1 /*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #define LOG_NDEBUG 0
18 #define LOG_TAG "BootAnimation"
19
20 #include <vector>
21
22 #include <stdint.h>
23 #include <inttypes.h>
24 #include <sys/inotify.h>
25 #include <sys/poll.h>
26 #include <sys/stat.h>
27 #include <sys/types.h>
28 #include <math.h>
29 #include <fcntl.h>
30 #include <utils/misc.h>
31 #include <signal.h>
32 #include <time.h>
33
34 #include <cutils/atomic.h>
35 #include <cutils/properties.h>
36
37 #include <android/imagedecoder.h>
38 #include <androidfw/AssetManager.h>
39 #include <binder/IPCThreadState.h>
40 #include <utils/Errors.h>
41 #include <utils/Log.h>
42 #include <utils/SystemClock.h>
43
44 #include <android-base/properties.h>
45
46 #include <ui/DisplayMode.h>
47 #include <ui/PixelFormat.h>
48 #include <ui/Rect.h>
49 #include <ui/Region.h>
50
51 #include <gui/ISurfaceComposer.h>
52 #include <gui/DisplayEventReceiver.h>
53 #include <gui/Surface.h>
54 #include <gui/SurfaceComposerClient.h>
55 #include <GLES2/gl2.h>
56 #include <GLES2/gl2ext.h>
57 #include <EGL/eglext.h>
58
59 #include "BootAnimation.h"
60
61 #define ANIM_PATH_MAX 255
62 #define STR(x) #x
63 #define STRTO(x) STR(x)
64
65 namespace android {
66
67 using ui::DisplayMode;
68
69 static const char OEM_BOOTANIMATION_FILE[] = "/oem/media/bootanimation.zip";
70 static const char PRODUCT_BOOTANIMATION_DARK_FILE[] = "/product/media/bootanimation-dark.zip";
71 static const char PRODUCT_BOOTANIMATION_FILE[] = "/product/media/bootanimation.zip";
72 static const char SYSTEM_BOOTANIMATION_FILE[] = "/system/media/bootanimation.zip";
73 static const char APEX_BOOTANIMATION_FILE[] = "/apex/com.android.bootanimation/etc/bootanimation.zip";
74 static const char PRODUCT_ENCRYPTED_BOOTANIMATION_FILE[] = "/product/media/bootanimation-encrypted.zip";
75 static const char SYSTEM_ENCRYPTED_BOOTANIMATION_FILE[] = "/system/media/bootanimation-encrypted.zip";
76 static const char OEM_SHUTDOWNANIMATION_FILE[] = "/oem/media/shutdownanimation.zip";
77 static const char PRODUCT_SHUTDOWNANIMATION_FILE[] = "/product/media/shutdownanimation.zip";
78 static const char SYSTEM_SHUTDOWNANIMATION_FILE[] = "/system/media/shutdownanimation.zip";
79
80 static constexpr const char* PRODUCT_USERSPACE_REBOOT_ANIMATION_FILE = "/product/media/userspace-reboot.zip";
81 static constexpr const char* OEM_USERSPACE_REBOOT_ANIMATION_FILE = "/oem/media/userspace-reboot.zip";
82 static constexpr const char* SYSTEM_USERSPACE_REBOOT_ANIMATION_FILE = "/system/media/userspace-reboot.zip";
83
84 static const char SYSTEM_DATA_DIR_PATH[] = "/data/system";
85 static const char SYSTEM_TIME_DIR_NAME[] = "time";
86 static const char SYSTEM_TIME_DIR_PATH[] = "/data/system/time";
87 static const char CLOCK_FONT_ASSET[] = "images/clock_font.png";
88 static const char CLOCK_FONT_ZIP_NAME[] = "clock_font.png";
89 static const char PROGRESS_FONT_ASSET[] = "images/progress_font.png";
90 static const char PROGRESS_FONT_ZIP_NAME[] = "progress_font.png";
91 static const char LAST_TIME_CHANGED_FILE_NAME[] = "last_time_change";
92 static const char LAST_TIME_CHANGED_FILE_PATH[] = "/data/system/time/last_time_change";
93 static const char ACCURATE_TIME_FLAG_FILE_NAME[] = "time_is_accurate";
94 static const char ACCURATE_TIME_FLAG_FILE_PATH[] = "/data/system/time/time_is_accurate";
95 static const char TIME_FORMAT_12_HOUR_FLAG_FILE_PATH[] = "/data/system/time/time_format_12_hour";
96 // Java timestamp format. Don't show the clock if the date is before 2000-01-01 00:00:00.
97 static const long long ACCURATE_TIME_EPOCH = 946684800000;
98 static constexpr char FONT_BEGIN_CHAR = ' ';
99 static constexpr char FONT_END_CHAR = '~' + 1;
100 static constexpr size_t FONT_NUM_CHARS = FONT_END_CHAR - FONT_BEGIN_CHAR + 1;
101 static constexpr size_t FONT_NUM_COLS = 16;
102 static constexpr size_t FONT_NUM_ROWS = FONT_NUM_CHARS / FONT_NUM_COLS;
103 static const int TEXT_CENTER_VALUE = INT_MAX;
104 static const int TEXT_MISSING_VALUE = INT_MIN;
105 static const char EXIT_PROP_NAME[] = "service.bootanim.exit";
106 static const char PROGRESS_PROP_NAME[] = "service.bootanim.progress";
107 static const char DISPLAYS_PROP_NAME[] = "persist.service.bootanim.displays";
108 static const int ANIM_ENTRY_NAME_MAX = ANIM_PATH_MAX + 1;
109 static constexpr size_t TEXT_POS_LEN_MAX = 16;
110 static const int DYNAMIC_COLOR_COUNT = 4;
111 static const char U_TEXTURE[] = "uTexture";
112 static const char U_FADE[] = "uFade";
113 static const char U_CROP_AREA[] = "uCropArea";
114 static const char U_START_COLOR_PREFIX[] = "uStartColor";
115 static const char U_END_COLOR_PREFIX[] = "uEndColor";
116 static const char U_COLOR_PROGRESS[] = "uColorProgress";
117 static const char A_UV[] = "aUv";
118 static const char A_POSITION[] = "aPosition";
119 static const char VERTEX_SHADER_SOURCE[] = R"(
120 precision mediump float;
121 attribute vec4 aPosition;
122 attribute highp vec2 aUv;
123 varying highp vec2 vUv;
124 void main() {
125 gl_Position = aPosition;
126 vUv = aUv;
127 })";
128 static const char IMAGE_FRAG_DYNAMIC_COLORING_SHADER_SOURCE[] = R"(
129 precision mediump float;
130 const float cWhiteMaskThreshold = 0.05;
131 uniform sampler2D uTexture;
132 uniform float uFade;
133 uniform float uColorProgress;
134 uniform vec4 uStartColor0;
135 uniform vec4 uStartColor1;
136 uniform vec4 uStartColor2;
137 uniform vec4 uStartColor3;
138 uniform vec4 uEndColor0;
139 uniform vec4 uEndColor1;
140 uniform vec4 uEndColor2;
141 uniform vec4 uEndColor3;
142 varying highp vec2 vUv;
143 void main() {
144 vec4 mask = texture2D(uTexture, vUv);
145 float r = mask.r;
146 float g = mask.g;
147 float b = mask.b;
148 float a = mask.a;
149 // If all channels have values, render pixel as a shade of white.
150 float useWhiteMask = step(cWhiteMaskThreshold, r)
151 * step(cWhiteMaskThreshold, g)
152 * step(cWhiteMaskThreshold, b)
153 * step(cWhiteMaskThreshold, a);
154 vec4 color = r * mix(uStartColor0, uEndColor0, uColorProgress)
155 + g * mix(uStartColor1, uEndColor1, uColorProgress)
156 + b * mix(uStartColor2, uEndColor2, uColorProgress)
157 + a * mix(uStartColor3, uEndColor3, uColorProgress);
158 color = mix(color, vec4(vec3((r + g + b + a) * 0.25), 1.0), useWhiteMask);
159 gl_FragColor = vec4(color.x, color.y, color.z, (1.0 - uFade)) * color.a;
160 })";
161 static const char IMAGE_FRAG_SHADER_SOURCE[] = R"(
162 precision mediump float;
163 uniform sampler2D uTexture;
164 uniform float uFade;
165 varying highp vec2 vUv;
166 void main() {
167 vec4 color = texture2D(uTexture, vUv);
168 gl_FragColor = vec4(color.x, color.y, color.z, (1.0 - uFade)) * color.a;
169 })";
170 static const char TEXT_FRAG_SHADER_SOURCE[] = R"(
171 precision mediump float;
172 uniform sampler2D uTexture;
173 uniform vec4 uCropArea;
174 varying highp vec2 vUv;
175 void main() {
176 vec2 uv = vec2(mix(uCropArea.x, uCropArea.z, vUv.x),
177 mix(uCropArea.y, uCropArea.w, vUv.y));
178 gl_FragColor = texture2D(uTexture, uv);
179 })";
180
181 static GLfloat quadPositions[] = {
182 -0.5f, -0.5f,
183 +0.5f, -0.5f,
184 +0.5f, +0.5f,
185 +0.5f, +0.5f,
186 -0.5f, +0.5f,
187 -0.5f, -0.5f
188 };
189 static GLfloat quadUVs[] = {
190 0.0f, 1.0f,
191 1.0f, 1.0f,
192 1.0f, 0.0f,
193 1.0f, 0.0f,
194 0.0f, 0.0f,
195 0.0f, 1.0f
196 };
197
198 // ---------------------------------------------------------------------------
199
BootAnimation(sp<Callbacks> callbacks)200 BootAnimation::BootAnimation(sp<Callbacks> callbacks)
201 : Thread(false), mLooper(new Looper(false)), mClockEnabled(true), mTimeIsAccurate(false),
202 mTimeFormat12Hour(false), mTimeCheckThread(nullptr), mCallbacks(callbacks) {
203 mSession = new SurfaceComposerClient();
204
205 std::string powerCtl = android::base::GetProperty("sys.powerctl", "");
206 if (powerCtl.empty()) {
207 mShuttingDown = false;
208 } else {
209 mShuttingDown = true;
210 }
211 ALOGD("%sAnimationStartTiming start time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot",
212 elapsedRealtime());
213 }
214
~BootAnimation()215 BootAnimation::~BootAnimation() {
216 if (mAnimation != nullptr) {
217 releaseAnimation(mAnimation);
218 mAnimation = nullptr;
219 }
220 ALOGD("%sAnimationStopTiming start time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot",
221 elapsedRealtime());
222 }
223
onFirstRef()224 void BootAnimation::onFirstRef() {
225 status_t err = mSession->linkToComposerDeath(this);
226 SLOGE_IF(err, "linkToComposerDeath failed (%s) ", strerror(-err));
227 if (err == NO_ERROR) {
228 // Load the animation content -- this can be slow (eg 200ms)
229 // called before waitForSurfaceFlinger() in main() to avoid wait
230 ALOGD("%sAnimationPreloadTiming start time: %" PRId64 "ms",
231 mShuttingDown ? "Shutdown" : "Boot", elapsedRealtime());
232 preloadAnimation();
233 ALOGD("%sAnimationPreloadStopTiming start time: %" PRId64 "ms",
234 mShuttingDown ? "Shutdown" : "Boot", elapsedRealtime());
235 }
236 }
237
session() const238 sp<SurfaceComposerClient> BootAnimation::session() const {
239 return mSession;
240 }
241
binderDied(const wp<IBinder> &)242 void BootAnimation::binderDied(const wp<IBinder>&) {
243 // woah, surfaceflinger died!
