispatcher,
1665                                 MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_EXIT,
1666                                                    AINPUT_SOURCE_MOUSE)
1667                                         .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE)
1668                                                          .x(300)
1669                                                          .y(400))
1670                                         .build()));
1671     window->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_EXIT,
1672                          ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */);
1673 }
1674 
TEST_F(InputDispatcherTest,DispatchMouseEventsUnderCursor)1675 TEST_F(InputDispatcherTest, DispatchMouseEventsUnderCursor) {
1676     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
1677 
1678     sp<FakeWindowHandle> windowLeft =
1679             new FakeWindowHandle(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT);
1680     windowLeft->setFrame(Rect(0, 0, 600, 800));
1681     windowLeft->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL);
1682     sp<FakeWindowHandle> windowRight =
1683             new FakeWindowHandle(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT);
1684     windowRight->setFrame(Rect(600, 0, 1200, 800));
1685     windowRight->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL);
1686 
1687     mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
1688 
1689     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {windowLeft, windowRight}}});
1690 
1691     // Inject an event with coordinate in the area of right window, with mouse cursor in the area of
1692     // left window. This event should be dispatched to the left window.
1693     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
1694               injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_MOUSE,
1695                                 ADISPLAY_ID_DEFAULT, {610, 400}, {599, 400}));
1696     windowLeft->consumeMotionDown(ADISPLAY_ID_DEFAULT);
1697     windowRight->assertNoEvents();
1698 }
1699 
TEST_F(InputDispatcherTest,NotifyDeviceReset_CancelsKeyStream)1700 TEST_F(InputDispatcherTest, NotifyDeviceReset_CancelsKeyStream) {
1701     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
1702     sp<FakeWindowHandle> window =
1703             new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
1704     window->setFocusable(true);
1705 
1706     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
1707     setFocusedWindow(window);
1708 
1709     window->consumeFocusEvent(true);
1710 
1711     NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT);
1712     mDispatcher->notifyKey(&keyArgs);
1713 
1714     // Window should receive key down event.
1715     window->consumeKeyDown(ADISPLAY_ID_DEFAULT);
1716 
1717     // When device reset happens, that key stream should be terminated with FLAG_CANCELED
1718     // on the app side.
1719     NotifyDeviceResetArgs args(10 /*id*/, 20 /*eventTime*/, DEVICE_ID);
1720     mDispatcher->notifyDeviceReset(&args);
1721     window->consumeEvent(AINPUT_EVENT_TYPE_KEY, AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT,
1722                          AKEY_EVENT_FLAG_CANCELED);
1723 }
1724 
TEST_F(InputDispatcherTest,NotifyDeviceReset_CancelsMotionStream)1725 TEST_F(InputDispatcherTest, NotifyDeviceReset_CancelsMotionStream) {
1726     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
1727     sp<FakeWindowHandle> window =
1728             new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
1729 
1730     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
1731 
1732     NotifyMotionArgs motionArgs =
1733             generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
1734                                ADISPLAY_ID_DEFAULT);
1735     mDispatcher->notifyMotion(&motionArgs);
1736 
1737     // Window should receive motion down event.
1738     window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
1739 
1740     // When device reset happens, that motion stream should be terminated with ACTION_CANCEL
1741     // on the app side.
1742     NotifyDeviceResetArgs args(10 /*id*/, 20 /*eventTime*/, DEVICE_ID);
1743     mDispatcher->notifyDeviceReset(&args);
1744     window->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_CANCEL, ADISPLAY_ID_DEFAULT,
1745                          0 /*expectedFlags*/);
1746 }
1747 
1748 using TransferFunction =
1749         std::function<bool(sp<InputDispatcher> dispatcher, sp<IBinder>, sp<IBinder>)>;
1750 
1751 class TransferTouchFixture : public InputDispatcherTest,
1752                              public ::testing::WithParamInterface<TransferFunction> {};
1753 
TEST_P(TransferTouchFixture,TransferTouch_OnePointer)1754 TEST_P(TransferTouchFixture, TransferTouch_OnePointer) {
1755     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
1756 
1757     // Create a couple of windows
1758     sp<FakeWindowHandle> firstWindow =
1759             new FakeWindowHandle(application, mDispatcher, "First Window", ADISPLAY_ID_DEFAULT);
1760     sp<FakeWindowHandle> secondWindow =
1761             new FakeWindowHandle(application, mDispatcher, "Second Window", ADISPLAY_ID_DEFAULT);
1762 
1763     // Add the windows to the dispatcher
1764     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {firstWindow, secondWindow}}});
1765 
1766     // Send down to the first window
1767     NotifyMotionArgs downMotionArgs =
1768             generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
1769                                ADISPLAY_ID_DEFAULT);
1770     mDispatcher->notifyMotion(&downMotionArgs);
1771     // Only the first window should get the down event
1772     firstWindow->consumeMotionDown();
1773     secondWindow->assertNoEvents();
1774 
1775     // Transfer touch to the second window
1776     TransferFunction f = GetParam();
1777     const bool success = f(mDispatcher, firstWindow->getToken(), secondWindow->getToken());
1778     ASSERT_TRUE(success);
1779     // The first window gets cancel and the second gets down
1780     firstWindow->consumeMotionCancel();
1781     secondWindow->consumeMotionDown();
1782 
1783     // Send up event to the second window
1784     NotifyMotionArgs upMotionArgs =
1785             generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN,
1786                                ADISPLAY_ID_DEFAULT);
1787     mDispatcher->notifyMotion(&upMotionArgs);
1788     // The first  window gets no events and the second gets up
1789     firstWindow->assertNoEvents();
1790     secondWindow->consumeMotionUp();
1791 }
1792 
TEST_P(TransferTouchFixture,TransferTouch_TwoPointersNonSplitTouch)1793 TEST_P(TransferTouchFixture, TransferTouch_TwoPointersNonSplitTouch) {
1794     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
1795 
1796     PointF touchPoint = {10, 10};
1797 
1798     // Create a couple of windows
1799     sp<FakeWindowHandle> firstWindow =
1800             new FakeWindowHandle(application, mDispatcher, "First Window", ADISPLAY_ID_DEFAULT);
1801     sp<FakeWindowHandle> secondWindow =
1802             new FakeWindowHandle(application, mDispatcher, "Second Window", ADISPLAY_ID_DEFAULT);
1803 
1804     // Add the windows to the dispatcher
1805     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {firstWindow, secondWindow}}});
1806 
1807     // Send down to the first window
1808     NotifyMotionArgs downMotionArgs =
1809             generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
1810                                ADISPLAY_ID_DEFAULT, {touchPoint});
1811     mDispatcher->notifyMotion(&downMotionArgs);
1812     // Only the first window should get the down event
1813     firstWindow->consumeMotionDown();
1814     secondWindow->assertNoEvents();
1815 
1816     // Send pointer down to the first window
1817     NotifyMotionArgs pointerDownMotionArgs =
1818             generateMotionArgs(AMOTION_EVENT_ACTION_POINTER_DOWN |
1819                                        (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
1820                                AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
1821                                {touchPoint, touchPoint});
1822     mDispatcher->notifyMotion(&pointerDownMotionArgs);
1823     // Only the first window should get the pointer down event
1824     firstWindow->consumeMotionPointerDown(1);
1825     secondWindow->assertNoEvents();
1826 
1827     // Transfer touch focus to the second window
1828     TransferFunction f = GetParam();
1829     bool success = f(mDispatcher, firstWindow->getToken(), secondWindow->getToken());
1830     ASSERT_TRUE(success);
1831     // The first window gets cancel and the second gets down and pointer down
1832     firstWindow->consumeMotionCancel();
1833     secondWindow->consumeMotionDown();
1834     secondWindow->consumeMotionPointerDown(1);
1835 
1836     // Send pointer up to the second window
1837     NotifyMotionArgs pointerUpMotionArgs =
1838             generateMotionArgs(AMOTION_EVENT_ACTION_POINTER_UP |
1839                                        (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
1840                                AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
1841                                {touchPoint, touchPoint});
1842     mDispatcher->notifyMotion(&pointerUpMotionArgs);
1843     // The first window gets nothing and the second gets pointer up
1844     firstWindow->assertNoEvents();
1845     secondWindow->consumeMotionPointerUp(1);
1846 
1847     // Send up event to the second window
1848     NotifyMotionArgs upMotionArgs =
1849             generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN,
1850                                ADISPLAY_ID_DEFAULT);
1851     mDispatcher->notifyMotion(&upMotionArgs);
1852     // The first window gets nothing and the second gets up
1853     firstWindow->assertNoEvents();
1854     secondWindow->consumeMotionUp();
1855 }
1856 
1857 // For the cases of single pointer touch and two pointers non-split touch, the api's
1858 // 'transferTouch' and 'transferTouchFocus' are equivalent in behaviour. They only differ
1859 // for the case where there are multiple pointers split across several windows.
1860 INSTANTIATE_TEST_SUITE_P(TransferFunctionTests, TransferTouchFixture,
1861                          ::testing::Values(
1862                                  [&](sp<InputDispatcher> dispatcher, sp<IBinder> /*ignored*/,
__anon90001ff30102(sp<InputDispatcher> dispatcher, sp<IBinder> , sp<IBinder> destChannelToken) 1863                                      sp<IBinder> destChannelToken) {
1864                                      return dispatcher->transferTouch(destChannelToken);
1865                                  },
1866                                  [&](sp<InputDispatcher> dispatcher, sp<IBinder> from,
__anon90001ff30202(sp<InputDispatcher> dispatcher, sp<IBinder> from, sp<IBinder> to) 1867                                      sp<IBinder> to) {
1868                                      return dispatcher->transferTouchFocus(from, to,
1869                                                                            false /*isDragAndDrop*/);
1870                                  }));
1871 
TEST_F(InputDispatcherTest,TransferTouchFocus_TwoPointersSplitTouch)1872 TEST_F(InputDispatcherTest, TransferTouchFocus_TwoPointersSplitTouch) {
1873     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
1874 
1875     // Create a non touch modal window that supports split touch
1876     sp<FakeWindowHandle> firstWindow =
1877             new FakeWindowHandle(application, mDispatcher, "First Window", ADISPLAY_ID_DEFAULT);
1878     firstWindow->setFrame(Rect(0, 0, 600, 400));
1879     firstWindow->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL | WindowInfo::Flag::SPLIT_TOUCH);
1880 
1881     // Create a non touch modal window that supports split touch
1882     sp<FakeWindowHandle> secondWindow =
1883             new FakeWindowHandle(application, mDispatcher, "Second Window", ADISPLAY_ID_DEFAULT);
1884     secondWindow->setFrame(Rect(0, 400, 600, 800));
1885     secondWindow->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL | WindowInfo::Flag::SPLIT_TOUCH);
1886 
1887     // Add the windows to the dispatcher
1888     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {firstWindow, secondWindow}}});
1889 
1890     PointF pointInFirst = {300, 200};
1891     PointF pointInSecond = {300, 600};
1892 
1893     // Send down to the first window
1894     NotifyMotionArgs firstDownMotionArgs =
1895             generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
1896                                ADISPLAY_ID_DEFAULT, {pointInFirst});
1897     mDispatcher->notifyMotion(&firstDownMotionArgs);
1898     // Only the first window should get the down event
1899     firstWindow->consumeMotionDown();
1900     secondWindow->assertNoEvents();
1901 
1902     // Send down to the second window
1903     NotifyMotionArgs secondDownMotionArgs =
1904             generateMotionArgs(AMOTION_EVENT_ACTION_POINTER_DOWN |
1905                                        (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
1906                                AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
1907                                {pointInFirst, pointInSecond});
1908     mDispatcher->notifyMotion(&secondDownMotionArgs);
1909     // The first window gets a move and the second a down
1910     firstWindow->consumeMotionMove();
1911     secondWindow->consumeMotionDown();
1912 
1913     // Transfer touch focus to the second window
1914     mDispatcher->transferTouchFocus(firstWindow->getToken(), secondWindow->getToken());
1915     // The first window gets cancel and the new gets pointer down (it already saw down)
1916     firstWindow->consumeMotionCancel();
1917     secondWindow->consumeMotionPointerDown(1);
1918 
1919     // Send pointer up to the second window
1920     NotifyMotionArgs pointerUpMotionArgs =
1921             generateMotionArgs(AMOTION_EVENT_ACTION_POINTER_UP |
1922                                        (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
1923                                AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
1924                                {pointInFirst, pointInSecond});
1925     mDispatcher->notifyMotion(&pointerUpMotionArgs);
1926     // The first window gets nothing and the second gets pointer up
1927     firstWindow->assertNoEvents();
1928     secondWindow->consumeMotionPointerUp(1);
1929 
1930     // Send up event to the second window
1931     NotifyMotionArgs upMotionArgs =
1932             generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN,
1933                                ADISPLAY_ID_DEFAULT);
1934     mDispatcher->notifyMotion(&upMotionArgs);
1935     // The first window gets nothing and the second gets up
1936     firstWindow->assertNoEvents();
1937     secondWindow->consumeMotionUp();
1938 }
1939 
1940 // Same as TransferTouchFocus_TwoPointersSplitTouch, but using 'transferTouch' api.
1941 // Unlike 'transferTouchFocus', calling 'transferTouch' when there are two windows receiving
1942 // touch is not supported, so the touch should continue on those windows and the transferred-to
1943 // window should get nothing.
TEST_F(InputDispatcherTest,TransferTouch_TwoPointersSplitTouch)1944 TEST_F(InputDispatcherTest, TransferTouch_TwoPointersSplitTouch) {
1945     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
1946 
1947     // Create a non touch modal window that supports split touch
1948     sp<FakeWindowHandle> firstWindow =
1949             new FakeWindowHandle(application, mDispatcher, "First Window", ADISPLAY_ID_DEFAULT);
1950     firstWindow->setFrame(Rect(0, 0, 600, 400));
1951     firstWindow->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL | WindowInfo::Flag::SPLIT_TOUCH);
1952 
1953     // Create a non touch modal window that supports split touch
1954     sp<FakeWindowHandle> secondWindow =
1955             new FakeWindowHandle(application, mDispatcher, "Second Window", ADISPLAY_ID_DEFAULT);
1956     secondWindow->setFrame(Rect(0, 400, 600, 800));
1957     secondWindow->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL | WindowInfo::Flag::SPLIT_TOUCH);
1958 
1959     // Add the windows to the dispatcher
1960     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {firstWindow, secondWindow}}});
1961 
1962     PointF pointInFirst = {300, 200};
1963     PointF pointInSecond = {300, 600};
1964 
1965     // Send down to the first window
1966     NotifyMotionArgs firstDownMotionArgs =
1967             generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
1968                                ADISPLAY_ID_DEFAULT, {pointInFirst});
1969     mDispatcher->notifyMotion(&firstDownMotionArgs);
1970     // Only the first window should get the down event
1971     firstWindow->consumeMotionDown();
1972     secondWindow->assertNoEvents();
1973 
1974     // Send down to the second window
1975     NotifyMotionArgs secondDownMotionArgs =
1976             generateMotionArgs(AMOTION_EVENT_ACTION_POINTER_DOWN |
1977                                        (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
1978                                AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
1979                                {pointInFirst, pointInSecond});
1980     mDispatcher->notifyMotion(&secondDownMotionArgs);
1981     // The first window gets a move and the second a down
1982     firstWindow->consumeMotionMove();
1983     secondWindow->consumeMotionDown();
1984 
1985     // Transfer touch focus to the second window
1986     const bool transferred = mDispatcher->transferTouch(secondWindow->getToken());
1987     // The 'transferTouch' call should not succeed, because there are 2 touched windows
1988     ASSERT_FALSE(transferred);
1989     firstWindow->assertNoEvents();
1990     secondWindow->assertNoEvents();
1991 
1992     // The rest of the dispatch should proceed as normal
1993     // Send pointer up to the second window
1994     NotifyMotionArgs pointerUpMotionArgs =
1995             generateMotionArgs(AMOTION_EVENT_ACTION_POINTER_UP |
1996                                        (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
1997                                AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
1998                                {pointInFirst, pointInSecond});
1999     mDispatcher->notifyMotion(&pointerUpMotionArgs);
2000     // The first window gets MOVE and the second gets pointer up
2001     firstWindow->consumeMotionMove();
2002     secondWindow->consumeMotionUp();
2003 
2004     // Send up event to the first window
2005     NotifyMotionArgs upMotionArgs =
2006             generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN,
2007                                ADISPLAY_ID_DEFAULT);
2008     mDispatcher->notifyMotion(&upMotionArgs);
2009     // The first window gets nothing and the second gets up
2010     firstWindow->consumeMotionUp();
2011     secondWindow->assertNoEvents();
2012 }
2013 
2014 // This case will create two windows and one mirrored window on the default display and mirror
2015 // two windows on the second display. It will test if 'transferTouchFocus' works fine if we put
2016 // the windows info of second display before default display.
TEST_F(InputDispatcherTest,TransferTouchFocus_CloneSurface)2017 TEST_F(InputDispatcherTest, TransferTouchFocus_CloneSurface) {
2018     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
2019     sp<FakeWindowHandle> firstWindowInPrimary =
2020             new FakeWindowHandle(application, mDispatcher, "D_1_W1", ADISPLAY_ID_DEFAULT);
2021     firstWindowInPrimary->setFrame(Rect(0, 0, 100, 100));
2022     firstWindowInPrimary->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL);
2023     sp<FakeWindowHandle> secondWindowInPrimary =
2024             new FakeWindowHandle(application, mDispatcher, "D_1_W2", ADISPLAY_ID_DEFAULT);
2025     secondWindowInPrimary->setFrame(Rect(100, 0, 200, 100));
2026     secondWindowInPrimary->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL);
2027 
2028     sp<FakeWindowHandle> mirrorWindowInPrimary =
2029             firstWindowInPrimary->clone(application, mDispatcher, ADISPLAY_ID_DEFAULT);
2030     mirrorWindowInPrimary->setFrame(Rect(0, 100, 100, 200));
2031     mirrorWindowInPrimary->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL);
2032 
2033     sp<FakeWindowHandle> firstWindowInSecondary =
2034             firstWindowInPrimary->clone(application, mDispatcher, SECOND_DISPLAY_ID);
2035     firstWindowInSecondary->setFrame(Rect(0, 0, 100, 100));
2036     firstWindowInSecondary->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL);
2037 
2038     sp<FakeWindowHandle> secondWindowInSecondary =
2039             secondWindowInPrimary->clone(application, mDispatcher, SECOND_DISPLAY_ID);
2040     secondWindowInPrimary->setFrame(Rect(100, 0, 200, 100));
2041     secondWindowInPrimary->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL);
2042 
2043     // Update window info, let it find window handle of second display first.
2044     mDispatcher->setInputWindows(
2045             {{SECOND_DISPLAY_ID, {firstWindowInSecondary, secondWindowInSecondary}},
2046              {ADISPLAY_ID_DEFAULT,
2047               {mirrorWindowInPrimary, firstWindowInPrimary, secondWindowInPrimary}}});
2048 
2049     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
2050               injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
2051                                {50, 50}))
2052             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
2053 
2054     // Window should receive motion event.
2055     firstWindowInPrimary->consumeMotionDown(ADISPLAY_ID_DEFAULT);
2056 
2057     // Transfer touch focus
2058     ASSERT_TRUE(mDispatcher->transferTouchFocus(firstWindowInPrimary->getToken(),
2059                                                 secondWindowInPrimary->getToken()));
2060     // The first window gets cancel.
2061     firstWindowInPrimary->consumeMotionCancel();
2062     secondWindowInPrimary->consumeMotionDown();
2063 
2064     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
2065               injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
2066                                 ADISPLAY_ID_DEFAULT, {150, 50}))
2067             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
2068     firstWindowInPrimary->assertNoEvents();
2069     secondWindowInPrimary->consumeMotionMove();
2070 
2071     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
2072               injectMotionUp(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
2073                              {150, 50}))
2074             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
2075     firstWindowInPrimary->assertNoEvents();
2076     secondWindowInPrimary->consumeMotionUp();
2077 }
2078 
2079 // Same as TransferTouchFocus_CloneSurface, but this touch on the secondary display and use
2080 // 'transferTouch' api.
TEST_F(InputDispatcherTest,TransferTouch_CloneSurface)2081 TEST_F(InputDispatcherTest, TransferTouch_CloneSurface) {
2082     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
2083     sp<FakeWindowHandle> firstWindowInPrimary =
2084             new FakeWindowHandle(application, mDispatcher, "D_1_W1", ADISPLAY_ID_DEFAULT);
2085     firstWindowInPrimary->setFrame(Rect(0, 0, 100, 100));
2086     firstWindowInPrimary->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL);
2087     sp<FakeWindowHandle> secondWindowInPrimary =
2088             new FakeWindowHandle(application, mDispatcher, "D_1_W2", ADISPLAY_ID_DEFAULT);
2089     secondWindowInPrimary->setFrame(Rect(100, 0, 200, 100));
2090     secondWindowInPrimary->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL);
2091 
2092     sp<FakeWindowHandle> mirrorWindowInPrimary =
2093             firstWindowInPrimary->clone(application, mDispatcher, ADISPLAY_ID_DEFAULT);
2094     mirrorWindowInPrimary->setFrame(Rect(0, 100, 100, 200));
2095     mirrorWindowInPrimary->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL);
2096 
2097     sp<FakeWindowHandle> firstWindowInSecondary =
2098             firstWindowInPrimary->clone(application, mDispatcher, SECOND_DISPLAY_ID);
2099     firstWindowInSecondary->setFrame(Rect(0, 0, 100, 100));
2100     firstWindowInSecondary->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL);
2101 
2102     sp<FakeWindowHandle> secondWindowInSecondary =
2103             secondWindowInPrimary->clone(application, mDispatcher, SECOND_DISPLAY_ID);
2104     secondWindowInPrimary->setFrame(Rect(100, 0, 200, 100));
2105     secondWindowInPrimary->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL);
2106 
2107     // Update window info, let it find window handle of second display first.
2108     mDispatcher->setInputWindows(
2109             {{SECOND_DISPLAY_ID, {firstWindowInSecondary, secondWindowInSecondary}},
2110              {ADISPLAY_ID_DEFAULT,
2111               {mirrorWindowInPrimary, firstWindowInPrimary, secondWindowInPrimary}}});
2112 
2113     // Touch on second display.
2114     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
2115               injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID, {50, 50}))
2116             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
2117 
2118     // Window should receive motion event.
2119     firstWindowInPrimary->consumeMotionDown(SECOND_DISPLAY_ID);
2120 
2121     // Transfer touch focus
2122     ASSERT_TRUE(mDispatcher->transferTouch(secondWindowInSecondary->getToken()));
2123 
2124     // The first window gets cancel.
2125     firstWindowInPrimary->consumeMotionCancel(SECOND_DISPLAY_ID);
2126     secondWindowInPrimary->consumeMotionDown(SECOND_DISPLAY_ID);
2127 
2128     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
2129               injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
2130                                 SECOND_DISPLAY_ID, {150, 50}))
2131             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
2132     firstWindowInPrimary->assertNoEvents();
2133     secondWindowInPrimary->consumeMotionMove(SECOND_DISPLAY_ID);
2134 
2135     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
2136               injectMotionUp(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID, {150, 50}))
2137             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
2138     firstWindowInPrimary->assertNoEvents();
2139     secondWindowInPrimary->consumeMotionUp(SECOND_DISPLAY_ID);
2140 }
2141 
TEST_F(InputDispatcherTest,FocusedWindow_ReceivesFocusEventAndKeyEvent)2142 TEST_F(InputDispatcherTest, FocusedWindow_ReceivesFocusEventAndKeyEvent) {
2143     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
2144     sp<FakeWindowHandle> window =
2145             new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
2146 
2147     window->setFocusable(true);
2148     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
2149     setFocusedWindow(window);
2150 
2151     window->consumeFocusEvent(true);
2152 
2153     NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT);
2154     mDispatcher->notifyKey(&keyArgs);
2155 
2156     // Window should receive key down event.
