Searched refs:worldMatrixManager_ (Results 1 – 6 of 6) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | skinning_system.cpp | 142 worldMatrixManager_(*GetManager<IWorldMatrixComponentManager>(ecs)), in SkinningSystem() 213 [&worldMatrixManager = worldMatrixManager_, skinEntityWorldInverse, isEnabled]( in UpdateJointTransformations() 235 if (const auto worldMatrixId = worldMatrixManager_.GetComponentId(skinComponent.skinRoot); in UpdateSkin() 238 skinEntityWorld = worldMatrixManager_.Get(worldMatrixId).matrix; in UpdateSkin() 308 if (worldMatrixGeneration_ == worldMatrixManager_.GetGenerationCounter()) { in Update() 312 worldMatrixGeneration_ = worldMatrixManager_.GetGenerationCounter(); in Update()
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H A D | node_system.cpp | 1004 worldMatrixManager_(*(GetManager<IWorldMatrixComponentManager>(ecs))), in NodeSystem() 1063 worldMatrixManager_.Create(entity); in CreateNode() 1167 { worldMatrixManager_, ComponentQuery::Operation::Method::OPTIONAL }, in Initialize() 1170 CORE_ASSERT(&operations[WORLD_INDEX - 1U].target == &worldMatrixManager_); in Initialize() 1210 parentMatrix = worldMatrixManager_.Get(row->components[WORLD_INDEX]).matrix; in Update() 1233 if (auto src = worldMatrixManager_.Read(row.components[WORLD_INDEX])) { in Update() 1343 … if (auto worldMatrixHandle = worldMatrixManager_.Write(row->components[WORLD_INDEX])) { in UpdateTransformations() 1349 worldMatrixManager_.Set(row->entity, { pm }); in UpdateTransformations() 1380 if (worldMatrixGeneration_ != worldMatrixManager_.GetGenerationCounter()) { in UpdatePreviousWorldMatrices() 1381 worldMatrixGeneration_ = worldMatrixManager_.GetGenerationCounter(); in UpdatePreviousWorldMatrices() [all …]
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H A D | render_preprocessor_system.cpp | 131 worldMatrixManager_(GetManager<IWorldMatrixComponentManager>(ecs)), in RenderPreprocessorSystem() 376 const auto& world = worldMatrixManager_->Read(row.components[WMC])->matrix; in GatherSortData() 451 { *worldMatrixManager_, ComponentQuery::Operation::REQUIRE }, in Initialize() 474 const auto worldMatrixGen = worldMatrixManager_->GetGenerationCounter(); in Update()
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H A D | node_system.h | 93 IWorldMatrixComponentManager& worldMatrixManager_; variable
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H A D | skinning_system.h | 85 IWorldMatrixComponentManager& worldMatrixManager_; variable
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H A D | render_preprocessor_system.h | 122 IWorldMatrixComponentManager* worldMatrixManager_ { nullptr };
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