1 /*
2  * Copyright (C) 2020 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 #include <cstring>
17 
18 #include <math.h>
19 
20 #include <vibrator/ExternalVibrationUtils.h>
21 
22 namespace android::os {
23 
24 namespace {
25 static constexpr float HAPTIC_SCALE_VERY_LOW_RATIO = 2.0f / 3.0f;
26 static constexpr float HAPTIC_SCALE_LOW_RATIO = 3.0f / 4.0f;
27 static constexpr float HAPTIC_MAX_AMPLITUDE_FLOAT = 1.0f;
28 
getHapticScaleGamma(HapticScale scale)29 float getHapticScaleGamma(HapticScale scale) {
30     switch (scale) {
31     case HapticScale::VERY_LOW:
32         return 2.0f;
33     case HapticScale::LOW:
34         return 1.5f;
35     case HapticScale::HIGH:
36         return 0.5f;
37     case HapticScale::VERY_HIGH:
38         return 0.25f;
39     default:
40         return 1.0f;
41     }
42 }
43 
getHapticMaxAmplitudeRatio(HapticScale scale)44 float getHapticMaxAmplitudeRatio(HapticScale scale) {
45     switch (scale) {
46     case HapticScale::VERY_LOW:
47         return HAPTIC_SCALE_VERY_LOW_RATIO;
48     case HapticScale::LOW:
49         return HAPTIC_SCALE_LOW_RATIO;
50     case HapticScale::NONE:
51     case HapticScale::HIGH:
52     case HapticScale::VERY_HIGH:
53         return 1.0f;
54     default:
55         return 0.0f;
56     }
57 }
58 
applyHapticScale(float * buffer,size_t length,HapticScale scale)59 void applyHapticScale(float* buffer, size_t length, HapticScale scale) {
60     if (scale == HapticScale::MUTE) {
61         memset(buffer, 0, length * sizeof(float));
62         return;
63     }
64     if (scale == HapticScale::NONE) {
65         return;
66     }
67     float gamma = getHapticScaleGamma(scale);
68     float maxAmplitudeRatio = getHapticMaxAmplitudeRatio(scale);
69     for (size_t i = 0; i < length; i++) {
70         float sign = buffer[i] >= 0 ? 1.0 : -1.0;
71         buffer[i] = powf(fabsf(buffer[i] / HAPTIC_MAX_AMPLITUDE_FLOAT), gamma)
72                 * maxAmplitudeRatio * HAPTIC_MAX_AMPLITUDE_FLOAT * sign;
73     }
74 }
75 
clipHapticData(float * buffer,size_t length,float limit)76 void clipHapticData(float* buffer, size_t length, float limit) {
77     if (isnan(limit) || limit == 0) {
78         return;
79     }
80     limit = fabsf(limit);
81     for (size_t i = 0; i < length; i++) {
82         float sign = buffer[i] >= 0 ? 1.0 : -1.0;
83         if (fabsf(buffer[i]) > limit) {
84             buffer[i] = limit * sign;
85         }
86     }
87 }
88 
89 } // namespace
90 
isValidHapticScale(HapticScale scale)91 bool isValidHapticScale(HapticScale scale) {
92     switch (scale) {
93     case HapticScale::MUTE:
94     case HapticScale::VERY_LOW:
95     case HapticScale::LOW:
96     case HapticScale::NONE:
97     case HapticScale::HIGH:
98     case HapticScale::VERY_HIGH:
99         return true;
100     }
101     return false;
102 }
103 
scaleHapticData(float * buffer,size_t length,HapticScale scale,float limit)104 void scaleHapticData(float* buffer, size_t length, HapticScale scale, float limit) {
105     if (isValidHapticScale(scale)) {
106         applyHapticScale(buffer, length, scale);
107     }
108     clipHapticData(buffer, length, limit);
109 }
110 
111 } // namespace android::os
112