2157     window->consumeKeyDown(ADISPLAY_ID_DEFAULT);
2158 }
2159 
TEST_F(InputDispatcherTest,UnfocusedWindow_DoesNotReceiveFocusEventOrKeyEvent)2160 TEST_F(InputDispatcherTest, UnfocusedWindow_DoesNotReceiveFocusEventOrKeyEvent) {
2161     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
2162     sp<FakeWindowHandle> window =
2163             new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
2164 
2165     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
2166 
2167     NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT);
2168     mDispatcher->notifyKey(&keyArgs);
2169     mDispatcher->waitForIdle();
2170 
2171     window->assertNoEvents();
2172 }
2173 
2174 // If a window is touchable, but does not have focus, it should receive motion events, but not keys
TEST_F(InputDispatcherTest,UnfocusedWindow_ReceivesMotionsButNotKeys)2175 TEST_F(InputDispatcherTest, UnfocusedWindow_ReceivesMotionsButNotKeys) {
2176     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
2177     sp<FakeWindowHandle> window =
2178             new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
2179 
2180     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
2181 
2182     // Send key
2183     NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT);
2184     mDispatcher->notifyKey(&keyArgs);
2185     // Send motion
2186     NotifyMotionArgs motionArgs =
2187             generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
2188                                ADISPLAY_ID_DEFAULT);
2189     mDispatcher->notifyMotion(&motionArgs);
2190 
2191     // Window should receive only the motion event
2192     window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
2193     window->assertNoEvents(); // Key event or focus event will not be received
2194 }
2195 
TEST_F(InputDispatcherTest,PointerCancel_SendCancelWhenSplitTouch)2196 TEST_F(InputDispatcherTest, PointerCancel_SendCancelWhenSplitTouch) {
2197     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
2198 
2199     // Create first non touch modal window that supports split touch
2200     sp<FakeWindowHandle> firstWindow =
2201             new FakeWindowHandle(application, mDispatcher, "First Window", ADISPLAY_ID_DEFAULT);
2202     firstWindow->setFrame(Rect(0, 0, 600, 400));
2203     firstWindow->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL | WindowInfo::Flag::SPLIT_TOUCH);
2204 
2205     // Create second non touch modal window that supports split touch
2206     sp<FakeWindowHandle> secondWindow =
2207             new FakeWindowHandle(application, mDispatcher, "Second Window", ADISPLAY_ID_DEFAULT);
2208     secondWindow->setFrame(Rect(0, 400, 600, 800));
2209     secondWindow->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL | WindowInfo::Flag::SPLIT_TOUCH);
2210 
2211     // Add the windows to the dispatcher
2212     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {firstWindow, secondWindow}}});
2213 
2214     PointF pointInFirst = {300, 200};
2215     PointF pointInSecond = {300, 600};
2216 
2217     // Send down to the first window
2218     NotifyMotionArgs firstDownMotionArgs =
2219             generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
2220                                ADISPLAY_ID_DEFAULT, {pointInFirst});
2221     mDispatcher->notifyMotion(&firstDownMotionArgs);
2222     // Only the first window should get the down event
2223     firstWindow->consumeMotionDown();
2224     secondWindow->assertNoEvents();
2225 
2226     // Send down to the second window
2227     NotifyMotionArgs secondDownMotionArgs =
2228             generateMotionArgs(AMOTION_EVENT_ACTION_POINTER_DOWN |
2229                                        (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
2230                                AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
2231                                {pointInFirst, pointInSecond});
2232     mDispatcher->notifyMotion(&secondDownMotionArgs);
2233     // The first window gets a move and the second a down
2234     firstWindow->consumeMotionMove();
2235     secondWindow->consumeMotionDown();
2236 
2237     // Send pointer cancel to the second window
2238     NotifyMotionArgs pointerUpMotionArgs =
2239             generateMotionArgs(AMOTION_EVENT_ACTION_POINTER_UP |
2240                                        (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
2241                                AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
2242                                {pointInFirst, pointInSecond});
2243     pointerUpMotionArgs.flags |= AMOTION_EVENT_FLAG_CANCELED;
2244     mDispatcher->notifyMotion(&pointerUpMotionArgs);
2245     // The first window gets move and the second gets cancel.
2246     firstWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_CANCELED);
2247     secondWindow->consumeMotionCancel(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_CANCELED);
2248 
2249     // Send up event.
2250     NotifyMotionArgs upMotionArgs =
2251             generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN,
2252                                ADISPLAY_ID_DEFAULT);
2253     mDispatcher->notifyMotion(&upMotionArgs);
2254     // The first window gets up and the second gets nothing.
2255     firstWindow->consumeMotionUp();
2256     secondWindow->assertNoEvents();
2257 }
2258 
TEST_F(InputDispatcherTest,SendTimeline_DoesNotCrashDispatcher)2259 TEST_F(InputDispatcherTest, SendTimeline_DoesNotCrashDispatcher) {
2260     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
2261 
2262     sp<FakeWindowHandle> window =
2263             new FakeWindowHandle(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
2264     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
2265     std::array<nsecs_t, GraphicsTimeline::SIZE> graphicsTimeline;
2266     graphicsTimeline[GraphicsTimeline::GPU_COMPLETED_TIME] = 2;
2267     graphicsTimeline[GraphicsTimeline::PRESENT_TIME] = 3;
2268 
2269     window->sendTimeline(1 /*inputEventId*/, graphicsTimeline);
2270     window->assertNoEvents();
2271     mDispatcher->waitForIdle();
2272 }
2273 
2274 class FakeMonitorReceiver {
2275 public:
FakeMonitorReceiver(const sp<InputDispatcher> & dispatcher,const std::string name,int32_t displayId,bool isGestureMonitor=false)2276     FakeMonitorReceiver(const sp<InputDispatcher>& dispatcher, const std::string name,
2277                         int32_t displayId, bool isGestureMonitor = false) {
2278         base::Result<std::unique_ptr<InputChannel>> channel =
2279                 dispatcher->createInputMonitor(displayId, isGestureMonitor, name, MONITOR_PID);
2280         mInputReceiver = std::make_unique<FakeInputReceiver>(std::move(*channel), name);
2281     }
2282 
getToken()2283     sp<IBinder> getToken() { return mInputReceiver->getToken(); }
2284 
consumeKeyDown(int32_t expectedDisplayId,int32_t expectedFlags=0)2285     void consumeKeyDown(int32_t expectedDisplayId, int32_t expectedFlags = 0) {
2286         mInputReceiver->consumeEvent(AINPUT_EVENT_TYPE_KEY, AKEY_EVENT_ACTION_DOWN,
2287                                      expectedDisplayId, expectedFlags);
2288     }
2289 
receiveEvent()2290     std::optional<int32_t> receiveEvent() { return mInputReceiver->receiveEvent(); }
2291 
finishEvent(uint32_t consumeSeq)2292     void finishEvent(uint32_t consumeSeq) { return mInputReceiver->finishEvent(consumeSeq); }
2293 
consumeMotionDown(int32_t expectedDisplayId,int32_t expectedFlags=0)2294     void consumeMotionDown(int32_t expectedDisplayId, int32_t expectedFlags = 0) {
2295         mInputReceiver->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_DOWN,
2296                                      expectedDisplayId, expectedFlags);
2297     }
2298 
consumeMotionUp(int32_t expectedDisplayId,int32_t expectedFlags=0)2299     void consumeMotionUp(int32_t expectedDisplayId, int32_t expectedFlags = 0) {
2300         mInputReceiver->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_UP,
2301                                      expectedDisplayId, expectedFlags);
2302     }
2303 
consumeMotionCancel(int32_t expectedDisplayId,int32_t expectedFlags=0)2304     void consumeMotionCancel(int32_t expectedDisplayId, int32_t expectedFlags = 0) {
2305         mInputReceiver->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_CANCEL,
2306                                      expectedDisplayId, expectedFlags);
2307     }
2308 
consumeMotionPointerDown(int32_t pointerIdx)2309     void consumeMotionPointerDown(int32_t pointerIdx) {
2310         int32_t action = AMOTION_EVENT_ACTION_POINTER_DOWN |
2311                 (pointerIdx << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
2312         mInputReceiver->consumeEvent(AINPUT_EVENT_TYPE_MOTION, action, ADISPLAY_ID_DEFAULT,
2313                                      0 /*expectedFlags*/);
2314     }
2315 
consumeMotion()2316     MotionEvent* consumeMotion() {
2317         InputEvent* event = mInputReceiver->consume();
2318         if (!event) {
2319             ADD_FAILURE() << "No event was produced";
2320             return nullptr;
2321         }
2322         if (event->getType() != AINPUT_EVENT_TYPE_MOTION) {
2323             ADD_FAILURE() << "Received event of type " << event->getType() << " instead of motion";
2324             return nullptr;
2325         }
2326         return static_cast<MotionEvent*>(event);
2327     }
2328 
assertNoEvents()2329     void assertNoEvents() { mInputReceiver->assertNoEvents(); }
2330 
2331 private:
2332     std::unique_ptr<FakeInputReceiver> mInputReceiver;
2333 };
2334 
2335 // Tests for gesture monitors
TEST_F(InputDispatcherTest,GestureMonitor_ReceivesMotionEvents)2336 TEST_F(InputDispatcherTest, GestureMonitor_ReceivesMotionEvents) {
2337     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
2338     sp<FakeWindowHandle> window =
2339             new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
2340     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
2341 
2342     FakeMonitorReceiver monitor = FakeMonitorReceiver(mDispatcher, "GM_1", ADISPLAY_ID_DEFAULT,
2343                                                       true /*isGestureMonitor*/);
2344 
2345     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
2346               injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
2347             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
2348     window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
2349     monitor.consumeMotionDown(ADISPLAY_ID_DEFAULT);
2350 }
2351 
TEST_F(InputDispatcherTest,GestureMonitor_DoesNotReceiveKeyEvents)2352 TEST_F(InputDispatcherTest, GestureMonitor_DoesNotReceiveKeyEvents) {
2353     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
2354     sp<FakeWindowHandle> window =
2355             new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
2356 
2357     mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
2358     window->setFocusable(true);
2359 
2360     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
2361     setFocusedWindow(window);
2362 
2363     window->consumeFocusEvent(true);
2364 
2365     FakeMonitorReceiver monitor = FakeMonitorReceiver(mDispatcher, "GM_1", ADISPLAY_ID_DEFAULT,
2366                                                       true /*isGestureMonitor*/);
2367 
2368     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher, ADISPLAY_ID_DEFAULT))
2369             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
2370     window->consumeKeyDown(ADISPLAY_ID_DEFAULT);
2371     monitor.assertNoEvents();
2372 }
2373 
TEST_F(InputDispatcherTest,GestureMonitor_CanPilferAfterWindowIsRemovedMidStream)2374 TEST_F(InputDispatcherTest, GestureMonitor_CanPilferAfterWindowIsRemovedMidStream) {
2375     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
2376     sp<FakeWindowHandle> window =
2377             new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
2378     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
2379 
2380     FakeMonitorReceiver monitor = FakeMonitorReceiver(mDispatcher, "GM_1", ADISPLAY_ID_DEFAULT,
2381                                                       true /*isGestureMonitor*/);
2382 
2383     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
2384               injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
2385             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
2386     window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
2387     monitor.consumeMotionDown(ADISPLAY_ID_DEFAULT);
2388 
2389     window->releaseChannel();
2390 
2391     mDispatcher->pilferPointers(monitor.getToken());
2392 
2393     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
2394               injectMotionUp(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
2395             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
2396     monitor.consumeMotionUp(ADISPLAY_ID_DEFAULT);
2397 }
2398 
TEST_F(InputDispatcherTest,UnresponsiveGestureMonitor_GetsAnr)2399 TEST_F(InputDispatcherTest, UnresponsiveGestureMonitor_GetsAnr) {
2400     FakeMonitorReceiver monitor =
2401             FakeMonitorReceiver(mDispatcher, "Gesture monitor", ADISPLAY_ID_DEFAULT,
2402                                 true /*isGestureMonitor*/);
2403 
2404     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
2405               injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT));
2406     std::optional<uint32_t> consumeSeq = monitor.receiveEvent();
2407     ASSERT_TRUE(consumeSeq);
2408 
2409     mFakePolicy->assertNotifyMonitorUnresponsiveWasCalled(DISPATCHING_TIMEOUT);
2410     monitor.finishEvent(*consumeSeq);
2411     ASSERT_TRUE(mDispatcher->waitForIdle());
2412     mFakePolicy->assertNotifyMonitorResponsiveWasCalled();
2413 }
2414 
2415 // Tests for gesture monitors
TEST_F(InputDispatcherTest,GestureMonitor_NoWindowTransform)2416 TEST_F(InputDispatcherTest, GestureMonitor_NoWindowTransform) {
2417     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
2418     sp<FakeWindowHandle> window =
2419             new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
2420     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
2421     window->setWindowOffset(20, 40);
2422     window->setWindowTransform(0, 1, -1, 0);
2423 
2424     FakeMonitorReceiver monitor = FakeMonitorReceiver(mDispatcher, "GM_1", ADISPLAY_ID_DEFAULT,
2425                                                       true /*isGestureMonitor*/);
2426 
2427     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
2428               injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
2429             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
2430     window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
2431     MotionEvent* event = monitor.consumeMotion();
2432     // Even though window has transform, gesture monitor must not.
2433     ASSERT_EQ(ui::Transform(), event->getTransform());
2434 }
2435 
TEST_F(InputDispatcherTest,TestMoveEvent)2436 TEST_F(InputDispatcherTest, TestMoveEvent) {
2437     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
2438     sp<FakeWindowHandle> window =
2439             new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
2440 
2441     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
2442 
2443     NotifyMotionArgs motionArgs =
2444             generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
2445                                ADISPLAY_ID_DEFAULT);
2446 
2447     mDispatcher->notifyMotion(&motionArgs);
2448     // Window should receive motion down event.
2449     window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
2450 
2451     motionArgs.action = AMOTION_EVENT_ACTION_MOVE;
2452     motionArgs.id += 1;
2453     motionArgs.eventTime = systemTime(SYSTEM_TIME_MONOTONIC);
2454     motionArgs.pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_X,
2455                                              motionArgs.pointerCoords[0].getX() - 10);
2456 
2457     mDispatcher->notifyMotion(&motionArgs);
2458     window->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_MOVE, ADISPLAY_ID_DEFAULT,
2459                          0 /*expectedFlags*/);
2460 }
2461 
TEST_F(InputDispatcherTest,GestureMonitor_SplitIfNoWindowTouched)2462 TEST_F(InputDispatcherTest, GestureMonitor_SplitIfNoWindowTouched) {
2463     FakeMonitorReceiver monitor = FakeMonitorReceiver(mDispatcher, "GM_1", ADISPLAY_ID_DEFAULT,
2464                                                       true /*isGestureMonitor*/);
2465 
2466     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
2467     // Create a non touch modal window that supports split touch
2468     sp<FakeWindowHandle> window =
2469             new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
2470     window->setFrame(Rect(0, 0, 100, 100));
2471     window->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL | WindowInfo::Flag::SPLIT_TOUCH);
2472     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
2473 
2474     // First finger down, no window touched.
2475     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
2476               injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
2477                                {100, 200}))
2478             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
2479     monitor.consumeMotionDown(ADISPLAY_ID_DEFAULT);
2480     window->assertNoEvents();
2481 
2482     // Second finger down on window, the window should receive touch down.
2483     const MotionEvent secondFingerDownEvent =
2484             MotionEventBuilder(AMOTION_EVENT_ACTION_POINTER_DOWN |
2485                                        (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
2486                                AINPUT_SOURCE_TOUCHSCREEN)
2487                     .displayId(ADISPLAY_ID_DEFAULT)
2488                     .eventTime(systemTime(SYSTEM_TIME_MONOTONIC))
2489                     .pointer(PointerBuilder(/* id */ 0, AMOTION_EVENT_TOOL_TYPE_FINGER)
2490                                      .x(100)
2491                                      .y(200))
2492                     .pointer(PointerBuilder(/* id */ 1, AMOTION_EVENT_TOOL_TYPE_FINGER).x(50).y(50))
2493                     .build();
2494     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
2495               injectMotionEvent(mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT,
2496                                 InputEventInjectionSync::WAIT_FOR_RESULT))
2497             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
2498 
2499     window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
2500     monitor.consumeMotionPointerDown(1 /* pointerIndex */);
2501 }
2502 
TEST_F(InputDispatcherTest,GestureMonitor_NoSplitAfterPilfer)2503 TEST_F(InputDispatcherTest, GestureMonitor_NoSplitAfterPilfer) {
2504     FakeMonitorReceiver monitor = FakeMonitorReceiver(mDispatcher, "GM_1", ADISPLAY_ID_DEFAULT,
2505                                                       true /*isGestureMonitor*/);
2506 
2507     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
2508     // Create a non touch modal window that supports split touch
2509     sp<FakeWindowHandle> window =
2510             new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
2511     window->setFrame(Rect(0, 0, 100, 100));
2512     window->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL | WindowInfo::Flag::SPLIT_TOUCH);
2513     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
2514 
2515     // First finger down, no window touched.
2516     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
2517               injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
2518                                {100, 200}))
2519             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
2520     monitor.consumeMotionDown(ADISPLAY_ID_DEFAULT);
2521     window->assertNoEvents();
2522 
2523     // Gesture monitor pilfer the pointers.
2524     mDispatcher->pilferPointers(monitor.getToken());
2525 
2526     // Second finger down on window, the window should not receive touch down.
2527     const MotionEvent secondFingerDownEvent =
2528             MotionEventBuilder(AMOTION_EVENT_ACTION_POINTER_DOWN |
2529                                        (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
2530                                AINPUT_SOURCE_TOUCHSCREEN)
2531                     .displayId(ADISPLAY_ID_DEFAULT)
2532                     .eventTime(systemTime(SYSTEM_TIME_MONOTONIC))
2533                     .pointer(PointerBuilder(/* id */ 0, AMOTION_EVENT_TOOL_TYPE_FINGER)
2534                                      .x(100)
2535                                      .y(200))
2536                     .pointer(PointerBuilder(/* id */ 1, AMOTION_EVENT_TOOL_TYPE_FINGER).x(50).y(50))
2537                     .build();
2538     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
2539               injectMotionEvent(mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT,
2540                                 InputEventInjectionSync::WAIT_FOR_RESULT))
2541             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
2542 
2543     window->assertNoEvents();
2544     monitor.consumeMotionPointerDown(1 /* pointerIndex */);
2545 }
2546 
2547 /**
2548  * Dispatcher has touch mode enabled by default. Typically, the policy overrides that value to
2549  * the device default right away. In the test scenario, we check both the default value,
2550  * and the action of enabling / disabling.
2551  */
TEST_F(InputDispatcherTest,TouchModeState_IsSentToApps)2552 TEST_F(InputDispatcherTest, TouchModeState_IsSentToApps) {
2553     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
2554     sp<FakeWindowHandle> window =
2555             new FakeWindowHandle(application, mDispatcher, "Test window", ADISPLAY_ID_DEFAULT);
2556 
2557     // Set focused application.
2558     mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
2559     window->setFocusable(true);
2560 
2561     SCOPED_TRACE("Check default value of touch mode");
2562     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
2563     setFocusedWindow(window);
2564 
2565     window->consumeFocusEvent(true /*hasFocus*/, true /*inTouchMode*/);
2566 
2567     SCOPED_TRACE("Remove the window to trigger focus loss");
2568     window->setFocusable(false);
2569     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
2570     window->consumeFocusEvent(false /*hasFocus*/, true /*inTouchMode*/);
2571 
2572     SCOPED_TRACE("Disable touch mode");
2573     mDispatcher->setInTouchMode(false);
2574     window->setFocusable(true);
2575     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
2576     setFocusedWindow(window);
2577     window->consumeFocusEvent(true /*hasFocus*/, false /*inTouchMode*/);
2578 
2579     SCOPED_TRACE("Remove the window to trigger focus loss");
2580     window->setFocusable(false);
2581     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
2582     window->consumeFocusEvent(false /*hasFocus*/, false /*inTouchMode*/);
2583 
2584     SCOPED_TRACE("Enable touch mode again");
2585     mDispatcher->setInTouchMode(true);
2586     window->setFocusable(true);
2587     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
2588     setFocusedWindow(window);
2589     window->consumeFocusEvent(true /*hasFocus*/, true /*inTouchMode*/);
2590 
2591     window->assertNoEvents();
2592 }
2593 
TEST_F(InputDispatcherTest,VerifyInputEvent_KeyEvent)2594 TEST_F(InputDispatcherTest, VerifyInputEvent_KeyEvent) {
2595     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
2596     sp<FakeWindowHandle> window =
2597             new FakeWindowHandle(application, mDispatcher, "Test window", ADISPLAY_ID_DEFAULT);
2598 
2599     mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
2600     window->setFocusable(true);
2601 
2602     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
2603     setFocusedWindow(window);
2604 
2605     window->consumeFocusEvent(true /*hasFocus*/, true /*inTouchMode*/);
2606 
2607     NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN);
2608     mDispatcher->notifyKey(&keyArgs);
2609 
2610     InputEvent* event = window->consume();
2611     ASSERT_NE(event, nullptr);
2612 
2613     std::unique_ptr<VerifiedInputEvent> verified = mDispatcher->verifyInputEvent(*event);
2614     ASSERT_NE(verified, nullptr);
2615     ASSERT_EQ(verified->type, VerifiedInputEvent::Type::KEY);
2616 
2617     ASSERT_EQ(keyArgs.eventTime, verified->eventTimeNanos);
2618     ASSERT_EQ(keyArgs.deviceId, verified->deviceId);
2619     ASSERT_EQ(keyArgs.source, verified->source);
2620     ASSERT_EQ(keyArgs.displayId, verified->displayId);
2621 
2622     const VerifiedKeyEvent& verifiedKey = static_cast<const VerifiedKeyEvent&>(*verified);
2623 
2624     ASSERT_EQ(keyArgs.action, verifiedKey.action);
2625     ASSERT_EQ(keyArgs.downTime, verifiedKey.downTimeNanos);
2626     ASSERT_EQ(keyArgs.flags & VERIFIED_KEY_EVENT_FLAGS, verifiedKey.flags);
2627     ASSERT_EQ(keyArgs.keyCode, verifiedKey.keyCode);
2628     ASSERT_EQ(keyArgs.scanCode, verifiedKey.scanCode);
2629     ASSERT_EQ(keyArgs.metaState, verifiedKey.metaState);
2630     ASSERT_EQ(0, verifiedKey.repeatCount);
2631 }
2632 
TEST_F(InputDispatcherTest,VerifyInputEvent_MotionEvent)2633 TEST_F(InputDispatcherTest, VerifyInputEvent_MotionEvent) {
2634     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
2635     sp<FakeWindowHandle> window =
2636             new FakeWindowHandle(application, mDispatcher, "Test window", ADISPLAY_ID_DEFAULT);
2637 
2638     mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
2639 
2640     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
2641 
2642     NotifyMotionArgs motionArgs =
2643             generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
2644                                ADISPLAY_ID_DEFAULT);
2645     mDispatcher->notifyMotion(&motionArgs);
2646 
2647     InputEvent* event = window->consume();
2648     ASSERT_NE(event, nullptr);
2649 
2650     std::unique_ptr<VerifiedInputEvent> verified = mDispatcher->verifyInputEvent(*event);
2651     ASSERT_NE(verified, nullptr);
2652     ASSERT_EQ(verified->type, VerifiedInputEvent::Type::MOTION);
2653 
2654     EXPECT_EQ(motionArgs.eventTime, verified->eventTimeNanos);
2655     EXPECT_EQ(motionArgs.deviceId, verified->deviceId);
2656     EXPECT_EQ(motionArgs.source, verified->source);
2657     EXPECT_EQ(motionArgs.displayId, verified->displayId);
2658 
2659     const VerifiedMotionEvent& verifiedMotion = static_cast<const VerifiedMotionEvent&>(*verified);
2660 
2661     EXPECT_EQ(motionArgs.pointerCoords[0].getX(), verifiedMotion.rawX);
2662     EXPECT_EQ(motionArgs.pointerCoords[0].getY(), verifiedMotion.rawY);
2663     EXPECT_EQ(motionArgs.action & AMOTION_EVENT_ACTION_MASK, verifiedMotion.actionMasked);
2664     EXPECT_EQ(motionArgs.downTime, verifiedMotion.downTimeNanos);
2665     EXPECT_EQ(motionArgs.flags & VERIFIED_MOTION_EVENT_FLAGS, verifiedMotion.flags);
2666     EXPECT_EQ(motionArgs.metaState, verifiedMotion.metaState);
2667     EXPECT_EQ(motionArgs.buttonState, verifiedMotion.buttonState);
2668 }
2669 
TEST_F(InputDispatcherTest,NonPointerMotionEvent_JoystickAndTouchpadNotTransformed)2670 TEST_F(InputDispatcherTest, NonPointerMotionEvent_JoystickAndTouchpadNotTransformed) {
2671     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
2672     sp<FakeWindowHandle> window =
2673             new FakeWindowHandle(application, mDispatcher, "Test window", ADISPLAY_ID_DEFAULT);
2674     const std::string name = window->getName();
2675 
2676     // Window gets transformed by offset values.
2677     window->setWindowOffset(500.0f, 500.0f);
2678 
2679     mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
2680     window->setFocusable(true);
2681 
2682     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
2683 
2684     // First, we set focused window so that focusedWindowHandle is not null.
2685     setFocusedWindow(window);
2686 
2687     // Second, we consume focus event if it is right or wrong according to onFocusChangedLocked.
2688     window->consumeFocusEvent(true);
2689 
2690     constexpr const std::array nonTransformedSources = {std::pair(AINPUT_SOURCE_TOUCHPAD,
2691                                                                   AMOTION_EVENT_ACTION_DOWN),
2692                                                         std::pair(AINPUT_SOURCE_JOYSTICK,
2693                                                                   AMOTION_EVENT_ACTION_MOVE)};
2694     for (const auto& [source, action] : nonTransformedSources) {
2695         const NotifyMotionArgs motionArgs = generateMotionArgs(action, source, ADISPLAY_ID_DEFAULT);
2696         mDispatcher->notifyMotion(&motionArgs);
2697 
2698         MotionEvent* event = window->consumeMotion();
2699         ASSERT_NE(event, nullptr);
2700 
2701         const MotionEvent& motionEvent = *event;
2702         EXPECT_EQ(action, motionEvent.getAction());
2703         EXPECT_EQ(motionArgs.pointerCount, motionEvent.getPointerCount());
2704 
2705         float expectedX = motionArgs.pointerCoords[0].getX();
2706         float expectedY = motionArgs.pointerCoords[0].getY();
2707 
2708         // Ensure the axis values from the final motion event are not transformed.
2709         EXPECT_EQ(expectedX, motionEvent.getX(0))
2710                 << "expected " << expectedX << " for x coord of " << name.c_str() << ", got "
2711                 << motionEvent.getX(0);
2712         EXPECT_EQ(expectedY, motionEvent.getY(0))
2713                 << "expected " << expectedY << " for y coord of " << name.c_str() << ", got "
2714                 << motionEvent.getY(0);
2715         // Ensure the raw and transformed axis values for the motion event are the same.
2716         EXPECT_EQ(motionEvent.getRawX(0), motionEvent.getX(0))
2717                 << "expected raw and transformed X-axis values to be equal";
2718         EXPECT_EQ(motionEvent.getRawY(0), motionEvent.getY(0))
2719                 << "expected raw and transformed Y-axis values to be equal";
2720     }
2721 }
2722 
2723 /**
2724  * Ensure that separate calls to sign the same data are generating the same key.
