Searched refs:webGLBuffer (Results 1 – 2 of 2) sorted by relevance
367 WebGLBuffer* webGLBuffer = GetObjectInstance<WebGLBuffer>(env, boundBufferIds_[index]); in BufferData_() local368 if (webGLBuffer == nullptr) { in BufferData_()377 if (webGLBuffer->GetTarget() != target) { in BufferData_()382 webGLBuffer->SetBuffer(size, nullptr); in BufferData_()384 webGLBuffer->SetBuffer(size, bufferData); in BufferData_()389 webGLBuffer->SetTarget(target); in BufferData_()427 if (webGLBuffer == nullptr || webGLBuffer->GetBufferSize() == 0) { in BufferSubData()442 bufferData.GetBufferLength(), webGLBuffer->GetBufferSize()); in BufferSubData()1089 WebGLBuffer* webGLBuffer = in CheckDrawElements() local1091 if (webGLBuffer == nullptr || webGLBuffer->GetBufferSize() == 0) { in CheckDrawElements()[all …]
2769 WebGLBuffer* webGLBuffer = GetBoundBuffer(env, WebGLRenderingContextBase::ARRAY_BUFFER); in CheckVertexAttribPointer() local2770 if (webGLBuffer == nullptr || webGLBuffer->GetBufferSize() == 0) { in CheckVertexAttribPointer()2776 if (vertexInfo.offset >= static_cast<GLintptr>(webGLBuffer->GetBufferSize())) { in CheckVertexAttribPointer()