/aosp12/frameworks/base/packages/SystemUI/src/com/android/systemui/glwallpaper/ |
H A D | ImageGLProgram.java | 24 import static android.opengl.GLES20.glCreateShader; 79 final int shader = glCreateShader(type); in getShaderHandle()
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/aosp12/hardware/qcom/sm7250/display/composer/ |
H A D | gl_common.cpp | 43 int vert_id = glCreateShader(GL_VERTEX_SHADER); in LoadProgram() 44 int frag_id = glCreateShader(GL_FRAGMENT_SHADER); in LoadProgram()
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/aosp12/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/ |
H A D | glengine.cpp | 194 int vertId = glCreateShader(GL_VERTEX_SHADER); in engine_loadProgram() 195 int fragId = glCreateShader(GL_FRAGMENT_SHADER); in engine_loadProgram()
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/aosp12/hardware/qcom/display/msm8998/gpu_tonemapper/ |
H A D | glengine.cpp | 215 int vertId = glCreateShader(GL_VERTEX_SHADER); in engine_loadProgram() 216 int fragId = glCreateShader(GL_FRAGMENT_SHADER); in engine_loadProgram()
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/aosp12/hardware/qcom/display/msm8909/gpu_tonemapper/ |
H A D | glengine.cpp | 194 int vertId = glCreateShader(GL_VERTEX_SHADER); in engine_loadProgram() 195 int fragId = glCreateShader(GL_FRAGMENT_SHADER); in engine_loadProgram()
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/aosp12/hardware/qcom/sdm845/display/gpu_tonemapper/ |
H A D | glengine.cpp | 194 int vertId = glCreateShader(GL_VERTEX_SHADER); in engine_loadProgram() 195 int fragId = glCreateShader(GL_FRAGMENT_SHADER); in engine_loadProgram()
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/aosp12/hardware/qcom/sm7250/display/gpu_tonemapper/ |
H A D | glengine.cpp | 194 int vertId = glCreateShader(GL_VERTEX_SHADER); in engine_loadProgram() 195 int fragId = glCreateShader(GL_FRAGMENT_SHADER); in engine_loadProgram()
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/aosp12/hardware/qcom/sm8150/display/gpu_tonemapper/ |
H A D | glengine.cpp | 194 int vertId = glCreateShader(GL_VERTEX_SHADER); in engine_loadProgram() 195 int fragId = glCreateShader(GL_FRAGMENT_SHADER); in engine_loadProgram()
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/aosp12/frameworks/base/tests/GamePerformance/src/android/gameperformance/ |
H A D | OpenGLUtils.java | 41 final int shader = GLES20.glCreateShader(type); in loadShader()
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/aosp12/frameworks/native/libs/renderengine/gl/filters/ |
H A D | GenericProgram.cpp | 66 const GLuint shader = glCreateShader(type); in compileShader()
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/aosp12/frameworks/av/media/libstagefright/renderfright/gl/filters/ |
H A D | GenericProgram.cpp | 66 const GLuint shader = glCreateShader(type); in compileShader()
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/aosp12/packages/services/Car/cpp/evs/apps/default/ |
H A D | shader.cpp | 25 GLuint shader = glCreateShader (type); in loadShader()
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/aosp12/packages/services/Car/cpp/evs/support_library/ |
H A D | shader.cpp | 25 GLuint shader = glCreateShader (type); in loadShader()
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/aosp12/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/ |
H A D | ImageFlipRenderThread.java | 63 import static android.opengl.GLES20.glCreateShader; 265 int shader = glCreateShader(type); in buildShader()
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/aosp12/frameworks/rs/tests/java_api/RsNbody/src/com/example/android/rs/nbody_gl/ |
H A D | BasicGLRenderer.java | 71 int shader = GLES20.glCreateShader(type); in loadShader()
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/aosp12/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
H A D | Renderer.cpp | 39 GLuint shader = glCreateShader(shaderType); in loadShader()
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/aosp12/frameworks/native/opengl/tests/gl2_jni/jni/ |
H A D | gl_code.cpp | 43 GLuint shader = glCreateShader(shaderType); in loadShader()
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/aosp12/frameworks/native/opengl/tests/gldual/jni/ |
H A D | gl_code.cpp | 43 GLuint shader = glCreateShader(shaderType); in loadShader()
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/aosp12/packages/services/Car/service/src/com/android/car/pm/blurredbackground/ |
H A D | GLHelper.java | 187 int shader = GLES30.glCreateShader(shaderType); in compileShader()
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/aosp12/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
H A D | GL2JavaView.java | 96 int shader = GLES20.glCreateShader(shaderType); in loadShader()
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/aosp12/frameworks/av/media/libstagefright/renderfright/gl/ |
H A D | Program.cpp | 103 GLuint shader = glCreateShader(type); in buildShader()
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/aosp12/frameworks/native/opengl/libs/ |
H A D | libGLESv2.map.txt | 36 glCreateShader;
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/aosp12/frameworks/native/libs/renderengine/gl/ |
H A D | Program.cpp | 112 GLuint shader = glCreateShader(type); in buildShader()
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/aosp12/hardware/libhardware/tests/hwc/ |
H A D | util.c | 51 if (!(shader = glCreateShader(shaderType))) in load_shader()
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/aosp12/frameworks/av/cmds/screenrecord/ |
H A D | Program.cpp | 139 GLuint shader = glCreateShader(shaderType); in compileShader()
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