2725  * We avoid asserting against INVALID_HMAC. Since the key is random, there is a non-zero chance
2726  * that a specific key and data combination would produce INVALID_HMAC, which would cause flaky
2727  * tests.
2728  */
TEST_F(InputDispatcherTest,GeneratedHmac_IsConsistent)2729 TEST_F(InputDispatcherTest, GeneratedHmac_IsConsistent) {
2730     KeyEvent event = getTestKeyEvent();
2731     VerifiedKeyEvent verifiedEvent = verifiedKeyEventFromKeyEvent(event);
2732 
2733     std::array<uint8_t, 32> hmac1 = mDispatcher->sign(verifiedEvent);
2734     std::array<uint8_t, 32> hmac2 = mDispatcher->sign(verifiedEvent);
2735     ASSERT_EQ(hmac1, hmac2);
2736 }
2737 
2738 /**
2739  * Ensure that changes in VerifiedKeyEvent produce a different hmac.
2740  */
TEST_F(InputDispatcherTest,GeneratedHmac_ChangesWhenFieldsChange)2741 TEST_F(InputDispatcherTest, GeneratedHmac_ChangesWhenFieldsChange) {
2742     KeyEvent event = getTestKeyEvent();
2743     VerifiedKeyEvent verifiedEvent = verifiedKeyEventFromKeyEvent(event);
2744     std::array<uint8_t, 32> initialHmac = mDispatcher->sign(verifiedEvent);
2745 
2746     verifiedEvent.deviceId += 1;
2747     ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent));
2748 
2749     verifiedEvent.source += 1;
2750     ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent));
2751 
2752     verifiedEvent.eventTimeNanos += 1;
2753     ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent));
2754 
2755     verifiedEvent.displayId += 1;
2756     ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent));
2757 
2758     verifiedEvent.action += 1;
2759     ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent));
2760 
2761     verifiedEvent.downTimeNanos += 1;
2762     ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent));
2763 
2764     verifiedEvent.flags += 1;
2765     ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent));
2766 
2767     verifiedEvent.keyCode += 1;
2768     ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent));
2769 
2770     verifiedEvent.scanCode += 1;
2771     ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent));
2772 
2773     verifiedEvent.metaState += 1;
2774     ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent));
2775 
2776     verifiedEvent.repeatCount += 1;
2777     ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent));
2778 }
2779 
TEST_F(InputDispatcherTest,SetFocusedWindow)2780 TEST_F(InputDispatcherTest, SetFocusedWindow) {
2781     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
2782     sp<FakeWindowHandle> windowTop =
2783             new FakeWindowHandle(application, mDispatcher, "Top", ADISPLAY_ID_DEFAULT);
2784     sp<FakeWindowHandle> windowSecond =
2785             new FakeWindowHandle(application, mDispatcher, "Second", ADISPLAY_ID_DEFAULT);
2786     mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
2787 
2788     // Top window is also focusable but is not granted focus.
2789     windowTop->setFocusable(true);
2790     windowSecond->setFocusable(true);
2791     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {windowTop, windowSecond}}});
2792     setFocusedWindow(windowSecond);
2793 
2794     windowSecond->consumeFocusEvent(true);
2795     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher))
2796             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
2797 
2798     // Focused window should receive event.
2799     windowSecond->consumeKeyDown(ADISPLAY_ID_NONE);
2800     windowTop->assertNoEvents();
2801 }
2802 
TEST_F(InputDispatcherTest,SetFocusedWindow_DropRequestInvalidChannel)2803 TEST_F(InputDispatcherTest, SetFocusedWindow_DropRequestInvalidChannel) {
2804     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
2805     sp<FakeWindowHandle> window =
2806             new FakeWindowHandle(application, mDispatcher, "TestWindow", ADISPLAY_ID_DEFAULT);
2807     mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
2808 
2809     window->setFocusable(true);
2810     // Release channel for window is no longer valid.
2811     window->releaseChannel();
2812     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
2813     setFocusedWindow(window);
2814 
2815     // Test inject a key down, should timeout.
2816     ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, injectKeyDown(mDispatcher))
2817             << "Inject key event should return InputEventInjectionResult::TIMED_OUT";
2818 
2819     // window channel is invalid, so it should not receive any input event.
2820     window->assertNoEvents();
2821 }
2822 
TEST_F(InputDispatcherTest,SetFocusedWindow_DropRequestNoFocusableWindow)2823 TEST_F(InputDispatcherTest, SetFocusedWindow_DropRequestNoFocusableWindow) {
2824     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
2825     sp<FakeWindowHandle> window =
2826             new FakeWindowHandle(application, mDispatcher, "TestWindow", ADISPLAY_ID_DEFAULT);
2827     mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
2828 
2829     // Window is not focusable.
2830     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
2831     setFocusedWindow(window);
2832 
2833     // Test inject a key down, should timeout.
2834     ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, injectKeyDown(mDispatcher))
2835             << "Inject key event should return InputEventInjectionResult::TIMED_OUT";
2836 
2837     // window is invalid, so it should not receive any input event.
2838     window->assertNoEvents();
2839 }
2840 
TEST_F(InputDispatcherTest,SetFocusedWindow_CheckFocusedToken)2841 TEST_F(InputDispatcherTest, SetFocusedWindow_CheckFocusedToken) {
2842     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
2843     sp<FakeWindowHandle> windowTop =
2844             new FakeWindowHandle(application, mDispatcher, "Top", ADISPLAY_ID_DEFAULT);
2845     sp<FakeWindowHandle> windowSecond =
2846             new FakeWindowHandle(application, mDispatcher, "Second", ADISPLAY_ID_DEFAULT);
2847     mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
2848 
2849     windowTop->setFocusable(true);
2850     windowSecond->setFocusable(true);
2851     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {windowTop, windowSecond}}});
2852     setFocusedWindow(windowTop);
2853     windowTop->consumeFocusEvent(true);
2854 
2855     setFocusedWindow(windowSecond, windowTop);
2856     windowSecond->consumeFocusEvent(true);
2857     windowTop->consumeFocusEvent(false);
2858 
2859     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher))
2860             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
2861 
2862     // Focused window should receive event.
2863     windowSecond->consumeKeyDown(ADISPLAY_ID_NONE);
2864 }
2865 
TEST_F(InputDispatcherTest,SetFocusedWindow_DropRequestFocusTokenNotFocused)2866 TEST_F(InputDispatcherTest, SetFocusedWindow_DropRequestFocusTokenNotFocused) {
2867     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
2868     sp<FakeWindowHandle> windowTop =
2869             new FakeWindowHandle(application, mDispatcher, "Top", ADISPLAY_ID_DEFAULT);
2870     sp<FakeWindowHandle> windowSecond =
2871             new FakeWindowHandle(application, mDispatcher, "Second", ADISPLAY_ID_DEFAULT);
2872     mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
2873 
2874     windowTop->setFocusable(true);
2875     windowSecond->setFocusable(true);
2876     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {windowTop, windowSecond}}});
2877     setFocusedWindow(windowSecond, windowTop);
2878 
2879     ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, injectKeyDown(mDispatcher))
2880             << "Inject key event should return InputEventInjectionResult::TIMED_OUT";
2881 
2882     // Event should be dropped.
2883     windowTop->assertNoEvents();
2884     windowSecond->assertNoEvents();
2885 }
2886 
TEST_F(InputDispatcherTest,SetFocusedWindow_DeferInvisibleWindow)2887 TEST_F(InputDispatcherTest, SetFocusedWindow_DeferInvisibleWindow) {
2888     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
2889     sp<FakeWindowHandle> window =
2890             new FakeWindowHandle(application, mDispatcher, "TestWindow", ADISPLAY_ID_DEFAULT);
2891     sp<FakeWindowHandle> previousFocusedWindow =
2892             new FakeWindowHandle(application, mDispatcher, "previousFocusedWindow",
2893                                  ADISPLAY_ID_DEFAULT);
2894     mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
2895 
2896     window->setFocusable(true);
2897     previousFocusedWindow->setFocusable(true);
2898     window->setVisible(false);
2899     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window, previousFocusedWindow}}});
2900     setFocusedWindow(previousFocusedWindow);
2901     previousFocusedWindow->consumeFocusEvent(true);
2902 
2903     // Requesting focus on invisible window takes focus from currently focused window.
2904     setFocusedWindow(window);
2905     previousFocusedWindow->consumeFocusEvent(false);
2906 
2907     // Injected key goes to pending queue.
2908     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
2909               injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, 0 /* repeatCount */,
2910                         ADISPLAY_ID_DEFAULT, InputEventInjectionSync::NONE));
2911 
2912     // Window does not get focus event or key down.
2913     window->assertNoEvents();
2914 
2915     // Window becomes visible.
2916     window->setVisible(true);
2917     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
2918 
2919     // Window receives focus event.
2920     window->consumeFocusEvent(true);
2921     // Focused window receives key down.
2922     window->consumeKeyDown(ADISPLAY_ID_DEFAULT);
2923 }
2924 
TEST_F(InputDispatcherTest,DisplayRemoved)2925 TEST_F(InputDispatcherTest, DisplayRemoved) {
2926     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
2927     sp<FakeWindowHandle> window =
2928             new FakeWindowHandle(application, mDispatcher, "window", ADISPLAY_ID_DEFAULT);
2929     mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
2930 
2931     // window is granted focus.
2932     window->setFocusable(true);
2933     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
2934     setFocusedWindow(window);
2935     window->consumeFocusEvent(true);
2936 
2937     // When a display is removed window loses focus.
2938     mDispatcher->displayRemoved(ADISPLAY_ID_DEFAULT);
2939     window->consumeFocusEvent(false);
2940 }
2941 
2942 /**
2943  * Launch two windows, with different owners. One window (slipperyExitWindow) has Flag::SLIPPERY,
2944  * and overlaps the other window, slipperyEnterWindow. The window 'slipperyExitWindow' is on top
2945  * of the 'slipperyEnterWindow'.
2946  *
2947  * Inject touch down into the top window. Upon receipt of the DOWN event, move the window in such
2948  * a way so that the touched location is no longer covered by the top window.
2949  *
2950  * Next, inject a MOVE event. Because the top window already moved earlier, this event is now
2951  * positioned over the bottom (slipperyEnterWindow) only. And because the top window had
2952  * Flag::SLIPPERY, this will cause the top window to lose the touch event (it will receive
2953  * ACTION_CANCEL instead), and the bottom window will receive a newly generated gesture (starting
2954  * with ACTION_DOWN).
2955  * Thus, the touch has been transferred from the top window into the bottom window, because the top
2956  * window moved itself away from the touched location and had Flag::SLIPPERY.
2957  *
2958  * Even though the top window moved away from the touched location, it is still obscuring the bottom
2959  * window. It's just not obscuring it at the touched location. That means, FLAG_WINDOW_IS_PARTIALLY_
2960  * OBSCURED should be set for the MotionEvent that reaches the bottom window.
2961  *
2962  * In this test, we ensure that the event received by the bottom window has
2963  * FLAG_WINDOW_IS_PARTIALLY_OBSCURED.
2964  */
TEST_F(InputDispatcherTest,SlipperyWindow_SetsFlagPartiallyObscured)2965 TEST_F(InputDispatcherTest, SlipperyWindow_SetsFlagPartiallyObscured) {
2966     constexpr int32_t SLIPPERY_PID = INJECTOR_PID + 1;
2967     constexpr int32_t SLIPPERY_UID = INJECTOR_UID + 1;
2968 
2969     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
2970     mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
2971 
2972     sp<FakeWindowHandle> slipperyExitWindow =
2973             new FakeWindowHandle(application, mDispatcher, "Top", ADISPLAY_ID_DEFAULT);
2974     slipperyExitWindow->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL | WindowInfo::Flag::SLIPPERY);
2975     // Make sure this one overlaps the bottom window
2976     slipperyExitWindow->setFrame(Rect(25, 25, 75, 75));
2977     // Change the owner uid/pid of the window so that it is considered to be occluding the bottom
2978     // one. Windows with the same owner are not considered to be occluding each other.
2979     slipperyExitWindow->setOwnerInfo(SLIPPERY_PID, SLIPPERY_UID);
2980 
2981     sp<FakeWindowHandle> slipperyEnterWindow =
2982             new FakeWindowHandle(application, mDispatcher, "Second", ADISPLAY_ID_DEFAULT);
2983     slipperyExitWindow->setFrame(Rect(0, 0, 100, 100));
2984 
2985     mDispatcher->setInputWindows(
2986             {{ADISPLAY_ID_DEFAULT, {slipperyExitWindow, slipperyEnterWindow}}});
2987 
2988     // Use notifyMotion instead of injecting to avoid dealing with injection permissions
2989     NotifyMotionArgs args = generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
2990                                                ADISPLAY_ID_DEFAULT, {{50, 50}});
2991     mDispatcher->notifyMotion(&args);
2992     slipperyExitWindow->consumeMotionDown();
2993     slipperyExitWindow->setFrame(Rect(70, 70, 100, 100));
2994     mDispatcher->setInputWindows(
2995             {{ADISPLAY_ID_DEFAULT, {slipperyExitWindow, slipperyEnterWindow}}});
2996 
2997     args = generateMotionArgs(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
2998                               ADISPLAY_ID_DEFAULT, {{51, 51}});
2999     mDispatcher->notifyMotion(&args);
3000 
3001     slipperyExitWindow->consumeMotionCancel();
3002 
3003     slipperyEnterWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT,
3004                                            AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED);
3005 }
3006 
3007 class InputDispatcherKeyRepeatTest : public InputDispatcherTest {
3008 protected:
3009     static constexpr nsecs_t KEY_REPEAT_TIMEOUT = 40 * 1000000; // 40 ms
3010     static constexpr nsecs_t KEY_REPEAT_DELAY = 40 * 1000000;   // 40 ms
3011 
3012     std::shared_ptr<FakeApplicationHandle> mApp;
3013     sp<FakeWindowHandle> mWindow;
3014 
SetUp()3015     virtual void SetUp() override {
3016         mFakePolicy = new FakeInputDispatcherPolicy();
3017         mFakePolicy->setKeyRepeatConfiguration(KEY_REPEAT_TIMEOUT, KEY_REPEAT_DELAY);
3018         mDispatcher = new InputDispatcher(mFakePolicy);
3019         mDispatcher->setInputDispatchMode(/*enabled*/ true, /*frozen*/ false);
3020         ASSERT_EQ(OK, mDispatcher->start());
3021 
3022         setUpWindow();
3023     }
3024 
setUpWindow()3025     void setUpWindow() {
3026         mApp = std::make_shared<FakeApplicationHandle>();
3027         mWindow = new FakeWindowHandle(mApp, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
3028 
3029         mWindow->setFocusable(true);
3030         mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow}}});
3031         setFocusedWindow(mWindow);
3032         mWindow->consumeFocusEvent(true);
3033     }
3034 
sendAndConsumeKeyDown(int32_t deviceId)3035     void sendAndConsumeKeyDown(int32_t deviceId) {
3036         NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT);
3037         keyArgs.deviceId = deviceId;
3038         keyArgs.policyFlags |= POLICY_FLAG_TRUSTED; // Otherwise it won't generate repeat event
3039         mDispatcher->notifyKey(&keyArgs);
3040 
3041         // Window should receive key down event.
3042         mWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT);
3043     }
3044 
expectKeyRepeatOnce(int32_t repeatCount)3045     void expectKeyRepeatOnce(int32_t repeatCount) {
3046         SCOPED_TRACE(StringPrintf("Checking event with repeat count %" PRId32, repeatCount));
3047         InputEvent* repeatEvent = mWindow->consume();
3048         ASSERT_NE(nullptr, repeatEvent);
3049 
3050         uint32_t eventType = repeatEvent->getType();
3051         ASSERT_EQ(AINPUT_EVENT_TYPE_KEY, eventType);
3052 
3053         KeyEvent* repeatKeyEvent = static_cast<KeyEvent*>(repeatEvent);
3054         uint32_t eventAction = repeatKeyEvent->getAction();
3055         EXPECT_EQ(AKEY_EVENT_ACTION_DOWN, eventAction);
3056         EXPECT_EQ(repeatCount, repeatKeyEvent->getRepeatCount());
3057     }
3058 
sendAndConsumeKeyUp(int32_t deviceId)3059     void sendAndConsumeKeyUp(int32_t deviceId) {
3060         NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT);
3061         keyArgs.deviceId = deviceId;
3062         keyArgs.policyFlags |= POLICY_FLAG_TRUSTED; // Unless it won't generate repeat event
3063         mDispatcher->notifyKey(&keyArgs);
3064 
3065         // Window should receive key down event.
3066         mWindow->consumeEvent(AINPUT_EVENT_TYPE_KEY, AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT,
3067                               0 /*expectedFlags*/);
3068     }
3069 };
3070 
TEST_F(InputDispatcherKeyRepeatTest,FocusedWindow_ReceivesKeyRepeat)3071 TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_ReceivesKeyRepeat) {
3072     sendAndConsumeKeyDown(1 /* deviceId */);
3073     for (int32_t repeatCount = 1; repeatCount <= 10; ++repeatCount) {
3074         expectKeyRepeatOnce(repeatCount);
3075     }
3076 }
3077 
TEST_F(InputDispatcherKeyRepeatTest,FocusedWindow_ReceivesKeyRepeatFromTwoDevices)3078 TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_ReceivesKeyRepeatFromTwoDevices) {
3079     sendAndConsumeKeyDown(1 /* deviceId */);
3080     for (int32_t repeatCount = 1; repeatCount <= 10; ++repeatCount) {
3081         expectKeyRepeatOnce(repeatCount);
3082     }
3083     sendAndConsumeKeyDown(2 /* deviceId */);
3084     /* repeatCount will start from 1 for deviceId 2 */
3085     for (int32_t repeatCount = 1; repeatCount <= 10; ++repeatCount) {
3086         expectKeyRepeatOnce(repeatCount);
3087     }
3088 }
3089 
TEST_F(InputDispatcherKeyRepeatTest,FocusedWindow_StopsKeyRepeatAfterUp)3090 TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_StopsKeyRepeatAfterUp) {
3091     sendAndConsumeKeyDown(1 /* deviceId */);
3092     expectKeyRepeatOnce(1 /*repeatCount*/);
3093     sendAndConsumeKeyUp(1 /* deviceId */);
3094     mWindow->assertNoEvents();
3095 }
3096 
TEST_F(InputDispatcherKeyRepeatTest,FocusedWindow_KeyRepeatAfterStaleDeviceKeyUp)3097 TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_KeyRepeatAfterStaleDeviceKeyUp) {
3098     sendAndConsumeKeyDown(1 /* deviceId */);
3099     expectKeyRepeatOnce(1 /*repeatCount*/);
3100     sendAndConsumeKeyDown(2 /* deviceId */);
3101     expectKeyRepeatOnce(1 /*repeatCount*/);
3102     // Stale key up from device 1.
3103     sendAndConsumeKeyUp(1 /* deviceId */);
3104     // Device 2 is still down, keep repeating
3105     expectKeyRepeatOnce(2 /*repeatCount*/);
3106     expectKeyRepeatOnce(3 /*repeatCount*/);
3107     // Device 2 key up
3108     sendAndConsumeKeyUp(2 /* deviceId */);
3109     mWindow->assertNoEvents();
3110 }
3111 
TEST_F(InputDispatcherKeyRepeatTest,FocusedWindow_KeyRepeatStopsAfterRepeatingKeyUp)3112 TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_KeyRepeatStopsAfterRepeatingKeyUp) {
3113     sendAndConsumeKeyDown(1 /* deviceId */);
3114     expectKeyRepeatOnce(1 /*repeatCount*/);
3115     sendAndConsumeKeyDown(2 /* deviceId */);
3116     expectKeyRepeatOnce(1 /*repeatCount*/);
3117     // Device 2 which holds the key repeating goes up, expect the repeating to stop.
3118     sendAndConsumeKeyUp(2 /* deviceId */);
3119     // Device 1 still holds key down, but the repeating was already stopped
3120     mWindow->assertNoEvents();
3121 }
3122 
TEST_F(InputDispatcherKeyRepeatTest,FocusedWindow_RepeatKeyEventsUseEventIdFromInputDispatcher)3123 TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_RepeatKeyEventsUseEventIdFromInputDispatcher) {
3124     sendAndConsumeKeyDown(1 /* deviceId */);
3125     for (int32_t repeatCount = 1; repeatCount <= 10; ++repeatCount) {
3126         InputEvent* repeatEvent = mWindow->consume();
3127         ASSERT_NE(nullptr, repeatEvent) << "Didn't receive event with repeat count " << repeatCount;
3128         EXPECT_EQ(IdGenerator::Source::INPUT_DISPATCHER,
3129                   IdGenerator::getSource(repeatEvent->getId()));
3130     }
3131 }
3132 
TEST_F(InputDispatcherKeyRepeatTest,FocusedWindow_RepeatKeyEventsUseUniqueEventId)3133 TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_RepeatKeyEventsUseUniqueEventId) {
3134     sendAndConsumeKeyDown(1 /* deviceId */);
3135 
3136     std::unordered_set<int32_t> idSet;
3137     for (int32_t repeatCount = 1; repeatCount <= 10; ++repeatCount) {
3138         InputEvent* repeatEvent = mWindow->consume();
3139         ASSERT_NE(nullptr, repeatEvent) << "Didn't receive event with repeat count " << repeatCount;
3140         int32_t id = repeatEvent->getId();
3141         EXPECT_EQ(idSet.end(), idSet.find(id));
3142         idSet.insert(id);
3143     }
3144 }
3145 
3146 /* Test InputDispatcher for MultiDisplay */
3147 class InputDispatcherFocusOnTwoDisplaysTest : public InputDispatcherTest {
3148 public:
SetUp()3149     virtual void SetUp() override {
3150         InputDispatcherTest::SetUp();
3151 
3152         application1 = std::make_shared<FakeApplicationHandle>();
3153         windowInPrimary =
3154                 new FakeWindowHandle(application1, mDispatcher, "D_1", ADISPLAY_ID_DEFAULT);
3155 
3156         // Set focus window for primary display, but focused display would be second one.
3157         mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application1);
3158         windowInPrimary->setFocusable(true);
3159         mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {windowInPrimary}}});
3160         setFocusedWindow(windowInPrimary);
3161         windowInPrimary->consumeFocusEvent(true);
3162 
3163         application2 = std::make_shared<FakeApplicationHandle>();
3164         windowInSecondary =
3165                 new FakeWindowHandle(application2, mDispatcher, "D_2", SECOND_DISPLAY_ID);
3166         // Set focus to second display window.
3167         // Set focus display to second one.
3168         mDispatcher->setFocusedDisplay(SECOND_DISPLAY_ID);
3169         // Set focus window for second display.
3170         mDispatcher->setFocusedApplication(SECOND_DISPLAY_ID, application2);
3171         windowInSecondary->setFocusable(true);
3172         mDispatcher->setInputWindows({{SECOND_DISPLAY_ID, {windowInSecondary}}});
3173         setFocusedWindow(windowInSecondary);
3174         windowInSecondary->consumeFocusEvent(true);
3175     }
3176 
TearDown()3177     virtual void TearDown() override {
3178         InputDispatcherTest::TearDown();
3179 
3180         application1.reset();
3181         windowInPrimary.clear();
3182         application2.reset();
3183         windowInSecondary.clear();
3184     }
3185 
3186 protected:
3187     std::shared_ptr<FakeApplicationHandle> application1;
3188     sp<FakeWindowHandle> windowInPrimary;
3189     std::shared_ptr<FakeApplicationHandle> application2;
3190     sp<FakeWindowHandle> windowInSecondary;
3191 };
3192 
TEST_F(InputDispatcherFocusOnTwoDisplaysTest,SetInputWindow_MultiDisplayTouch)3193 TEST_F(InputDispatcherFocusOnTwoDisplaysTest, SetInputWindow_MultiDisplayTouch) {
3194     // Test touch down on primary display.
3195     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
3196               injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
3197             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
3198     windowInPrimary->consumeMotionDown(ADISPLAY_ID_DEFAULT);
3199     windowInSecondary->assertNoEvents();
3200 
3201     // Test touch down on second display.
3202     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
3203               injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID))
3204             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
3205     windowInPrimary->assertNoEvents();
3206     windowInSecondary->consumeMotionDown(SECOND_DISPLAY_ID);
3207 }
3208 
TEST_F(InputDispatcherFocusOnTwoDisplaysTest,SetInputWindow_MultiDisplayFocus)3209 TEST_F(InputDispatcherFocusOnTwoDisplaysTest, SetInputWindow_MultiDisplayFocus) {
3210     // Test inject a key down with display id specified.
3211     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
3212               injectKeyDownNoRepeat(mDispatcher, ADISPLAY_ID_DEFAULT))
3213             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
3214     windowInPrimary->consumeKeyDown(ADISPLAY_ID_DEFAULT);
3215     windowInSecondary->assertNoEvents();
3216 
3217     // Test inject a key down without display id specified.
3218     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDownNoRepeat(mDispatcher))
3219             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
3220     windowInPrimary->assertNoEvents();
3221     windowInSecondary->consumeKeyDown(ADISPLAY_ID_NONE);
3222 
3223     // Remove all windows in secondary display.
3224     mDispatcher->setInputWindows({{SECOND_DISPLAY_ID, {}}});
3225 
3226     // Old focus should receive a cancel event.
3227     windowInSecondary->consumeEvent(AINPUT_EVENT_TYPE_KEY, AKEY_EVENT_ACTION_UP, ADISPLAY_ID_NONE,
3228                                     AKEY_EVENT_FLAG_CANCELED);
3229 
3230     // Test inject a key down, should timeout because of no target window.
3231     ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, injectKeyDownNoRepeat(mDispatcher))
3232             << "Inject key event should return InputEventInjectionResult::TIMED_OUT";
3233     windowInPrimary->assertNoEvents();
3234     windowInSecondary->consumeFocusEvent(false);
3235     windowInSecondary->assertNoEvents();
3236 }
3237 
3238 // Test per-display input monitors for motion event.