244 SLOGD("SurfaceFlinger died, exiting...");
245
246 // calling requestExit() is not enough here because the Surface code
247 // might be blocked on a condition variable that will never be updated.
248 kill( getpid(), SIGKILL );
249 requestExit();
250 }
251
decodeImage(const void * encodedData,size_t dataLength,AndroidBitmapInfo * outInfo,bool premultiplyAlpha)252 static void* decodeImage(const void* encodedData, size_t dataLength, AndroidBitmapInfo* outInfo,
253 bool premultiplyAlpha) {
254 AImageDecoder* decoder = nullptr;
255 AImageDecoder_createFromBuffer(encodedData, dataLength, &decoder);
256 if (!decoder) {
257 return nullptr;
258 }
259
260 const AImageDecoderHeaderInfo* info = AImageDecoder_getHeaderInfo(decoder);
261 outInfo->width = AImageDecoderHeaderInfo_getWidth(info);
262 outInfo->height = AImageDecoderHeaderInfo_getHeight(info);
263 outInfo->format = AImageDecoderHeaderInfo_getAndroidBitmapFormat(info);
264 outInfo->stride = AImageDecoder_getMinimumStride(decoder);
265 outInfo->flags = 0;
266
267 if (!premultiplyAlpha) {
268 AImageDecoder_setUnpremultipliedRequired(decoder, true);
269 }
270
271 const size_t size = outInfo->stride * outInfo->height;
272 void* pixels = malloc(size);
273 int result = AImageDecoder_decodeImage(decoder, pixels, outInfo->stride, size);
274 AImageDecoder_delete(decoder);
275
276 if (result != ANDROID_IMAGE_DECODER_SUCCESS) {
277 free(pixels);
278 return nullptr;
279 }
280 return pixels;
281 }
282
initTexture(Texture * texture,AssetManager & assets,const char * name,bool premultiplyAlpha)283 status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets,
284 const char* name, bool premultiplyAlpha) {
285 Asset* asset = assets.open(name, Asset::ACCESS_BUFFER);
286 if (asset == nullptr)
287 return NO_INIT;
288
289 AndroidBitmapInfo bitmapInfo;
290 void* pixels = decodeImage(asset->getBuffer(false), asset->getLength(), &bitmapInfo,
291 premultiplyAlpha);
292 auto pixelDeleter = std::unique_ptr<void, decltype(free)*>{ pixels, free };
293
294 asset->close();
295 delete asset;
296
297 if (!pixels) {
298 return NO_INIT;
299 }
300
301 const int w = bitmapInfo.width;
302 const int h = bitmapInfo.height;
303
304 texture->w = w;
305 texture->h = h;
306
307 glGenTextures(1, &texture->name);
308 glBindTexture(GL_TEXTURE_2D, texture->name);
309
310 switch (bitmapInfo.format) {
311 case ANDROID_BITMAP_FORMAT_A_8:
312 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_ALPHA,
313 GL_UNSIGNED_BYTE, pixels);
314 break;
315 case ANDROID_BITMAP_FORMAT_RGBA_4444:
316 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
317 GL_UNSIGNED_SHORT_4_4_4_4, pixels);
318 break;
319 case ANDROID_BITMAP_FORMAT_RGBA_8888:
320 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
321 GL_UNSIGNED_BYTE, pixels);
322 break;
323 case ANDROID_BITMAP_FORMAT_RGB_565:
324 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB,
325 GL_UNSIGNED_SHORT_5_6_5, pixels);
326 break;
327 default:
328 break;
329 }
330
331 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
332 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
333 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
334 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
335
336 return NO_ERROR;
337 }
338
initTexture(FileMap * map,int * width,int * height,bool premultiplyAlpha)339 status_t BootAnimation::initTexture(FileMap* map, int* width, int* height,
340 bool premultiplyAlpha) {
341 AndroidBitmapInfo bitmapInfo;
342 void* pixels = decodeImage(map->getDataPtr(), map->getDataLength(), &bitmapInfo,
343 premultiplyAlpha);
344 auto pixelDeleter = std::unique_ptr<void, decltype(free)*>{ pixels, free };
345
346 // FileMap memory is never released until application exit.
347 // Release it now as the texture is already loaded and the memory used for
348 // the packed resource can be released.
349 delete map;
350
351 if (!pixels) {
352 return NO_INIT;
353 }
354
355 const int w = bitmapInfo.width;
356 const int h = bitmapInfo.height;
357
358 int tw = 1 << (31 - __builtin_clz(w));
359 int th = 1 << (31 - __builtin_clz(h));
360 if (tw < w) tw <<= 1;
361 if (th < h) th <<= 1;
362
363 switch (bitmapInfo.format) {
364 case ANDROID_BITMAP_FORMAT_RGBA_8888:
365 if (!mUseNpotTextures && (tw != w || th != h)) {
366 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tw, th, 0, GL_RGBA,
367 GL_UNSIGNED_BYTE, nullptr);
368 glTexSubImage2D(GL_TEXTURE_2D, 0,
369 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
370 } else {
371 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
372 GL_UNSIGNED_BYTE, pixels);
373 }
374 break;
375
376 case ANDROID_BITMAP_FORMAT_RGB_565:
377 if (!mUseNpotTextures && (tw != w || th != h)) {
378 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tw, th, 0, GL_RGB,
379 GL_UNSIGNED_SHORT_5_6_5, nullptr);
380 glTexSubImage2D(GL_TEXTURE_2D, 0,
381 0, 0, w, h, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, pixels);
382 } else {
383 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB,
384 GL_UNSIGNED_SHORT_5_6_5, pixels);
385 }
386 break;
387 default:
388 break;
389 }
390
391 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
392 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
393 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
394 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
395
396 *width = w;
397 *height = h;
398
399 return NO_ERROR;
400 }
401
402 class BootAnimation::DisplayEventCallback : public LooperCallback {
403 BootAnimation* mBootAnimation;
404
405 public:
DisplayEventCallback(BootAnimation * bootAnimation)406 DisplayEventCallback(BootAnimation* bootAnimation) {
407 mBootAnimation = bootAnimation;
408 }
409
handleEvent(int,int events,void *)410 int handleEvent(int /* fd */, int events, void* /* data */) {
411 if (events & (Looper::EVENT_ERROR | Looper::EVENT_HANGUP)) {
412 ALOGE("Display event receiver pipe was closed or an error occurred. events=0x%x",
413 events);
414 return 0; // remove the callback
415 }
416
417 if (!(events & Looper::EVENT_INPUT)) {
418 ALOGW("Received spurious callback for unhandled poll event. events=0x%x", events);
419 return 1; // keep the callback
420 }
421
422 constexpr int kBufferSize = 100;
423 DisplayEventReceiver::Event buffer[kBufferSize];
424 ssize_t numEvents;
425 do {
426 numEvents = mBootAnimation->mDisplayEventReceiver->getEvents(buffer, kBufferSize);
427 for (size_t i = 0; i < static_cast<size_t>(numEvents); i++) {
428 const auto& event = buffer[i];
429 if (event.header.type == DisplayEventReceiver::DISPLAY_EVENT_HOTPLUG) {
430 SLOGV("Hotplug received");
431
432 if (!event.hotplug.connected) {
433 // ignore hotplug disconnect
434 continue;
435 }
436 auto token = SurfaceComposerClient::getPhysicalDisplayToken(
437 event.header.displayId);
438
439 if (token != mBootAnimation->mDisplayToken) {
440 // ignore hotplug of a secondary display
441 continue;
442 }
443
444 DisplayMode displayMode;
445 const status_t error = SurfaceComposerClient::getActiveDisplayMode(
446 mBootAnimation->mDisplayToken, &displayMode);
447 if (error != NO_ERROR) {
448 SLOGE("Can't get active display mode.");
449 }
450 mBootAnimation->resizeSurface(displayMode.resolution.getWidth(),
451 displayMode.resolution.getHeight());
452 }
453 }
454 } while (numEvents > 0);
455
456 return 1; // keep the callback
457 }
458 };
459
getEglConfig(const EGLDisplay & display)460 EGLConfig BootAnimation::getEglConfig(const EGLDisplay& display) {
461 const EGLint attribs[] = {
462 EGL_RED_SIZE, 8,
463 EGL_GREEN_SIZE, 8,
464 EGL_BLUE_SIZE, 8,
465 EGL_DEPTH_SIZE, 0,
466 EGL_NONE
467 };
468 EGLint numConfigs;
469 EGLConfig config;
470 eglChooseConfig(display, attribs, &config, 1, &numConfigs);
471 return config;
472 }
473
limitSurfaceSize(int width,int height) const474 ui::Size BootAnimation::limitSurfaceSize(int width, int height) const {
475 ui::Size limited(width, height);
476 bool wasLimited = false;
477 const float aspectRatio = float(width) / float(height);
478 if (mMaxWidth != 0 && width > mMaxWidth) {
479 limited.height = mMaxWidth / aspectRatio;
480 limited.width = mMaxWidth;
481 wasLimited = true;
482 }
483 if (mMaxHeight != 0 && limited.height > mMaxHeight) {
484 limited.height = mMaxHeight;
485 limited.width = mMaxHeight * aspectRatio;
486 wasLimited = true;
487 }
488 SLOGV_IF(wasLimited, "Surface size has been limited to [%dx%d] from [%dx%d]",
489 limited.width, limited.height, width, height);
490 return limited;
491 }
492
readyToRun()493 status_t BootAnimation::readyToRun() {
494 mAssets.addDefaultAssets();
495
496 mDisplayToken = SurfaceComposerClient::getInternalDisplayToken();
497 if (mDisplayToken == nullptr)
498 return NAME_NOT_FOUND;
499
500 DisplayMode displayMode;
501 const status_t error =
502 SurfaceComposerClient::getActiveDisplayMode(mDisplayToken, &displayMode);
503 if (error != NO_ERROR)
504 return error;
505
