Searched refs:weakRuntime (Results 1 – 2 of 2) sorted by relevance
39 return GetFrontendDelegate(weakRuntime.lock()); in GetFrontendDelegate()204 std::weak_ptr<JsRuntime> weakRuntime(runtime); in AddListenerForEventCallback() local206 auto delegate = GetFrontendDelegate(weakRuntime); in AddListenerForEventCallback()213 [bridgeWeak, weakRuntime, page]() mutable { in AddListenerForEventCallback()220 auto delegate = GetFrontendDelegate(weakRuntime); in AddListenerForEventCallback()227 [bridgeWeak, weakRuntime, page]() mutable { in AddListenerForEventCallback()469 std::weak_ptr<JsRuntime> weakRuntime(runtime_); in SetPlayStateCallbacksWithListenerId() local471 auto delegate = GetFrontendDelegate(weakRuntime); in SetPlayStateCallbacksWithListenerId()478 [weakRuntime, bridgeWeak]() mutable { in SetPlayStateCallbacksWithListenerId()492 [weakRuntime, bridgeWeak]() mutable { in SetPlayStateCallbacksWithListenerId()[all …]
39 return GetFrontendDelegate(weakRuntime.lock()); in GetFrontendDelegate()240 std::weak_ptr<JsRuntime> weakRuntime(runtime); in AddListenerForEventCallback() local242 auto delegate = GetFrontendDelegate(weakRuntime); in AddListenerForEventCallback()253 animator->AddStopListener([weakRuntime, bridgeWeak] { in AddListenerForEventCallback()254 auto delegate = GetFrontendDelegate(weakRuntime); in AddListenerForEventCallback()265 animator->AddIdleListener([weakRuntime, bridgeWeak] { in AddListenerForEventCallback()266 auto delegate = GetFrontendDelegate(weakRuntime); in AddListenerForEventCallback()278 auto delegate = GetFrontendDelegate(weakRuntime); in AddListenerForEventCallback()294 std::weak_ptr<JsRuntime> weakRuntime(runtime); in AddFrameListener() local296 auto delegate = GetFrontendDelegate(weakRuntime); in AddFrameListener()[all …]