1 /*
2  * Copyright (C) 2019 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include <benchmark/benchmark.h>
18 
19 #include <android/os/IInputConstants.h>
20 #include <binder/Binder.h>
21 #include <gui/constants.h>
22 #include "../dispatcher/InputDispatcher.h"
23 
24 using android::gui::WindowInfo;
25 using android::gui::WindowInfoHandle;
26 using android::os::IInputConstants;
27 using android::os::InputEventInjectionResult;
28 using android::os::InputEventInjectionSync;
29 
30 namespace android::inputdispatcher {
31 
32 // An arbitrary device id.
33 static const int32_t DEVICE_ID = 1;
34 
35 // An arbitrary injector pid / uid pair that has permission to inject events.
36 static const int32_t INJECTOR_PID = 999;
37 static const int32_t INJECTOR_UID = 1001;
38 
39 static constexpr std::chrono::duration INJECT_EVENT_TIMEOUT = 5s;
40 static constexpr std::chrono::nanoseconds DISPATCHING_TIMEOUT = 100ms;
41 
now()42 static nsecs_t now() {
43     return systemTime(SYSTEM_TIME_MONOTONIC);
44 }
45 
46 // --- FakeInputDispatcherPolicy ---
47 
48 class FakeInputDispatcherPolicy : public InputDispatcherPolicyInterface {
49 public:
FakeInputDispatcherPolicy()50     FakeInputDispatcherPolicy() {}
51 
52 protected:
~FakeInputDispatcherPolicy()53     virtual ~FakeInputDispatcherPolicy() {}
54 
55 private:
notifyConfigurationChanged(nsecs_t)56     void notifyConfigurationChanged(nsecs_t) override {}
57 
notifyNoFocusedWindowAnr(const std::shared_ptr<InputApplicationHandle> & applicationHandle)58     void notifyNoFocusedWindowAnr(
59             const std::shared_ptr<InputApplicationHandle>& applicationHandle) override {
60         ALOGE("There is no focused window for %s", applicationHandle->getName().c_str());
61     }
62 
notifyWindowUnresponsive(const sp<IBinder> & connectionToken,const std::string & reason)63     void notifyWindowUnresponsive(const sp<IBinder>& connectionToken,
64                                   const std::string& reason) override {
65         ALOGE("Window is not responding: %s", reason.c_str());
66     }
67 
notifyWindowResponsive(const sp<IBinder> & connectionToken)68     void notifyWindowResponsive(const sp<IBinder>& connectionToken) override {}
69 
notifyMonitorUnresponsive(int32_t pid,const std::string & reason)70     void notifyMonitorUnresponsive(int32_t pid, const std::string& reason) override {
71         ALOGE("Monitor is not responding: %s", reason.c_str());
72     }
73 
notifyMonitorResponsive(int32_t pid)74     void notifyMonitorResponsive(int32_t pid) override {}
75 
notifyInputChannelBroken(const sp<IBinder> &)76     void notifyInputChannelBroken(const sp<IBinder>&) override {}
77 
notifyFocusChanged(const sp<IBinder> &,const sp<IBinder> &)78     void notifyFocusChanged(const sp<IBinder>&, const sp<IBinder>&) override {}
79 
notifySensorEvent(int32_t deviceId,InputDeviceSensorType sensorType,InputDeviceSensorAccuracy accuracy,nsecs_t timestamp,const std::vector<float> & values)80     void notifySensorEvent(int32_t deviceId, InputDeviceSensorType sensorType,
81                            InputDeviceSensorAccuracy accuracy, nsecs_t timestamp,
82                            const std::vector<float>& values) override {}
83 
notifySensorAccuracy(int32_t deviceId,InputDeviceSensorType sensorType,InputDeviceSensorAccuracy accuracy)84     void notifySensorAccuracy(int32_t deviceId, InputDeviceSensorType sensorType,
85                               InputDeviceSensorAccuracy accuracy) override {}
86 
notifyVibratorState(int32_t deviceId,bool isOn)87     void notifyVibratorState(int32_t deviceId, bool isOn) override {}
88 
notifyUntrustedTouch(const std::string & obscuringPackage)89     void notifyUntrustedTouch(const std::string& obscuringPackage) override {}
90 
getDispatcherConfiguration(InputDispatcherConfiguration * outConfig)91     void getDispatcherConfiguration(InputDispatcherConfiguration* outConfig) override {
