Searched refs:worldMatrixId (Results 1 – 2 of 2) sorted by relevance
157 const auto worldMatrixId = worldMatrixComponentManager.GetComponentId(entity); in UpdateRecursiveAABB() local159 if (worldMatrixId != IComponentManager::INVALID_COMPONENT_ID && in UpdateRecursiveAABB()161 const Math::Mat4X4& worldMatrix = worldMatrixComponentManager.Get(worldMatrixId).matrix; in UpdateRecursiveAABB()308 const auto worldMatrixId = worldMatrixComponentManager->GetComponentId(cameraEntity); in ScreenToWorld() local309 if (worldMatrixId == IComponentManager::INVALID_COMPONENT_ID) { in ScreenToWorld()329 const auto worldMatrixId = worldMatrixComponentManager->GetComponentId(cameraEntity); in WorldToScreen() local330 if (worldMatrixId == IComponentManager::INVALID_COMPONENT_ID) { in WorldToScreen()384 if (const auto worldMatrixId = worldMatrixComponentManager->GetComponentId(id); in RayCast() local385 worldMatrixId != IComponentManager::INVALID_COMPONENT_ID) { in RayCast()440 if (const auto worldMatrixId = worldMatrixComponentManager->GetComponentId(id); in RayCast() local[all …]
216 if (const auto worldMatrixId = worldMatrixManager.GetComponentId(jointEntity); in UpdateJointTransformations() local217 worldMatrixId != IComponentManager::INVALID_COMPONENT_ID) { in UpdateJointTransformations()218 auto const& jointGlobal = worldMatrixManager.Get(worldMatrixId).matrix; in UpdateJointTransformations()235 if (const auto worldMatrixId = worldMatrixManager_.GetComponentId(skinComponent.skinRoot); in UpdateSkin() local236 worldMatrixId != IComponentManager::INVALID_COMPONENT_ID) { in UpdateSkin()238 skinEntityWorld = worldMatrixManager_.Get(worldMatrixId).matrix; in UpdateSkin()