506 mMaxWidth = android::base::GetIntProperty("ro.surface_flinger.max_graphics_width", 0);
507 mMaxHeight = android::base::GetIntProperty("ro.surface_flinger.max_graphics_height", 0);
508 ui::Size resolution = displayMode.resolution;
509 resolution = limitSurfaceSize(resolution.width, resolution.height);
510 // create the native surface
511 sp<SurfaceControl> control = session()->createSurface(String8("BootAnimation"),
512 resolution.getWidth(), resolution.getHeight(), PIXEL_FORMAT_RGB_565);
513
514 SurfaceComposerClient::Transaction t;
515
516 // this guest property specifies multi-display IDs to show the boot animation
517 // multiple ids can be set with comma (,) as separator, for example:
518 // setprop persist.boot.animation.displays 19260422155234049,19261083906282754
519 Vector<PhysicalDisplayId> physicalDisplayIds;
520 char displayValue[PROPERTY_VALUE_MAX] = "";
521 property_get(DISPLAYS_PROP_NAME, displayValue, "");
522 bool isValid = displayValue[0] != '\0';
523 if (isValid) {
524 char *p = displayValue;
525 while (*p) {
526 if (!isdigit(*p) && *p != ',') {
527 isValid = false;
528 break;
529 }
530 p ++;
531 }
532 if (!isValid)
533 SLOGE("Invalid syntax for the value of system prop: %s", DISPLAYS_PROP_NAME);
534 }
535 if (isValid) {
536 std::istringstream stream(displayValue);
537 for (PhysicalDisplayId id; stream >> id.value; ) {
538 physicalDisplayIds.add(id);
539 if (stream.peek() == ',')
540 stream.ignore();
541 }
542
543 // In the case of multi-display, boot animation shows on the specified displays
544 // in addition to the primary display
545 auto ids = SurfaceComposerClient::getPhysicalDisplayIds();
546 constexpr uint32_t LAYER_STACK = 0;
547 for (auto id : physicalDisplayIds) {
548 if (std::find(ids.begin(), ids.end(), id) != ids.end()) {
549 sp<IBinder> token = SurfaceComposerClient::getPhysicalDisplayToken(id);
550 if (token != nullptr)
551 t.setDisplayLayerStack(token, LAYER_STACK);
552 }
553 }
554 t.setLayerStack(control, LAYER_STACK);
555 }
556
557 t.setLayer(control, 0x40000000)
558 .apply();
559
560 sp<Surface> s = control->getSurface();
561
562 // initialize opengl and egl
563 EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
564 eglInitialize(display, nullptr, nullptr);
565 EGLConfig config = getEglConfig(display);
566 EGLSurface surface = eglCreateWindowSurface(display, config, s.get(), nullptr);
567 // Initialize egl context with client version number 2.0.
568 EGLint contextAttributes[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE};
569 EGLContext context = eglCreateContext(display, config, nullptr, contextAttributes);
570 EGLint w, h;
571 eglQuerySurface(display, surface, EGL_WIDTH, &w);
572 eglQuerySurface(display, surface, EGL_HEIGHT, &h);
573
574 if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE)
575 return NO_INIT;
576
577 mDisplay = display;
578 mContext = context;
579 mSurface = surface;
580 mWidth = w;
581 mHeight = h;
582 mFlingerSurfaceControl = control;
583 mFlingerSurface = s;
584 mTargetInset = -1;
585
586 projectSceneToWindow();
587
588 // Register a display event receiver
589 mDisplayEventReceiver = std::make_unique<DisplayEventReceiver>();
590 status_t status = mDisplayEventReceiver->initCheck();
591 SLOGE_IF(status != NO_ERROR, "Initialization of DisplayEventReceiver failed with status: %d",
592 status);
593 mLooper->addFd(mDisplayEventReceiver->getFd(), 0, Looper::EVENT_INPUT,
594 new DisplayEventCallback(this), nullptr);
595
596 return NO_ERROR;
597 }
598
projectSceneToWindow()599 void BootAnimation::projectSceneToWindow() {
600 glViewport(0, 0, mWidth, mHeight);
601 glScissor(0, 0, mWidth, mHeight);
602 }
603
resizeSurface(int newWidth,int newHeight)604 void BootAnimation::resizeSurface(int newWidth, int newHeight) {
605 // We assume this function is called on the animation thread.
606 if (newWidth == mWidth && newHeight == mHeight) {
607 return;
608 }
609 SLOGV("Resizing the boot animation surface to %d %d", newWidth, newHeight);
610
611 eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
612 eglDestroySurface(mDisplay, mSurface);
613
614 const auto limitedSize = limitSurfaceSize(newWidth, newHeight);
615 mWidth = limitedSize.width;
616 mHeight = limitedSize.height;
617
618 SurfaceComposerClient::Transaction t;
619 t.setSize(mFlingerSurfaceControl, mWidth, mHeight);
620 t.apply();
621
622 EGLConfig config = getEglConfig(mDisplay);
623 EGLSurface surface = eglCreateWindowSurface(mDisplay, config, mFlingerSurface.get(), nullptr);
624 if (eglMakeCurrent(mDisplay, surface, surface, mContext) == EGL_FALSE) {
625 SLOGE("Can't make the new surface current. Error %d", eglGetError());
626 return;
627 }
628
629 projectSceneToWindow();
630
631 mSurface = surface;
632 }
633
preloadAnimation()634 bool BootAnimation::preloadAnimation() {
635 findBootAnimationFile();
636 if (!mZipFileName.isEmpty()) {
637 mAnimation = loadAnimation(mZipFileName);
638 return (mAnimation != nullptr);
639 }
640
641 return false;
642 }
643
findBootAnimationFileInternal(const std::vector<std::string> & files)644 bool BootAnimation::findBootAnimationFileInternal(const std::vector<std::string> &files) {
645 for (const std::string& f : files) {
646 if (access(f.c_str(), R_OK) == 0) {
647 mZipFileName = f.c_str();
648 return true;
649 }
650 }
651 return false;
652 }
653
findBootAnimationFile()654 void BootAnimation::findBootAnimationFile() {
655 // If the device has encryption turned on or is in process
656 // of being encrypted we show the encrypted boot animation.
657 char decrypt[PROPERTY_VALUE_MAX];
658 property_get("vold.decrypt", decrypt, "");
659
660 bool encryptedAnimation = atoi(decrypt) != 0 ||
661 !strcmp("trigger_restart_min_framework", decrypt);
662
663 if (!mShuttingDown && encryptedAnimation) {
664 static const std::vector<std::string> encryptedBootFiles = {
665 PRODUCT_ENCRYPTED_BOOTANIMATION_FILE, SYSTEM_ENCRYPTED_BOOTANIMATION_FILE,
666 };
667 if (findBootAnimationFileInternal(encryptedBootFiles)) {
668 return;
669 }
670 }
671
672 const bool playDarkAnim = android::base::GetIntProperty("ro.boot.theme", 0) == 1;
673 static const std::vector<std::string> bootFiles = {
674 APEX_BOOTANIMATION_FILE, playDarkAnim ? PRODUCT_BOOTANIMATION_DARK_FILE : PRODUCT_BOOTANIMATION_FILE,
675 OEM_BOOTANIMATION_FILE, SYSTEM_BOOTANIMATION_FILE
676 };
677 static const std::vector<std::string> shutdownFiles = {
678 PRODUCT_SHUTDOWNANIMATION_FILE, OEM_SHUTDOWNANIMATION_FILE, SYSTEM_SHUTDOWNANIMATION_FILE, ""
679 };
680 static const std::vector<std::string> userspaceRebootFiles = {
681 PRODUCT_USERSPACE_REBOOT_ANIMATION_FILE, OEM_USERSPACE_REBOOT_ANIMATION_FILE,
682 SYSTEM_USERSPACE_REBOOT_ANIMATION_FILE,
683 };
684
685 if (android::base::GetBoolProperty("sys.init.userspace_reboot.in_progress", false)) {
686 findBootAnimationFileInternal(userspaceRebootFiles);
687 } else if (mShuttingDown) {
688 findBootAnimationFileInternal(shutdownFiles);
689 } else {
690 findBootAnimationFileInternal(bootFiles);
691 }
692 }
693
compileShader(GLenum shaderType,const GLchar * source)694 GLuint compileShader(GLenum shaderType, const GLchar *source) {
695 GLuint shader = glCreateShader(shaderType);
696 glShaderSource(shader, 1, &source, 0);
697 glCompileShader(shader);
698 GLint isCompiled = 0;
699 glGetShaderiv(shader, GL_COMPILE_STATUS, &isCompiled);
700 if (isCompiled == GL_FALSE) {
701 SLOGE("Compile shader failed. Shader type: %d", shaderType);
702 GLint maxLength = 0;
703 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &maxLength);
704 std::vector<GLchar> errorLog(maxLength);
705 glGetShaderInfoLog(shader, maxLength, &maxLength, &errorLog[0]);
706 SLOGE("Shader compilation error: %s", &errorLog[0]);
707 return 0;
708 }
709 return shader;
710 }
711
linkShader(GLuint vertexShader,GLuint fragmentShader)712 GLuint linkShader(GLuint vertexShader, GLuint fragmentShader) {
713 GLuint program = glCreateProgram();
714 glAttachShader(program, vertexShader);
715 glAttachShader(program, fragmentShader);
716 glLinkProgram(program);
717 GLint isLinked = 0;
718 glGetProgramiv(program, GL_LINK_STATUS, (int *)&isLinked);
719 if (isLinked == GL_FALSE) {
720 SLOGE("Linking shader failed. Shader handles: vert %d, frag %d",
721 vertexShader, fragmentShader);
722 return 0;
723 }
724 return program;
725 }
726
initShaders()727 void BootAnimation::initShaders() {
728 bool dynamicColoringEnabled = mAnimation != nullptr && mAnimation->dynamicColoringEnabled;
729 GLuint vertexShader = compileShader(GL_VERTEX_SHADER, (const GLchar *)VERTEX_SHADER_SOURCE);
730 GLuint imageFragmentShader =
731 compileShader(GL_FRAGMENT_SHADER, dynamicColoringEnabled
732 ? (const GLchar *)IMAGE_FRAG_DYNAMIC_COLORING_SHADER_SOURCE
733 : (const GLchar *)IMAGE_FRAG_SHADER_SOURCE);
734 GLuint textFragmentShader =
735 compileShader(GL_FRAGMENT_SHADER, (const GLchar *)TEXT_FRAG_SHADER_SOURCE);
736
737 // Initialize image shader.