92         *outConfig = mConfig;
93     }
94 
filterInputEvent(const InputEvent * inputEvent,uint32_t policyFlags)95     bool filterInputEvent(const InputEvent* inputEvent, uint32_t policyFlags) override {
96         return true;
97     }
98 
interceptKeyBeforeQueueing(const KeyEvent *,uint32_t &)99     void interceptKeyBeforeQueueing(const KeyEvent*, uint32_t&) override {}
100 
interceptMotionBeforeQueueing(int32_t,nsecs_t,uint32_t &)101     void interceptMotionBeforeQueueing(int32_t, nsecs_t, uint32_t&) override {}
102 
interceptKeyBeforeDispatching(const sp<IBinder> &,const KeyEvent *,uint32_t)103     nsecs_t interceptKeyBeforeDispatching(const sp<IBinder>&, const KeyEvent*, uint32_t) override {
104         return 0;
105     }
106 
dispatchUnhandledKey(const sp<IBinder> &,const KeyEvent *,uint32_t,KeyEvent *)107     bool dispatchUnhandledKey(const sp<IBinder>&, const KeyEvent*, uint32_t, KeyEvent*) override {
108         return false;
109     }
110 
notifySwitch(nsecs_t,uint32_t,uint32_t,uint32_t)111     void notifySwitch(nsecs_t, uint32_t, uint32_t, uint32_t) override {}
112 
pokeUserActivity(nsecs_t,int32_t,int32_t)113     void pokeUserActivity(nsecs_t, int32_t, int32_t) override {}
114 
checkInjectEventsPermissionNonReentrant(int32_t,int32_t)115     bool checkInjectEventsPermissionNonReentrant(int32_t, int32_t) override { return false; }
116 
onPointerDownOutsideFocus(const sp<IBinder> & newToken)117     void onPointerDownOutsideFocus(const sp<IBinder>& newToken) override {}
118 
setPointerCapture(const PointerCaptureRequest &)119     void setPointerCapture(const PointerCaptureRequest&) override {}
120 
notifyDropWindow(const sp<IBinder> &,float x,float y)121     void notifyDropWindow(const sp<IBinder>&, float x, float y) override {}
122 
123     InputDispatcherConfiguration mConfig;
124 };
125 
126 class FakeApplicationHandle : public InputApplicationHandle {
127 public:
FakeApplicationHandle()128     FakeApplicationHandle() {}
~FakeApplicationHandle()129     virtual ~FakeApplicationHandle() {}
130 
updateInfo()131     virtual bool updateInfo() {
132         mInfo.dispatchingTimeoutMillis =
133                 std::chrono::duration_cast<std::chrono::milliseconds>(DISPATCHING_TIMEOUT).count();
134         return true;
135     }
136 };
137 
138 class FakeInputReceiver {
139 public:
consumeEvent()140     void consumeEvent() {
141         uint32_t consumeSeq = 0;
142         InputEvent* event;
143 
144         std::chrono::time_point start = std::chrono::steady_clock::now();
145         status_t result = WOULD_BLOCK;
146         while (result == WOULD_BLOCK) {
147             std::chrono::duration elapsed = std::chrono::steady_clock::now() - start;
148             if (elapsed > 10ms) {
149                 ALOGE("Waited too long for consumer to produce an event, giving up");
150                 break;
151             }
152             result = mConsumer->consume(&mEventFactory, true /*consumeBatches*/, -1, &consumeSeq,
153                                         &event);
154         }
155         if (result != OK) {
156             ALOGE("Received result = %d from consume()", result);
157         }
158         result = mConsumer->sendFinishedSignal(consumeSeq, true);
159         if (result != OK) {
160             ALOGE("Received result = %d from sendFinishedSignal", result);
161         }
162     }
163 
164 protected:
FakeInputReceiver(const sp<InputDispatcher> & dispatcher,const std::string name)165     explicit FakeInputReceiver(const sp<InputDispatcher>& dispatcher, const std::string name)
166           : mDispatcher(dispatcher) {
167         mClientChannel = *mDispatcher->createInputChannel(name);
168         mConsumer = std::make_unique<InputConsumer>(mClientChannel);
169     }
170 
~FakeInputReceiver()171     virtual ~FakeInputReceiver() {}
172 