TEST_F(InputDispatcherFocusOnTwoDisplaysTest,MonitorMotionEvent_MultiDisplay)3239 TEST_F(InputDispatcherFocusOnTwoDisplaysTest, MonitorMotionEvent_MultiDisplay) {
3240     FakeMonitorReceiver monitorInPrimary =
3241             FakeMonitorReceiver(mDispatcher, "M_1", ADISPLAY_ID_DEFAULT);
3242     FakeMonitorReceiver monitorInSecondary =
3243             FakeMonitorReceiver(mDispatcher, "M_2", SECOND_DISPLAY_ID);
3244 
3245     // Test touch down on primary display.
3246     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
3247               injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
3248             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
3249     windowInPrimary->consumeMotionDown(ADISPLAY_ID_DEFAULT);
3250     monitorInPrimary.consumeMotionDown(ADISPLAY_ID_DEFAULT);
3251     windowInSecondary->assertNoEvents();
3252     monitorInSecondary.assertNoEvents();
3253 
3254     // Test touch down on second display.
3255     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
3256               injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID))
3257             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
3258     windowInPrimary->assertNoEvents();
3259     monitorInPrimary.assertNoEvents();
3260     windowInSecondary->consumeMotionDown(SECOND_DISPLAY_ID);
3261     monitorInSecondary.consumeMotionDown(SECOND_DISPLAY_ID);
3262 
3263     // Test inject a non-pointer motion event.
3264     // If specific a display, it will dispatch to the focused window of particular display,
3265     // or it will dispatch to the focused window of focused display.
3266     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
3267               injectMotionDown(mDispatcher, AINPUT_SOURCE_TRACKBALL, ADISPLAY_ID_NONE))
3268             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
3269     windowInPrimary->assertNoEvents();
3270     monitorInPrimary.assertNoEvents();
3271     windowInSecondary->consumeMotionDown(ADISPLAY_ID_NONE);
3272     monitorInSecondary.consumeMotionDown(ADISPLAY_ID_NONE);
3273 }
3274 
3275 // Test per-display input monitors for key event.
TEST_F(InputDispatcherFocusOnTwoDisplaysTest,MonitorKeyEvent_MultiDisplay)3276 TEST_F(InputDispatcherFocusOnTwoDisplaysTest, MonitorKeyEvent_MultiDisplay) {
3277     // Input monitor per display.
3278     FakeMonitorReceiver monitorInPrimary =
3279             FakeMonitorReceiver(mDispatcher, "M_1", ADISPLAY_ID_DEFAULT);
3280     FakeMonitorReceiver monitorInSecondary =
3281             FakeMonitorReceiver(mDispatcher, "M_2", SECOND_DISPLAY_ID);
3282 
3283     // Test inject a key down.
3284     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher))
3285             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
3286     windowInPrimary->assertNoEvents();
3287     monitorInPrimary.assertNoEvents();
3288     windowInSecondary->consumeKeyDown(ADISPLAY_ID_NONE);
3289     monitorInSecondary.consumeKeyDown(ADISPLAY_ID_NONE);
3290 }
3291 
TEST_F(InputDispatcherFocusOnTwoDisplaysTest,CanFocusWindowOnUnfocusedDisplay)3292 TEST_F(InputDispatcherFocusOnTwoDisplaysTest, CanFocusWindowOnUnfocusedDisplay) {
3293     sp<FakeWindowHandle> secondWindowInPrimary =
3294             new FakeWindowHandle(application1, mDispatcher, "D_1_W2", ADISPLAY_ID_DEFAULT);
3295     secondWindowInPrimary->setFocusable(true);
3296     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {windowInPrimary, secondWindowInPrimary}}});
3297     setFocusedWindow(secondWindowInPrimary);
3298     windowInPrimary->consumeFocusEvent(false);
3299     secondWindowInPrimary->consumeFocusEvent(true);
3300 
3301     // Test inject a key down.
3302     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher, ADISPLAY_ID_DEFAULT))
3303             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
3304     windowInPrimary->assertNoEvents();
3305     windowInSecondary->assertNoEvents();
3306     secondWindowInPrimary->consumeKeyDown(ADISPLAY_ID_DEFAULT);
3307 }
3308 
3309 class InputFilterTest : public InputDispatcherTest {
3310 protected:
testNotifyMotion(int32_t displayId,bool expectToBeFiltered)3311     void testNotifyMotion(int32_t displayId, bool expectToBeFiltered) {
3312         NotifyMotionArgs motionArgs;
3313 
3314         motionArgs =
3315                 generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, displayId);
3316         mDispatcher->notifyMotion(&motionArgs);
3317         motionArgs =
3318                 generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, displayId);
3319         mDispatcher->notifyMotion(&motionArgs);
3320         ASSERT_TRUE(mDispatcher->waitForIdle());
3321         if (expectToBeFiltered) {
3322             mFakePolicy->assertFilterInputEventWasCalled(motionArgs);
3323         } else {
3324             mFakePolicy->assertFilterInputEventWasNotCalled();
3325         }
3326     }
3327 
testNotifyKey(bool expectToBeFiltered)3328     void testNotifyKey(bool expectToBeFiltered) {
3329         NotifyKeyArgs keyArgs;
3330 
3331         keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN);
3332         mDispatcher->notifyKey(&keyArgs);
3333         keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_UP);
3334         mDispatcher->notifyKey(&keyArgs);
3335         ASSERT_TRUE(mDispatcher->waitForIdle());
3336 
3337         if (expectToBeFiltered) {
3338             mFakePolicy->assertFilterInputEventWasCalled(keyArgs);
3339         } else {
3340             mFakePolicy->assertFilterInputEventWasNotCalled();
3341         }
3342     }
3343 };
3344 
3345 // Test InputFilter for MotionEvent
TEST_F(InputFilterTest,MotionEvent_InputFilter)3346 TEST_F(InputFilterTest, MotionEvent_InputFilter) {
3347     // Since the InputFilter is disabled by default, check if touch events aren't filtered.
3348     testNotifyMotion(ADISPLAY_ID_DEFAULT, /*expectToBeFiltered*/ false);
3349     testNotifyMotion(SECOND_DISPLAY_ID, /*expectToBeFiltered*/ false);
3350 
3351     // Enable InputFilter
3352     mDispatcher->setInputFilterEnabled(true);
3353     // Test touch on both primary and second display, and check if both events are filtered.
3354     testNotifyMotion(ADISPLAY_ID_DEFAULT, /*expectToBeFiltered*/ true);
3355     testNotifyMotion(SECOND_DISPLAY_ID, /*expectToBeFiltered*/ true);
3356 
3357     // Disable InputFilter
3358     mDispatcher->setInputFilterEnabled(false);
3359     // Test touch on both primary and second display, and check if both events aren't filtered.
3360     testNotifyMotion(ADISPLAY_ID_DEFAULT, /*expectToBeFiltered*/ false);
3361     testNotifyMotion(SECOND_DISPLAY_ID, /*expectToBeFiltered*/ false);
3362 }
3363 
3364 // Test InputFilter for KeyEvent
TEST_F(InputFilterTest,KeyEvent_InputFilter)3365 TEST_F(InputFilterTest, KeyEvent_InputFilter) {
3366     // Since the InputFilter is disabled by default, check if key event aren't filtered.
3367     testNotifyKey(/*expectToBeFiltered*/ false);
3368 
3369     // Enable InputFilter
3370     mDispatcher->setInputFilterEnabled(true);
3371     // Send a key event, and check if it is filtered.
3372     testNotifyKey(/*expectToBeFiltered*/ true);
3373 
3374     // Disable InputFilter
3375     mDispatcher->setInputFilterEnabled(false);
3376     // Send a key event, and check if it isn't filtered.
3377     testNotifyKey(/*expectToBeFiltered*/ false);
3378 }
3379 
3380 class InputFilterInjectionPolicyTest : public InputDispatcherTest {
3381 protected:
SetUp()3382     virtual void SetUp() override {
3383         InputDispatcherTest::SetUp();
3384 
3385         /**
3386          * We don't need to enable input filter to test the injected event policy, but we enabled it
3387          * here to make the tests more realistic, since this policy only matters when inputfilter is
3388          * on.
3389          */
3390         mDispatcher->setInputFilterEnabled(true);
3391 
3392         std::shared_ptr<InputApplicationHandle> application =
3393                 std::make_shared<FakeApplicationHandle>();
3394         mWindow =
3395                 new FakeWindowHandle(application, mDispatcher, "Test Window", ADISPLAY_ID_DEFAULT);
3396 
3397         mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
3398         mWindow->setFocusable(true);
3399         mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow}}});
3400         setFocusedWindow(mWindow);
3401         mWindow->consumeFocusEvent(true);
3402     }
3403 
testInjectedKey(int32_t policyFlags,int32_t injectedDeviceId,int32_t resolvedDeviceId,int32_t flags)3404     void testInjectedKey(int32_t policyFlags, int32_t injectedDeviceId, int32_t resolvedDeviceId,
3405                          int32_t flags) {
3406         KeyEvent event;
3407 
3408         const nsecs_t eventTime = systemTime(SYSTEM_TIME_MONOTONIC);
3409         event.initialize(InputEvent::nextId(), injectedDeviceId, AINPUT_SOURCE_KEYBOARD,
3410                          ADISPLAY_ID_NONE, INVALID_HMAC, AKEY_EVENT_ACTION_DOWN, 0, AKEYCODE_A,
3411                          KEY_A, AMETA_NONE, 0 /*repeatCount*/, eventTime, eventTime);
3412         const int32_t additionalPolicyFlags =
3413                 POLICY_FLAG_PASS_TO_USER | POLICY_FLAG_DISABLE_KEY_REPEAT;
3414         ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
3415                   mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
3416                                                 InputEventInjectionSync::WAIT_FOR_RESULT, 10ms,
3417                                                 policyFlags | additionalPolicyFlags));
3418 
3419         InputEvent* received = mWindow->consume();
3420         ASSERT_NE(nullptr, received);
3421         ASSERT_EQ(resolvedDeviceId, received->getDeviceId());
3422         ASSERT_EQ(received->getType(), AINPUT_EVENT_TYPE_KEY);
3423         KeyEvent& keyEvent = static_cast<KeyEvent&>(*received);
3424         ASSERT_EQ(flags, keyEvent.getFlags());
3425     }
3426 
testInjectedMotion(int32_t policyFlags,int32_t injectedDeviceId,int32_t resolvedDeviceId,int32_t flags)3427     void testInjectedMotion(int32_t policyFlags, int32_t injectedDeviceId, int32_t resolvedDeviceId,
3428                             int32_t flags) {
3429         MotionEvent event;
3430         PointerProperties pointerProperties[1];
3431         PointerCoords pointerCoords[1];
3432         pointerProperties[0].clear();
3433         pointerProperties[0].id = 0;
3434         pointerCoords[0].clear();
3435         pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_X, 300);
3436         pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_Y, 400);
3437 
3438         ui::Transform identityTransform;
3439         const nsecs_t eventTime = systemTime(SYSTEM_TIME_MONOTONIC);
3440         event.initialize(InputEvent::nextId(), injectedDeviceId, AINPUT_SOURCE_TOUCHSCREEN,
3441                          DISPLAY_ID, INVALID_HMAC, AMOTION_EVENT_ACTION_DOWN, 0, 0,
3442                          AMOTION_EVENT_EDGE_FLAG_NONE, AMETA_NONE, 0, MotionClassification::NONE,
3443                          identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION,
3444                          AMOTION_EVENT_INVALID_CURSOR_POSITION, ui::Transform::ROT_0,
3445                          0 /*INVALID_DISPLAY_SIZE*/, 0 /*INVALID_DISPLAY_SIZE*/, eventTime,
3446                          eventTime,
3447                          /*pointerCount*/ 1, pointerProperties, pointerCoords);
3448 
3449         const int32_t additionalPolicyFlags = POLICY_FLAG_PASS_TO_USER;
3450         ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
3451                   mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
3452                                                 InputEventInjectionSync::WAIT_FOR_RESULT, 10ms,
3453                                                 policyFlags | additionalPolicyFlags));
3454 
3455         InputEvent* received = mWindow->consume();
3456         ASSERT_NE(nullptr, received);
3457         ASSERT_EQ(resolvedDeviceId, received->getDeviceId());
3458         ASSERT_EQ(received->getType(), AINPUT_EVENT_TYPE_MOTION);
3459         MotionEvent& motionEvent = static_cast<MotionEvent&>(*received);
3460         ASSERT_EQ(flags, motionEvent.getFlags());
3461     }
3462 
3463 private:
3464     sp<FakeWindowHandle> mWindow;
3465 };
3466 
TEST_F(InputFilterInjectionPolicyTest,TrustedFilteredEvents_KeepOriginalDeviceId)3467 TEST_F(InputFilterInjectionPolicyTest, TrustedFilteredEvents_KeepOriginalDeviceId) {
3468     // Must have POLICY_FLAG_FILTERED here to indicate that the event has gone through the input
3469     // filter. Without it, the event will no different from a regularly injected event, and the
3470     // injected device id will be overwritten.
3471     testInjectedKey(POLICY_FLAG_FILTERED, 3 /*injectedDeviceId*/, 3 /*resolvedDeviceId*/,
3472                     0 /*flags*/);
3473 }
3474 
TEST_F(InputFilterInjectionPolicyTest,KeyEventsInjectedFromAccessibility_HaveAccessibilityFlag)3475 TEST_F(InputFilterInjectionPolicyTest, KeyEventsInjectedFromAccessibility_HaveAccessibilityFlag) {
3476     testInjectedKey(POLICY_FLAG_FILTERED | POLICY_FLAG_INJECTED_FROM_ACCESSIBILITY,
3477                     3 /*injectedDeviceId*/, 3 /*resolvedDeviceId*/,
3478                     AKEY_EVENT_FLAG_IS_ACCESSIBILITY_EVENT);
3479 }
3480 
TEST_F(InputFilterInjectionPolicyTest,MotionEventsInjectedFromAccessibility_HaveAccessibilityFlag)3481 TEST_F(InputFilterInjectionPolicyTest,
3482        MotionEventsInjectedFromAccessibility_HaveAccessibilityFlag) {
3483     testInjectedMotion(POLICY_FLAG_FILTERED | POLICY_FLAG_INJECTED_FROM_ACCESSIBILITY,
3484                        3 /*injectedDeviceId*/, 3 /*resolvedDeviceId*/,
3485                        AMOTION_EVENT_FLAG_IS_ACCESSIBILITY_EVENT);
3486 }
3487 
TEST_F(InputFilterInjectionPolicyTest,RegularInjectedEvents_ReceiveVirtualDeviceId)3488 TEST_F(InputFilterInjectionPolicyTest, RegularInjectedEvents_ReceiveVirtualDeviceId) {
3489     testInjectedKey(0 /*policyFlags*/, 3 /*injectedDeviceId*/,
3490                     VIRTUAL_KEYBOARD_ID /*resolvedDeviceId*/, 0 /*flags*/);
3491 }
3492 
3493 class InputDispatcherOnPointerDownOutsideFocus : public InputDispatcherTest {
SetUp()3494     virtual void SetUp() override {
3495         InputDispatcherTest::SetUp();
3496 
3497         std::shared_ptr<FakeApplicationHandle> application =
3498                 std::make_shared<FakeApplicationHandle>();
3499         mUnfocusedWindow =
3500                 new FakeWindowHandle(application, mDispatcher, "Top", ADISPLAY_ID_DEFAULT);
3501         mUnfocusedWindow->setFrame(Rect(0, 0, 30, 30));
3502         // Adding FLAG_NOT_TOUCH_MODAL to ensure taps outside this window are not sent to this
3503         // window.
3504         mUnfocusedWindow->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL);
3505 
3506         mFocusedWindow =
3507                 new FakeWindowHandle(application, mDispatcher, "Second", ADISPLAY_ID_DEFAULT);
3508         mFocusedWindow->setFrame(Rect(50, 50, 100, 100));
3509         mFocusedWindow->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL);
3510 
3511         // Set focused application.
3512         mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
3513         mFocusedWindow->setFocusable(true);
3514 
3515         // Expect one focus window exist in display.
3516         mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mUnfocusedWindow, mFocusedWindow}}});
3517         setFocusedWindow(mFocusedWindow);
3518         mFocusedWindow->consumeFocusEvent(true);
3519     }
3520 
TearDown()3521     virtual void TearDown() override {
3522         InputDispatcherTest::TearDown();
3523 
3524         mUnfocusedWindow.clear();
3525         mFocusedWindow.clear();
3526     }
3527 
3528 protected:
3529     sp<FakeWindowHandle> mUnfocusedWindow;
3530     sp<FakeWindowHandle> mFocusedWindow;
3531     static constexpr PointF FOCUSED_WINDOW_TOUCH_POINT = {60, 60};
3532 };
3533 
3534 // Have two windows, one with focus. Inject MotionEvent with source TOUCHSCREEN and action
3535 // DOWN on the window that doesn't have focus. Ensure the window that didn't have focus received
3536 // the onPointerDownOutsideFocus callback.
TEST_F(InputDispatcherOnPointerDownOutsideFocus,OnPointerDownOutsideFocus_Success)3537 TEST_F(InputDispatcherOnPointerDownOutsideFocus, OnPointerDownOutsideFocus_Success) {
3538     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
3539               injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
3540                                {20, 20}))
3541             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
3542     mUnfocusedWindow->consumeMotionDown();
3543 
3544     ASSERT_TRUE(mDispatcher->waitForIdle());
3545     mFakePolicy->assertOnPointerDownEquals(mUnfocusedWindow->getToken());
3546 }
3547 
3548 // Have two windows, one with focus. Inject MotionEvent with source TRACKBALL and action
3549 // DOWN on the window that doesn't have focus. Ensure no window received the
3550 // onPointerDownOutsideFocus callback.
TEST_F(InputDispatcherOnPointerDownOutsideFocus,OnPointerDownOutsideFocus_NonPointerSource)3551 TEST_F(InputDispatcherOnPointerDownOutsideFocus, OnPointerDownOutsideFocus_NonPointerSource) {
3552     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
3553               injectMotionDown(mDispatcher, AINPUT_SOURCE_TRACKBALL, ADISPLAY_ID_DEFAULT, {20, 20}))
3554             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
3555     mFocusedWindow->consumeMotionDown();
3556 
3557     ASSERT_TRUE(mDispatcher->waitForIdle());
3558     mFakePolicy->assertOnPointerDownWasNotCalled();
3559 }
3560 
3561 // Have two windows, one with focus. Inject KeyEvent with action DOWN on the window that doesn't
3562 // have focus. Ensure no window received the onPointerDownOutsideFocus callback.
TEST_F(InputDispatcherOnPointerDownOutsideFocus,OnPointerDownOutsideFocus_NonMotionFailure)3563 TEST_F(InputDispatcherOnPointerDownOutsideFocus, OnPointerDownOutsideFocus_NonMotionFailure) {
3564     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
3565               injectKeyDownNoRepeat(mDispatcher, ADISPLAY_ID_DEFAULT))
3566             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
3567     mFocusedWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT);
3568 
3569     ASSERT_TRUE(mDispatcher->waitForIdle());
3570     mFakePolicy->assertOnPointerDownWasNotCalled();
3571 }
3572 
3573 // Have two windows, one with focus. Inject MotionEvent with source TOUCHSCREEN and action
3574 // DOWN on the window that already has focus. Ensure no window received the
3575 // onPointerDownOutsideFocus callback.
TEST_F(InputDispatcherOnPointerDownOutsideFocus,OnPointerDownOutsideFocus_OnAlreadyFocusedWindow)3576 TEST_F(InputDispatcherOnPointerDownOutsideFocus, OnPointerDownOutsideFocus_OnAlreadyFocusedWindow) {
3577     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
3578               injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
3579                                FOCUSED_WINDOW_TOUCH_POINT))
3580             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
3581     mFocusedWindow->consumeMotionDown();
3582 
3583     ASSERT_TRUE(mDispatcher->waitForIdle());
3584     mFakePolicy->assertOnPointerDownWasNotCalled();
3585 }
3586 
3587 // Have two windows, one with focus. Injecting a trusted DOWN MotionEvent with the flag
3588 // NO_FOCUS_CHANGE on the unfocused window should not call the onPointerDownOutsideFocus callback.
TEST_F(InputDispatcherOnPointerDownOutsideFocus,NoFocusChangeFlag)3589 TEST_F(InputDispatcherOnPointerDownOutsideFocus, NoFocusChangeFlag) {
3590     const MotionEvent event =
3591             MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_MOUSE)
3592                     .eventTime(systemTime(SYSTEM_TIME_MONOTONIC))
3593                     .pointer(PointerBuilder(/* id */ 0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(20).y(20))
3594                     .addFlag(AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE)
3595                     .build();
3596     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectMotionEvent(mDispatcher, event))
3597             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
3598     mUnfocusedWindow->consumeAnyMotionDown(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
3599 
3600     ASSERT_TRUE(mDispatcher->waitForIdle());
3601     mFakePolicy->assertOnPointerDownWasNotCalled();
3602     // Ensure that the unfocused window did not receive any FOCUS events.
3603     mUnfocusedWindow->assertNoEvents();
3604 }
3605 
3606 // These tests ensures we can send touch events to a single client when there are multiple input
3607 // windows that point to the same client token.
3608 class InputDispatcherMultiWindowSameTokenTests : public InputDispatcherTest {
SetUp()3609     virtual void SetUp() override {
3610         InputDispatcherTest::SetUp();
3611 
3612         std::shared_ptr<FakeApplicationHandle> application =
3613                 std::make_shared<FakeApplicationHandle>();
3614         mWindow1 = new FakeWindowHandle(application, mDispatcher, "Fake Window 1",
3615                                         ADISPLAY_ID_DEFAULT);
3616         // Adding FLAG_NOT_TOUCH_MODAL otherwise all taps will go to the top most window.
3617         // We also need FLAG_SPLIT_TOUCH or we won't be able to get touches for both windows.
