Searched defs:perf (Results 1 – 2 of 2) sorted by relevance
1 # perf chapter
202 float perf = (blurRadius_ - BLUR_RADIUS_1) * 0.33333333 + 1; in SetBlurParams() local225 float perf = (blurRadius_ - BLUR_RADIUS_1P5 + newStride + 1); in SetBlurParams() local