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Searched refs:glCreateShader (Results 1 – 25 of 68) sorted by relevance

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/aosp12/frameworks/base/packages/SystemUI/src/com/android/systemui/glwallpaper/
H A DImageGLProgram.java24 import static android.opengl.GLES20.glCreateShader;
79 final int shader = glCreateShader(type); in getShaderHandle()
/aosp12/hardware/qcom/sm7250/display/composer/
H A Dgl_common.cpp43 int vert_id = glCreateShader(GL_VERTEX_SHADER); in LoadProgram()
44 int frag_id = glCreateShader(GL_FRAGMENT_SHADER); in LoadProgram()
/aosp12/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
H A Dglengine.cpp194 int vertId = glCreateShader(GL_VERTEX_SHADER); in engine_loadProgram()
195 int fragId = glCreateShader(GL_FRAGMENT_SHADER); in engine_loadProgram()
/aosp12/hardware/qcom/display/msm8998/gpu_tonemapper/
H A Dglengine.cpp215 int vertId = glCreateShader(GL_VERTEX_SHADER); in engine_loadProgram()
216 int fragId = glCreateShader(GL_FRAGMENT_SHADER); in engine_loadProgram()
/aosp12/hardware/qcom/display/msm8909/gpu_tonemapper/
H A Dglengine.cpp194 int vertId = glCreateShader(GL_VERTEX_SHADER); in engine_loadProgram()
195 int fragId = glCreateShader(GL_FRAGMENT_SHADER); in engine_loadProgram()
/aosp12/hardware/qcom/sdm845/display/gpu_tonemapper/
H A Dglengine.cpp194 int vertId = glCreateShader(GL_VERTEX_SHADER); in engine_loadProgram()
195 int fragId = glCreateShader(GL_FRAGMENT_SHADER); in engine_loadProgram()
/aosp12/hardware/qcom/sm7250/display/gpu_tonemapper/
H A Dglengine.cpp194 int vertId = glCreateShader(GL_VERTEX_SHADER); in engine_loadProgram()
195 int fragId = glCreateShader(GL_FRAGMENT_SHADER); in engine_loadProgram()
/aosp12/hardware/qcom/sm8150/display/gpu_tonemapper/
H A Dglengine.cpp194 int vertId = glCreateShader(GL_VERTEX_SHADER); in engine_loadProgram()
195 int fragId = glCreateShader(GL_FRAGMENT_SHADER); in engine_loadProgram()
/aosp12/frameworks/base/tests/GamePerformance/src/android/gameperformance/
H A DOpenGLUtils.java41 final int shader = GLES20.glCreateShader(type); in loadShader()
/aosp12/frameworks/native/libs/renderengine/gl/filters/
H A DGenericProgram.cpp66 const GLuint shader = glCreateShader(type); in compileShader()
/aosp12/frameworks/av/media/libstagefright/renderfright/gl/filters/
H A DGenericProgram.cpp66 const GLuint shader = glCreateShader(type); in compileShader()
/aosp12/packages/services/Car/cpp/evs/apps/default/
H A Dshader.cpp25 GLuint shader = glCreateShader (type); in loadShader()
/aosp12/packages/services/Car/cpp/evs/support_library/
H A Dshader.cpp25 GLuint shader = glCreateShader (type); in loadShader()
/aosp12/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/
H A DImageFlipRenderThread.java63 import static android.opengl.GLES20.glCreateShader;
265 int shader = glCreateShader(type); in buildShader()
/aosp12/frameworks/rs/tests/java_api/RsNbody/src/com/example/android/rs/nbody_gl/
H A DBasicGLRenderer.java71 int shader = GLES20.glCreateShader(type); in loadShader()
/aosp12/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
H A DRenderer.cpp39 GLuint shader = glCreateShader(shaderType); in loadShader()
/aosp12/frameworks/native/opengl/tests/gl2_jni/jni/
H A Dgl_code.cpp43 GLuint shader = glCreateShader(shaderType); in loadShader()
/aosp12/frameworks/native/opengl/tests/gldual/jni/
H A Dgl_code.cpp43 GLuint shader = glCreateShader(shaderType); in loadShader()
/aosp12/packages/services/Car/service/src/com/android/car/pm/blurredbackground/
H A DGLHelper.java187 int shader = GLES30.glCreateShader(shaderType); in compileShader()
/aosp12/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
H A DGL2JavaView.java96 int shader = GLES20.glCreateShader(shaderType); in loadShader()
/aosp12/frameworks/av/media/libstagefright/renderfright/gl/
H A DProgram.cpp103 GLuint shader = glCreateShader(type); in buildShader()
/aosp12/frameworks/native/opengl/libs/
H A DlibGLESv2.map.txt36 glCreateShader;
/aosp12/frameworks/native/libs/renderengine/gl/
H A DProgram.cpp112 GLuint shader = glCreateShader(type); in buildShader()
/aosp12/hardware/libhardware/tests/hwc/
H A Dutil.c51 if (!(shader = glCreateShader(shaderType))) in load_shader()
/aosp12/frameworks/av/cmds/screenrecord/
H A DProgram.cpp139 GLuint shader = glCreateShader(shaderType); in compileShader()

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