3618         mWindow1->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL | WindowInfo::Flag::SPLIT_TOUCH);
3619         mWindow1->setFrame(Rect(0, 0, 100, 100));
3620 
3621         mWindow2 = new FakeWindowHandle(application, mDispatcher, "Fake Window 2",
3622                                         ADISPLAY_ID_DEFAULT, mWindow1->getToken());
3623         mWindow2->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL | WindowInfo::Flag::SPLIT_TOUCH);
3624         mWindow2->setFrame(Rect(100, 100, 200, 200));
3625 
3626         mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow1, mWindow2}}});
3627     }
3628 
3629 protected:
3630     sp<FakeWindowHandle> mWindow1;
3631     sp<FakeWindowHandle> mWindow2;
3632 
3633     // Helper function to convert the point from screen coordinates into the window's space
getPointInWindow(const WindowInfo * windowInfo,const PointF & point)3634     static PointF getPointInWindow(const WindowInfo* windowInfo, const PointF& point) {
3635         vec2 vals = windowInfo->transform.transform(point.x, point.y);
3636         return {vals.x, vals.y};
3637     }
3638 
consumeMotionEvent(const sp<FakeWindowHandle> & window,int32_t expectedAction,const std::vector<PointF> & points)3639     void consumeMotionEvent(const sp<FakeWindowHandle>& window, int32_t expectedAction,
3640                             const std::vector<PointF>& points) {
3641         const std::string name = window->getName();
3642         InputEvent* event = window->consume();
3643 
3644         ASSERT_NE(nullptr, event) << name.c_str()
3645                                   << ": consumer should have returned non-NULL event.";
3646 
3647         ASSERT_EQ(AINPUT_EVENT_TYPE_MOTION, event->getType())
3648                 << name.c_str() << "expected " << inputEventTypeToString(AINPUT_EVENT_TYPE_MOTION)
3649                 << " event, got " << inputEventTypeToString(event->getType()) << " event";
3650 
3651         const MotionEvent& motionEvent = static_cast<const MotionEvent&>(*event);
3652         EXPECT_EQ(expectedAction, motionEvent.getAction());
3653 
3654         for (size_t i = 0; i < points.size(); i++) {
3655             float expectedX = points[i].x;
3656             float expectedY = points[i].y;
3657 
3658             EXPECT_EQ(expectedX, motionEvent.getX(i))
3659                     << "expected " << expectedX << " for x[" << i << "] coord of " << name.c_str()
3660                     << ", got " << motionEvent.getX(i);
3661             EXPECT_EQ(expectedY, motionEvent.getY(i))
3662                     << "expected " << expectedY << " for y[" << i << "] coord of " << name.c_str()
3663                     << ", got " << motionEvent.getY(i);
3664         }
3665     }
3666 
touchAndAssertPositions(int32_t action,std::vector<PointF> touchedPoints,std::vector<PointF> expectedPoints)3667     void touchAndAssertPositions(int32_t action, std::vector<PointF> touchedPoints,
3668                                  std::vector<PointF> expectedPoints) {
3669         NotifyMotionArgs motionArgs = generateMotionArgs(action, AINPUT_SOURCE_TOUCHSCREEN,
3670                                                          ADISPLAY_ID_DEFAULT, touchedPoints);
3671         mDispatcher->notifyMotion(&motionArgs);
3672 
3673         // Always consume from window1 since it's the window that has the InputReceiver
3674         consumeMotionEvent(mWindow1, action, expectedPoints);
3675     }
3676 };
3677 
TEST_F(InputDispatcherMultiWindowSameTokenTests,SingleTouchSameScale)3678 TEST_F(InputDispatcherMultiWindowSameTokenTests, SingleTouchSameScale) {
3679     // Touch Window 1
3680     PointF touchedPoint = {10, 10};
3681     PointF expectedPoint = getPointInWindow(mWindow1->getInfo(), touchedPoint);
3682     touchAndAssertPositions(AMOTION_EVENT_ACTION_DOWN, {touchedPoint}, {expectedPoint});
3683 
3684     // Release touch on Window 1
3685     touchAndAssertPositions(AMOTION_EVENT_ACTION_UP, {touchedPoint}, {expectedPoint});
3686 
3687     // Touch Window 2
3688     touchedPoint = {150, 150};
3689     expectedPoint = getPointInWindow(mWindow2->getInfo(), touchedPoint);
3690     touchAndAssertPositions(AMOTION_EVENT_ACTION_DOWN, {touchedPoint}, {expectedPoint});
3691 }
3692 
TEST_F(InputDispatcherMultiWindowSameTokenTests,SingleTouchDifferentTransform)3693 TEST_F(InputDispatcherMultiWindowSameTokenTests, SingleTouchDifferentTransform) {
3694     // Set scale value for window2
3695     mWindow2->setWindowScale(0.5f, 0.5f);
3696 
3697     // Touch Window 1
3698     PointF touchedPoint = {10, 10};
3699     PointF expectedPoint = getPointInWindow(mWindow1->getInfo(), touchedPoint);
3700     touchAndAssertPositions(AMOTION_EVENT_ACTION_DOWN, {touchedPoint}, {expectedPoint});
3701     // Release touch on Window 1
3702     touchAndAssertPositions(AMOTION_EVENT_ACTION_UP, {touchedPoint}, {expectedPoint});
3703 
3704     // Touch Window 2
3705     touchedPoint = {150, 150};
3706     expectedPoint = getPointInWindow(mWindow2->getInfo(), touchedPoint);
3707     touchAndAssertPositions(AMOTION_EVENT_ACTION_DOWN, {touchedPoint}, {expectedPoint});
3708     touchAndAssertPositions(AMOTION_EVENT_ACTION_UP, {touchedPoint}, {expectedPoint});
3709 
3710     // Update the transform so rotation is set
3711     mWindow2->setWindowTransform(0, -1, 1, 0);
3712     expectedPoint = getPointInWindow(mWindow2->getInfo(), touchedPoint);
3713     touchAndAssertPositions(AMOTION_EVENT_ACTION_DOWN, {touchedPoint}, {expectedPoint});
3714 }
3715 
TEST_F(InputDispatcherMultiWindowSameTokenTests,MultipleTouchDifferentTransform)3716 TEST_F(InputDispatcherMultiWindowSameTokenTests, MultipleTouchDifferentTransform) {
3717     mWindow2->setWindowScale(0.5f, 0.5f);
3718 
3719     // Touch Window 1
3720     std::vector<PointF> touchedPoints = {PointF{10, 10}};
3721     std::vector<PointF> expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0])};
3722     touchAndAssertPositions(AMOTION_EVENT_ACTION_DOWN, touchedPoints, expectedPoints);
3723 
3724     // Touch Window 2
3725     int32_t actionPointerDown =
3726             AMOTION_EVENT_ACTION_POINTER_DOWN + (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
3727     touchedPoints.push_back(PointF{150, 150});
3728     expectedPoints.push_back(getPointInWindow(mWindow2->getInfo(), touchedPoints[1]));
3729     touchAndAssertPositions(actionPointerDown, touchedPoints, expectedPoints);
3730 
3731     // Release Window 2
3732     int32_t actionPointerUp =
3733             AMOTION_EVENT_ACTION_POINTER_UP + (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
3734     touchAndAssertPositions(actionPointerUp, touchedPoints, expectedPoints);
3735     expectedPoints.pop_back();
3736 
3737     // Update the transform so rotation is set for Window 2
3738     mWindow2->setWindowTransform(0, -1, 1, 0);
3739     expectedPoints.push_back(getPointInWindow(mWindow2->getInfo(), touchedPoints[1]));
3740     touchAndAssertPositions(actionPointerDown, touchedPoints, expectedPoints);
3741 }
3742 
TEST_F(InputDispatcherMultiWindowSameTokenTests,MultipleTouchMoveDifferentTransform)3743 TEST_F(InputDispatcherMultiWindowSameTokenTests, MultipleTouchMoveDifferentTransform) {
3744     mWindow2->setWindowScale(0.5f, 0.5f);
3745 
3746     // Touch Window 1
3747     std::vector<PointF> touchedPoints = {PointF{10, 10}};
3748     std::vector<PointF> expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0])};
3749     touchAndAssertPositions(AMOTION_EVENT_ACTION_DOWN, touchedPoints, expectedPoints);
3750 
3751     // Touch Window 2
3752     int32_t actionPointerDown =
3753             AMOTION_EVENT_ACTION_POINTER_DOWN + (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
3754     touchedPoints.push_back(PointF{150, 150});
3755     expectedPoints.push_back(getPointInWindow(mWindow2->getInfo(), touchedPoints[1]));
3756 
3757     touchAndAssertPositions(actionPointerDown, touchedPoints, expectedPoints);
3758 
3759     // Move both windows
3760     touchedPoints = {{20, 20}, {175, 175}};
3761     expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0]),
3762                       getPointInWindow(mWindow2->getInfo(), touchedPoints[1])};
3763 
3764     touchAndAssertPositions(AMOTION_EVENT_ACTION_MOVE, touchedPoints, expectedPoints);
3765 
3766     // Release Window 2
3767     int32_t actionPointerUp =
3768             AMOTION_EVENT_ACTION_POINTER_UP + (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
3769     touchAndAssertPositions(actionPointerUp, touchedPoints, expectedPoints);
3770     expectedPoints.pop_back();
3771 
3772     // Touch Window 2
3773     mWindow2->setWindowTransform(0, -1, 1, 0);
3774     expectedPoints.push_back(getPointInWindow(mWindow2->getInfo(), touchedPoints[1]));
3775     touchAndAssertPositions(actionPointerDown, touchedPoints, expectedPoints);
3776 
3777     // Move both windows
3778     touchedPoints = {{20, 20}, {175, 175}};
3779     expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0]),
3780                       getPointInWindow(mWindow2->getInfo(), touchedPoints[1])};
3781 
3782     touchAndAssertPositions(AMOTION_EVENT_ACTION_MOVE, touchedPoints, expectedPoints);
3783 }
3784 
TEST_F(InputDispatcherMultiWindowSameTokenTests,MultipleWindowsFirstTouchWithScale)3785 TEST_F(InputDispatcherMultiWindowSameTokenTests, MultipleWindowsFirstTouchWithScale) {
3786     mWindow1->setWindowScale(0.5f, 0.5f);
3787 
3788     // Touch Window 1
3789     std::vector<PointF> touchedPoints = {PointF{10, 10}};
3790     std::vector<PointF> expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0])};
3791     touchAndAssertPositions(AMOTION_EVENT_ACTION_DOWN, touchedPoints, expectedPoints);
3792 
3793     // Touch Window 2
3794     int32_t actionPointerDown =
3795             AMOTION_EVENT_ACTION_POINTER_DOWN + (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
3796     touchedPoints.push_back(PointF{150, 150});
3797     expectedPoints.push_back(getPointInWindow(mWindow2->getInfo(), touchedPoints[1]));
3798 
3799     touchAndAssertPositions(actionPointerDown, touchedPoints, expectedPoints);
3800 
3801     // Move both windows
3802     touchedPoints = {{20, 20}, {175, 175}};
3803     expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0]),
3804                       getPointInWindow(mWindow2->getInfo(), touchedPoints[1])};
3805 
3806     touchAndAssertPositions(AMOTION_EVENT_ACTION_MOVE, touchedPoints, expectedPoints);
3807 }
3808 
3809 class InputDispatcherSingleWindowAnr : public InputDispatcherTest {
SetUp()3810     virtual void SetUp() override {
3811         InputDispatcherTest::SetUp();
3812 
3813         mApplication = std::make_shared<FakeApplicationHandle>();
3814         mApplication->setDispatchingTimeout(20ms);
3815         mWindow =
3816                 new FakeWindowHandle(mApplication, mDispatcher, "TestWindow", ADISPLAY_ID_DEFAULT);
3817         mWindow->setFrame(Rect(0, 0, 30, 30));
3818         mWindow->setDispatchingTimeout(30ms);
3819         mWindow->setFocusable(true);
3820         // Adding FLAG_NOT_TOUCH_MODAL to ensure taps outside this window are not sent to this
3821         // window.
3822         mWindow->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL);
3823 
3824         // Set focused application.
3825         mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, mApplication);
3826 
3827         mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow}}});
3828         setFocusedWindow(mWindow);
3829         mWindow->consumeFocusEvent(true);
3830     }
3831 
TearDown()3832     virtual void TearDown() override {
3833         InputDispatcherTest::TearDown();
3834         mWindow.clear();
3835     }
3836 
3837 protected:
3838     std::shared_ptr<FakeApplicationHandle> mApplication;
3839     sp<FakeWindowHandle> mWindow;
3840     static constexpr PointF WINDOW_LOCATION = {20, 20};
3841 
tapOnWindow()3842     void tapOnWindow() {
3843         ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
3844                   injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
3845                                    WINDOW_LOCATION));
3846         ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
3847                   injectMotionUp(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
3848                                  WINDOW_LOCATION));
3849     }
3850 };
3851 
3852 // Send a tap and respond, which should not cause an ANR.
TEST_F(InputDispatcherSingleWindowAnr,WhenTouchIsConsumed_NoAnr)3853 TEST_F(InputDispatcherSingleWindowAnr, WhenTouchIsConsumed_NoAnr) {
3854     tapOnWindow();
3855     mWindow->consumeMotionDown();
3856     mWindow->consumeMotionUp();
3857     ASSERT_TRUE(mDispatcher->waitForIdle());
3858     mFakePolicy->assertNotifyAnrWasNotCalled();
3859 }
3860 
3861 // Send a regular key and respond, which should not cause an ANR.
TEST_F(InputDispatcherSingleWindowAnr,WhenKeyIsConsumed_NoAnr)3862 TEST_F(InputDispatcherSingleWindowAnr, WhenKeyIsConsumed_NoAnr) {
3863     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDownNoRepeat(mDispatcher));
3864     mWindow->consumeKeyDown(ADISPLAY_ID_NONE);
3865     ASSERT_TRUE(mDispatcher->waitForIdle());
3866     mFakePolicy->assertNotifyAnrWasNotCalled();
3867 }
3868 
TEST_F(InputDispatcherSingleWindowAnr,WhenFocusedApplicationChanges_NoAnr)3869 TEST_F(InputDispatcherSingleWindowAnr, WhenFocusedApplicationChanges_NoAnr) {
3870     mWindow->setFocusable(false);
3871     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow}}});
3872     mWindow->consumeFocusEvent(false);
3873 
3874     InputEventInjectionResult result =
3875             injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, 0 /*repeatCount*/, ADISPLAY_ID_DEFAULT,
3876                       InputEventInjectionSync::NONE, 10ms /*injectionTimeout*/,
3877                       false /* allowKeyRepeat */);
3878     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, result);
3879     // Key will not go to window because we have no focused window.
3880     // The 'no focused window' ANR timer should start instead.
3881 
3882     // Now, the focused application goes away.
3883     mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, nullptr);
3884     // The key should get dropped and there should be no ANR.
3885 
3886     ASSERT_TRUE(mDispatcher->waitForIdle());
3887     mFakePolicy->assertNotifyAnrWasNotCalled();
3888 }
3889 
3890 // Send an event to the app and have the app not respond right away.
3891 // When ANR is raised, policy will tell the dispatcher to cancel the events for that window.
3892 // So InputDispatcher will enqueue ACTION_CANCEL event as well.
TEST_F(InputDispatcherSingleWindowAnr,OnPointerDown_BasicAnr)3893 TEST_F(InputDispatcherSingleWindowAnr, OnPointerDown_BasicAnr) {
3894     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
3895               injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
3896                                WINDOW_LOCATION));
3897 
3898     std::optional<uint32_t> sequenceNum = mWindow->receiveEvent(); // ACTION_DOWN
3899     ASSERT_TRUE(sequenceNum);
3900     const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT);
3901     mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mWindow->getToken());
3902 
3903     mWindow->finishEvent(*sequenceNum);
3904     mWindow->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_CANCEL,
3905                           ADISPLAY_ID_DEFAULT, 0 /*flags*/);
3906     ASSERT_TRUE(mDispatcher->waitForIdle());
3907     mFakePolicy->assertNotifyWindowResponsiveWasCalled(mWindow->getToken());
3908 }
3909 
3910 // Send a key to the app and have the app not respond right away.
TEST_F(InputDispatcherSingleWindowAnr,OnKeyDown_BasicAnr)3911 TEST_F(InputDispatcherSingleWindowAnr, OnKeyDown_BasicAnr) {
3912     // Inject a key, and don't respond - expect that ANR is called.
3913     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDownNoRepeat(mDispatcher));
3914     std::optional<uint32_t> sequenceNum = mWindow->receiveEvent();
3915     ASSERT_TRUE(sequenceNum);
3916     const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT);
3917     mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mWindow->getToken());
3918     ASSERT_TRUE(mDispatcher->waitForIdle());
3919 }
3920 
3921 // We have a focused application, but no focused window
TEST_F(InputDispatcherSingleWindowAnr,FocusedApplication_NoFocusedWindow)3922 TEST_F(InputDispatcherSingleWindowAnr, FocusedApplication_NoFocusedWindow) {
3923     mWindow->setFocusable(false);
3924     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow}}});
3925     mWindow->consumeFocusEvent(false);
3926 
3927     // taps on the window work as normal
3928     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
3929               injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
3930                                WINDOW_LOCATION));
3931     ASSERT_NO_FATAL_FAILURE(mWindow->consumeMotionDown());
3932     mDispatcher->waitForIdle();
3933     mFakePolicy->assertNotifyAnrWasNotCalled();
3934 
3935     // Once a focused event arrives, we get an ANR for this application
3936     // We specify the injection timeout to be smaller than the application timeout, to ensure that
3937     // injection times out (instead of failing).
3938     const InputEventInjectionResult result =
3939             injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, 0 /* repeatCount */, ADISPLAY_ID_DEFAULT,
3940                       InputEventInjectionSync::WAIT_FOR_RESULT, 10ms, false /* allowKeyRepeat */);
3941     ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, result);
3942     const std::chrono::duration timeout = mApplication->getDispatchingTimeout(DISPATCHING_TIMEOUT);
3943     mFakePolicy->assertNotifyNoFocusedWindowAnrWasCalled(timeout, mApplication);
3944     ASSERT_TRUE(mDispatcher->waitForIdle());
3945 }
3946 
3947 // We have a focused application, but no focused window
3948 // Make sure that we don't notify policy twice about the same ANR.
TEST_F(InputDispatcherSingleWindowAnr,NoFocusedWindow_DoesNotSendDuplicateAnr)3949 TEST_F(InputDispatcherSingleWindowAnr, NoFocusedWindow_DoesNotSendDuplicateAnr) {
3950     mWindow->setFocusable(false);
3951     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow}}});
3952     mWindow->consumeFocusEvent(false);
3953 
3954     // Once a focused event arrives, we get an ANR for this application
3955     // We specify the injection timeout to be smaller than the application timeout, to ensure that
3956     // injection times out (instead of failing).
3957     const InputEventInjectionResult result =
3958             injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, 0 /* repeatCount */, ADISPLAY_ID_DEFAULT,
3959                       InputEventInjectionSync::WAIT_FOR_RESULT, 10ms, false /* allowKeyRepeat */);
3960     ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, result);
3961     const std::chrono::duration appTimeout =
3962             mApplication->getDispatchingTimeout(DISPATCHING_TIMEOUT);
3963     mFakePolicy->assertNotifyNoFocusedWindowAnrWasCalled(appTimeout, mApplication);
3964 
3965     std::this_thread::sleep_for(appTimeout);
3966     // ANR should not be raised again. It is up to policy to do that if it desires.
3967     mFakePolicy->assertNotifyAnrWasNotCalled();
3968 
3969     // If we now get a focused window, the ANR should stop, but the policy handles that via
3970     // 'notifyFocusChanged' callback. This is implemented in the policy so we can't test it here.
3971     ASSERT_TRUE(mDispatcher->waitForIdle());
3972 }
3973 
3974 // We have a focused application, but no focused window
TEST_F(InputDispatcherSingleWindowAnr,NoFocusedWindow_DropsFocusedEvents)3975 TEST_F(InputDispatcherSingleWindowAnr, NoFocusedWindow_DropsFocusedEvents) {
3976     mWindow->setFocusable(false);
3977     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow}}});
3978     mWindow->consumeFocusEvent(false);
3979 
3980     // Once a focused event arrives, we get an ANR for this application
3981     const InputEventInjectionResult result =
3982             injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, 0 /* repeatCount */, ADISPLAY_ID_DEFAULT,
3983                       InputEventInjectionSync::WAIT_FOR_RESULT, 10ms);
3984     ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, result);
3985 
3986     const std::chrono::duration timeout = mApplication->getDispatchingTimeout(DISPATCHING_TIMEOUT);
3987     mFakePolicy->assertNotifyNoFocusedWindowAnrWasCalled(timeout, mApplication);
3988 
3989     // Future focused events get dropped right away
3990     ASSERT_EQ(InputEventInjectionResult::FAILED, injectKeyDown(mDispatcher));
3991     ASSERT_TRUE(mDispatcher->waitForIdle());
3992     mWindow->assertNoEvents();
3993 }
3994 
3995 /**
3996  * Ensure that the implementation is valid. Since we are using multiset to keep track of the
3997  * ANR timeouts, we are allowing entries with identical timestamps in the same connection.
3998  * If we process 1 of the events, but ANR on the second event with the same timestamp,
3999  * the ANR mechanism should still work.
4000  *
4001  * In this test, we are injecting DOWN and UP events with the same timestamps, and acknowledging the
4002  * DOWN event, while not responding on the second one.
4003  */
TEST_F(InputDispatcherSingleWindowAnr,Anr_HandlesEventsWithIdenticalTimestamps)4004 TEST_F(InputDispatcherSingleWindowAnr, Anr_HandlesEventsWithIdenticalTimestamps) {
4005     nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC);
4006     injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
4007                       ADISPLAY_ID_DEFAULT, WINDOW_LOCATION,
4008                       {AMOTION_EVENT_INVALID_CURSOR_POSITION,
4009                        AMOTION_EVENT_INVALID_CURSOR_POSITION},
4010                       500ms, InputEventInjectionSync::WAIT_FOR_RESULT, currentTime);
4011 
4012     // Now send ACTION_UP, with identical timestamp
4013     injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN,
4014                       ADISPLAY_ID_DEFAULT, WINDOW_LOCATION,
4015                       {AMOTION_EVENT_INVALID_CURSOR_POSITION,
4016                        AMOTION_EVENT_INVALID_CURSOR_POSITION},
4017                       500ms, InputEventInjectionSync::WAIT_FOR_RESULT, currentTime);
4018 
4019     // We have now sent down and up. Let's consume first event and then ANR on the second.
4020     mWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT);
4021     const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT);
4022     mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mWindow->getToken());
4023 }
4024 
4025 // If an app is not responding to a key event, gesture monitors should continue to receive
4026 // new motion events
TEST_F(InputDispatcherSingleWindowAnr,GestureMonitors_ReceiveEventsDuringAppAnrOnKey)4027 TEST_F(InputDispatcherSingleWindowAnr, GestureMonitors_ReceiveEventsDuringAppAnrOnKey) {
4028     FakeMonitorReceiver monitor =
4029             FakeMonitorReceiver(mDispatcher, "Gesture monitor", ADISPLAY_ID_DEFAULT,
4030                                 true /*isGestureMonitor*/);
4031 
4032     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
4033               injectKeyDown(mDispatcher, ADISPLAY_ID_DEFAULT));
4034     mWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT);
4035     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(mDispatcher, ADISPLAY_ID_DEFAULT));
4036 
4037     // Stuck on the ACTION_UP
4038     const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT);
4039     mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mWindow->getToken());
4040 
4041     // New tap will go to the gesture monitor, but not to the window
4042     tapOnWindow();
4043     monitor.consumeMotionDown(ADISPLAY_ID_DEFAULT);
4044     monitor.consumeMotionUp(ADISPLAY_ID_DEFAULT);
4045 
4046     mWindow->consumeKeyUp(ADISPLAY_ID_DEFAULT); // still the previous motion
4047     mDispatcher->waitForIdle();
4048     mFakePolicy->assertNotifyWindowResponsiveWasCalled(mWindow->getToken());
4049     mWindow->assertNoEvents();
4050     monitor.assertNoEvents();
4051 }
4052 
4053 // If an app is not responding to a motion event, gesture monitors should continue to receive
4054 // new motion events
TEST_F(InputDispatcherSingleWindowAnr,GestureMonitors_ReceiveEventsDuringAppAnrOnMotion)4055 TEST_F(InputDispatcherSingleWindowAnr, GestureMonitors_ReceiveEventsDuringAppAnrOnMotion) {
4056     FakeMonitorReceiver monitor =
4057             FakeMonitorReceiver(mDispatcher, "Gesture monitor", ADISPLAY_ID_DEFAULT,
4058                                 true /*isGestureMonitor*/);
4059 
4060     tapOnWindow();
4061     monitor.consumeMotionDown(ADISPLAY_ID_DEFAULT);
4062     monitor.consumeMotionUp(ADISPLAY_ID_DEFAULT);
4063 
4064     mWindow->consumeMotionDown();
4065     // Stuck on the ACTION_UP
4066     const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT);
4067     mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mWindow->getToken());
4068 
4069     // New tap will go to the gesture monitor, but not to the window
4070     tapOnWindow();
4071     monitor.consumeMotionDown(ADISPLAY_ID_DEFAULT);
4072     monitor.consumeMotionUp(ADISPLAY_ID_DEFAULT);
4073 
4074     mWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT); // still the previous motion
4075     mDispatcher->waitForIdle();
4076     mFakePolicy->assertNotifyWindowResponsiveWasCalled(mWindow->getToken());
4077     mWindow->assertNoEvents();
4078     monitor.assertNoEvents();
4079 }
4080 
4081 // If a window is unresponsive, then you get anr. if the window later catches up and starts to
4082 // process events, you don't get an anr. When the window later becomes unresponsive again, you
4083 // get an ANR again.
4084 // 1. tap -> block on ACTION_UP -> receive ANR
4085 // 2. consume all pending events (= queue becomes healthy again)
4086 // 3. tap again -> block on ACTION_UP again -> receive ANR second time
TEST_F(InputDispatcherSingleWindowAnr,SameWindow_CanReceiveAnrTwice)4087 TEST_F(InputDispatcherSingleWindowAnr, SameWindow_CanReceiveAnrTwice) {
4088     tapOnWindow();
4089 
4090     mWindow->consumeMotionDown();
4091     // Block on ACTION_UP
4092     const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT);
4093     mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mWindow->getToken());
4094     mWindow->consumeMotionUp(); // Now the connection should be healthy again
4095     mDispatcher->waitForIdle();
4096     mFakePolicy->assertNotifyWindowResponsiveWasCalled(mWindow->getToken());
4097     mWindow->assertNoEvents();
4098 
4099     tapOnWindow();
4100     mWindow->consumeMotionDown();
4101     mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mWindow->getToken());
4102     mWindow->consumeMotionUp();
4103 
4104     mDispatcher->waitForIdle();
4105     mFakePolicy->assertNotifyWindowResponsiveWasCalled(mWindow->getToken());
4106     mFakePolicy->assertNotifyAnrWasNotCalled();
4107     mWindow->assertNoEvents();
4108 }
4109 
4110 // If a connection remains unresponsive for a while, make sure policy is only notified once about
4111 // it.
TEST_F(InputDispatcherSingleWindowAnr,Policy_DoesNotGetDuplicateAnr)4112 TEST_F(InputDispatcherSingleWindowAnr, Policy_DoesNotGetDuplicateAnr) {
4113     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
4114               injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
4115                                WINDOW_LOCATION));
4116 
4117     const std::chrono::duration windowTimeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT);
4118     mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(windowTimeout, mWindow->getToken());
4119     std::this_thread::sleep_for(windowTimeout);
4120     // 'notifyConnectionUnresponsive' should only be called once per connection
4121     mFakePolicy->assertNotifyAnrWasNotCalled();
4122     // When the ANR happened, dispatcher should abort the current event stream via ACTION_CANCEL
4123     mWindow->consumeMotionDown();
4124     mWindow->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_CANCEL,
4125                           ADISPLAY_ID_DEFAULT, 0 /*flags*/);
4126     mWindow->assertNoEvents();
4127     mDispatcher->waitForIdle();
4128     mFakePolicy->assertNotifyWindowResponsiveWasCalled(mWindow->getToken());
4129     mFakePolicy->assertNotifyAnrWasNotCalled();
4130 }
4131 
4132 /**
4133  * If a window is processing a motion event, and then a key event comes in, the key event should
4134  * not to to the focused window until the motion is processed.
4135  *
4136  * Warning!!!
4137  * This test depends on the value of android::inputdispatcher::KEY_WAITING_FOR_MOTION_TIMEOUT
4138  * and the injection timeout that we specify when injecting the key.
4139  * We must have the injection timeout (10ms) be smaller than
4140  *  KEY_WAITING_FOR_MOTION_TIMEOUT (currently 500ms).
4141  *
4142  * If that value changes, this test should also change.
4143  */
TEST_F(InputDispatcherSingleWindowAnr,Key_StaysPendingWhileMotionIsProcessed)4144 TEST_F(InputDispatcherSingleWindowAnr, Key_StaysPendingWhileMotionIsProcessed) {
4145     mWindow->setDispatchingTimeout(2s); // Set a long ANR timeout to prevent it from triggering
4146     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow}}});
4147 
4148     tapOnWindow();
4149     std::optional<uint32_t> downSequenceNum = mWindow->receiveEvent();
4150     ASSERT_TRUE(downSequenceNum);
4151     std::optional<uint32_t> upSequenceNum = mWindow->receiveEvent();
4152     ASSERT_TRUE(upSequenceNum);
4153     // Don't finish the events yet, and send a key
4154     // Injection will "succeed" because we will eventually give up and send the key to the focused
4155     // window even if motions are still being processed. But because the injection timeout is short,
4156     // we will receive INJECTION_TIMED_OUT as the result.