738 mImageShader = linkShader(vertexShader, imageFragmentShader);
739 GLint positionLocation = glGetAttribLocation(mImageShader, A_POSITION);
740 GLint uvLocation = glGetAttribLocation(mImageShader, A_UV);
741 mImageTextureLocation = glGetUniformLocation(mImageShader, U_TEXTURE);
742 mImageFadeLocation = glGetUniformLocation(mImageShader, U_FADE);
743 glEnableVertexAttribArray(positionLocation);
744 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, quadPositions);
745 glVertexAttribPointer(uvLocation, 2, GL_FLOAT, GL_FALSE, 0, quadUVs);
746 glEnableVertexAttribArray(uvLocation);
747
748 // Initialize text shader.
749 mTextShader = linkShader(vertexShader, textFragmentShader);
750 positionLocation = glGetAttribLocation(mTextShader, A_POSITION);
751 uvLocation = glGetAttribLocation(mTextShader, A_UV);
752 mTextTextureLocation = glGetUniformLocation(mTextShader, U_TEXTURE);
753 mTextCropAreaLocation = glGetUniformLocation(mTextShader, U_CROP_AREA);
754 glEnableVertexAttribArray(positionLocation);
755 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, quadPositions);
756 glVertexAttribPointer(uvLocation, 2, GL_FLOAT, GL_FALSE, 0, quadUVs);
757 glEnableVertexAttribArray(uvLocation);
758 }
759
threadLoop()760 bool BootAnimation::threadLoop() {
761 bool result;
762 initShaders();
763
764 // We have no bootanimation file, so we use the stock android logo
765 // animation.
766 if (mZipFileName.isEmpty()) {
767 result = android();
768 } else {
769 result = movie();
770 }
771
772 mCallbacks->shutdown();
773 eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
774 eglDestroyContext(mDisplay, mContext);
775 eglDestroySurface(mDisplay, mSurface);
776 mFlingerSurface.clear();
777 mFlingerSurfaceControl.clear();
778 eglTerminate(mDisplay);
779 eglReleaseThread();
780 IPCThreadState::self()->stopProcess();
781 return result;
782 }
783
android()784 bool BootAnimation::android() {
785 glActiveTexture(GL_TEXTURE0);
786
787 SLOGD("%sAnimationShownTiming start time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot",
788 elapsedRealtime());
789 initTexture(&mAndroid[0], mAssets, "images/android-logo-mask.png");
790 initTexture(&mAndroid[1], mAssets, "images/android-logo-shine.png");
791
792 mCallbacks->init({});
793
794 // clear screen
795 glDisable(GL_DITHER);
796 glDisable(GL_SCISSOR_TEST);
797 glUseProgram(mImageShader);
798
799 glClearColor(0,0,0,1);
800 glClear(GL_COLOR_BUFFER_BIT);
801 eglSwapBuffers(mDisplay, mSurface);
802
803 // Blend state
804 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
805
806 const nsecs_t startTime = systemTime();
807 do {
808 processDisplayEvents();
809 const GLint xc = (mWidth - mAndroid[0].w) / 2;
810 const GLint yc = (mHeight - mAndroid[0].h) / 2;
811 const Rect updateRect(xc, yc, xc + mAndroid[0].w, yc + mAndroid[0].h);
812 glScissor(updateRect.left, mHeight - updateRect.bottom, updateRect.width(),
813 updateRect.height());
814
815 nsecs_t now = systemTime();
816 double time = now - startTime;
817 float t = 4.0f * float(time / us2ns(16667)) / mAndroid[1].w;
818 GLint offset = (1 - (t - floorf(t))) * mAndroid[1].w;
819 GLint x = xc - offset;
820
821 glDisable(GL_SCISSOR_TEST);
822 glClear(GL_COLOR_BUFFER_BIT);
823
824 glEnable(GL_SCISSOR_TEST);
825 glDisable(GL_BLEND);
826 glBindTexture(GL_TEXTURE_2D, mAndroid[1].name);
827 drawTexturedQuad(x, yc, mAndroid[1].w, mAndroid[1].h);
828 drawTexturedQuad(x + mAndroid[1].w, yc, mAndroid[1].w, mAndroid[1].h);
829
830 glEnable(GL_BLEND);
831 glBindTexture(GL_TEXTURE_2D, mAndroid[0].name);
832 drawTexturedQuad(xc, yc, mAndroid[0].w, mAndroid[0].h);
833
834 EGLBoolean res = eglSwapBuffers(mDisplay, mSurface);
835 if (res == EGL_FALSE)
836 break;
837
838 // 12fps: don't animate too fast to preserve CPU
839 const nsecs_t sleepTime = 83333 - ns2us(systemTime() - now);
840 if (sleepTime > 0)
841 usleep(sleepTime);
842
843 checkExit();
844 } while (!exitPending());
845
846 glDeleteTextures(1, &mAndroid[0].name);
847 glDeleteTextures(1, &mAndroid[1].name);
848 return false;
849 }
850
checkExit()851 void BootAnimation::checkExit() {
852 // Allow surface flinger to gracefully request shutdown
853 char value[PROPERTY_VALUE_MAX];
854 property_get(EXIT_PROP_NAME, value, "0");
855 int exitnow = atoi(value);
856 if (exitnow) {
857 requestExit();
858 }
859 }
860
validClock(const Animation::Part & part)861 bool BootAnimation::validClock(const Animation::Part& part) {
862 return part.clockPosX != TEXT_MISSING_VALUE && part.clockPosY != TEXT_MISSING_VALUE;
863 }
864
parseTextCoord(const char * str,int * dest)865 bool parseTextCoord(const char* str, int* dest) {
866 if (strcmp("c", str) == 0) {
867 *dest = TEXT_CENTER_VALUE;
868 return true;
869 }
870
871 char* end;
872 int val = (int) strtol(str, &end, 0);
873 if (end == str || *end != '\0' || val == INT_MAX || val == INT_MIN) {
874 return false;
875 }
876 *dest = val;
877 return true;
878 }
879
880 // Parse two position coordinates. If only string is non-empty, treat it as the y value.
parsePosition(const char * str1,const char * str2,int * x,int * y)881 void parsePosition(const char* str1, const char* str2, int* x, int* y) {
882 bool success = false;
883 if (strlen(str1) == 0) { // No values were specified
884 // success = false
885 } else if (strlen(str2) == 0) { // we have only one value
886 if (parseTextCoord(str1, y)) {
887 *x = TEXT_CENTER_VALUE;
888 success = true;
889 }
890 } else {
891 if (parseTextCoord(str1, x) && parseTextCoord(str2, y)) {
892 success = true;
893 }
894 }
895
896 if (!success) {
897 *x = TEXT_MISSING_VALUE;
898 *y = TEXT_MISSING_VALUE;
899 }
900 }
901
902 // Parse a color represented as an HTML-style 'RRGGBB' string: each pair of
903 // characters in str is a hex number in [0, 255], which are converted to
904 // floating point values in the range [0.0, 1.0] and placed in the
905 // corresponding elements of color.
906 //
907 // If the input string isn't valid, parseColor returns false and color is
908 // left unchanged.
parseColor(const char str[7],float color[3])909 static bool parseColor(const char str[7], float color[3]) {
910 float tmpColor[3];
911 for (int i = 0; i < 3; i++) {
912 int val = 0;
913 for (int j = 0; j < 2; j++) {
914 val *= 16;
915 char c = str[2*i + j];
916 if (c >= '0' && c <= '9') val += c - '0';
917 else if (c >= 'A' && c <= 'F') val += (c - 'A') + 10;
918 else if (c >= 'a' && c <= 'f') val += (c - 'a') + 10;
919 else return false;
920 }
921 tmpColor[i] = static_cast<float>(val) / 255.0f;
922 }
923 memcpy(color, tmpColor, sizeof(tmpColor));
924 return true;
925 }
926
927 // Parse a color represented as a signed decimal int string.
