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Searched defs:useFramebufferCache (Results 1 – 8 of 8) sorted by relevance

/aosp12/frameworks/native/libs/renderengine/gl/
H A DGLFramebuffer.cpp47 const bool useFramebufferCache) { in setNativeWindowBuffer()
H A DGLESRenderEngine.cpp121 const bool useFramebufferCache) in BindNativeBufferAsFramebuffer()
1045 bool useFramebufferCache) { in createFramebufferImageIfNeeded()
1084 const bool useFramebufferCache, base::unique_fd&& bufferFence, in drawLayers()
/aosp12/frameworks/av/media/libstagefright/renderfright/gl/
H A DGLFramebuffer.cpp45 const bool useFramebufferCache) { in setNativeWindowBuffer()
H A DGLESRenderEngine.cpp989 bool useFramebufferCache) { in createFramebufferImageIfNeeded()
1024 const bool useFramebufferCache, base::unique_fd&& bufferFence, in drawLayers()
/aosp12/frameworks/av/media/libstagefright/renderfright/include/renderengine/
H A DRenderEngine.h295 const bool useFramebufferCache) in BindNativeBufferAsFramebuffer()
/aosp12/frameworks/native/libs/renderengine/threaded/
H A DRenderEngineThreaded.cpp310 const bool useFramebufferCache, in drawLayers()
/aosp12/frameworks/av/media/libstagefright/renderfright/threaded/
H A DRenderEngineThreaded.cpp381 const bool useFramebufferCache, in drawLayers()
/aosp12/frameworks/native/services/surfaceflinger/CompositionEngine/src/
H A DOutput.cpp1132 const bool useFramebufferCache = outputState.layerStackInternal; in composeSurfaces() local