4157 
4158     InputEventInjectionResult result =
4159             injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, 0 /* repeatCount */, ADISPLAY_ID_DEFAULT,
4160                       InputEventInjectionSync::WAIT_FOR_RESULT, 10ms);
4161     ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, result);
4162     // Key will not be sent to the window, yet, because the window is still processing events
4163     // and the key remains pending, waiting for the touch events to be processed
4164     std::optional<uint32_t> keySequenceNum = mWindow->receiveEvent();
4165     ASSERT_FALSE(keySequenceNum);
4166 
4167     std::this_thread::sleep_for(500ms);
4168     // if we wait long enough though, dispatcher will give up, and still send the key
4169     // to the focused window, even though we have not yet finished the motion event
4170     mWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT);
4171     mWindow->finishEvent(*downSequenceNum);
4172     mWindow->finishEvent(*upSequenceNum);
4173 }
4174 
4175 /**
4176  * If a window is processing a motion event, and then a key event comes in, the key event should
4177  * not go to the focused window until the motion is processed.
4178  * If then a new motion comes in, then the pending key event should be going to the currently
4179  * focused window right away.
4180  */
TEST_F(InputDispatcherSingleWindowAnr,PendingKey_IsDroppedWhileMotionIsProcessedAndNewTouchComesIn)4181 TEST_F(InputDispatcherSingleWindowAnr,
4182        PendingKey_IsDroppedWhileMotionIsProcessedAndNewTouchComesIn) {
4183     mWindow->setDispatchingTimeout(2s); // Set a long ANR timeout to prevent it from triggering
4184     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow}}});
4185 
4186     tapOnWindow();
4187     std::optional<uint32_t> downSequenceNum = mWindow->receiveEvent();
4188     ASSERT_TRUE(downSequenceNum);
4189     std::optional<uint32_t> upSequenceNum = mWindow->receiveEvent();
4190     ASSERT_TRUE(upSequenceNum);
4191     // Don't finish the events yet, and send a key
4192     // Injection is async, so it will succeed
4193     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
4194               injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, 0 /* repeatCount */,
4195                         ADISPLAY_ID_DEFAULT, InputEventInjectionSync::NONE));
4196     // At this point, key is still pending, and should not be sent to the application yet.
4197     std::optional<uint32_t> keySequenceNum = mWindow->receiveEvent();
4198     ASSERT_FALSE(keySequenceNum);
4199 
4200     // Now tap down again. It should cause the pending key to go to the focused window right away.
4201     tapOnWindow();
4202     mWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT); // it doesn't matter that we haven't ack'd
4203     // the other events yet. We can finish events in any order.
4204     mWindow->finishEvent(*downSequenceNum); // first tap's ACTION_DOWN
4205     mWindow->finishEvent(*upSequenceNum);   // first tap's ACTION_UP
4206     mWindow->consumeMotionDown();
4207     mWindow->consumeMotionUp();
4208     mWindow->assertNoEvents();
4209 }
4210 
4211 class InputDispatcherMultiWindowAnr : public InputDispatcherTest {
SetUp()4212     virtual void SetUp() override {
4213         InputDispatcherTest::SetUp();
4214 
4215         mApplication = std::make_shared<FakeApplicationHandle>();
4216         mApplication->setDispatchingTimeout(10ms);
4217         mUnfocusedWindow =
4218                 new FakeWindowHandle(mApplication, mDispatcher, "Unfocused", ADISPLAY_ID_DEFAULT);
4219         mUnfocusedWindow->setFrame(Rect(0, 0, 30, 30));
4220         // Adding FLAG_NOT_TOUCH_MODAL to ensure taps outside this window are not sent to this
4221         // window.
4222         // Adding FLAG_WATCH_OUTSIDE_TOUCH to receive ACTION_OUTSIDE when another window is tapped
4223         mUnfocusedWindow->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL |
4224                                    WindowInfo::Flag::WATCH_OUTSIDE_TOUCH |
4225                                    WindowInfo::Flag::SPLIT_TOUCH);
4226 
4227         mFocusedWindow =
4228                 new FakeWindowHandle(mApplication, mDispatcher, "Focused", ADISPLAY_ID_DEFAULT);
4229         mFocusedWindow->setDispatchingTimeout(30ms);
4230         mFocusedWindow->setFrame(Rect(50, 50, 100, 100));
4231         mFocusedWindow->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL | WindowInfo::Flag::SPLIT_TOUCH);
4232 
4233         // Set focused application.
4234         mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, mApplication);
4235         mFocusedWindow->setFocusable(true);
4236 
4237         // Expect one focus window exist in display.
4238         mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mUnfocusedWindow, mFocusedWindow}}});
4239         setFocusedWindow(mFocusedWindow);
4240         mFocusedWindow->consumeFocusEvent(true);
4241     }
4242 
TearDown()4243     virtual void TearDown() override {
4244         InputDispatcherTest::TearDown();
4245 
4246         mUnfocusedWindow.clear();
4247         mFocusedWindow.clear();
4248     }
4249 
4250 protected:
4251     std::shared_ptr<FakeApplicationHandle> mApplication;
4252     sp<FakeWindowHandle> mUnfocusedWindow;
4253     sp<FakeWindowHandle> mFocusedWindow;
4254     static constexpr PointF UNFOCUSED_WINDOW_LOCATION = {20, 20};
4255     static constexpr PointF FOCUSED_WINDOW_LOCATION = {75, 75};
4256     static constexpr PointF LOCATION_OUTSIDE_ALL_WINDOWS = {40, 40};
4257 
tapOnFocusedWindow()4258     void tapOnFocusedWindow() { tap(FOCUSED_WINDOW_LOCATION); }
4259 
tapOnUnfocusedWindow()4260     void tapOnUnfocusedWindow() { tap(UNFOCUSED_WINDOW_LOCATION); }
4261 
4262 private:
tap(const PointF & location)4263     void tap(const PointF& location) {
4264         ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
4265                   injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
4266                                    location));
4267         ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
4268                   injectMotionUp(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
4269                                  location));
4270     }
4271 };
4272 
4273 // If we have 2 windows that are both unresponsive, the one with the shortest timeout
4274 // should be ANR'd first.
TEST_F(InputDispatcherMultiWindowAnr,TwoWindows_BothUnresponsive)4275 TEST_F(InputDispatcherMultiWindowAnr, TwoWindows_BothUnresponsive) {
4276     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
4277               injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
4278                                FOCUSED_WINDOW_LOCATION))
4279             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
4280     mFocusedWindow->consumeMotionDown();
4281     mUnfocusedWindow->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_OUTSIDE,
4282                                    ADISPLAY_ID_DEFAULT, 0 /*flags*/);
4283     // We consumed all events, so no ANR
4284     ASSERT_TRUE(mDispatcher->waitForIdle());
4285     mFakePolicy->assertNotifyAnrWasNotCalled();
4286 
4287     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
4288               injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
4289                                FOCUSED_WINDOW_LOCATION));
4290     std::optional<uint32_t> unfocusedSequenceNum = mUnfocusedWindow->receiveEvent();
4291     ASSERT_TRUE(unfocusedSequenceNum);
4292 
4293     const std::chrono::duration timeout =
4294             mFocusedWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT);
4295     mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mFocusedWindow->getToken());
4296     // Because we injected two DOWN events in a row, CANCEL is enqueued for the first event
4297     // sequence to make it consistent
4298     mFocusedWindow->consumeMotionCancel();
4299     mUnfocusedWindow->finishEvent(*unfocusedSequenceNum);
4300     mFocusedWindow->consumeMotionDown();
4301     // This cancel is generated because the connection was unresponsive
4302     mFocusedWindow->consumeMotionCancel();
4303     mFocusedWindow->assertNoEvents();
4304     mUnfocusedWindow->assertNoEvents();
4305     ASSERT_TRUE(mDispatcher->waitForIdle());
4306     mFakePolicy->assertNotifyWindowResponsiveWasCalled(mFocusedWindow->getToken());
4307     mFakePolicy->assertNotifyAnrWasNotCalled();
4308 }
4309 
4310 // If we have 2 windows with identical timeouts that are both unresponsive,
4311 // it doesn't matter which order they should have ANR.
4312 // But we should receive ANR for both.
TEST_F(InputDispatcherMultiWindowAnr,TwoWindows_BothUnresponsiveWithSameTimeout)4313 TEST_F(InputDispatcherMultiWindowAnr, TwoWindows_BothUnresponsiveWithSameTimeout) {
4314     // Set the timeout for unfocused window to match the focused window
4315     mUnfocusedWindow->setDispatchingTimeout(10ms);
4316     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mUnfocusedWindow, mFocusedWindow}}});
4317 
4318     tapOnFocusedWindow();
4319     // we should have ACTION_DOWN/ACTION_UP on focused window and ACTION_OUTSIDE on unfocused window
4320     sp<IBinder> anrConnectionToken1 = mFakePolicy->getUnresponsiveWindowToken(10ms);
4321     sp<IBinder> anrConnectionToken2 = mFakePolicy->getUnresponsiveWindowToken(0ms);
4322 
4323     // We don't know which window will ANR first. But both of them should happen eventually.
4324     ASSERT_TRUE(mFocusedWindow->getToken() == anrConnectionToken1 ||
4325                 mFocusedWindow->getToken() == anrConnectionToken2);
4326     ASSERT_TRUE(mUnfocusedWindow->getToken() == anrConnectionToken1 ||
4327                 mUnfocusedWindow->getToken() == anrConnectionToken2);
4328 
4329     ASSERT_TRUE(mDispatcher->waitForIdle());
4330     mFakePolicy->assertNotifyAnrWasNotCalled();
4331 
4332     mFocusedWindow->consumeMotionDown();
4333     mFocusedWindow->consumeMotionUp();
4334     mUnfocusedWindow->consumeMotionOutside();
4335 
4336     sp<IBinder> responsiveToken1 = mFakePolicy->getResponsiveWindowToken();
4337     sp<IBinder> responsiveToken2 = mFakePolicy->getResponsiveWindowToken();
4338 
4339     // Both applications should be marked as responsive, in any order
4340     ASSERT_TRUE(mFocusedWindow->getToken() == responsiveToken1 ||
4341                 mFocusedWindow->getToken() == responsiveToken2);
4342     ASSERT_TRUE(mUnfocusedWindow->getToken() == responsiveToken1 ||
4343                 mUnfocusedWindow->getToken() == responsiveToken2);
4344     mFakePolicy->assertNotifyAnrWasNotCalled();
4345 }
4346 
4347 // If a window is already not responding, the second tap on the same window should be ignored.
4348 // We should also log an error to account for the dropped event (not tested here).
4349 // At the same time, FLAG_WATCH_OUTSIDE_TOUCH targets should not receive any events.
TEST_F(InputDispatcherMultiWindowAnr,DuringAnr_SecondTapIsIgnored)4350 TEST_F(InputDispatcherMultiWindowAnr, DuringAnr_SecondTapIsIgnored) {
4351     tapOnFocusedWindow();
4352     mUnfocusedWindow->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_OUTSIDE,
4353                                    ADISPLAY_ID_DEFAULT, 0 /*flags*/);
4354     // Receive the events, but don't respond
4355     std::optional<uint32_t> downEventSequenceNum = mFocusedWindow->receiveEvent(); // ACTION_DOWN
4356     ASSERT_TRUE(downEventSequenceNum);
4357     std::optional<uint32_t> upEventSequenceNum = mFocusedWindow->receiveEvent(); // ACTION_UP
4358     ASSERT_TRUE(upEventSequenceNum);
4359     const std::chrono::duration timeout =
4360             mFocusedWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT);
4361     mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mFocusedWindow->getToken());
4362 
4363     // Tap once again
4364     // We cannot use "tapOnFocusedWindow" because it asserts the injection result to be success
4365     ASSERT_EQ(InputEventInjectionResult::FAILED,
4366               injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
4367                                FOCUSED_WINDOW_LOCATION));
4368     ASSERT_EQ(InputEventInjectionResult::FAILED,
4369               injectMotionUp(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
4370                              FOCUSED_WINDOW_LOCATION));
4371     // Unfocused window does not receive ACTION_OUTSIDE because the tapped window is not a
4372     // valid touch target
4373     mUnfocusedWindow->assertNoEvents();
4374 
4375     // Consume the first tap
4376     mFocusedWindow->finishEvent(*downEventSequenceNum);
4377     mFocusedWindow->finishEvent(*upEventSequenceNum);
4378     ASSERT_TRUE(mDispatcher->waitForIdle());
4379     // The second tap did not go to the focused window
4380     mFocusedWindow->assertNoEvents();
4381     // Since all events are finished, connection should be deemed healthy again
4382     mFakePolicy->assertNotifyWindowResponsiveWasCalled(mFocusedWindow->getToken());
4383     mFakePolicy->assertNotifyAnrWasNotCalled();
4384 }
4385 
4386 // If you tap outside of all windows, there will not be ANR
TEST_F(InputDispatcherMultiWindowAnr,TapOutsideAllWindows_DoesNotAnr)4387 TEST_F(InputDispatcherMultiWindowAnr, TapOutsideAllWindows_DoesNotAnr) {
4388     ASSERT_EQ(InputEventInjectionResult::FAILED,
4389               injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
4390                                LOCATION_OUTSIDE_ALL_WINDOWS));
4391     ASSERT_TRUE(mDispatcher->waitForIdle());
4392     mFakePolicy->assertNotifyAnrWasNotCalled();
4393 }
4394 
4395 // Since the focused window is paused, tapping on it should not produce any events
TEST_F(InputDispatcherMultiWindowAnr,Window_CanBePaused)4396 TEST_F(InputDispatcherMultiWindowAnr, Window_CanBePaused) {
4397     mFocusedWindow->setPaused(true);
4398     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mUnfocusedWindow, mFocusedWindow}}});
4399 
4400     ASSERT_EQ(InputEventInjectionResult::FAILED,
4401               injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
4402                                FOCUSED_WINDOW_LOCATION));
4403 
4404     std::this_thread::sleep_for(mFocusedWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT));
4405     ASSERT_TRUE(mDispatcher->waitForIdle());
4406     // Should not ANR because the window is paused, and touches shouldn't go to it
4407     mFakePolicy->assertNotifyAnrWasNotCalled();
4408 
4409     mFocusedWindow->assertNoEvents();
4410     mUnfocusedWindow->assertNoEvents();
4411 }
4412 
4413 /**
4414  * If a window is processing a motion event, and then a key event comes in, the key event should
4415  * not to to the focused window until the motion is processed.
4416  * If a different window becomes focused at this time, the key should go to that window instead.
4417  *
4418  * Warning!!!
4419  * This test depends on the value of android::inputdispatcher::KEY_WAITING_FOR_MOTION_TIMEOUT
4420  * and the injection timeout that we specify when injecting the key.
4421  * We must have the injection timeout (10ms) be smaller than
4422  *  KEY_WAITING_FOR_MOTION_TIMEOUT (currently 500ms).
4423  *
4424  * If that value changes, this test should also change.
4425  */
TEST_F(InputDispatcherMultiWindowAnr,PendingKey_GoesToNewlyFocusedWindow)4426 TEST_F(InputDispatcherMultiWindowAnr, PendingKey_GoesToNewlyFocusedWindow) {
4427     // Set a long ANR timeout to prevent it from triggering
4428     mFocusedWindow->setDispatchingTimeout(2s);
4429     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mFocusedWindow, mUnfocusedWindow}}});
4430 
4431     tapOnUnfocusedWindow();
4432     std::optional<uint32_t> downSequenceNum = mUnfocusedWindow->receiveEvent();
4433     ASSERT_TRUE(downSequenceNum);
4434     std::optional<uint32_t> upSequenceNum = mUnfocusedWindow->receiveEvent();
4435     ASSERT_TRUE(upSequenceNum);
4436     // Don't finish the events yet, and send a key
4437     // Injection will succeed because we will eventually give up and send the key to the focused
4438     // window even if motions are still being processed.
4439 
4440     InputEventInjectionResult result =
4441             injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, 0 /*repeatCount*/, ADISPLAY_ID_DEFAULT,
4442                       InputEventInjectionSync::NONE, 10ms /*injectionTimeout*/);
4443     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, result);
4444     // Key will not be sent to the window, yet, because the window is still processing events
4445     // and the key remains pending, waiting for the touch events to be processed
4446     std::optional<uint32_t> keySequenceNum = mFocusedWindow->receiveEvent();
4447     ASSERT_FALSE(keySequenceNum);
4448 
4449     // Switch the focus to the "unfocused" window that we tapped. Expect the key to go there
4450     mFocusedWindow->setFocusable(false);
4451     mUnfocusedWindow->setFocusable(true);
4452     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mFocusedWindow, mUnfocusedWindow}}});
4453     setFocusedWindow(mUnfocusedWindow);
4454 
4455     // Focus events should precede the key events
4456     mUnfocusedWindow->consumeFocusEvent(true);
4457     mFocusedWindow->consumeFocusEvent(false);
4458 
4459     // Finish the tap events, which should unblock dispatcher
4460     mUnfocusedWindow->finishEvent(*downSequenceNum);
4461     mUnfocusedWindow->finishEvent(*upSequenceNum);
4462 
4463     // Now that all queues are cleared and no backlog in the connections, the key event
4464     // can finally go to the newly focused "mUnfocusedWindow".
4465     mUnfocusedWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT);
4466     mFocusedWindow->assertNoEvents();
4467     mUnfocusedWindow->assertNoEvents();
4468     mFakePolicy->assertNotifyAnrWasNotCalled();
4469 }
4470 
4471 // When the touch stream is split across 2 windows, and one of them does not respond,
4472 // then ANR should be raised and the touch should be canceled for the unresponsive window.
4473 // The other window should not be affected by that.
TEST_F(InputDispatcherMultiWindowAnr,SplitTouch_SingleWindowAnr)4474 TEST_F(InputDispatcherMultiWindowAnr, SplitTouch_SingleWindowAnr) {
4475     // Touch Window 1
4476     NotifyMotionArgs motionArgs =
4477             generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
4478                                ADISPLAY_ID_DEFAULT, {FOCUSED_WINDOW_LOCATION});
4479     mDispatcher->notifyMotion(&motionArgs);
4480     mUnfocusedWindow->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_OUTSIDE,
4481                                    ADISPLAY_ID_DEFAULT, 0 /*flags*/);
4482 
4483     // Touch Window 2
4484     int32_t actionPointerDown =
4485             AMOTION_EVENT_ACTION_POINTER_DOWN + (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
4486 
4487     motionArgs =
4488             generateMotionArgs(actionPointerDown, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
4489                                {FOCUSED_WINDOW_LOCATION, UNFOCUSED_WINDOW_LOCATION});
4490     mDispatcher->notifyMotion(&motionArgs);
4491 
4492     const std::chrono::duration timeout =
4493             mFocusedWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT);
4494     mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mFocusedWindow->getToken());
4495 
4496     mUnfocusedWindow->consumeMotionDown();
4497     mFocusedWindow->consumeMotionDown();
4498     // Focused window may or may not receive ACTION_MOVE
4499     // But it should definitely receive ACTION_CANCEL due to the ANR
4500     InputEvent* event;
4501     std::optional<int32_t> moveOrCancelSequenceNum = mFocusedWindow->receiveEvent(&event);
4502     ASSERT_TRUE(moveOrCancelSequenceNum);
4503     mFocusedWindow->finishEvent(*moveOrCancelSequenceNum);
4504     ASSERT_NE(nullptr, event);
4505     ASSERT_EQ(event->getType(), AINPUT_EVENT_TYPE_MOTION);
4506     MotionEvent& motionEvent = static_cast<MotionEvent&>(*event);
4507     if (motionEvent.getAction() == AMOTION_EVENT_ACTION_MOVE) {
4508         mFocusedWindow->consumeMotionCancel();
4509     } else {
4510         ASSERT_EQ(AMOTION_EVENT_ACTION_CANCEL, motionEvent.getAction());
4511     }
4512     ASSERT_TRUE(mDispatcher->waitForIdle());
4513     mFakePolicy->assertNotifyWindowResponsiveWasCalled(mFocusedWindow->getToken());
4514 
4515     mUnfocusedWindow->assertNoEvents();
4516     mFocusedWindow->assertNoEvents();
4517     mFakePolicy->assertNotifyAnrWasNotCalled();
4518 }
4519 
4520 /**
4521  * If we have no focused window, and a key comes in, we start the ANR timer.
4522  * The focused application should add a focused window before the timer runs out to prevent ANR.
4523  *
4524  * If the user touches another application during this time, the key should be dropped.
4525  * Next, if a new focused window comes in, without toggling the focused application,
4526  * then no ANR should occur.
4527  *
4528  * Normally, we would expect the new focused window to be accompanied by 'setFocusedApplication',
4529  * but in some cases the policy may not update the focused application.
4530  */
TEST_F(InputDispatcherMultiWindowAnr,FocusedWindowWithoutSetFocusedApplication_NoAnr)4531 TEST_F(InputDispatcherMultiWindowAnr, FocusedWindowWithoutSetFocusedApplication_NoAnr) {
4532     std::shared_ptr<FakeApplicationHandle> focusedApplication =
4533             std::make_shared<FakeApplicationHandle>();
4534     focusedApplication->setDispatchingTimeout(60ms);
4535     mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, focusedApplication);
4536     // The application that owns 'mFocusedWindow' and 'mUnfocusedWindow' is not focused.
4537     mFocusedWindow->setFocusable(false);
4538 
4539     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mFocusedWindow, mUnfocusedWindow}}});
4540     mFocusedWindow->consumeFocusEvent(false);
4541 
4542     // Send a key. The ANR timer should start because there is no focused window.
4543     // 'focusedApplication' will get blamed if this timer completes.
4544     // Key will not be sent anywhere because we have no focused window. It will remain pending.
4545     InputEventInjectionResult result =
4546             injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, 0 /*repeatCount*/, ADISPLAY_ID_DEFAULT,
4547                       InputEventInjectionSync::NONE, 10ms /*injectionTimeout*/,
4548                       false /* allowKeyRepeat */);
4549     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, result);
4550 
4551     // Wait until dispatcher starts the "no focused window" timer. If we don't wait here,
4552     // then the injected touches won't cause the focused event to get dropped.
4553     // The dispatcher only checks for whether the queue should be pruned upon queueing.
4554     // If we inject the touch right away and the ANR timer hasn't started, the touch event would
4555     // simply be added to the queue without 'shouldPruneInboundQueueLocked' returning 'true'.
4556     // For this test, it means that the key would get delivered to the window once it becomes
4557     // focused.
4558     std::this_thread::sleep_for(10ms);
4559 
4560     // Touch unfocused window. This should force the pending key to get dropped.
4561     NotifyMotionArgs motionArgs =
4562             generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
4563                                ADISPLAY_ID_DEFAULT, {UNFOCUSED_WINDOW_LOCATION});
4564     mDispatcher->notifyMotion(&motionArgs);
4565 
4566     // We do not consume the motion right away, because that would require dispatcher to first
4567     // process (== drop) the key event, and by that time, ANR will be raised.
4568     // Set the focused window first.
4569     mFocusedWindow->setFocusable(true);
4570     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mFocusedWindow, mUnfocusedWindow}}});
4571     setFocusedWindow(mFocusedWindow);
4572     mFocusedWindow->consumeFocusEvent(true);
4573     // We do not call "setFocusedApplication" here, even though the newly focused window belongs
4574     // to another application. This could be a bug / behaviour in the policy.
4575 
4576     mUnfocusedWindow->consumeMotionDown();
4577 
4578     ASSERT_TRUE(mDispatcher->waitForIdle());
4579     // Should not ANR because we actually have a focused window. It was just added too slowly.
4580     ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertNotifyAnrWasNotCalled());
4581 }
4582 
4583 // These tests ensure we cannot send touch events to a window that's positioned behind a window
4584 // that has feature NO_INPUT_CHANNEL.
4585 // Layout:
4586 //   Top (closest to user)
4587 //       mNoInputWindow (above all windows)
4588 //       mBottomWindow
4589 //   Bottom (furthest from user)
4590 class InputDispatcherMultiWindowOcclusionTests : public InputDispatcherTest {
SetUp()4591     virtual void SetUp() override {
4592         InputDispatcherTest::SetUp();
4593 
4594         mApplication = std::make_shared<FakeApplicationHandle>();
4595         mNoInputWindow = new FakeWindowHandle(mApplication, mDispatcher,
4596                                               "Window without input channel", ADISPLAY_ID_DEFAULT,
4597                                               std::make_optional<sp<IBinder>>(nullptr) /*token*/);
4598 
4599         mNoInputWindow->setInputFeatures(WindowInfo::Feature::NO_INPUT_CHANNEL);
4600         mNoInputWindow->setFrame(Rect(0, 0, 100, 100));
4601         // It's perfectly valid for this window to not have an associated input channel
4602 
4603         mBottomWindow = new FakeWindowHandle(mApplication, mDispatcher, "Bottom window",
4604                                              ADISPLAY_ID_DEFAULT);
4605         mBottomWindow->setFrame(Rect(0, 0, 100, 100));
4606 
4607         mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mNoInputWindow, mBottomWindow}}});
4608     }
4609 
4610 protected:
4611     std::shared_ptr<FakeApplicationHandle> mApplication;
4612     sp<FakeWindowHandle> mNoInputWindow;
4613     sp<FakeWindowHandle> mBottomWindow;
4614 };
4615 
TEST_F(InputDispatcherMultiWindowOcclusionTests,NoInputChannelFeature_DropsTouches)4616 TEST_F(InputDispatcherMultiWindowOcclusionTests, NoInputChannelFeature_DropsTouches) {
4617     PointF touchedPoint = {10, 10};
4618 
4619     NotifyMotionArgs motionArgs =
4620             generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
4621                                ADISPLAY_ID_DEFAULT, {touchedPoint});
4622     mDispatcher->notifyMotion(&motionArgs);
4623 
4624     mNoInputWindow->assertNoEvents();
4625     // Even though the window 'mNoInputWindow' positioned above 'mBottomWindow' does not have
4626     // an input channel, it is not marked as FLAG_NOT_TOUCHABLE,
4627     // and therefore should prevent mBottomWindow from receiving touches
4628     mBottomWindow->assertNoEvents();
4629 }
4630 
4631 /**
4632  * If a window has feature NO_INPUT_CHANNEL, and somehow (by mistake) still has an input channel,
4633  * ensure that this window does not receive any touches, and blocks touches to windows underneath.