173     sp<InputDispatcher> mDispatcher;
174     std::shared_ptr<InputChannel> mClientChannel;
175     std::unique_ptr<InputConsumer> mConsumer;
176     PreallocatedInputEventFactory mEventFactory;
177 };
178 
179 class FakeWindowHandle : public WindowInfoHandle, public FakeInputReceiver {
180 public:
181     static const int32_t WIDTH = 200;
182     static const int32_t HEIGHT = 200;
183 
FakeWindowHandle(const std::shared_ptr<InputApplicationHandle> & inputApplicationHandle,const sp<InputDispatcher> & dispatcher,const std::string name)184     FakeWindowHandle(const std::shared_ptr<InputApplicationHandle>& inputApplicationHandle,
185                      const sp<InputDispatcher>& dispatcher, const std::string name)
186           : FakeInputReceiver(dispatcher, name), mFrame(Rect(0, 0, WIDTH, HEIGHT)) {
187         inputApplicationHandle->updateInfo();
188         updateInfo();
189         mInfo.applicationInfo = *inputApplicationHandle->getInfo();
190     }
191 
updateInfo()192     void updateInfo() {
193         mInfo.token = mClientChannel->getConnectionToken();
194         mInfo.name = "FakeWindowHandle";
195         mInfo.type = WindowInfo::Type::APPLICATION;
196         mInfo.dispatchingTimeout = DISPATCHING_TIMEOUT;
197         mInfo.frameLeft = mFrame.left;
198         mInfo.frameTop = mFrame.top;
199         mInfo.frameRight = mFrame.right;
200         mInfo.frameBottom = mFrame.bottom;
201         mInfo.globalScaleFactor = 1.0;
202         mInfo.touchableRegion.clear();
203         mInfo.addTouchableRegion(mFrame);
204         mInfo.visible = true;
205         mInfo.focusable = true;
206         mInfo.hasWallpaper = false;
207         mInfo.paused = false;
208         mInfo.ownerPid = INJECTOR_PID;
209         mInfo.ownerUid = INJECTOR_UID;
210         mInfo.displayId = ADISPLAY_ID_DEFAULT;
211     }
212 
213 protected:
214     Rect mFrame;
215 };
216 
generateMotionEvent()217 static MotionEvent generateMotionEvent() {
218     PointerProperties pointerProperties[1];
219     PointerCoords pointerCoords[1];
220 
221     pointerProperties[0].clear();
222     pointerProperties[0].id = 0;
223     pointerProperties[0].toolType = AMOTION_EVENT_TOOL_TYPE_FINGER;
224 
225     pointerCoords[0].clear();
226     pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_X, 100);
227     pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_Y, 100);
228 
229     const nsecs_t currentTime = now();
230 
231     ui::Transform identityTransform;
232     MotionEvent event;
233     event.initialize(IInputConstants::INVALID_INPUT_EVENT_ID, DEVICE_ID, AINPUT_SOURCE_TOUCHSCREEN,
234                      ADISPLAY_ID_DEFAULT, INVALID_HMAC, AMOTION_EVENT_ACTION_DOWN,
235                      /* actionButton */ 0, /* flags */ 0,
236                      /* edgeFlags */ 0, AMETA_NONE, /* buttonState */ 0, MotionClassification::NONE,
237                      identityTransform, /* xPrecision */ 0,
238                      /* yPrecision */ 0, AMOTION_EVENT_INVALID_CURSOR_POSITION,
239                      AMOTION_EVENT_INVALID_CURSOR_POSITION, ui::Transform::ROT_0,
240                      INVALID_DISPLAY_SIZE, INVALID_DISPLAY_SIZE, currentTime, currentTime,
241                      /*pointerCount*/ 1, pointerProperties, pointerCoords);
242     return event;
243 }
244 
generateMotionArgs()245 static NotifyMotionArgs generateMotionArgs() {
246     PointerProperties pointerProperties[1];
247     PointerCoords pointerCoords[1];
248 
249     pointerProperties[0].clear();
250     pointerProperties[0].id = 0;
251     pointerProperties[0].toolType = AMOTION_EVENT_TOOL_TYPE_FINGER;
252 
253     pointerCoords[0].clear();
254     pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_X, 100);
255     pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_Y, 100);
256 
257     const nsecs_t currentTime = now();
258     // Define a valid motion event.
