Searched refs:worldMatrixManager (Results 1 – 4 of 4) sorted by relevance
491 const auto* worldMatrixManager = GetManager<IWorldMatrixComponentManager>(ecs); in RayCastFromCamera() local493 if (!worldMatrixManager || !cameraManager) { in RayCastFromCamera()497 const auto wmcId = worldMatrixManager->GetComponentId(camera); in RayCastFromCamera()501 const auto worldMatrixComponent = worldMatrixManager->Get(wmcId); in RayCastFromCamera()512 const auto* worldMatrixManager = GetManager<IWorldMatrixComponentManager>(ecs); in RayCastFromCamera() local514 if (!worldMatrixManager || !cameraManager) { in RayCastFromCamera()518 const auto wmcId = worldMatrixManager->GetComponentId(camera); in RayCastFromCamera()522 const auto worldMatrixComponent = worldMatrixManager->Get(wmcId); in RayCastFromCamera()536 if (!worldMatrixManager || !cameraManager) { in RayCastFromCamera()540 const auto wmcId = worldMatrixManager->GetComponentId(camera); in RayCastFromCamera()[all …]
213 [&worldMatrixManager = worldMatrixManager_, skinEntityWorldInverse, isEnabled]( in UpdateJointTransformations()216 if (const auto worldMatrixId = worldMatrixManager.GetComponentId(jointEntity); in UpdateJointTransformations()218 auto const& jointGlobal = worldMatrixManager.Get(worldMatrixId).matrix; in UpdateJointTransformations()
3110 if (auto worldMatrixManager = GetManager<CORE3D_NS::IWorldMatrixComponentManager>(*ecs_)) { in RayFromCamera() local3111 if (auto cameraWorldMatrixComponent = worldMatrixManager->Read(camera)) { in RayFromCamera()
2317 …IWorldMatrixComponentManager& worldMatrixManager = *(GetManager<IWorldMatrixComponentManager>(ecs)… in ImportScene() local2318 worldMatrixManager.Create(sceneEntity); in ImportScene()