4634  */
TEST_F(InputDispatcherMultiWindowOcclusionTests,NoInputChannelFeature_DropsTouchesWithValidChannel)4635 TEST_F(InputDispatcherMultiWindowOcclusionTests,
4636        NoInputChannelFeature_DropsTouchesWithValidChannel) {
4637     mNoInputWindow = new FakeWindowHandle(mApplication, mDispatcher,
4638                                           "Window with input channel and NO_INPUT_CHANNEL",
4639                                           ADISPLAY_ID_DEFAULT);
4640 
4641     mNoInputWindow->setInputFeatures(WindowInfo::Feature::NO_INPUT_CHANNEL);
4642     mNoInputWindow->setFrame(Rect(0, 0, 100, 100));
4643     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mNoInputWindow, mBottomWindow}}});
4644 
4645     PointF touchedPoint = {10, 10};
4646 
4647     NotifyMotionArgs motionArgs =
4648             generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
4649                                ADISPLAY_ID_DEFAULT, {touchedPoint});
4650     mDispatcher->notifyMotion(&motionArgs);
4651 
4652     mNoInputWindow->assertNoEvents();
4653     mBottomWindow->assertNoEvents();
4654 }
4655 
4656 class InputDispatcherMirrorWindowFocusTests : public InputDispatcherTest {
4657 protected:
4658     std::shared_ptr<FakeApplicationHandle> mApp;
4659     sp<FakeWindowHandle> mWindow;
4660     sp<FakeWindowHandle> mMirror;
4661 
SetUp()4662     virtual void SetUp() override {
4663         InputDispatcherTest::SetUp();
4664         mApp = std::make_shared<FakeApplicationHandle>();
4665         mWindow = new FakeWindowHandle(mApp, mDispatcher, "TestWindow", ADISPLAY_ID_DEFAULT);
4666         mMirror = new FakeWindowHandle(mApp, mDispatcher, "TestWindowMirror", ADISPLAY_ID_DEFAULT,
4667                                        mWindow->getToken());
4668         mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, mApp);
4669         mWindow->setFocusable(true);
4670         mMirror->setFocusable(true);
4671         mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow, mMirror}}});
4672     }
4673 };
4674 
TEST_F(InputDispatcherMirrorWindowFocusTests,CanGetFocus)4675 TEST_F(InputDispatcherMirrorWindowFocusTests, CanGetFocus) {
4676     // Request focus on a mirrored window
4677     setFocusedWindow(mMirror);
4678 
4679     // window gets focused
4680     mWindow->consumeFocusEvent(true);
4681     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher))
4682             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
4683     mWindow->consumeKeyDown(ADISPLAY_ID_NONE);
4684 }
4685 
4686 // A focused & mirrored window remains focused only if the window and its mirror are both
4687 // focusable.
TEST_F(InputDispatcherMirrorWindowFocusTests,FocusedIfAllWindowsFocusable)4688 TEST_F(InputDispatcherMirrorWindowFocusTests, FocusedIfAllWindowsFocusable) {
4689     setFocusedWindow(mMirror);
4690 
4691     // window gets focused
4692     mWindow->consumeFocusEvent(true);
4693     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher))
4694             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
4695     mWindow->consumeKeyDown(ADISPLAY_ID_NONE);
4696     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(mDispatcher))
4697             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
4698     mWindow->consumeKeyUp(ADISPLAY_ID_NONE);
4699 
4700     mMirror->setFocusable(false);
4701     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow, mMirror}}});
4702 
4703     // window loses focus since one of the windows associated with the token in not focusable
4704     mWindow->consumeFocusEvent(false);
4705 
4706     ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, injectKeyDown(mDispatcher))
4707             << "Inject key event should return InputEventInjectionResult::TIMED_OUT";
4708     mWindow->assertNoEvents();
4709 }
4710 
4711 // A focused & mirrored window remains focused until the window and its mirror both become
4712 // invisible.
TEST_F(InputDispatcherMirrorWindowFocusTests,FocusedIfAnyWindowVisible)4713 TEST_F(InputDispatcherMirrorWindowFocusTests, FocusedIfAnyWindowVisible) {
4714     setFocusedWindow(mMirror);
4715 
4716     // window gets focused
4717     mWindow->consumeFocusEvent(true);
4718     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher))
4719             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
4720     mWindow->consumeKeyDown(ADISPLAY_ID_NONE);
4721     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(mDispatcher))
4722             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
4723     mWindow->consumeKeyUp(ADISPLAY_ID_NONE);
4724 
4725     mMirror->setVisible(false);
4726     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow, mMirror}}});
4727 
4728     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher))
4729             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
4730     mWindow->consumeKeyDown(ADISPLAY_ID_NONE);
4731     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(mDispatcher))
4732             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
4733     mWindow->consumeKeyUp(ADISPLAY_ID_NONE);
4734 
4735     mWindow->setVisible(false);
4736     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow, mMirror}}});
4737 
4738     // window loses focus only after all windows associated with the token become invisible.
4739     mWindow->consumeFocusEvent(false);
4740 
4741     ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, injectKeyDown(mDispatcher))
4742             << "Inject key event should return InputEventInjectionResult::TIMED_OUT";
4743     mWindow->assertNoEvents();
4744 }
4745 
4746 // A focused & mirrored window remains focused until both windows are removed.
TEST_F(InputDispatcherMirrorWindowFocusTests,FocusedWhileWindowsAlive)4747 TEST_F(InputDispatcherMirrorWindowFocusTests, FocusedWhileWindowsAlive) {
4748     setFocusedWindow(mMirror);
4749 
4750     // window gets focused
4751     mWindow->consumeFocusEvent(true);
4752     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher))
4753             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
4754     mWindow->consumeKeyDown(ADISPLAY_ID_NONE);
4755     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(mDispatcher))
4756             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
4757     mWindow->consumeKeyUp(ADISPLAY_ID_NONE);
4758 
4759     // single window is removed but the window token remains focused
4760     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mMirror}}});
4761 
4762     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher))
4763             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
4764     mWindow->consumeKeyDown(ADISPLAY_ID_NONE);
4765     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(mDispatcher))
4766             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
4767     mWindow->consumeKeyUp(ADISPLAY_ID_NONE);
4768 
4769     // Both windows are removed
4770     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {}}});
4771     mWindow->consumeFocusEvent(false);
4772 
4773     ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, injectKeyDown(mDispatcher))
4774             << "Inject key event should return InputEventInjectionResult::TIMED_OUT";
4775     mWindow->assertNoEvents();
4776 }
4777 
4778 // Focus request can be pending until one window becomes visible.
TEST_F(InputDispatcherMirrorWindowFocusTests,DeferFocusWhenInvisible)4779 TEST_F(InputDispatcherMirrorWindowFocusTests, DeferFocusWhenInvisible) {
4780     // Request focus on an invisible mirror.
4781     mWindow->setVisible(false);
4782     mMirror->setVisible(false);
4783     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow, mMirror}}});
4784     setFocusedWindow(mMirror);
4785 
4786     // Injected key goes to pending queue.
4787     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
4788               injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, 0 /* repeatCount */,
4789                         ADISPLAY_ID_DEFAULT, InputEventInjectionSync::NONE));
4790 
4791     mMirror->setVisible(true);
4792     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow, mMirror}}});
4793 
4794     // window gets focused
4795     mWindow->consumeFocusEvent(true);
4796     // window gets the pending key event
4797     mWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT);
4798 }
4799 
4800 class InputDispatcherPointerCaptureTests : public InputDispatcherTest {
4801 protected:
4802     std::shared_ptr<FakeApplicationHandle> mApp;
4803     sp<FakeWindowHandle> mWindow;
4804     sp<FakeWindowHandle> mSecondWindow;
4805 
SetUp()4806     void SetUp() override {
4807         InputDispatcherTest::SetUp();
4808         mApp = std::make_shared<FakeApplicationHandle>();
4809         mWindow = new FakeWindowHandle(mApp, mDispatcher, "TestWindow", ADISPLAY_ID_DEFAULT);
4810         mWindow->setFocusable(true);
4811         mSecondWindow = new FakeWindowHandle(mApp, mDispatcher, "TestWindow2", ADISPLAY_ID_DEFAULT);
4812         mSecondWindow->setFocusable(true);
4813 
4814         mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, mApp);
4815         mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow, mSecondWindow}}});
4816 
4817         setFocusedWindow(mWindow);
4818         mWindow->consumeFocusEvent(true);
4819     }
4820 
notifyPointerCaptureChanged(const PointerCaptureRequest & request)4821     void notifyPointerCaptureChanged(const PointerCaptureRequest& request) {
4822         const NotifyPointerCaptureChangedArgs args = generatePointerCaptureChangedArgs(request);
4823         mDispatcher->notifyPointerCaptureChanged(&args);
4824     }
4825 
requestAndVerifyPointerCapture(const sp<FakeWindowHandle> & window,bool enabled)4826     PointerCaptureRequest requestAndVerifyPointerCapture(const sp<FakeWindowHandle>& window,
4827                                                          bool enabled) {
4828         mDispatcher->requestPointerCapture(window->getToken(), enabled);
4829         auto request = mFakePolicy->assertSetPointerCaptureCalled(enabled);
4830         notifyPointerCaptureChanged(request);
4831         window->consumeCaptureEvent(enabled);
4832         return request;
4833     }
4834 };
4835 
TEST_F(InputDispatcherPointerCaptureTests,EnablePointerCaptureWhenFocused)4836 TEST_F(InputDispatcherPointerCaptureTests, EnablePointerCaptureWhenFocused) {
4837     // Ensure that capture cannot be obtained for unfocused windows.
4838     mDispatcher->requestPointerCapture(mSecondWindow->getToken(), true);
4839     mFakePolicy->assertSetPointerCaptureNotCalled();
4840     mSecondWindow->assertNoEvents();
4841 
4842     // Ensure that capture can be enabled from the focus window.
4843     requestAndVerifyPointerCapture(mWindow, true);
4844 
4845     // Ensure that capture cannot be disabled from a window that does not have capture.
4846     mDispatcher->requestPointerCapture(mSecondWindow->getToken(), false);
4847     mFakePolicy->assertSetPointerCaptureNotCalled();
4848 
4849     // Ensure that capture can be disabled from the window with capture.
4850     requestAndVerifyPointerCapture(mWindow, false);
4851 }
4852 
TEST_F(InputDispatcherPointerCaptureTests,DisablesPointerCaptureAfterWindowLosesFocus)4853 TEST_F(InputDispatcherPointerCaptureTests, DisablesPointerCaptureAfterWindowLosesFocus) {
4854     auto request = requestAndVerifyPointerCapture(mWindow, true);
4855 
4856     setFocusedWindow(mSecondWindow);
4857 
4858     // Ensure that the capture disabled event was sent first.
4859     mWindow->consumeCaptureEvent(false);
4860     mWindow->consumeFocusEvent(false);
4861     mSecondWindow->consumeFocusEvent(true);
4862     mFakePolicy->assertSetPointerCaptureCalled(false);
4863 
4864     // Ensure that additional state changes from InputReader are not sent to the window.
4865     notifyPointerCaptureChanged({});
4866     notifyPointerCaptureChanged(request);
4867     notifyPointerCaptureChanged({});
4868     mWindow->assertNoEvents();
4869     mSecondWindow->assertNoEvents();
4870     mFakePolicy->assertSetPointerCaptureNotCalled();
4871 }
4872 
TEST_F(InputDispatcherPointerCaptureTests,UnexpectedStateChangeDisablesPointerCapture)4873 TEST_F(InputDispatcherPointerCaptureTests, UnexpectedStateChangeDisablesPointerCapture) {
4874     auto request = requestAndVerifyPointerCapture(mWindow, true);
4875 
4876     // InputReader unexpectedly disables and enables pointer capture.
4877     notifyPointerCaptureChanged({});
4878     notifyPointerCaptureChanged(request);
4879 
4880     // Ensure that Pointer Capture is disabled.
4881     mFakePolicy->assertSetPointerCaptureCalled(false);
4882     mWindow->consumeCaptureEvent(false);
4883     mWindow->assertNoEvents();
4884 }
4885 
TEST_F(InputDispatcherPointerCaptureTests,OutOfOrderRequests)4886 TEST_F(InputDispatcherPointerCaptureTests, OutOfOrderRequests) {
4887     requestAndVerifyPointerCapture(mWindow, true);
4888 
4889     // The first window loses focus.
4890     setFocusedWindow(mSecondWindow);
4891     mFakePolicy->assertSetPointerCaptureCalled(false);
4892     mWindow->consumeCaptureEvent(false);
4893 
4894     // Request Pointer Capture from the second window before the notification from InputReader
4895     // arrives.
4896     mDispatcher->requestPointerCapture(mSecondWindow->getToken(), true);
4897     auto request = mFakePolicy->assertSetPointerCaptureCalled(true);
4898 
4899     // InputReader notifies Pointer Capture was disabled (because of the focus change).
4900     notifyPointerCaptureChanged({});
4901 
4902     // InputReader notifies Pointer Capture was enabled (because of mSecondWindow's request).
4903     notifyPointerCaptureChanged(request);
4904 
4905     mSecondWindow->consumeFocusEvent(true);
4906     mSecondWindow->consumeCaptureEvent(true);
4907 }
4908 
TEST_F(InputDispatcherPointerCaptureTests,EnableRequestFollowsSequenceNumbers)4909 TEST_F(InputDispatcherPointerCaptureTests, EnableRequestFollowsSequenceNumbers) {
4910     // App repeatedly enables and disables capture.
4911     mDispatcher->requestPointerCapture(mWindow->getToken(), true);
4912     auto firstRequest = mFakePolicy->assertSetPointerCaptureCalled(true);
4913     mDispatcher->requestPointerCapture(mWindow->getToken(), false);
4914     mFakePolicy->assertSetPointerCaptureCalled(false);
4915     mDispatcher->requestPointerCapture(mWindow->getToken(), true);
4916     auto secondRequest = mFakePolicy->assertSetPointerCaptureCalled(true);
4917 
4918     // InputReader notifies that PointerCapture has been enabled for the first request. Since the
4919     // first request is now stale, this should do nothing.
4920     notifyPointerCaptureChanged(firstRequest);
4921     mWindow->assertNoEvents();
4922 
4923     // InputReader notifies that the second request was enabled.
4924     notifyPointerCaptureChanged(secondRequest);
4925     mWindow->consumeCaptureEvent(true);
4926 }
4927 
4928 class InputDispatcherUntrustedTouchesTest : public InputDispatcherTest {
4929 protected:
4930     constexpr static const float MAXIMUM_OBSCURING_OPACITY = 0.8;
4931 
4932     constexpr static const float OPACITY_ABOVE_THRESHOLD = 0.9;
4933     static_assert(OPACITY_ABOVE_THRESHOLD > MAXIMUM_OBSCURING_OPACITY);
4934 
4935     constexpr static const float OPACITY_BELOW_THRESHOLD = 0.7;
4936     static_assert(OPACITY_BELOW_THRESHOLD < MAXIMUM_OBSCURING_OPACITY);
4937 
4938     // When combined twice, ie 1 - (1 - 0.5)*(1 - 0.5) = 0.75 < 8, is still below the threshold
4939     constexpr static const float OPACITY_FAR_BELOW_THRESHOLD = 0.5;
4940     static_assert(OPACITY_FAR_BELOW_THRESHOLD < MAXIMUM_OBSCURING_OPACITY);
4941     static_assert(1 - (1 - OPACITY_FAR_BELOW_THRESHOLD) * (1 - OPACITY_FAR_BELOW_THRESHOLD) <
4942                   MAXIMUM_OBSCURING_OPACITY);
4943 
4944     static const int32_t TOUCHED_APP_UID = 10001;
4945     static const int32_t APP_B_UID = 10002;
4946     static const int32_t APP_C_UID = 10003;
4947 
4948     sp<FakeWindowHandle> mTouchWindow;
4949 
SetUp()4950     virtual void SetUp() override {
4951         InputDispatcherTest::SetUp();
4952         mTouchWindow = getWindow(TOUCHED_APP_UID, "Touched");
4953         mDispatcher->setBlockUntrustedTouchesMode(android::os::BlockUntrustedTouchesMode::BLOCK);
4954         mDispatcher->setMaximumObscuringOpacityForTouch(MAXIMUM_OBSCURING_OPACITY);
4955     }
4956 
TearDown()4957     virtual void TearDown() override {
4958         InputDispatcherTest::TearDown();
4959         mTouchWindow.clear();
4960     }
4961 
getOccludingWindow(int32_t uid,std::string name,TouchOcclusionMode mode,float alpha=1.0f)4962     sp<FakeWindowHandle> getOccludingWindow(int32_t uid, std::string name, TouchOcclusionMode mode,
4963                                             float alpha = 1.0f) {
4964         sp<FakeWindowHandle> window = getWindow(uid, name);
4965         window->setFlags(WindowInfo::Flag::NOT_TOUCHABLE);
4966         window->setTouchOcclusionMode(mode);
4967         window->setAlpha(alpha);
4968         return window;
4969     }
4970 
getWindow(int32_t uid,std::string name)4971     sp<FakeWindowHandle> getWindow(int32_t uid, std::string name) {
4972         std::shared_ptr<FakeApplicationHandle> app = std::make_shared<FakeApplicationHandle>();
4973         sp<FakeWindowHandle> window =
4974                 new FakeWindowHandle(app, mDispatcher, name, ADISPLAY_ID_DEFAULT);
4975         // Generate an arbitrary PID based on the UID
4976         window->setOwnerInfo(1777 + (uid % 10000), uid);
4977         return window;
4978     }
4979 
touch(const std::vector<PointF> & points={PointF{100, 200}})4980     void touch(const std::vector<PointF>& points = {PointF{100, 200}}) {
4981         NotifyMotionArgs args =
4982                 generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
4983                                    ADISPLAY_ID_DEFAULT, points);
4984         mDispatcher->notifyMotion(&args);
4985     }
4986 };
4987 
TEST_F(InputDispatcherUntrustedTouchesTest,WindowWithBlockUntrustedOcclusionMode_BlocksTouch)4988 TEST_F(InputDispatcherUntrustedTouchesTest, WindowWithBlockUntrustedOcclusionMode_BlocksTouch) {
4989     const sp<FakeWindowHandle>& w =
4990             getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED);
4991     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}});
4992 
4993     touch();
4994 
4995     mTouchWindow->assertNoEvents();
4996 }
4997 
TEST_F(InputDispatcherUntrustedTouchesTest,WindowWithBlockUntrustedOcclusionModeWithOpacityBelowThreshold_BlocksTouch)4998 TEST_F(InputDispatcherUntrustedTouchesTest,
4999        WindowWithBlockUntrustedOcclusionModeWithOpacityBelowThreshold_BlocksTouch) {
5000     const sp<FakeWindowHandle>& w =
5001             getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED, 0.7f);
5002     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}});
5003 
5004     touch();
5005 
5006     mTouchWindow->assertNoEvents();
5007 }
5008 
TEST_F(InputDispatcherUntrustedTouchesTest,WindowWithBlockUntrustedOcclusionMode_DoesNotReceiveTouch)5009 TEST_F(InputDispatcherUntrustedTouchesTest,
5010        WindowWithBlockUntrustedOcclusionMode_DoesNotReceiveTouch) {
5011     const sp<FakeWindowHandle>& w =
5012             getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED);
5013     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}});
5014 
5015     touch();
5016 
5017     w->assertNoEvents();
5018 }
5019 
TEST_F(InputDispatcherUntrustedTouchesTest,WindowWithAllowOcclusionMode_AllowsTouch)5020 TEST_F(InputDispatcherUntrustedTouchesTest, WindowWithAllowOcclusionMode_AllowsTouch) {
5021     const sp<FakeWindowHandle>& w = getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::ALLOW);
5022     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}});
5023 
5024     touch();
5025 
5026     mTouchWindow->consumeAnyMotionDown();
5027 }
5028 
TEST_F(InputDispatcherUntrustedTouchesTest,TouchOutsideOccludingWindow_AllowsTouch)5029 TEST_F(InputDispatcherUntrustedTouchesTest, TouchOutsideOccludingWindow_AllowsTouch) {
5030     const sp<FakeWindowHandle>& w =
5031             getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED);
5032     w->setFrame(Rect(0, 0, 50, 50));
5033     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}});
5034 
5035     touch({PointF{100, 100}});
5036 
5037     mTouchWindow->consumeAnyMotionDown();
5038 }
5039 
TEST_F(InputDispatcherUntrustedTouchesTest,WindowFromSameUid_AllowsTouch)5040 TEST_F(InputDispatcherUntrustedTouchesTest, WindowFromSameUid_AllowsTouch) {
5041     const sp<FakeWindowHandle>& w =
5042             getOccludingWindow(TOUCHED_APP_UID, "A", TouchOcclusionMode::BLOCK_UNTRUSTED);
5043     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}});
5044 
5045     touch();
5046 
5047     mTouchWindow->consumeAnyMotionDown();
5048 }
5049 
TEST_F(InputDispatcherUntrustedTouchesTest,WindowWithZeroOpacity_AllowsTouch)5050 TEST_F(InputDispatcherUntrustedTouchesTest, WindowWithZeroOpacity_AllowsTouch) {
5051     const sp<FakeWindowHandle>& w =
5052             getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED, 0.0f);
5053     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}});
5054 
5055     touch();
5056 
5057     mTouchWindow->consumeAnyMotionDown();
5058 }
5059 
TEST_F(InputDispatcherUntrustedTouchesTest,WindowWithZeroOpacity_DoesNotReceiveTouch)5060 TEST_F(InputDispatcherUntrustedTouchesTest, WindowWithZeroOpacity_DoesNotReceiveTouch) {
5061     const sp<FakeWindowHandle>& w =
5062             getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED, 0.0f);
5063     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}});
5064 
5065     touch();
5066 
5067     w->assertNoEvents();
5068 }
5069 
5070 /**
5071  * This is important to make sure apps can't indirectly learn the position of touches (outside vs
5072  * inside) while letting them pass-through. Note that even though touch passes through the occluding
5073  * window, the occluding window will still receive ACTION_OUTSIDE event.