928 // E.g. "-2757722" (whose hex 2's complement is 0xFFD5EBA6).
929 // If the input color string is empty, set color with values in defaultColor.
parseColorDecimalString(const std::string & colorString,float color[3],float defaultColor[3])930 static void parseColorDecimalString(const std::string& colorString,
931 float color[3], float defaultColor[3]) {
932 if (colorString == "") {
933 memcpy(color, defaultColor, sizeof(float) * 3);
934 return;
935 }
936 int colorInt = atoi(colorString.c_str());
937 color[0] = ((float)((colorInt >> 16) & 0xFF)) / 0xFF; // r
938 color[1] = ((float)((colorInt >> 8) & 0xFF)) / 0xFF; // g
939 color[2] = ((float)(colorInt & 0xFF)) / 0xFF; // b
940 }
941
readFile(ZipFileRO * zip,const char * name,String8 & outString)942 static bool readFile(ZipFileRO* zip, const char* name, String8& outString) {
943 ZipEntryRO entry = zip->findEntryByName(name);
944 SLOGE_IF(!entry, "couldn't find %s", name);
945 if (!entry) {
946 return false;
947 }
948
949 FileMap* entryMap = zip->createEntryFileMap(entry);
950 zip->releaseEntry(entry);
951 SLOGE_IF(!entryMap, "entryMap is null");
952 if (!entryMap) {
953 return false;
954 }
955
956 outString.setTo((char const*)entryMap->getDataPtr(), entryMap->getDataLength());
957 delete entryMap;
958 return true;
959 }
960
961 // The font image should be a 96x2 array of character images. The
962 // columns are the printable ASCII characters 0x20 - 0x7f. The
963 // top row is regular text; the bottom row is bold.
initFont(Font * font,const char * fallback)964 status_t BootAnimation::initFont(Font* font, const char* fallback) {
965 status_t status = NO_ERROR;
966
967 if (font->map != nullptr) {
968 glGenTextures(1, &font->texture.name);
969 glBindTexture(GL_TEXTURE_2D, font->texture.name);
970
971 status = initTexture(font->map, &font->texture.w, &font->texture.h);
972
973 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
974 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
975 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
976 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
977 } else if (fallback != nullptr) {
978 status = initTexture(&font->texture, mAssets, fallback);
979 } else {
980 return NO_INIT;
981 }
982
983 if (status == NO_ERROR) {
984 font->char_width = font->texture.w / FONT_NUM_COLS;
985 font->char_height = font->texture.h / FONT_NUM_ROWS / 2; // There are bold and regular rows
986 }
987
988 return status;
989 }
990
drawText(const char * str,const Font & font,bool bold,int * x,int * y)991 void BootAnimation::drawText(const char* str, const Font& font, bool bold, int* x, int* y) {
992 glEnable(GL_BLEND); // Allow us to draw on top of the animation
993 glBindTexture(GL_TEXTURE_2D, font.texture.name);
994 glUseProgram(mTextShader);
995 glUniform1i(mTextTextureLocation, 0);
996
997 const int len = strlen(str);
998 const int strWidth = font.char_width * len;
999
1000 if (*x == TEXT_CENTER_VALUE) {
1001 *x = (mWidth - strWidth) / 2;
1002 } else if (*x < 0) {
1003 *x = mWidth + *x - strWidth;
1004 }
1005 if (*y == TEXT_CENTER_VALUE) {
1006 *y = (mHeight - font.char_height) / 2;
1007 } else if (*y < 0) {
1008 *y = mHeight + *y - font.char_height;
1009 }
1010
1011 for (int i = 0; i < len; i++) {
1012 char c = str[i];
1013
1014 if (c < FONT_BEGIN_CHAR || c > FONT_END_CHAR) {
1015 c = '?';
1016 }
1017
1018 // Crop the texture to only the pixels in the current glyph
1019 const int charPos = (c - FONT_BEGIN_CHAR); // Position in the list of valid characters
1020 const int row = charPos / FONT_NUM_COLS;
1021 const int col = charPos % FONT_NUM_COLS;
1022 // Bold fonts are expected in the second half of each row.
1023 float v0 = (row + (bold ? 0.5f : 0.0f)) / FONT_NUM_ROWS;
1024 float u0 = ((float)col) / FONT_NUM_COLS;
1025 float v1 = v0 + 1.0f / FONT_NUM_ROWS / 2;
1026 float u1 = u0 + 1.0f / FONT_NUM_COLS;
1027 glUniform4f(mTextCropAreaLocation, u0, v0, u1, v1);
1028 drawTexturedQuad(*x, *y, font.char_width, font.char_height);
1029
1030 *x += font.char_width;
1031 }
1032
1033 glDisable(GL_BLEND); // Return to the animation's default behaviour
1034 glBindTexture(GL_TEXTURE_2D, 0);
1035 }
1036
1037 // We render 12 or 24 hour time.
drawClock(const Font & font,const int xPos,const int yPos)1038 void BootAnimation::drawClock(const Font& font, const int xPos, const int yPos) {
1039 static constexpr char TIME_FORMAT_12[] = "%l:%M";
1040 static constexpr char TIME_FORMAT_24[] = "%H:%M";
1041 static constexpr int TIME_LENGTH = 6;
1042
1043 time_t rawtime;
1044 time(&rawtime);
1045 struct tm* timeInfo = localtime(&rawtime);
1046
1047 char timeBuff[TIME_LENGTH];
1048 const char* timeFormat = mTimeFormat12Hour ? TIME_FORMAT_12 : TIME_FORMAT_24;
1049 size_t length = strftime(timeBuff, TIME_LENGTH, timeFormat, timeInfo);
1050
1051 if (length != TIME_LENGTH - 1) {
1052 SLOGE("Couldn't format time; abandoning boot animation clock");
1053 mClockEnabled = false;
1054 return;
1055 }
1056
1057 char* out = timeBuff[0] == ' ' ? &timeBuff[1] : &timeBuff[0];
1058 int x = xPos;
1059 int y = yPos;
1060 drawText(out, font, false, &x, &y);
1061 }
1062
drawProgress(int percent,const Font & font,const int xPos,const int yPos)1063 void BootAnimation::drawProgress(int percent, const Font& font, const int xPos, const int yPos) {
1064 static constexpr int PERCENT_LENGTH = 5;
1065
1066 char percentBuff[PERCENT_LENGTH];
1067 // ';' has the ascii code just after ':', and the font resource contains '%'
1068 // for that ascii code.
1069 sprintf(percentBuff, "%d;", percent);
1070 int x = xPos;
1071 int y = yPos;
1072 drawText(percentBuff, font, false, &x, &y);
1073 }
1074
parseAnimationDesc(Animation & animation)1075 bool BootAnimation::parseAnimationDesc(Animation& animation) {
1076 String8 desString;
1077
1078 if (!readFile(animation.zip, "desc.txt", desString)) {
1079 return false;
1080 }
1081 char const* s = desString.string();
1082 std::string dynamicColoringPartName = "";
1083 bool postDynamicColoring = false;
1084
1085 // Parse the description file
1086 for (;;) {
1087 const char* endl = strstr(s, "\n");
1088 if (endl == nullptr) break;
1089 String8 line(s, endl - s);
1090 const char* l = line.string();
1091 int fps = 0;
1092 int width = 0;
1093 int height = 0;
1094 int count = 0;
1095 int pause = 0;
1096 int progress = 0;
1097 int framesToFadeCount = 0;
1098 int colorTransitionStart = 0;
1099 int colorTransitionEnd = 0;
1100 char path[ANIM_ENTRY_NAME_MAX];
1101 char color[7] = "000000"; // default to black if unspecified
1102 char clockPos1[TEXT_POS_LEN_MAX + 1] = "";
1103 char clockPos2[TEXT_POS_LEN_MAX + 1] = "";
1104 char dynamicColoringPartNameBuffer[ANIM_ENTRY_NAME_MAX];
1105 char pathType;
1106 // start colors default to black if unspecified
1107 char start_color_0[7] = "000000";
1108 char start_color_1[7] = "000000";
1109 char start_color_2[7] = "000000";
1110 char start_color_3[7] = "000000";
1111
1112 int nextReadPos;
1113
1114 int topLineNumbers = sscanf(l, "%d %d %d %d", &width, &height, &fps, &progress);
1115 if (topLineNumbers == 3 || topLineNumbers == 4) {
1116 // SLOGD("> w=%d, h=%d, fps=%d, progress=%d", width, height, fps, progress);
1117 animation.width = width;
1118 animation.height = height;
1119 animation.fps = fps;
1120 if (topLineNumbers == 4) {
1121 animation.progressEnabled = (progress != 0);
1122 } else {
1123 animation.progressEnabled = false;
1124 }
1125 } else if (sscanf(l, "dynamic_colors %" STRTO(ANIM_PATH_MAX) "s #%6s #%6s #%6s #%6s %d %d",
1126 dynamicColoringPartNameBuffer,
1127 start_color_0, start_color_1, start_color_2, start_color_3,
1128 &colorTransitionStart, &colorTransitionEnd)) {
1129 animation.dynamicColoringEnabled = true;
1130 parseColor(start_color_0, animation.startColors[0]);
1131 parseColor(start_color_1, animation.startColors[1]);
1132 parseColor(start_color_2, animation.startColors[2]);
1133 parseColor(start_color_3, animation.startColors[3]);
1134 animation.colorTransitionStart = colorTransitionStart;
1135 animation.colorTransitionEnd = colorTransitionEnd;
1136 dynamicColoringPartName = std::string(dynamicColoringPartNameBuffer);
1137 } else if (sscanf(l, "%c %d %d %" STRTO(ANIM_PATH_MAX) "s%n",
1138 &pathType, &count, &pause, path, &nextReadPos) >= 4) {
1139 if (pathType == 'f') {
1140 sscanf(l + nextReadPos, " %d #%6s %16s %16s", &framesToFadeCount, color, clockPos1,
1141 clockPos2);
1142 } else {
1143 sscanf(l + nextReadPos, " #%6s %16s %16s", color, clockPos1, clockPos2);
1144 }
1145 // SLOGD("> type=%c, count=%d, pause=%d, path=%s, framesToFadeCount=%d, color=%s, "
1146 // "clockPos1=%s, clockPos2=%s",
1147 // pathType, count, pause, path, framesToFadeCount, color, clockPos1, clockPos2);
1148 Animation::Part part;
1149 if (path == dynamicColoringPartName) {
1150 // Part is specified to use dynamic coloring.
