Searched refs:webGLVertexArrayObject (Results 1 – 1 of 1) sorted by relevance
352 WebGLVertexArrayObject* webGLVertexArrayObject = nullptr; in CreateVertexArray() local354 if (webGLVertexArrayObject == nullptr) { in CreateVertexArray()360 webGLVertexArrayObject->SetVertexArrays(vertexArraysId); in CreateVertexArray()369 WebGLVertexArrayObject* webGLVertexArrayObject = in DeleteVertexArray() local371 if (webGLVertexArrayObject == nullptr) { in DeleteVertexArray()374 vertexArrays = webGLVertexArrayObject->GetVertexArrays(); in DeleteVertexArray()387 WebGLVertexArrayObject* webGLVertexArrayObject = in IsVertexArray() local389 if (webGLVertexArrayObject == nullptr) { in IsVertexArray()392 vertexArrayId = webGLVertexArrayObject->GetVertexArrays(); in IsVertexArray()401 WebGLVertexArrayObject* webGLVertexArrayObject = in BindVertexArray() local[all …]