5074  */
TEST_F(InputDispatcherUntrustedTouchesTest,WindowWithZeroOpacityAndWatchOutside_ReceivesOutsideEvent)5075 TEST_F(InputDispatcherUntrustedTouchesTest,
5076        WindowWithZeroOpacityAndWatchOutside_ReceivesOutsideEvent) {
5077     const sp<FakeWindowHandle>& w =
5078             getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED, 0.0f);
5079     w->addFlags(WindowInfo::Flag::WATCH_OUTSIDE_TOUCH);
5080     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}});
5081 
5082     touch();
5083 
5084     w->consumeMotionOutside();
5085 }
5086 
TEST_F(InputDispatcherUntrustedTouchesTest,OutsideEvent_HasZeroCoordinates)5087 TEST_F(InputDispatcherUntrustedTouchesTest, OutsideEvent_HasZeroCoordinates) {
5088     const sp<FakeWindowHandle>& w =
5089             getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED, 0.0f);
5090     w->addFlags(WindowInfo::Flag::WATCH_OUTSIDE_TOUCH);
5091     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}});
5092 
5093     touch();
5094 
5095     InputEvent* event = w->consume();
5096     ASSERT_EQ(AINPUT_EVENT_TYPE_MOTION, event->getType());
5097     MotionEvent& motionEvent = static_cast<MotionEvent&>(*event);
5098     EXPECT_EQ(0.0f, motionEvent.getRawPointerCoords(0)->getX());
5099     EXPECT_EQ(0.0f, motionEvent.getRawPointerCoords(0)->getY());
5100 }
5101 
TEST_F(InputDispatcherUntrustedTouchesTest,WindowWithOpacityBelowThreshold_AllowsTouch)5102 TEST_F(InputDispatcherUntrustedTouchesTest, WindowWithOpacityBelowThreshold_AllowsTouch) {
5103     const sp<FakeWindowHandle>& w =
5104             getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY,
5105                                OPACITY_BELOW_THRESHOLD);
5106     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}});
5107 
5108     touch();
5109 
5110     mTouchWindow->consumeAnyMotionDown();
5111 }
5112 
TEST_F(InputDispatcherUntrustedTouchesTest,WindowWithOpacityAtThreshold_AllowsTouch)5113 TEST_F(InputDispatcherUntrustedTouchesTest, WindowWithOpacityAtThreshold_AllowsTouch) {
5114     const sp<FakeWindowHandle>& w =
5115             getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY,
5116                                MAXIMUM_OBSCURING_OPACITY);
5117     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}});
5118 
5119     touch();
5120 
5121     mTouchWindow->consumeAnyMotionDown();
5122 }
5123 
TEST_F(InputDispatcherUntrustedTouchesTest,WindowWithOpacityAboveThreshold_BlocksTouch)5124 TEST_F(InputDispatcherUntrustedTouchesTest, WindowWithOpacityAboveThreshold_BlocksTouch) {
5125     const sp<FakeWindowHandle>& w =
5126             getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY,
5127                                OPACITY_ABOVE_THRESHOLD);
5128     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}});
5129 
5130     touch();
5131 
5132     mTouchWindow->assertNoEvents();
5133 }
5134 
TEST_F(InputDispatcherUntrustedTouchesTest,WindowsWithCombinedOpacityAboveThreshold_BlocksTouch)5135 TEST_F(InputDispatcherUntrustedTouchesTest, WindowsWithCombinedOpacityAboveThreshold_BlocksTouch) {
5136     // Resulting opacity = 1 - (1 - 0.7)*(1 - 0.7) = .91
5137     const sp<FakeWindowHandle>& w1 =
5138             getOccludingWindow(APP_B_UID, "B1", TouchOcclusionMode::USE_OPACITY,
5139                                OPACITY_BELOW_THRESHOLD);
5140     const sp<FakeWindowHandle>& w2 =
5141             getOccludingWindow(APP_B_UID, "B2", TouchOcclusionMode::USE_OPACITY,
5142                                OPACITY_BELOW_THRESHOLD);
5143     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w1, w2, mTouchWindow}}});
5144 
5145     touch();
5146 
5147     mTouchWindow->assertNoEvents();
5148 }
5149 
TEST_F(InputDispatcherUntrustedTouchesTest,WindowsWithCombinedOpacityBelowThreshold_AllowsTouch)5150 TEST_F(InputDispatcherUntrustedTouchesTest, WindowsWithCombinedOpacityBelowThreshold_AllowsTouch) {
5151     // Resulting opacity = 1 - (1 - 0.5)*(1 - 0.5) = .75
5152     const sp<FakeWindowHandle>& w1 =
5153             getOccludingWindow(APP_B_UID, "B1", TouchOcclusionMode::USE_OPACITY,
5154                                OPACITY_FAR_BELOW_THRESHOLD);
5155     const sp<FakeWindowHandle>& w2 =
5156             getOccludingWindow(APP_B_UID, "B2", TouchOcclusionMode::USE_OPACITY,
5157                                OPACITY_FAR_BELOW_THRESHOLD);
5158     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w1, w2, mTouchWindow}}});
5159 
5160     touch();
5161 
5162     mTouchWindow->consumeAnyMotionDown();
5163 }
5164 
TEST_F(InputDispatcherUntrustedTouchesTest,WindowsFromDifferentAppsEachBelowThreshold_AllowsTouch)5165 TEST_F(InputDispatcherUntrustedTouchesTest,
5166        WindowsFromDifferentAppsEachBelowThreshold_AllowsTouch) {
5167     const sp<FakeWindowHandle>& wB =
5168             getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY,
5169                                OPACITY_BELOW_THRESHOLD);
5170     const sp<FakeWindowHandle>& wC =
5171             getOccludingWindow(APP_C_UID, "C", TouchOcclusionMode::USE_OPACITY,
5172                                OPACITY_BELOW_THRESHOLD);
5173     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {wB, wC, mTouchWindow}}});
5174 
5175     touch();
5176 
5177     mTouchWindow->consumeAnyMotionDown();
5178 }
5179 
TEST_F(InputDispatcherUntrustedTouchesTest,WindowsFromDifferentAppsOneAboveThreshold_BlocksTouch)5180 TEST_F(InputDispatcherUntrustedTouchesTest, WindowsFromDifferentAppsOneAboveThreshold_BlocksTouch) {
5181     const sp<FakeWindowHandle>& wB =
5182             getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY,
5183                                OPACITY_BELOW_THRESHOLD);
5184     const sp<FakeWindowHandle>& wC =
5185             getOccludingWindow(APP_C_UID, "C", TouchOcclusionMode::USE_OPACITY,
5186                                OPACITY_ABOVE_THRESHOLD);
5187     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {wB, wC, mTouchWindow}}});
5188 
5189     touch();
5190 
5191     mTouchWindow->assertNoEvents();
5192 }
5193 
TEST_F(InputDispatcherUntrustedTouchesTest,WindowWithOpacityAboveThresholdAndSelfWindow_BlocksTouch)5194 TEST_F(InputDispatcherUntrustedTouchesTest,
5195        WindowWithOpacityAboveThresholdAndSelfWindow_BlocksTouch) {
5196     const sp<FakeWindowHandle>& wA =
5197             getOccludingWindow(TOUCHED_APP_UID, "T", TouchOcclusionMode::USE_OPACITY,
5198                                OPACITY_BELOW_THRESHOLD);
5199     const sp<FakeWindowHandle>& wB =
5200             getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY,
5201                                OPACITY_ABOVE_THRESHOLD);
5202     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {wA, wB, mTouchWindow}}});
5203 
5204     touch();
5205 
5206     mTouchWindow->assertNoEvents();
5207 }
5208 
TEST_F(InputDispatcherUntrustedTouchesTest,WindowWithOpacityBelowThresholdAndSelfWindow_AllowsTouch)5209 TEST_F(InputDispatcherUntrustedTouchesTest,
5210        WindowWithOpacityBelowThresholdAndSelfWindow_AllowsTouch) {
5211     const sp<FakeWindowHandle>& wA =
5212             getOccludingWindow(TOUCHED_APP_UID, "T", TouchOcclusionMode::USE_OPACITY,
5213                                OPACITY_ABOVE_THRESHOLD);
5214     const sp<FakeWindowHandle>& wB =
5215             getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY,
5216                                OPACITY_BELOW_THRESHOLD);
5217     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {wA, wB, mTouchWindow}}});
5218 
5219     touch();
5220 
5221     mTouchWindow->consumeAnyMotionDown();
5222 }
5223 
TEST_F(InputDispatcherUntrustedTouchesTest,SelfWindowWithOpacityAboveThreshold_AllowsTouch)5224 TEST_F(InputDispatcherUntrustedTouchesTest, SelfWindowWithOpacityAboveThreshold_AllowsTouch) {
5225     const sp<FakeWindowHandle>& w =
5226             getOccludingWindow(TOUCHED_APP_UID, "T", TouchOcclusionMode::USE_OPACITY,
5227                                OPACITY_ABOVE_THRESHOLD);
5228     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}});
5229 
5230     touch();
5231 
5232     mTouchWindow->consumeAnyMotionDown();
5233 }
5234 
TEST_F(InputDispatcherUntrustedTouchesTest,SelfWindowWithBlockUntrustedMode_AllowsTouch)5235 TEST_F(InputDispatcherUntrustedTouchesTest, SelfWindowWithBlockUntrustedMode_AllowsTouch) {
5236     const sp<FakeWindowHandle>& w =
5237             getOccludingWindow(TOUCHED_APP_UID, "T", TouchOcclusionMode::BLOCK_UNTRUSTED);
5238     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}});
5239 
5240     touch();
5241 
5242     mTouchWindow->consumeAnyMotionDown();
5243 }
5244 
TEST_F(InputDispatcherUntrustedTouchesTest,OpacityThresholdIs0AndWindowAboveThreshold_BlocksTouch)5245 TEST_F(InputDispatcherUntrustedTouchesTest,
5246        OpacityThresholdIs0AndWindowAboveThreshold_BlocksTouch) {
5247     mDispatcher->setMaximumObscuringOpacityForTouch(0.0f);
5248     const sp<FakeWindowHandle>& w =
5249             getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY, 0.1f);
5250     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}});
5251 
5252     touch();
5253 
5254     mTouchWindow->assertNoEvents();
5255 }
5256 
TEST_F(InputDispatcherUntrustedTouchesTest,OpacityThresholdIs0AndWindowAtThreshold_AllowsTouch)5257 TEST_F(InputDispatcherUntrustedTouchesTest, OpacityThresholdIs0AndWindowAtThreshold_AllowsTouch) {
5258     mDispatcher->setMaximumObscuringOpacityForTouch(0.0f);
5259     const sp<FakeWindowHandle>& w =
5260             getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY, 0.0f);
5261     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}});
5262 
5263     touch();
5264 
5265     mTouchWindow->consumeAnyMotionDown();
5266 }
5267 
TEST_F(InputDispatcherUntrustedTouchesTest,OpacityThresholdIs1AndWindowBelowThreshold_AllowsTouch)5268 TEST_F(InputDispatcherUntrustedTouchesTest,
5269        OpacityThresholdIs1AndWindowBelowThreshold_AllowsTouch) {
5270     mDispatcher->setMaximumObscuringOpacityForTouch(1.0f);
5271     const sp<FakeWindowHandle>& w =
5272             getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY,
5273                                OPACITY_ABOVE_THRESHOLD);
5274     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}});
5275 
5276     touch();
5277 
5278     mTouchWindow->consumeAnyMotionDown();
5279 }
5280 
TEST_F(InputDispatcherUntrustedTouchesTest,WindowWithBlockUntrustedModeAndWindowWithOpacityBelowFromSameApp_BlocksTouch)5281 TEST_F(InputDispatcherUntrustedTouchesTest,
5282        WindowWithBlockUntrustedModeAndWindowWithOpacityBelowFromSameApp_BlocksTouch) {
5283     const sp<FakeWindowHandle>& w1 =
5284             getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED,
5285                                OPACITY_BELOW_THRESHOLD);
5286     const sp<FakeWindowHandle>& w2 =
5287             getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY,
5288                                OPACITY_BELOW_THRESHOLD);
5289     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w1, w2, mTouchWindow}}});
5290 
5291     touch();
5292 
5293     mTouchWindow->assertNoEvents();
5294 }
5295 
5296 /**
5297  * Window B of BLOCK_UNTRUSTED occlusion mode is enough to block the touch, we're testing that the
5298  * addition of another window (C) of USE_OPACITY occlusion mode and opacity below the threshold
5299  * (which alone would result in allowing touches) does not affect the blocking behavior.
5300  */
TEST_F(InputDispatcherUntrustedTouchesTest,WindowWithBlockUntrustedModeAndWindowWithOpacityBelowFromDifferentApps_BlocksTouch)5301 TEST_F(InputDispatcherUntrustedTouchesTest,
5302        WindowWithBlockUntrustedModeAndWindowWithOpacityBelowFromDifferentApps_BlocksTouch) {
5303     const sp<FakeWindowHandle>& wB =
5304             getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED,
5305                                OPACITY_BELOW_THRESHOLD);
5306     const sp<FakeWindowHandle>& wC =
5307             getOccludingWindow(APP_C_UID, "C", TouchOcclusionMode::USE_OPACITY,
5308                                OPACITY_BELOW_THRESHOLD);
5309     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {wB, wC, mTouchWindow}}});
5310 
5311     touch();
5312 
5313     mTouchWindow->assertNoEvents();
5314 }
5315 
5316 /**
5317  * This test is testing that a window from a different UID but with same application token doesn't
5318  * block the touch. Apps can share the application token for close UI collaboration for example.
5319  */
TEST_F(InputDispatcherUntrustedTouchesTest,WindowWithSameApplicationTokenFromDifferentApp_AllowsTouch)5320 TEST_F(InputDispatcherUntrustedTouchesTest,
5321        WindowWithSameApplicationTokenFromDifferentApp_AllowsTouch) {
5322     const sp<FakeWindowHandle>& w =
5323             getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED);
5324     w->setApplicationToken(mTouchWindow->getApplicationToken());
5325     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}});
5326 
5327     touch();
5328 
5329     mTouchWindow->consumeAnyMotionDown();
5330 }
5331 
5332 class InputDispatcherDragTests : public InputDispatcherTest {
5333 protected:
5334     std::shared_ptr<FakeApplicationHandle> mApp;
5335     sp<FakeWindowHandle> mWindow;
5336     sp<FakeWindowHandle> mSecondWindow;
5337     sp<FakeWindowHandle> mDragWindow;
5338 
SetUp()5339     void SetUp() override {
5340         InputDispatcherTest::SetUp();
5341         mApp = std::make_shared<FakeApplicationHandle>();
5342         mWindow = new FakeWindowHandle(mApp, mDispatcher, "TestWindow", ADISPLAY_ID_DEFAULT);
5343         mWindow->setFrame(Rect(0, 0, 100, 100));
5344         mWindow->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL);
5345 
5346         mSecondWindow = new FakeWindowHandle(mApp, mDispatcher, "TestWindow2", ADISPLAY_ID_DEFAULT);
5347         mSecondWindow->setFrame(Rect(100, 0, 200, 100));
5348         mSecondWindow->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL);
5349 
5350         mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, mApp);
5351         mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow, mSecondWindow}}});
5352     }
5353 
5354     // Start performing drag, we will create a drag window and transfer touch to it.
performDrag()5355     void performDrag() {
5356         ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
5357                   injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
5358                                    {50, 50}))
5359                 << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
5360 
5361         // Window should receive motion event.
5362         mWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT);
5363 
5364         // The drag window covers the entire display
5365         mDragWindow = new FakeWindowHandle(mApp, mDispatcher, "DragWindow", ADISPLAY_ID_DEFAULT);
5366         mDispatcher->setInputWindows(
5367                 {{ADISPLAY_ID_DEFAULT, {mDragWindow, mWindow, mSecondWindow}}});
5368 
5369         // Transfer touch focus to the drag window
5370         mDispatcher->transferTouchFocus(mWindow->getToken(), mDragWindow->getToken(),
5371                                         true /* isDragDrop */);
5372         mWindow->consumeMotionCancel();
5373         mDragWindow->consumeMotionDown();
5374     }
5375 
5376     // Start performing drag, we will create a drag window and transfer touch to it.
performStylusDrag()5377     void performStylusDrag() {
5378         ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
5379                   injectMotionEvent(mDispatcher,
5380                                     MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN,
5381                                                        AINPUT_SOURCE_STYLUS)
5382                                             .buttonState(AMOTION_EVENT_BUTTON_STYLUS_PRIMARY)
5383                                             .pointer(PointerBuilder(0,
5384                                                                     AMOTION_EVENT_TOOL_TYPE_STYLUS)
5385                                                              .x(50)
5386                                                              .y(50))
5387                                             .build()));
5388         mWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT);
5389 
5390         // The drag window covers the entire display
5391         mDragWindow = new FakeWindowHandle(mApp, mDispatcher, "DragWindow", ADISPLAY_ID_DEFAULT);
5392         mDispatcher->setInputWindows(
5393                 {{ADISPLAY_ID_DEFAULT, {mDragWindow, mWindow, mSecondWindow}}});
5394 
5395         // Transfer touch focus to the drag window
5396         mDispatcher->transferTouchFocus(mWindow->getToken(), mDragWindow->getToken(),
5397                                         true /* isDragDrop */);
5398         mWindow->consumeMotionCancel();
5399         mDragWindow->consumeMotionDown();
5400     }
5401 };
5402 
TEST_F(InputDispatcherDragTests,DragEnterAndDragExit)5403 TEST_F(InputDispatcherDragTests, DragEnterAndDragExit) {
5404     performDrag();
5405 
5406     // Move on window.
5407     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
5408               injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
5409                                 ADISPLAY_ID_DEFAULT, {50, 50}))
5410             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
5411     mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT);
5412     mWindow->consumeDragEvent(false, 50, 50);
5413     mSecondWindow->assertNoEvents();
5414 
5415     // Move to another window.
5416     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
5417               injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
5418                                 ADISPLAY_ID_DEFAULT, {150, 50}))
5419             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
5420     mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT);
5421     mWindow->consumeDragEvent(true, 150, 50);
5422     mSecondWindow->consumeDragEvent(false, 50, 50);
5423 
5424     // Move back to original window.
5425     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
5426               injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
5427                                 ADISPLAY_ID_DEFAULT, {50, 50}))
5428             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
5429     mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT);
5430     mWindow->consumeDragEvent(false, 50, 50);
5431     mSecondWindow->consumeDragEvent(true, -50, 50);
5432 
5433     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
5434               injectMotionUp(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, {50, 50}))
5435             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
5436     mDragWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT);
5437     mWindow->assertNoEvents();
5438     mSecondWindow->assertNoEvents();
5439 }
5440 
TEST_F(InputDispatcherDragTests,DragAndDrop)5441 TEST_F(InputDispatcherDragTests, DragAndDrop) {
5442     performDrag();
5443 
5444     // Move on window.
5445     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
5446               injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
5447                                 ADISPLAY_ID_DEFAULT, {50, 50}))
5448             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
5449     mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT);
5450     mWindow->consumeDragEvent(false, 50, 50);
5451     mSecondWindow->assertNoEvents();
5452 
5453     // Move to another window.
5454     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
5455               injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
5456                                 ADISPLAY_ID_DEFAULT, {150, 50}))
5457             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
5458     mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT);
5459     mWindow->consumeDragEvent(true, 150, 50);
5460     mSecondWindow->consumeDragEvent(false, 50, 50);
5461 
5462     // drop to another window.
5463     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
5464               injectMotionUp(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
5465                              {150, 50}))
5466             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
5467     mDragWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT);
5468     mFakePolicy->assertDropTargetEquals(mSecondWindow->getToken());
5469     mWindow->assertNoEvents();
5470     mSecondWindow->assertNoEvents();
5471 }
5472 
TEST_F(InputDispatcherDragTests,StylusDragAndDrop)5473 TEST_F(InputDispatcherDragTests, StylusDragAndDrop) {
5474     performStylusDrag();
5475 
5476     // Move on window and keep button pressed.
5477     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
5478               injectMotionEvent(mDispatcher,
5479                                 MotionEventBuilder(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_STYLUS)
5480                                         .buttonState(AMOTION_EVENT_BUTTON_STYLUS_PRIMARY)
5481                                         .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_STYLUS)
5482                                                          .x(50)
5483                                                          .y(50))
5484                                         .build()))
5485             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
5486     mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT);
5487     mWindow->consumeDragEvent(false, 50, 50);
5488     mSecondWindow->assertNoEvents();
5489 
5490     // Move to another window and release button, expect to drop item.
5491     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
5492               injectMotionEvent(mDispatcher,
5493                                 MotionEventBuilder(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_STYLUS)
5494                                         .buttonState(0)
5495                                         .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_STYLUS)
5496                                                          .x(150)
5497                                                          .y(50))
5498                                         .build()))
5499             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
5500     mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT);
5501     mWindow->assertNoEvents();
5502     mSecondWindow->assertNoEvents();
5503     mFakePolicy->assertDropTargetEquals(mSecondWindow->getToken());
5504 
5505     // nothing to the window.
5506     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
5507               injectMotionEvent(mDispatcher,
5508                                 MotionEventBuilder(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_STYLUS)
5509                                         .buttonState(0)
5510                                         .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_STYLUS)
5511                                                          .x(150)
5512                                                          .y(50))
5513                                         .build()))
5514             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
5515     mDragWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT);
5516     mWindow->assertNoEvents();
5517     mSecondWindow->assertNoEvents();
5518 }
5519 
TEST_F(InputDispatcherDragTests,DragAndDrop_InvalidWindow)5520 TEST_F(InputDispatcherDragTests, DragAndDrop_InvalidWindow) {
5521     performDrag();
5522 
5523     // Set second window invisible.
5524     mSecondWindow->setVisible(false);
5525     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mDragWindow, mWindow, mSecondWindow}}});
5526 
5527     // Move on window.
5528     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
5529               injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
5530                                 ADISPLAY_ID_DEFAULT, {50, 50}))
5531             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
5532     mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT);
5533     mWindow->consumeDragEvent(false, 50, 50);
5534     mSecondWindow->assertNoEvents();
5535 
5536     // Move to another window.
5537     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
5538               injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
5539                                 ADISPLAY_ID_DEFAULT, {150, 50}))
5540             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
5541     mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT);
5542     mWindow->consumeDragEvent(true, 150, 50);
5543     mSecondWindow->assertNoEvents();
5544 
5545     // drop to another window.
5546     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
5547               injectMotionUp(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
5548                              {150, 50}))
5549             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
5550     mDragWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT);
5551     mFakePolicy->assertDropTargetEquals(nullptr);
5552     mWindow->assertNoEvents();
5553     mSecondWindow->assertNoEvents();
5554 }
5555 
5556 class InputDispatcherDropInputFeatureTest : public InputDispatcherTest {};
5557 
TEST_F(InputDispatcherDropInputFeatureTest,WindowDropsInput)5558 TEST_F(InputDispatcherDropInputFeatureTest, WindowDropsInput) {
5559     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
5560     sp<FakeWindowHandle> window =
5561             new FakeWindowHandle(application, mDispatcher, "Test window", ADISPLAY_ID_DEFAULT);
5562     window->setInputFeatures(WindowInfo::Feature::DROP_INPUT);
5563     mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
5564     window->setFocusable(true);
5565     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
5566     setFocusedWindow(window);
5567     window->consumeFocusEvent(true /*hasFocus*/, true /*inTouchMode*/);
5568 
5569     // With the flag set, window should not get any input
5570     NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT);
5571     mDispatcher->notifyKey(&keyArgs);
5572     window->assertNoEvents();
5573 
5574     NotifyMotionArgs motionArgs =
5575             generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
5576                                ADISPLAY_ID_DEFAULT);
5577     mDispatcher->notifyMotion(&motionArgs);
5578     window->assertNoEvents();
5579 
5580     // With the flag cleared, the window should get input
5581     window->setInputFeatures({});
5582     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
5583 
5584     keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT);
5585     mDispatcher->notifyKey(&keyArgs);
5586     window->consumeKeyUp(ADISPLAY_ID_DEFAULT);
5587 
5588     motionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
5589                                     ADISPLAY_ID_DEFAULT);
5590     mDispatcher->notifyMotion(&motionArgs);
5591     window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
5592     window->assertNoEvents();
5593 }
5594 
TEST_F(InputDispatcherDropInputFeatureTest,ObscuredWindowDropsInput)5595 TEST_F(InputDispatcherDropInputFeatureTest, ObscuredWindowDropsInput) {
5596     std::shared_ptr<FakeApplicationHandle> obscuringApplication =
5597             std::make_shared<FakeApplicationHandle>();
5598     sp<FakeWindowHandle> obscuringWindow =
5599             new FakeWindowHandle(obscuringApplication, mDispatcher, "obscuringWindow",
5600                                  ADISPLAY_ID_DEFAULT);
5601     obscuringWindow->setFrame(Rect(0, 0, 50, 50));
5602     obscuringWindow->setOwnerInfo(111, 111);
5603     obscuringWindow->setFlags(WindowInfo::Flag::NOT_TOUCHABLE);
5604     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
5605     sp<FakeWindowHandle> window =
5606             new FakeWindowHandle(application, mDispatcher, "Test window", ADISPLAY_ID_DEFAULT);
5607     window->setInputFeatures(WindowInfo::Feature::DROP_INPUT_IF_OBSCURED);
5608     window->setOwnerInfo(222, 222);
5609     mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
5610     window->setFocusable(true);
5611     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {obscuringWindow, window}}});
5612     setFocusedWindow(window);
5613     window->consumeFocusEvent(true /*hasFocus*/, true /*inTouchMode*/);
5614 
5615     // With the flag set, window should not get any input
5616     NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT);
5617     mDispatcher->notifyKey(&keyArgs);
5618     window->assertNoEvents();
5619 
5620     NotifyMotionArgs motionArgs =
5621             generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
5622                                ADISPLAY_ID_DEFAULT);
5623     mDispatcher->notifyMotion(&motionArgs);
5624     window->assertNoEvents();
5625 
5626     // With the flag cleared, the window should get input
5627     window->setInputFeatures({});
5628     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {obscuringWindow, window}}});
5629 
5630     keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT);
5631     mDispatcher->notifyKey(&keyArgs);
5632     window->consumeKeyUp(ADISPLAY_ID_DEFAULT);
5633 
5634     motionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
5635                                     ADISPLAY_ID_DEFAULT);
5636     mDispatcher->notifyMotion(&motionArgs);
5637     window->consumeMotionDown(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED);
5638     window->assertNoEvents();
5639 }
5640 
TEST_F(InputDispatcherDropInputFeatureTest,UnobscuredWindowGetsInput)5641 TEST_F(InputDispatcherDropInputFeatureTest, UnobscuredWindowGetsInput) {
5642     std::shared_ptr<FakeApplicationHandle> obscuringApplication =
5643             std::make_shared<FakeApplicationHandle>();
5644     sp<FakeWindowHandle> obscuringWindow =
5645             new FakeWindowHandle(obscuringApplication, mDispatcher, "obscuringWindow",
5646                                  ADISPLAY_ID_DEFAULT);
5647     obscuringWindow->setFrame(Rect(0, 0, 50, 50));
5648     obscuringWindow->setOwnerInfo(111, 111);
5649     obscuringWindow->setFlags(WindowInfo::Flag::NOT_TOUCHABLE);
5650     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
5651     sp<FakeWindowHandle> window =
5652             new FakeWindowHandle(application, mDispatcher, "Test window", ADISPLAY_ID_DEFAULT);
5653     window->setInputFeatures(WindowInfo::Feature::DROP_INPUT_IF_OBSCURED);
5654     window->setOwnerInfo(222, 222);
5655     mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
5656     window->setFocusable(true);
5657     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {obscuringWindow, window}}});
5658     setFocusedWindow(window);
5659     window->consumeFocusEvent(true /*hasFocus*/, true /*inTouchMode*/);
5660 
5661     // With the flag set, window should not get any input
5662     NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT);
5663     mDispatcher->notifyKey(&keyArgs);
5664     window->assertNoEvents();
5665 
5666     NotifyMotionArgs motionArgs =
5667             generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
5668                                ADISPLAY_ID_DEFAULT);
5669     mDispatcher->notifyMotion(&motionArgs);
5670     window->assertNoEvents();
5671 
5672     // When the window is no longer obscured because it went on top, it should get input
5673     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window, obscuringWindow}}});
5674 
5675     keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT);
5676     mDispatcher->notifyKey(&keyArgs);
5677     window->consumeKeyUp(ADISPLAY_ID_DEFAULT);
5678 
5679     motionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
5680                                     ADISPLAY_ID_DEFAULT);
5681     mDispatcher->notifyMotion(&motionArgs);
5682     window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
5683     window->assertNoEvents();
5684 }
5685 
5686 } // namespace android::inputdispatcher
5687