1151 part.useDynamicColoring = true;
1152 part.postDynamicColoring = false;
1153 postDynamicColoring = true;
1154 } else {
1155 // Part does not use dynamic coloring.
1156 part.useDynamicColoring = false;
1157 part.postDynamicColoring = postDynamicColoring;
1158 }
1159 part.playUntilComplete = pathType == 'c';
1160 part.framesToFadeCount = framesToFadeCount;
1161 part.count = count;
1162 part.pause = pause;
1163 part.path = path;
1164 part.audioData = nullptr;
1165 part.animation = nullptr;
1166 if (!parseColor(color, part.backgroundColor)) {
1167 SLOGE("> invalid color '#%s'", color);
1168 part.backgroundColor[0] = 0.0f;
1169 part.backgroundColor[1] = 0.0f;
1170 part.backgroundColor[2] = 0.0f;
1171 }
1172 parsePosition(clockPos1, clockPos2, &part.clockPosX, &part.clockPosY);
1173 animation.parts.add(part);
1174 }
1175 else if (strcmp(l, "$SYSTEM") == 0) {
1176 // SLOGD("> SYSTEM");
1177 Animation::Part part;
1178 part.playUntilComplete = false;
1179 part.framesToFadeCount = 0;
1180 part.count = 1;
1181 part.pause = 0;
1182 part.audioData = nullptr;
1183 part.animation = loadAnimation(String8(SYSTEM_BOOTANIMATION_FILE));
1184 if (part.animation != nullptr)
1185 animation.parts.add(part);
1186 }
1187 s = ++endl;
1188 }
1189
1190 return true;
1191 }
1192
preloadZip(Animation & animation)1193 bool BootAnimation::preloadZip(Animation& animation) {
1194 // read all the data structures
1195 const size_t pcount = animation.parts.size();
1196 void *cookie = nullptr;
1197 ZipFileRO* zip = animation.zip;
1198 if (!zip->startIteration(&cookie)) {
1199 return false;
1200 }
1201
1202 ZipEntryRO entry;
1203 char name[ANIM_ENTRY_NAME_MAX];
1204 while ((entry = zip->nextEntry(cookie)) != nullptr) {
1205 const int foundEntryName = zip->getEntryFileName(entry, name, ANIM_ENTRY_NAME_MAX);
1206 if (foundEntryName > ANIM_ENTRY_NAME_MAX || foundEntryName == -1) {
1207 SLOGE("Error fetching entry file name");
1208 continue;
1209 }
1210
1211 const String8 entryName(name);
1212 const String8 path(entryName.getPathDir());
1213 const String8 leaf(entryName.getPathLeaf());
1214 if (leaf.size() > 0) {
1215 if (entryName == CLOCK_FONT_ZIP_NAME) {
1216 FileMap* map = zip->createEntryFileMap(entry);
1217 if (map) {
1218 animation.clockFont.map = map;
1219 }
1220 continue;
1221 }
1222
1223 if (entryName == PROGRESS_FONT_ZIP_NAME) {
1224 FileMap* map = zip->createEntryFileMap(entry);
1225 if (map) {
1226 animation.progressFont.map = map;
1227 }
1228 continue;
1229 }
1230
1231 for (size_t j = 0; j < pcount; j++) {
1232 if (path == animation.parts[j].path) {
1233 uint16_t method;
1234 // supports only stored png files
1235 if (zip->getEntryInfo(entry, &method, nullptr, nullptr, nullptr, nullptr, nullptr)) {
1236 if (method == ZipFileRO::kCompressStored) {
1237 FileMap* map = zip->createEntryFileMap(entry);
1238 if (map) {
1239 Animation::Part& part(animation.parts.editItemAt(j));
1240 if (leaf == "audio.wav") {
1241 // a part may have at most one audio file
1242 part.audioData = (uint8_t *)map->getDataPtr();
1243 part.audioLength = map->getDataLength();
1244 } else if (leaf == "trim.txt") {
1245 part.trimData.setTo((char const*)map->getDataPtr(),
1246 map->getDataLength());
1247 } else {
1248 Animation::Frame frame;
1249 frame.name = leaf;
1250 frame.map = map;
1251 frame.trimWidth = animation.width;
1252 frame.trimHeight = animation.height;
1253 frame.trimX = 0;
1254 frame.trimY = 0;
1255 part.frames.add(frame);
1256 }
1257 }
1258 } else {
1259 SLOGE("bootanimation.zip is compressed; must be only stored");
1260 }
1261 }
1262 }
1263 }
1264 }
1265 }
1266
1267 // If there is trimData present, override the positioning defaults.
1268 for (Animation::Part& part : animation.parts) {
1269 const char* trimDataStr = part.trimData.string();
1270 for (size_t frameIdx = 0; frameIdx < part.frames.size(); frameIdx++) {
1271 const char* endl = strstr(trimDataStr, "\n");
1272 // No more trimData for this part.
1273 if (endl == nullptr) {
1274 break;
1275 }
1276 String8 line(trimDataStr, endl - trimDataStr);
1277 const char* lineStr = line.string();
1278 trimDataStr = ++endl;
1279 int width = 0, height = 0, x = 0, y = 0;
1280 if (sscanf(lineStr, "%dx%d+%d+%d", &width, &height, &x, &y) == 4) {
1281 Animation::Frame& frame(part.frames.editItemAt(frameIdx));
1282 frame.trimWidth = width;
1283 frame.trimHeight = height;
1284 frame.trimX = x;
1285 frame.trimY = y;
1286 } else {
1287 SLOGE("Error parsing trim.txt, line: %s", lineStr);
1288 break;
1289 }
1290 }
1291 }
1292
1293 zip->endIteration(cookie);
1294
1295 return true;
1296 }
1297
movie()1298 bool BootAnimation::movie() {
1299 if (mAnimation == nullptr) {
1300 mAnimation = loadAnimation(mZipFileName);
1301 }
1302
1303 if (mAnimation == nullptr)
1304 return false;
1305
1306 // mCallbacks->init() may get called recursively,
1307 // this loop is needed to get the same results
1308 for (const Animation::Part& part : mAnimation->parts) {
1309 if (part.animation != nullptr) {
1310 mCallbacks->init(part.animation->parts);
1311 }
1312 }
1313 mCallbacks->init(mAnimation->parts);
1314
1315 bool anyPartHasClock = false;
1316 for (size_t i=0; i < mAnimation->parts.size(); i++) {
1317 if(validClock(mAnimation->parts[i])) {
1318 anyPartHasClock = true;
1319 break;
1320 }
1321 }
1322 if (!anyPartHasClock) {
1323 mClockEnabled = false;
1324 }
1325
1326 // Check if npot textures are supported
1327 mUseNpotTextures = false;
1328 String8 gl_extensions;
1329 const char* exts = reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS));
1330 if (!exts) {
1331 glGetError();
1332 } else {
1333 gl_extensions.setTo(exts);
1334 if ((gl_extensions.find("GL_ARB_texture_non_power_of_two") != -1) ||
1335 (gl_extensions.find("GL_OES_texture_npot") != -1)) {
1336 mUseNpotTextures = true;
1337 }
1338 }
1339
1340 // Blend required to draw time on top of animation frames.
1341 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1342 glDisable(GL_DITHER);
1343 glDisable(GL_SCISSOR_TEST);
1344 glDisable(GL_BLEND);
1345
1346 glEnable(GL_TEXTURE_2D);
1347 glBindTexture(GL_TEXTURE_2D, 0);
1348 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1349 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1350 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1351 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1352 bool clockFontInitialized = false;
1353 if (mClockEnabled) {
1354 clockFontInitialized =
1355 (initFont(&mAnimation->clockFont, CLOCK_FONT_ASSET) == NO_ERROR);
1356 mClockEnabled = clockFontInitialized;
1357 }
1358
1359 initFont(&mAnimation->progressFont, PROGRESS_FONT_ASSET);
1360
1361 if (mClockEnabled && !updateIsTimeAccurate()) {
1362 mTimeCheckThread = new TimeCheckThread(this);
1363 mTimeCheckThread->run("BootAnimation::TimeCheckThread", PRIORITY_NORMAL);
1364 }
1365
1366 if (mAnimation != nullptr && mAnimation->dynamicColoringEnabled) {
1367 initDynamicColors();
1368 }
1369
1370 playAnimation(*mAnimation);
1371
1372 if (mTimeCheckThread != nullptr) {
1373 mTimeCheckThread->requestExit();
1374 mTimeCheckThread = nullptr;
1375 }
1376
1377 if (clockFontInitialized) {
1378 glDeleteTextures(1, &mAnimation->clockFont.texture.name);
1379 }
1380
1381 releaseAnimation(mAnimation);
1382 mAnimation = nullptr;
1383
1384 return false;
1385 }
1386
shouldStopPlayingPart(const Animation::Part & part,const int fadedFramesCount,const int lastDisplayedProgress)1387 bool BootAnimation::shouldStopPlayingPart(const Animation::Part& part,
1388 const int fadedFramesCount,
1389 const int lastDisplayedProgress) {
1390 // stop playing only if it is time to exit and it's a partial part which has been faded out
1391 return exitPending() && !part.playUntilComplete && fadedFramesCount >= part.framesToFadeCount &&
1392 (lastDisplayedProgress == 0 || lastDisplayedProgress == 100);
1393 }
1394
1395 // Linear mapping from range <a1, a2> to range <b1, b2>
mapLinear(float x,float a1,float a2,float b1,float b2)1396 float mapLinear(float x, float a1, float a2, float b1, float b2) {
1397 return b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 );
1398 }
1399
drawTexturedQuad(float xStart,float yStart,float width,float height)1400 void BootAnimation::drawTexturedQuad(float xStart, float yStart, float width, float height) {
1401 // Map coordinates from screen space to world space.
