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Searched refs:worldMatrixManager (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dpicking.cpp491 const auto* worldMatrixManager = GetManager<IWorldMatrixComponentManager>(ecs); in RayCastFromCamera() local
493 if (!worldMatrixManager || !cameraManager) { in RayCastFromCamera()
497 const auto wmcId = worldMatrixManager->GetComponentId(camera); in RayCastFromCamera()
501 const auto worldMatrixComponent = worldMatrixManager->Get(wmcId); in RayCastFromCamera()
512 const auto* worldMatrixManager = GetManager<IWorldMatrixComponentManager>(ecs); in RayCastFromCamera() local
514 if (!worldMatrixManager || !cameraManager) { in RayCastFromCamera()
518 const auto wmcId = worldMatrixManager->GetComponentId(camera); in RayCastFromCamera()
522 const auto worldMatrixComponent = worldMatrixManager->Get(wmcId); in RayCastFromCamera()
536 if (!worldMatrixManager || !cameraManager) { in RayCastFromCamera()
540 const auto wmcId = worldMatrixManager->GetComponentId(camera); in RayCastFromCamera()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Dskinning_system.cpp213 [&worldMatrixManager = worldMatrixManager_, skinEntityWorldInverse, isEnabled]( in UpdateJointTransformations()
216 if (const auto worldMatrixId = worldMatrixManager.GetComponentId(jointEntity); in UpdateJointTransformations()
218 auto const& jointGlobal = worldMatrixManager.Get(worldMatrixId).matrix; in UpdateJointTransformations()
/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_holder.cpp3110 if (auto worldMatrixManager = GetManager<CORE3D_NS::IWorldMatrixComponentManager>(*ecs_)) { in RayFromCamera() local
3111 if (auto cameraWorldMatrixComponent = worldMatrixManager->Read(camera)) { in RayFromCamera()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_importer.cpp2317 …IWorldMatrixComponentManager& worldMatrixManager = *(GetManager<IWorldMatrixComponentManager>(ecs)… in ImportScene() local
2318 worldMatrixManager.Create(sceneEntity); in ImportScene()