Searched refs:worldMatrixComponentManager (Results 1 – 1 of 1) sorted by relevance
147 const IWorldMatrixComponentManager& worldMatrixComponentManager, in UpdateRecursiveAABB() argument157 const auto worldMatrixId = worldMatrixComponentManager.GetComponentId(entity); in UpdateRecursiveAABB()175 UpdateRecursiveAABB(renderMeshComponentManager, worldMatrixComponentManager, in UpdateRecursiveAABB()307 auto worldMatrixComponentManager = GetManager<IWorldMatrixComponentManager>(ecs); in ScreenToWorld() local308 const auto worldMatrixId = worldMatrixComponentManager->GetComponentId(cameraEntity); in ScreenToWorld()328 auto worldMatrixComponentManager = GetManager<IWorldMatrixComponentManager>(ecs); in WorldToScreen() local329 const auto worldMatrixId = worldMatrixComponentManager->GetComponentId(cameraEntity); in WorldToScreen()363 auto const& worldMatrixComponentManager = GetManager<IWorldMatrixComponentManager>(ecs); in RayCast() local384 if (const auto worldMatrixId = worldMatrixComponentManager->GetComponentId(id); in RayCast()418 auto const& worldMatrixComponentManager = GetManager<IWorldMatrixComponentManager>(ecs); in RayCast() local[all …]