Searched refs:worldToLocalMat (Results 1 – 2 of 2) sorted by relevance
857 Drawing::Matrix worldToLocalMat; in DrawPixelStretch() local858 if (!canvas->GetTotalMatrix().Invert(worldToLocalMat)) { in DrawPixelStretch()872 if (!worldToLocalMat.MapRect(localClipBounds, fClipBounds)) { in DrawPixelStretch()
943 Drawing::Matrix worldToLocalMat; in DrawPixelStretch() local944 if (!canvas.GetTotalMatrix().Invert(worldToLocalMat)) { in DrawPixelStretch()950 if (!worldToLocalMat.MapRect(localClipBounds, fClipBounds)) { in DrawPixelStretch()