1402 float x0 = mapLinear(xStart, 0, mWidth, -1, 1);
1403 float y0 = mapLinear(yStart, 0, mHeight, -1, 1);
1404 float x1 = mapLinear(xStart + width, 0, mWidth, -1, 1);
1405 float y1 = mapLinear(yStart + height, 0, mHeight, -1, 1);
1406 // Update quad vertex positions.
1407 quadPositions[0] = x0;
1408 quadPositions[1] = y0;
1409 quadPositions[2] = x1;
1410 quadPositions[3] = y0;
1411 quadPositions[4] = x1;
1412 quadPositions[5] = y1;
1413 quadPositions[6] = x1;
1414 quadPositions[7] = y1;
1415 quadPositions[8] = x0;
1416 quadPositions[9] = y1;
1417 quadPositions[10] = x0;
1418 quadPositions[11] = y0;
1419 glDrawArrays(GL_TRIANGLES, 0,
1420 sizeof(quadPositions) / sizeof(quadPositions[0]) / 2);
1421 }
1422
initDynamicColors()1423 void BootAnimation::initDynamicColors() {
1424 for (int i = 0; i < DYNAMIC_COLOR_COUNT; i++) {
1425 parseColorDecimalString(
1426 android::base::GetProperty("persist.bootanim.color" + std::to_string(i + 1), ""),
1427 mAnimation->endColors[i], mAnimation->startColors[i]);
1428 }
1429 glUseProgram(mImageShader);
1430 SLOGI("[BootAnimation] Dynamically coloring boot animation.");
1431 for (int i = 0; i < DYNAMIC_COLOR_COUNT; i++) {
1432 float *startColor = mAnimation->startColors[i];
1433 float *endColor = mAnimation->endColors[i];
1434 glUniform4f(glGetUniformLocation(mImageShader,
1435 (U_START_COLOR_PREFIX + std::to_string(i)).c_str()),
1436 startColor[0], startColor[1], startColor[2], 1 /* alpha */);
1437 glUniform4f(glGetUniformLocation(mImageShader,
1438 (U_END_COLOR_PREFIX + std::to_string(i)).c_str()),
1439 endColor[0], endColor[1], endColor[2], 1 /* alpha */);
1440 }
1441 mImageColorProgressLocation = glGetUniformLocation(mImageShader, U_COLOR_PROGRESS);
1442 }
1443
playAnimation(const Animation & animation)1444 bool BootAnimation::playAnimation(const Animation& animation) {
1445 const size_t pcount = animation.parts.size();
1446 nsecs_t frameDuration = s2ns(1) / animation.fps;
1447
1448 SLOGD("%sAnimationShownTiming start time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot",
1449 elapsedRealtime());
1450
1451 int fadedFramesCount = 0;
1452 int lastDisplayedProgress = 0;
1453 for (size_t i=0 ; i<pcount ; i++) {
1454 const Animation::Part& part(animation.parts[i]);
1455 const size_t fcount = part.frames.size();
1456
1457 // Handle animation package
1458 if (part.animation != nullptr) {
1459 playAnimation(*part.animation);
1460 if (exitPending())
1461 break;
1462 continue; //to next part
1463 }
1464
1465 // process the part not only while the count allows but also if already fading
1466 for (int r=0 ; !part.count || r<part.count || fadedFramesCount > 0 ; r++) {
1467 if (shouldStopPlayingPart(part, fadedFramesCount, lastDisplayedProgress)) break;
1468
1469 mCallbacks->playPart(i, part, r);
1470
1471 glClearColor(
1472 part.backgroundColor[0],
1473 part.backgroundColor[1],
1474 part.backgroundColor[2],
1475 1.0f);
1476
1477 // For the last animation, if we have progress indicator from
1478 // the system, display it.
1479 int currentProgress = android::base::GetIntProperty(PROGRESS_PROP_NAME, 0);
1480 bool displayProgress = animation.progressEnabled &&
1481 (i == (pcount -1)) && currentProgress != 0;
1482
1483 for (size_t j=0 ; j<fcount ; j++) {
1484 if (shouldStopPlayingPart(part, fadedFramesCount, lastDisplayedProgress)) break;
1485
1486 // Color progress is
1487 // - the animation progress, normalized from
1488 // [colorTransitionStart,colorTransitionEnd] to [0, 1] for the dynamic coloring
1489 // part.
1490 // - 0 for parts that come before,
1491 // - 1 for parts that come after.
1492 float colorProgress = part.useDynamicColoring
1493 ? fmin(fmax(
1494 ((float)j - animation.colorTransitionStart) /
1495 fmax(animation.colorTransitionEnd -
1496 animation.colorTransitionStart, 1.0f), 0.0f), 1.0f)
1497 : (part.postDynamicColoring ? 1 : 0);
1498
1499 processDisplayEvents();
1500
1501 const int animationX = (mWidth - animation.width) / 2;
1502 const int animationY = (mHeight - animation.height) / 2;
1503
1504 const Animation::Frame& frame(part.frames[j]);
1505 nsecs_t lastFrame = systemTime();
1506
1507 if (r > 0) {
1508 glBindTexture(GL_TEXTURE_2D, frame.tid);
1509 } else {
1510 glGenTextures(1, &frame.tid);
1511 glBindTexture(GL_TEXTURE_2D, frame.tid);
1512 int w, h;
1513 // Set decoding option to alpha unpremultiplied so that the R, G, B channels
1514 // of transparent pixels are preserved.
1515 initTexture(frame.map, &w, &h, false /* don't premultiply alpha */);
1516 }
1517
1518 const int xc = animationX + frame.trimX;
1519 const int yc = animationY + frame.trimY;
1520 glClear(GL_COLOR_BUFFER_BIT);
1521 // specify the y center as ceiling((mHeight - frame.trimHeight) / 2)
1522 // which is equivalent to mHeight - (yc + frame.trimHeight)
1523 const int frameDrawY = mHeight - (yc + frame.trimHeight);
1524
1525 float fade = 0;
1526 // if the part hasn't been stopped yet then continue fading if necessary
1527 if (exitPending() && part.hasFadingPhase()) {
1528 fade = static_cast<float>(++fadedFramesCount) / part.framesToFadeCount;
1529 if (fadedFramesCount >= part.framesToFadeCount) {
1530 fadedFramesCount = MAX_FADED_FRAMES_COUNT; // no more fading
1531 }
1532 }
1533 glUseProgram(mImageShader);
1534 glUniform1i(mImageTextureLocation, 0);
1535 glUniform1f(mImageFadeLocation, fade);
1536 if (animation.dynamicColoringEnabled) {
1537 glUniform1f(mImageColorProgressLocation, colorProgress);
1538 }
1539 glEnable(GL_BLEND);
1540 drawTexturedQuad(xc, frameDrawY, frame.trimWidth, frame.trimHeight);
1541 glDisable(GL_BLEND);
1542
1543 if (mClockEnabled && mTimeIsAccurate && validClock(part)) {
1544 drawClock(animation.clockFont, part.clockPosX, part.clockPosY);
1545 }
1546
1547 if (displayProgress) {
1548 int newProgress = android::base::GetIntProperty(PROGRESS_PROP_NAME, 0);
1549 // In case the new progress jumped suddenly, still show an
1550 // increment of 1.
1551 if (lastDisplayedProgress != 100) {
1552 // Artificially sleep 1/10th a second to slow down the animation.
1553 usleep(100000);
1554 if (lastDisplayedProgress < newProgress) {
1555 lastDisplayedProgress++;
1556 }
1557 }
1558 // Put the progress percentage right below the animation.
1559 int posY = animation.height / 3;
1560 int posX = TEXT_CENTER_VALUE;
1561 drawProgress(lastDisplayedProgress, animation.progressFont, posX, posY);
1562 }
1563
1564 handleViewport(frameDuration);
1565
1566 eglSwapBuffers(mDisplay, mSurface);
1567
1568 nsecs_t now = systemTime();
1569 nsecs_t delay = frameDuration - (now - lastFrame);
1570 //SLOGD("%lld, %lld", ns2ms(now - lastFrame), ns2ms(delay));
1571 lastFrame = now;
1572
1573 if (delay > 0) {
1574 struct timespec spec;
1575 spec.tv_sec = (now + delay) / 1000000000;
1576 spec.tv_nsec = (now + delay) % 1000000000;
1577 int err;
1578 do {
1579 err = clock_nanosleep(CLOCK_MONOTONIC, TIMER_ABSTIME, &spec, nullptr);
1580 } while (err<0 && errno == EINTR);
1581 }
1582
1583 checkExit();
1584 }
1585
1586 usleep(part.pause * ns2us(frameDuration));
1587
1588 if (exitPending() && !part.count && mCurrentInset >= mTargetInset &&
1589 !part.hasFadingPhase()) {
1590 if (lastDisplayedProgress != 0 && lastDisplayedProgress != 100) {
1591 android::base::SetProperty(PROGRESS_PROP_NAME, "100");
1592 continue;
1593 }
1594 break; // exit the infinite non-fading part when it has been played at least once
1595 }
1596 }
1597 }
1598
1599 // Free textures created for looping parts now that the animation is done.
1600 for (const Animation::Part& part : animation.parts) {
1601 if (part.count != 1) {
1602 const size_t fcount = part.frames.size();
1603 for (size_t j = 0; j < fcount; j++) {
1604 const Animation::Frame& frame(part.frames[j]);
1605 glDeleteTextures(1, &frame.tid);
1606 }
1607 }
1608 }
1609
1610 return true;
1611 }
1612
processDisplayEvents()1613 void BootAnimation::processDisplayEvents() {
1614 // This will poll mDisplayEventReceiver and if there are new events it'll call
1615 // displayEventCallback synchronously.
