Searched refs:windowState (Results 1 – 6 of 6) sorted by relevance
74 WindowState windowState = property->GetWindowState(); in Reconnect() local75 if (windowState == WindowState::STATE_SHOWN) { in Reconnect()
171 WindowState windowState = property->GetWindowState(); in ReconnectInner() local172 …WMS_RECOVER, "persistentId: %{public}d, windowState: %{public}d ", GetPersistentId(), windowState); in ReconnectInner()174 switch (windowState) { in ReconnectInner()194 GetPersistentId(), windowState); in ReconnectInner()
781 auto windowState = window_->GetWindowState(); in IsShowing() local782 if (windowState == WindowState::STATE_SHOWN) { in IsShowing()785 IMSA_HILOGD("windowState: %{public}d.", static_cast<int>(windowState)); in IsShowing()791 auto windowState = window_->GetWindowState(); in IsHidden() local792 if (windowState == WindowState::STATE_HIDDEN) { in IsHidden()795 IMSA_HILOGD("windowState: %{public}d.", static_cast<int>(windowState)); in IsHidden()
673 for (auto &windowState : windowStates) { in CheckWindowState() local674 if (!windowState.isPcOrPadEnableActivation_ && !windowState.isForegroundInteractive_) { in CheckWindowState()
477 WindowState windowState; in CheckWindowImplFunctionsPart3() local478 startPos += GetObject(windowState, data + startPos, size - startPos); in CheckWindowImplFunctionsPart3()479 window->UpdateWindowState(windowState); in CheckWindowImplFunctionsPart3()
6626 MainWindowState windowState; in GetMainWindowStatesByPid() local6627 windowState.state_ = static_cast<int32_t>(sceneSession->GetSessionState()); in GetMainWindowStatesByPid()6628 windowState.isVisible_ = sceneSession->GetRSVisible(); in GetMainWindowStatesByPid()6629 … windowState.isForegroundInteractive_ = sceneSession->GetForegroundInteractiveStatus(); in GetMainWindowStatesByPid()6630 windowState.isPcOrPadEnableActivation_ = sceneSession->IsPcOrPadEnableActivation(); in GetMainWindowStatesByPid()6631 windowStates.emplace_back(windowState); in GetMainWindowStatesByPid()