259     NotifyMotionArgs args(IInputConstants::INVALID_INPUT_EVENT_ID, currentTime, currentTime,
260                           DEVICE_ID, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
261                           POLICY_FLAG_PASS_TO_USER, AMOTION_EVENT_ACTION_DOWN,
262                           /* actionButton */ 0, /* flags */ 0, AMETA_NONE, /* buttonState */ 0,
263                           MotionClassification::NONE, AMOTION_EVENT_EDGE_FLAG_NONE, 1,
264                           pointerProperties, pointerCoords,
265                           /* xPrecision */ 0, /* yPrecision */ 0,
266                           AMOTION_EVENT_INVALID_CURSOR_POSITION,
267                           AMOTION_EVENT_INVALID_CURSOR_POSITION, currentTime, /* videoFrames */ {});
268 
269     return args;
270 }
271 
benchmarkNotifyMotion(benchmark::State & state)272 static void benchmarkNotifyMotion(benchmark::State& state) {
273     // Create dispatcher
274     sp<FakeInputDispatcherPolicy> fakePolicy = new FakeInputDispatcherPolicy();
275     sp<InputDispatcher> dispatcher = new InputDispatcher(fakePolicy);
276     dispatcher->setInputDispatchMode(/*enabled*/ true, /*frozen*/ false);
277     dispatcher->start();
278 
279     // Create a window that will receive motion events
280     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
281     sp<FakeWindowHandle> window = new FakeWindowHandle(application, dispatcher, "Fake Window");
282 
283     dispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
284 
285     NotifyMotionArgs motionArgs = generateMotionArgs();
286 
287     for (auto _ : state) {
288         // Send ACTION_DOWN
289         motionArgs.action = AMOTION_EVENT_ACTION_DOWN;
290         motionArgs.downTime = now();
291         motionArgs.eventTime = motionArgs.downTime;
292         dispatcher->notifyMotion(&motionArgs);
293 
294         // Send ACTION_UP
295         motionArgs.action = AMOTION_EVENT_ACTION_UP;
296         motionArgs.eventTime = now();
297         dispatcher->notifyMotion(&motionArgs);
298 
299         window->consumeEvent();
300         window->consumeEvent();
301     }
302 
303     dispatcher->stop();
304 }
305 
benchmarkInjectMotion(benchmark::State & state)306 static void benchmarkInjectMotion(benchmark::State& state) {
307     // Create dispatcher
308     sp<FakeInputDispatcherPolicy> fakePolicy = new FakeInputDispatcherPolicy();
309     sp<InputDispatcher> dispatcher = new InputDispatcher(fakePolicy);
310     dispatcher->setInputDispatchMode(/*enabled*/ true, /*frozen*/ false);
311     dispatcher->start();
312 
313     // Create a window that will receive motion events
314     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
315     sp<FakeWindowHandle> window = new FakeWindowHandle(application, dispatcher, "Fake Window");
316 
317     dispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
318 
319     for (auto _ : state) {
320         MotionEvent event = generateMotionEvent();
321         // Send ACTION_DOWN
322         dispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
323                                      InputEventInjectionSync::NONE, INJECT_EVENT_TIMEOUT,
324                                      POLICY_FLAG_FILTERED | POLICY_FLAG_PASS_TO_USER);
325 
326         // Send ACTION_UP
327         event.setAction(AMOTION_EVENT_ACTION_UP);
328         dispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
329                                      InputEventInjectionSync::NONE, INJECT_EVENT_TIMEOUT,
330                                      POLICY_FLAG_FILTERED | POLICY_FLAG_PASS_TO_USER);
331 
332         window->consumeEvent();
333         window->consumeEvent();
334     }
335 
336     dispatcher->stop();
337 }
338 
339 BENCHMARK(benchmarkNotifyMotion);
340 BENCHMARK(benchmarkInjectMotion);
341 
342 } // namespace android::inputdispatcher
343 
344 BENCHMARK_MAIN();
345