Searched refs:yIndex (Results 1 – 4 of 4) sorted by relevance
70 uint32_t yIndex = xIndex + 1; in SetRectRadiusWithArray() local72 auto radiusY = CalcDimension(radiusValues[yIndex], (DimensionUnit)radiusUnits[yIndex]); in SetRectRadiusWithArray()
278 int32_t yIndex = 0; in DecompressJpegToNV12() local288 … outputData[yIndex++] = static_cast<uint8_t>((y < 0) ? 0 : (y > YUV_PARAM) ? YUV_PARAM : y); in DecompressJpegToNV12()
1091 const int32_t yIndex = 1; in CheckHasTransformMatrix() local1104 Vector3F scaleVector(transform.scale[xIndex], transform.scale[yIndex], transform.scale[zIndex]); in CheckHasTransformMatrix()1109 Vector3F skewVector(transform.skew[xIndex], transform.skew[yIndex], transform.skew[zIndex]); in CheckHasTransformMatrix()1114 Vector4F perspectiveVector(transform.perspective[xIndex], transform.perspective[yIndex], in CheckHasTransformMatrix()
1749 let yIndex = 2;1750 this.procTouch(touch[msgIndex], touch[xIndex], touch[yIndex]);