Searched refs:windowSceneFrameNode (Results 1 – 2 of 2) sorted by relevance
74 auto windowSceneFrameNode = AceType::DynamicCast<FrameNode>(sceneBoardWindowUINode); in GetCurSession() local75 if (windowSceneFrameNode == nullptr) { in GetCurSession()80 auto windowScenePattern = windowSceneFrameNode->GetPattern<SystemWindowScene>(); in GetCurSession()
569 auto windowSceneFrameNode = AceType::DynamicCast<FrameNode>(parent); in GetWindowSceneWindowId() local570 CHECK_NULL_RETURN(windowSceneFrameNode, false); in GetWindowSceneWindowId()571 auto windowScene = windowSceneFrameNode->GetPattern<SystemWindowScene>(); in GetWindowSceneWindowId()