Searched refs:zeroThreshold_ (Results 1 – 8 of 8) sorted by relevance
63 zeroThreshold_ = zeroThreshold; in SetZeroThreshold()85 RSMarshallingHelper::Marshalling(parcel, zeroThreshold_))) { in Marshalling()121 RSMarshallingHelper::Unmarshalling(parcel, zeroThreshold_))) { in ParseParam()193 … if (interpolationValue != nullptr && !interpolationValue->IsNearEqual(endValue, zeroThreshold_)) { in OnAnimate()196 …(velocity != nullptr && (velocity * FRAME_TIME_INTERVAL)->IsNearEqual(zeroValue, zeroThreshold_)) { in OnAnimate()
64 zeroThreshold_ = zeroThreshold; in SetZeroThreshold()85 RSMarshallingHelper::Marshalling(parcel, zeroThreshold_))) { in Marshalling()125 RSMarshallingHelper::Unmarshalling(parcel, zeroThreshold_) && in ParseParam()164 if (!currentValue->IsNearEqual(targetValue, zeroThreshold_)) { in OnAnimate()169 if ((velocity * FRAME_TIME_INTERVAL)->IsNearEqual(zeroValue, zeroThreshold_)) { in OnAnimate()
62 if (zeroThreshold_ < ZERO) { in SetZeroThreshold()66 zeroThreshold_ = zeroThreshold; in SetZeroThreshold()82 animation->SetZeroThreshold(zeroThreshold_); in OnStart()
63 if (zeroThreshold_ < ZERO) { in SetZeroThreshold()67 zeroThreshold_ = zeroThreshold; in SetZeroThreshold()82 animation->SetZeroThreshold(zeroThreshold_); in OnStart()
57 float zeroThreshold_ { 0.0f };
60 float zeroThreshold_ { 0.0f };
66 float zeroThreshold_ = 0.0f; variable
82 float zeroThreshold_ = 0.0f; variable