1616 mLooper->pollOnce(0);
1617 }
1618
handleViewport(nsecs_t timestep)1619 void BootAnimation::handleViewport(nsecs_t timestep) {
1620 if (mShuttingDown || !mFlingerSurfaceControl || mTargetInset == 0) {
1621 return;
1622 }
1623 if (mTargetInset < 0) {
1624 // Poll the amount for the top display inset. This will return -1 until persistent properties
1625 // have been loaded.
1626 mTargetInset = android::base::GetIntProperty("persist.sys.displayinset.top",
1627 -1 /* default */, -1 /* min */, mHeight / 2 /* max */);
1628 }
1629 if (mTargetInset <= 0) {
1630 return;
1631 }
1632
1633 if (mCurrentInset < mTargetInset) {
1634 // After the device boots, the inset will effectively be cropped away. We animate this here.
1635 float fraction = static_cast<float>(mCurrentInset) / mTargetInset;
1636 int interpolatedInset = (cosf((fraction + 1) * M_PI) / 2.0f + 0.5f) * mTargetInset;
1637
1638 SurfaceComposerClient::Transaction()
1639 .setCrop(mFlingerSurfaceControl, Rect(0, interpolatedInset, mWidth, mHeight))
1640 .apply();
1641 } else {
1642 // At the end of the animation, we switch to the viewport that DisplayManager will apply
1643 // later. This changes the coordinate system, and means we must move the surface up by
1644 // the inset amount.
1645 Rect layerStackRect(0, 0, mWidth, mHeight - mTargetInset);
1646 Rect displayRect(0, mTargetInset, mWidth, mHeight);
1647
1648 SurfaceComposerClient::Transaction t;
1649 t.setPosition(mFlingerSurfaceControl, 0, -mTargetInset)
1650 .setCrop(mFlingerSurfaceControl, Rect(0, mTargetInset, mWidth, mHeight));
1651 t.setDisplayProjection(mDisplayToken, ui::ROTATION_0, layerStackRect, displayRect);
1652 t.apply();
1653
1654 mTargetInset = mCurrentInset = 0;
1655 }
1656
1657 int delta = timestep * mTargetInset / ms2ns(200);
1658 mCurrentInset += delta;
1659 }
1660
releaseAnimation(Animation * animation) const1661 void BootAnimation::releaseAnimation(Animation* animation) const {
1662 for (Vector<Animation::Part>::iterator it = animation->parts.begin(),
1663 e = animation->parts.end(); it != e; ++it) {
1664 if (it->animation)
1665 releaseAnimation(it->animation);
1666 }
1667 if (animation->zip)
1668 delete animation->zip;
1669 delete animation;
1670 }
1671
loadAnimation(const String8 & fn)1672 BootAnimation::Animation* BootAnimation::loadAnimation(const String8& fn) {
1673 if (mLoadedFiles.indexOf(fn) >= 0) {
1674 SLOGE("File \"%s\" is already loaded. Cyclic ref is not allowed",
1675 fn.string());
1676 return nullptr;
1677 }
1678 ZipFileRO *zip = ZipFileRO::open(fn);
1679 if (zip == nullptr) {
1680 SLOGE("Failed to open animation zip \"%s\": %s",
1681 fn.string(), strerror(errno));
1682 return nullptr;
1683 }
1684
1685 Animation *animation = new Animation;
1686 animation->fileName = fn;
1687 animation->zip = zip;
1688 animation->clockFont.map = nullptr;
1689 mLoadedFiles.add(animation->fileName);
1690
1691 parseAnimationDesc(*animation);
1692 if (!preloadZip(*animation)) {
1693 releaseAnimation(animation);
1694 return nullptr;
1695 }
1696
1697 mLoadedFiles.remove(fn);
1698 return animation;
1699 }
1700
updateIsTimeAccurate()1701 bool BootAnimation::updateIsTimeAccurate() {
1702 static constexpr long long MAX_TIME_IN_PAST = 60000LL * 60LL * 24LL * 30LL; // 30 days
1703 static constexpr long long MAX_TIME_IN_FUTURE = 60000LL * 90LL; // 90 minutes
1704
1705 if (mTimeIsAccurate) {
1706 return true;
1707 }
1708 if (mShuttingDown) return true;
1709 struct stat statResult;
1710
1711 if(stat(TIME_FORMAT_12_HOUR_FLAG_FILE_PATH, &statResult) == 0) {
1712 mTimeFormat12Hour = true;
1713 }
1714
1715 if(stat(ACCURATE_TIME_FLAG_FILE_PATH, &statResult) == 0) {
1716 mTimeIsAccurate = true;
1717 return true;
1718 }
1719
1720 FILE* file = fopen(LAST_TIME_CHANGED_FILE_PATH, "r");
1721 if (file != nullptr) {
1722 long long lastChangedTime = 0;
1723 fscanf(file, "%lld", &lastChangedTime);
1724 fclose(file);
1725 if (lastChangedTime > 0) {
1726 struct timespec now;
1727 clock_gettime(CLOCK_REALTIME, &now);
1728 // Match the Java timestamp format
1729 long long rtcNow = (now.tv_sec * 1000LL) + (now.tv_nsec / 1000000LL);
1730 if (ACCURATE_TIME_EPOCH < rtcNow
1731 && lastChangedTime > (rtcNow - MAX_TIME_IN_PAST)
1732 && lastChangedTime < (rtcNow + MAX_TIME_IN_FUTURE)) {
1733 mTimeIsAccurate = true;
1734 }
1735 }
1736 }
1737
1738 return mTimeIsAccurate;
1739 }
1740
TimeCheckThread(BootAnimation * bootAnimation)1741 BootAnimation::TimeCheckThread::TimeCheckThread(BootAnimation* bootAnimation) : Thread(false),
1742 mInotifyFd(-1), mSystemWd(-1), mTimeWd(-1), mBootAnimation(bootAnimation) {}
1743
~TimeCheckThread()1744 BootAnimation::TimeCheckThread::~TimeCheckThread() {
1745 // mInotifyFd may be -1 but that's ok since we're not at risk of attempting to close a valid FD.
1746 close(mInotifyFd);
1747 }
1748
threadLoop()1749 bool BootAnimation::TimeCheckThread::threadLoop() {
1750 bool shouldLoop = doThreadLoop() && !mBootAnimation->mTimeIsAccurate
1751 && mBootAnimation->mClockEnabled;
1752 if (!shouldLoop) {
1753 close(mInotifyFd);
1754 mInotifyFd = -1;
1755 }
1756 return shouldLoop;
1757 }
1758
doThreadLoop()1759 bool BootAnimation::TimeCheckThread::doThreadLoop() {
1760 static constexpr int BUFF_LEN (10 * (sizeof(struct inotify_event) + NAME_MAX + 1));
1761
1762 // Poll instead of doing a blocking read so the Thread can exit if requested.
1763 struct pollfd pfd = { mInotifyFd, POLLIN, 0 };
1764 ssize_t pollResult = poll(&pfd, 1, 1000);
1765
1766 if (pollResult == 0) {
1767 return true;
1768 } else if (pollResult < 0) {
1769 SLOGE("Could not poll inotify events");
1770 return false;
1771 }
1772
1773 char buff[BUFF_LEN] __attribute__ ((aligned(__alignof__(struct inotify_event))));;
1774 ssize_t length = read(mInotifyFd, buff, BUFF_LEN);
1775 if (length == 0) {
1776 return true;
1777 } else if (length < 0) {
1778 SLOGE("Could not read inotify events");
1779 return false;
1780 }
1781
1782 const struct inotify_event *event;
1783 for (char* ptr = buff; ptr < buff + length; ptr += sizeof(struct inotify_event) + event->len) {
1784 event = (const struct inotify_event *) ptr;
1785 if (event->wd == mSystemWd && strcmp(SYSTEM_TIME_DIR_NAME, event->name) == 0) {
1786 addTimeDirWatch();
1787 } else if (event->wd == mTimeWd && (strcmp(LAST_TIME_CHANGED_FILE_NAME, event->name) == 0
1788 || strcmp(ACCURATE_TIME_FLAG_FILE_NAME, event->name) == 0)) {
1789 return !mBootAnimation->updateIsTimeAccurate();
1790 }
1791 }
1792
1793 return true;
1794 }
1795
addTimeDirWatch()1796 void BootAnimation::TimeCheckThread::addTimeDirWatch() {
1797 mTimeWd = inotify_add_watch(mInotifyFd, SYSTEM_TIME_DIR_PATH,
1798 IN_CLOSE_WRITE | IN_MOVED_TO | IN_ATTRIB);
1799 if (mTimeWd > 0) {
1800 // No need to watch for the time directory to be created if it already exists
1801 inotify_rm_watch(mInotifyFd, mSystemWd);
1802 mSystemWd = -1;
1803 }
1804 }
1805
readyToRun()1806 status_t BootAnimation::TimeCheckThread::readyToRun() {
1807 mInotifyFd = inotify_init();
1808 if (mInotifyFd < 0) {
1809 SLOGE("Could not initialize inotify fd");
1810 return NO_INIT;
1811 }
1812
1813 mSystemWd = inotify_add_watch(mInotifyFd, SYSTEM_DATA_DIR_PATH, IN_CREATE | IN_ATTRIB);
1814 if (mSystemWd < 0) {
1815 close(mInotifyFd);
1816 mInotifyFd = -1;
1817 SLOGE("Could not add watch for %s: %s", SYSTEM_DATA_DIR_PATH, strerror(errno));
1818 return NO_INIT;
1819 }
1820
1821 addTimeDirWatch();
1822
1823 if (mBootAnimation->updateIsTimeAccurate()) {
1824 close(mInotifyFd);
1825 mInotifyFd = -1;
1826 return ALREADY_EXISTS;
1827 }
1828
1829 return NO_ERROR;
1830 }
1831
1832 // ---------------------------------------------------------------------------
1833
1834 } // namespace android
1835