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Searched refs:weakTextField_ (Results 1 – 5 of 5) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/text_overlay/
H A Drender_text_overlay.cpp112 auto renderTextField = weakTextField_.Upgrade(); in ~RenderTextOverlay()
297 weakTextField_ = overlay->GetWeakTextField(); in UpdateWeakTextField()
298 auto renderTextField = weakTextField_.Upgrade(); in UpdateWeakTextField()
876 auto textField = weakTextField_.Upgrade(); in HandleClick()
891 auto textField = weakTextField_.Upgrade(); in HandleDragStart()
1197 auto textField = weakTextField_.Upgrade(); in PopOverlay()
H A Drosen_render_text_overlay.cpp177 auto textField = weakTextField_.Upgrade(); in PaintMagnifier()
514 auto textField = weakTextField_.Upgrade(); in NeedAdjustEndHandle()
525 auto textField = weakTextField_.Upgrade(); in NeedAdjustStartHandle()
H A Dtext_overlay_component.cpp442 const auto& textField = weakTextField_.Upgrade(); in GetSelectedText()
716 weakTextField_ = weakTextField; in SetWeakTextField()
721 return weakTextField_; in GetWeakTextField()
H A Drender_text_overlay.h150 WeakPtr<RenderTextField> weakTextField_; variable
H A Dtext_overlay_component.h217 WeakPtr<RenderTextField> weakTextField_; variable