Searched refs:yUnitVector (Results 1 – 1 of 1) sorted by relevance
413 float yUnitVector = 0; in GetPointerPath() local424 yVector = yUnitVector / numSinceFirstSep; in GetPointerPath()440 yUnitVector = 0; in GetPointerPath()450 yUnitVector += yVector / vectorLength; in GetPointerPath()