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Searched refs:willAppear (Results 1 – 5 of 5) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/navrouter/
H A Dnavdestination_event_hub.h136 void SetOnWillAppear(std::function<void()>& willAppear) in SetOnWillAppear() argument
138 onWillAppear_ = std::move(willAppear); in SetOnWillAppear()
H A Dnavdestination_model.h47 virtual void SetOnWillAppear(std::function<void()>&& willAppear) = 0;
H A Dnavdestination_model_ng.h37 void SetOnWillAppear(std::function<void()>&& willAppear) override;
H A Dnavdestination_model_ng.cpp663 void NavDestinationModelNG::SetOnWillAppear(std::function<void()>&& willAppear) in SetOnWillAppear() argument
669 navDestinationEventHub->SetOnWillAppear(willAppear); in SetOnWillAppear()
/ohos5.0/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/
H A Djs_navdestination.cpp416 …auto willAppear = AceType::MakeRefPtr<JsFunction>(JSRef<JSObject>(), JSRef<JSFunc>::Cast(info[0])); in SetWillAppear() local
417 auto onWillAppear = [execCtx = info.GetExecutionContext(), func = std::move(willAppear)]() { in SetWillAppear()