Searched refs:worldMatrixComponent (Results 1 – 1 of 1) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | picking.cpp | 338 … const WorldMatrixComponent worldMatrixComponent = worldMatrixComponentManager->Get(worldMatrixId); in WorldToScreen() local 339 auto const worldToView = Math::Inverse(worldMatrixComponent.matrix); in WorldToScreen() 388 … auto const worldMatrixComponent = worldMatrixComponentManager->Get(worldMatrixId); in RayCast() local 390 … HitTestNode(*node, *meshHandle, worldMatrixComponent.matrix, start, invDir); in RayCast() 446 … HitTestNode(*node, *meshHandle, worldMatrixComponent.matrix, start, invDir); in RayCast() 501 const auto worldMatrixComponent = worldMatrixManager->Get(wmcId); in RayCastFromCamera() local 502 const Ray ray = RayFromCamera(*cameraComponent, worldMatrixComponent, screenPos); in RayCastFromCamera() 522 const auto worldMatrixComponent = worldMatrixManager->Get(wmcId); in RayCastFromCamera() local 523 const Ray ray = RayFromCamera(*cameraComponent, worldMatrixComponent, screenPos); in RayCastFromCamera() 544 const auto worldMatrixComponent = worldMatrixManager->Get(wmcId); in RayCastFromCamera() local [all …]
|